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This is a list of Mods and Attachments in Cyberpunk 2077. Learn about all the Weapon Mods, Clothing Mods, and Cyberware Mods you can use to power up your character!
List of Contents
Scopes are a Weapon Attachment which can be used with Ranged Weapons that have a Scope Slot.
They generally have the effect of decreasing ADS Time (Aim Down Sights Time, the time it takes to finish the aiming animation) and increasing the Range (distance) up to which shots can land.
Muzzles are a Weapon Attachment which can be used with Ranged Weapons that have a Muzzle Slot.
They are used for Stealth-based playstyles, and generally increase the damage dealt when attacking from stealth, and decreasing the volume of shots at the expense of firepower. Because they decrease the gun's overall damage output, they're not recommended to use on your less-stealthy blast-o-matics.
These are more general modifications for your weapons, which can be subdivided into Melee Weapon Mods and Ranged Weapon Mods.
They can provide weapon stat boosts across the board, including increases to damage, crit chance, headshot damage, and more, or can even have more niche effects like weakening enemies or eliminating vertical recoil.
Like Weapon Mods, Clothing Mods serve to boost the stats of Clothing, such as increasing the Armor stat, providing damage reduction against specific damage types, or even providing more general boosts like increasing crit chance, reducing stamina consumption, and allowing you to survive longer without oxygen.
Unlike Weapon Mods, they are not subdivided by the type of Clothing, and all Clothing Mods can work on any piece of Clothing with a Mod Slot.
Cyberware Mods can be used to further enhance your already-enhanced body parts. All Cyberware Mods are used for a specific Mod Slot for a specific type of Cyberware.
The boosts provided by these mods are relevant to the specific body part. Note that Cyberdecks, a specific type of Operating System Cyberware, will use Quickhacks for its Mods instead of the standard Operating System Mods used by other Operating System Cyberware.
Mod | ADS Time | Range |
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-0.02% | +0.27 |
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-0.06% | +0.35 |
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-0.03% | +0.23 |
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-0.15% | +0.57 |
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-0.14% | - |
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-0.15% | +5.21 |
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-0.03% | +0.79 |
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-0.01% | +0.11 |
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-0.12% | +7.79 |
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-0.15% | +5.18 |
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-0.08% | +0.65 |
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-0.03% | +0.54 |
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-0.15% | +0.46 |
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-0.09% | +0.59 |
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-0.03% | +0.29 |
Mod | Effect |
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・2 x damage multiplier when attacking from stealth.
・Silencer. Reduces damage by 30 %. |
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・Increases ricochet angle by 20° and ricochet chance by 40%. Increases damage by 17%. Ricochet count +1. |
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・Increases ricochet angle by 15° and ricochet chance by 30%. Increases ricochet damage by 150%. Halves Crit Chance. |
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・Increases ricochet angle by 15° and ricochet chance by 30%. Reduces recoil by 9% and spread by 9%. Increases ricochet damage by 45%. Halves Crit Chance. |
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・Increases ricochet angle by 20° and ricochet chance by 40%. Reduces recoil by 20%. Increases ricochet damage by 100%. Halves Crit Chance. Ricochet count +1. |
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・Increases ricochet angle by 10° and ricochet chance by 20%. Reduces spread by 20% |
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・Increases ricochet angle by 10° and ricochet chance by 20%. Increases damage by 8% |
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・Increases ricochet angle by 15° and ricochet chance by 30%. Reduces recoil by 15%. Increases ricochet damage by 80%. Halves Crit Chance. |
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・Increases ricochet angle by 15° and ricochet chance by 30%. Reduces recoil by 9% and spread by 9%. Increases ricochet damage by 45%. Halves Crit Chance. |
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・Increases ricochet angle by 20° and ricochet chance by 40%. Reduces spread by 40%. Ricochet count +1. |
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・Increases ricochet angle by 20° and ricochet chance by 40%. Reduces spread by 20%. Increases ricochet damage by 100%. Halves Crit Chance. Ricochet count +1. |
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・2.5 x damage multiplier when attacking from stealth.
・Silencer. Reduces damage by 15 %. |
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・2.5 % damage multiplier when attacking from stealth.
・Silencer. Increases Crit Chance by 5%. Reduces base damage by 25 %. |
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・2.5 x damage multiplier when attacking from stealth.
・Silencer. Increases Crit Chance by 10%. Reduces base damage by 30 %. |
Mod | Effect |
---|---|
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・Reduced reload time after fully emptying ammo clip. |
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・Increases damage by 7. |
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・Increases chance to apply damage-related status effect by 5 %. |
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・Eliminates vertical recoil while aiming. |
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・Increases damage by 8 . |
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・Increases weapon attack speed by 0.3 . |
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・Reduces weapon reload time by 5 %. |
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・Increases Crit Damage by 6 %. |
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・Renders your weapon non-lethal, allowing you to damage your enemies without killing them.
・Increases damage by 6 . |
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・Increases Crit Chance by 2 %. |
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・Increases rate of fire by 5 %. |
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・Increases damage to limbs by 5 %. |
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・Increases Crit Damage by 10 %. |
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・Increases headshot damage by 20 %. |
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・Hitting a target reduces damage received from them by 20 % for 10 sec. |
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・Increases Crit Chance by 7 %. |
Mod | Effect |
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・Grants immunity to Poison. |
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・Increases Armor by 1-1.5 x Level . |
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・Reduces damage from explosions by 5/8/11/14 %. |
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・Increases Crit Damage by 8 %. |
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・Grants immunity to Burn. |
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・Grants immunity to Bleeding. |
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・Increases headshot damage by 15 %.
・Increases Crit Damage by 6 % |
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・Increases Crit Chance by 4 %. |
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・Decreases Quickhack cooldown by 6/9/12/15/18 % |
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・5.9 Armor |
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・Increases all Resistances by 25 %. |
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・Reduces fall damage by 10/15/20 %. |
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・Increases damage dealt to Very High-Threat enemies by 25 %. |
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・Reduces negative effect duration by 20/25/30/35 %.
・20/25/30/35 Damage Over Time Reduction |
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・Increases damage against enemies with Moderate and High threat levels by 10/12.5/15 %. |
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・Allows you to land silently. |
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・Increases Street Cred XP gain by 4/5.5/7/8.5/10 % |
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・Grants immunity to Shock, including EMP Grenades. |
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・Reduces the Stamina cost of melee attacks by -5/6/7/8 %. |
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・Increases Mitigation Strength by 3.0/3.75/4.5/5.25 % |
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・Reduces Stamina consumption when blocking melee attacks by 5/8/11/14 %. |
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・Increases movement speed by 0.3/0.35/0.4/0.45 . |
Mod | Effect |
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・Gorilla Arms deal phyiscal damage. Punching enemies applies Bleeding. |
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・When Berserk is active, increases Armor bonus by 5 and all Resistances by 5 %. |
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・Gorilla Arms damage increased by 50 % |
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・Increases max charge and charge damage by 10 % |
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・Gorilla Arms damage increased by 25 % |
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・While Berserk is active, increases Armor, Resistances, and Health regeneration by 15 %.
・Melee attacks deal 100 % more damage when Berserk is active. |
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・Increases max charge and charge damage by 100 % |
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・Mantis Blades deal Chemical damage. |
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・Mantis Blades deal Electrical damage. |
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・Mantis Blades deal Physical damage. Due to the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target. |
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・Mantis Blades deal Thermal damage. Due to the blades' fast attack speed, they can quickly apply Burn. Very effective against an individual target. |
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・While beserk is active, Melee damage is increased by 10 %. |
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・Reduces Berserk cooldown by 6.5 sec. |
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・Normal shots explode on impact and deal chemical damage with a 20% chance to apply Poison. Charged shots increase damage, explosion range, and chance to apply Poison to 50%. |
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・When Berserk is active, increases Crit Chance by 15 %. |
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・Explodes on impact and deals Electrical damage to enemies within the area of affect with a chance to apply Stun. Charged shots increase the explosion radius and gurantees applying Stun. Effective against fast-moving enemies, drones, mechs and robots, as well as groups of enemies. |
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・Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies. |
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・Allows you to see the precise explosion radius of you grenades. |
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・Increases Berserk duration by 2 sec. |
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・Attack speed increased by 40 % |
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・While Berserk is active, reduces weapon sway by 20 %.
・Reduces recoil by 20 %. |
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・Attack speed increased by 45 % |
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・While berserk is active, Health regeneration is increased by 10 %. |
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・Gorilla Arms deal Chemical damage and have a small chance to apply Poison. |
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・Gorilla Arms deal Electrical damage and have a small chance to apply Shock. Increases damage to drones, mechs, and robots. |
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・Gorilla Arms deal Physical damage. |
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・Gorilla Arms deal Thermal damage and have a small chance to apply Burn. |
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・Increases all Resistances by 10 %. |
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・Explodes on impact and deals Thermal damage to enemies within the area of effect with a small chance to apply Burn. Charged shots increase damage, the explosion radius and the chance to apply Burn. Effective against groups of enemies. |
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・Monowire deals Chemical damage. Can apply Poison to multiple targets with one attack. Effective against groups of enemies. |
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・Monowire deals Electrical damage. Can apply Shock and Stun to multiple targets with one attack. Very effective against rapidly moving targets and groups of enemies. |
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・Monowire deals Physical damage. Deals a high amount of concentrated damage and can instantly dismember an enemy with one quick attack. |
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・Monowire deals Thermal damage. Can apply Burn to multiple targets with one attack. Very effective against groups of enemies. |
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・Monowire damage increased by 50 % |
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・Increases Charge damage by 10 %. |
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・Monowire damage increased by 25 % |
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・Crit chance increased by 10 % |
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・Gorilla Arms damage increased by 10 %
・Restores 100 % stamina upon killing an enemy. |
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・While Sandevistan is active, enemies take 70% longer to detect you. |
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・Reduces Sandevistan cooldown by -3 sec. |
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・Activating Sandevistan |
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・While Sandevistan is active, increases Crit Damage by 15 %. |
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・Increases duration by 0.7 sec. |
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・While Sandevistan is active, increases Crit Chance by 5 %. |
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・Defeating enemies while Sandevistan is active restores 5% health. |
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・While Sandevistan is active, defeating an enemy restores 15 % Stamina. |
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・Increases Armor by 5 %. |
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・Increases Crit Chance by 10 %. |
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・Increases Crit Damage by 30 %. |
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・Increases Health by 15 %. |
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・When Berserk is active, increases Crit Damage by 25%. |
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・Increases Mantis Blade attack speed by 20 %. |
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・All your weapons are non-lethal. Headshots do not deal additional damage. Smart weapons primarily target limbs. |
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・Normal shots explode on impact and deal thermal damage with a 20% chance to apply Burn. Charged shots increase damage, explosion range, and chance to apply Burn to 50%. |
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・Increases Mitigation Chance by 2% |
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・Automatically highlights enemies who have detected you. |
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・Armor increased by x% |
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・Grenade trajectory and are of effect are visible. |
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・Normal shots can render a single target unconscious. Charged shots have a larger area of effect. |
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・Increases Crit Chance by 5 %. |
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