This is a list of Body Perks found in Cyberpunk 2077: Phantom Liberty. Learn more about the Body Attribute, how it affects your character, how to acquire perks, and what Body Perks are found in the game as of Update 2.0.
|Body determines your raw physical power and fortitude.
Progressing it improves your proficiency with Shotguns, Light Machine Guns and Blunt Weapons. It also enables you to open some doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices.
+2 Max Health per Attribute Point.
The Body attribute will determine how strong and tough V is going to be. If you want V to hit hard with melee weapons or survive more bullets, increasing this stat is going to do just that!
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
|Perk||Req. Attribute Pts.||Effect at Lv. 1|
|Adrenaline Rush||15||+35 Max Health.|
|Aftershock||15||+30 stamina for each enemy hit with Quake.|
|Army of One||4||+10% Health Regen Rate for each nearby enemy.|
|Bloodlust||15||When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy.|
|Breakthrough||9||-40% enemy Armor for 7 sec. after hitting them with a Strong Attack.|
|Bullet Ballet||9||-25% bullet spread when moving.|
|Calm Mind||15||When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay.|
|Clapback||9||+100% Knockdown chance with Defensive Attacks.
Cooldown: 10 sec.
+100% Stun chance with Counterattacks.
|Close-Quarters Carnage||15||Increased chance to Obliterate enemies with ranged attacks at close range (max. 10%).|
|Comeback Kid||4||+1% Health Regen Rate for each percent of missing Health.|
|Die! Die! Die!||9||-15% recoil at low Stamina.|
|Don't Stop Me Now||9||When below 33% Stamina:
+15% Mitigation Chance
+5% Mitigation Strength.
|Dorph-Head||4||When using Blood Pump Cyberware or a Health Item: +100% Mitigation Chance for 2 sec.
Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).
|Dread||15||-15% enemy Armor when using ranged attacks.
Dismemberment spreads the effect to nearby enemies.
|Epicenter||15||When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance.|
|Finisher: Savage Sling||20||Unlocks a Blunt Weapon Finisher.
Press F when an enemy's Health is low. Enemies affected by Stun are more susceptible.
Restores 20% Health.
Hold F to throw the enemy instead, killing them and damaging other enemies where they land.
|Fly Swatter||9||-40% incoming ranged damage when blocking with Blunt weapons.|
|Fury Road||4||In vehicle collisions:
+50% damage to enemy vehicles and their occupants.
-50% damage to your vehicles.
You take no damage as a vehicle occupant in collisions.
|Juggernaut||15||When Adrenaline Rush is active:
+20% movement speed,
|Kinetic Absorption||9||Blocking an attack gives:
+30% damage with Blunt Weapons for 5 sec.
|Like a Feather||9||No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.|
|Onslaught||20||+20% ammo refill after neutralizing an enemy with a Light Machine Gun.|
|Pain to Gain||20||When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy.|
|Painkiller||4||Unlocks slow Health Regen in combat.|
|Quake||15||-15% Stamina cost for attacks with Blunt Weapons.|
|Rip and Tear||20||+100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun.
+100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.
|Ripple Effect||15||+15% health for each enemy hit by Quake.|
|Rush of Blood||15||+20% reload speed for 8 sec. after dismembering an enemy.|
|Skullcracker||15||Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina).|
|Speed Junkie||4||+60% Health Regen Rate while sprinting.|
|Spontaneous Obliteration||15||-15% recoil at low Stamina.|
|Unstoppable Force||15||When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging status effects such as Knockdown, Blinding, etc.|
|Wrecking Ball||9||-15% stamina cost for attacks with Blunt Weapons.|
|Notice from Game8||This section is currently under construction. Check back later for updates!|
|All Attributes and Perk List|
|Perk and Attribute Lists|
|List of Perks||List of Attributes|
|List of Phantom Liberty Perks|
|Character Building Guides|
|Best Builds List||Best Perks by Build|
|Best Attributes||Perk Tier List by Attribute|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
2.0 Body Attribute and List of Body Perks (Skills)
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