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Flames in the Deep is an Exploration Quest at the Septimont region in Wuthering Waves. See how to light the Lumenstone, how to unlock Flames in the Deep, its walkthrough, and all the rewards of this quest here!

You can unlock Flames in the Deep by gaining access to Septimont by progressing the Shadow of Glory main quest. The quest should automatically trigger as soon as you walk over the locked gate in the Mournfell Canyon, to which you'll hear you a scream as you walk nearby the area!
Chapter 2 Act 5 Shadow of Glory Quest Guide

Before you look for the source of the sound, we recommend activating the nearest Resonance Beacon to easily access the quest location. Afterwards, walk towards a familiar figure, who turns out to be Lenore of the Order of the Deep, as well as another figured named Medulius.

To light the Lumenstones, you'll have to complete a trial challenge on each of the target locations that Medulius marked. There are a total of three Lumenstones, each of which corresponds to the locks placed on the door. This means you'll have to complete three trial challenges to fully open the door!
| How to Light the First Lumenstone | |
|---|---|
| 1 | ![]() The first Lumenstone is located on the righthand side of the stairs as you descend, right across the nearby Resonance Beacon. |
| 2 | ![]() Walk over the group of Phantoms and wait for their conversation to end. Then, investigate the phatom of Phrolova, and start the trial. |
| 3 | To finish the trial, simply complete the pattern by copying the tracks as shown to you. You'll know you're doing right if there are plants trailing on your feet as you walk along the line. After reaching the end, the first Lumenstone should light up. |
| How to Light the Second Lumenstone | |
|---|---|
| 1 | ![]() Then, head to the next target location, located at the end of a valley littered with enemies. You should spot another phantom of Phrolova a couple of steps away from the second Lumenstone, as well as Aulus and Verbia's phantoms. |
| 2 | After watching their brief conversation, start the trial to light the second Lumenstone. As with the first challenge, complete the pattern by retracing the path shown to you as soon as you start the challenge. The path this time starts at the tip of the left sword, and ends at the hilt of the right one. |
| How to Light the Third Lumenstone | |
|---|---|
| 1 | ![]() From the second Lumenstone's location, pass through another valley with a bunch of enemies along the way, and head to the third location. As with the previous locations, wait until the cutscene ends, then start the trial challenge. |
| 2 | For the third Lumenstone's challenge, the pattern will look confusing at first, being irregularly shaped, however we strongly suggest to turn left as soon as the clue footage ends. Alternatively, you can simply use the opposite side of the end point as your guide to easily complete the challenge. |

Once all the Lumenstone have been lit up, follow Verbia towards the door. This part of the quest automatically teleports you to this location, so simply walk towards the Phantoms in front of you to progress the quest!

After the cutscene, defeat the enemies that spawn at your location. Dealing with them should be easy, so talk to Verbia once you're done, then enter the door behind her.

As soon you enter the door and walk towards the phantom of Aulus, another cutscene plays out. Afterwards, defeat the Undying Monster, a variant of Kerasaur, as well as the monster-form of Medulius, a quest-variant of Pilgrim's Shell. Once you've defeated both monsters, talk to Lenore.

Then, drop down the hole and explore the Shrine underground. You'll spot Phrolova's phantom once more, so keep on following her while defeating the enemies along your way until you see an underground river.

After exhausting the dialogue with Phrolova, ride the Gondola and reach the end of the underground cavern. You have the option to investigate Phrolova's phantoms, which should give you better context about the situation.
Once you've talked to the phantoms and looted the nearby chests, clear the obstacles and leave. You can only leave the cavern by using your Hero's Slash ability on the brittle wall at the end of the cavern, so recharge your skill by absorbing nearby frequencies.
| All Frequencies to Clear the Obstacle | |
|---|---|
![]() Beside the Supply Chest |
![]() Beside the brazier |
![]() By the end of the exit |
|
| Flames in the Deep Quest Information | |
|---|---|
| Required Union Lvl | None |
| Quest Location | Mournfell Canyon |
| Version Release | 2.4 |
| Flames in the Deep Quest Rewards |
|---|
|
|
Completing Flames in the Deep unlocks the Destined Death trophy, which grants you 10 Astrites.

| All Quest Types | |
|---|---|
| Main Quests | Companion Stories |
| Exploration Quests | Side Quests |
| Tutorial Quests | Daily Quests |
| Hidden Quests | - |
Flames in the Deep Quest Guide



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Can be found at Septimont City wall after the quest at 12114, 11212, 305. Give some minor rewards when you talk to her.