Gig: Cuckoo's Nest Quest Walkthrough and Rewards | Cyberpunk 2077

Patch 1.12 has been released for PC!
Patch 1.12 Notes

New details revealed for Patches and DLC Content!
Update Roadmap for 2021

Did you find any bugs? Share and and get solutions!
List of Bugs (1000)

We're updating daily with new tips and information!
Story Walkthrough
All Side Quest Guides
Best Weapons
Romance Guide
Crafting Spec Locations

This is a walkthrough for Gig: Cuckoo's Nest, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Cuckoo's Nest, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Gig: Cuckoo's Nest Basic Information

Quest Type Gig
Quest No.
Lifepath Any

How to Unlock Gig: Cuckoo's Nest


You will need at least Street Cred 21 in order for this gig to be unlocked. Head to the marked location to receive the gig.

Gig: Cuckoo's Nest Rewards

Quest Rewards The full list of Rewards for this Quest is coming soon!

Gig: Cuckoo's Nest Walkthrough

Rancho Coronado, Santo Domingo

1 Get Inside of the Hospital.jpg
Objective Icon.pngGet inside the hospital
Enter the hospital. The Militech inside will not be hostile right away. There is an alternate route that will require a 15 Body check but is much easier. Details for it are in the Tips and Strategies.
2 Enter the Restricted Area.jpg
Objective Icon.pngGet inside the restricted area
You will need to get into the restricted area of the hospital. There are two ways to get inside. The main double doors, or the door in the corner of the lobby that leads to an alternate hidden route.
3 Fine Jasmine
Objective Icon.pngFind Jasmine Dixon's cell
You can find her cell on the second floor of the hospital. The Militech soldier outside her cell will have the key for her cell. Alternatively, you can open it yourself with 15 Body check.
4 Talk to Jasmine Dixon.jpg
Objective Icon.pngTalk to Jasmine Dixon
Speak to Jasmine and tell her you need to get out of there. Any of the dialogue options will do.
5 Escort Jasmine out the hospital
Objective Icon.pngEscort Jasmine Dixon out of the hospital
An easy and quick way to get out of the hospital is through the roof. The door to the roof will not need a body check when opening it from the inside. From the roof you can go down the from scaffolding.
6 Escort to the Transport.jpg
Objective Icon.pngEscort Jasmine Dixon to the transport
All that's left now is to bring Jasmine to the fixer's car on the other side of the street. Once there talk to her and then the Gig will end.

All Completion Routes

Best Completion Route

Route Rating
Roof ★★★★★
Main Hall ★★★★
Guns Blazing ★★★

Entering the hospital through the roof is the best option as it leads you almost directly to your target.

Stealth Route Guide


From the south of the front entrance, you can leap to the scaffolding, which will in turn give you access to the hospital's roof. Use the crates to the south to reach the next roof in line and you find double doors that can be force-opened if you have 16 Body points.

Main Hall

Once inside the hospital's main hall, go through the double doors on the south wall. Open them, but do not enter the hostile area yet. Disable the camera then move to the other end of the corridor, beyond the double doors, and hide behind the crate. Take the stairs on your left to reach the upper floor. Sneak up on the guard in front of room 7 and take him down.

An alternative path you can take from the hospital's main hall is through the door in the southwest corner. There's a grate you can crawl into the break room. This route merges with the previous one.

Guns Blazing Route Guide

The best route to go through here would be the front entrance. Shoot your way from the main hall to the upper floor. There will be a handful of armed personnel in the building so be careful.

Obtainable Items

This list contains only Rare and Epic Items and those which have a high chance of appearing.

Item How to Get
Electric Baton AlphaElectric Baton Alpha (Rare) You can loot this from the doctor's body in one of the rooms on the first floor.
NCPD Reinforced Ballistic VestNCPD Reinforced Ballistic Vest (Epic) This can be looted from a cache near Jasmine Dixon's cell.

Cyberpunk 2077 Story Walkthrough


Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Going-Away Party El Capitan
Gig: Hacking The Hacker El Capitan
Gig: Hot Merchandise Rogue -
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right -
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35

All Quest Types

Quest Types
Main Quests Side Quests Gigs

    The Like Feature

    You can save a comment for later by giving it a Like.
    As a member:Get access to several features!

    Opinions about an article or post go here.
    Opinions about an article or post
    We at Game8 thank you for your support.
    In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Gig: Cuckoo's Nest Quest Walkthrough and Rewards" with us!
    When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had.

    Walkthrough Menu

    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

    All rights reserved

    Back to the Top
    Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more