Body Attribute and List of Body Perks (Skills) | Cyberpunk 2077

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This is a list of Body Perks found in the game Cyberpunk 2077. Read on to learn about the Body Attribute, how it affects your character, how to acquire perks, and what Body Perks are found in the game.

What is the Body Attribute?

In-Game Description

Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will:
- Add 5 Health Points
- Add 3 Stamina Points
- Increase damage with fists and Gorilla Arms by 3
Increase damage with melee weapons by 1.5%
Decrease movement penalty while grabbing an enemy and wielding on HMG by 6%
- Increase movement while grappling an enemy and enemy grapple duration by 5 sec

Affects Physical Stats

The Body attribute will determine how strong and tough V is going to be. If you want V to hit hard with melee weapons or survive more bullets, increasing this stat is going to do just that!

Allows you to Pass Skill Checks

Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.

Body Skill Trees

All Body Skill Trees
Athletics Annihilation Street Brawler

The Body Attribute is divided into three Skill Trees, each with their own Perks and Skill Progression.

List of Body Perks

Athletics

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Perk Attribute Level Effect at Lv. 1
Regeneration 3 Health slowly regenerates during combat.
Pack Mule 3 Increases carrying capacity by 60.
Invincible 5 Increases max Health by 10%.
True Grit 5 Increases max Stamina by 10%.
Epimorphosis 7 Health regenerates up to 70% of max Health outside of combat.
Soft On Your Feet 7 Reduces fall damage by 5%.
Gladiator 9 Reduces the amount of Stamina consumed when blocking melee attacks by 20%.
Steel And Chrome 9 Increases melee damage by 10%.
Divided Attention 11 Allows you to reload weapons while sprinting, sliding and vaulting.
Like A Butterfly 11 Dodging does not drain Stamina.
Multitasker 11 Allows you to shoot while sprinting, sliding and vaulting.
Cardio Cure 12 Health regenerates 25% faster as you move.
Stronger Together 12 Increases damage you deal while carrying a body.
Transporter 12 Allows you to shoot with Pistols and Revolvers or sprint while carrying a body.
Human Shield 14 Increases Armor by 20% when grappling an enemy.
Marathoner 14 Sprinting does not drain Stamina.
Dog of War 16 Increases Health regen in combat by 15%.
Wolverine 16 Health regen activates 50% faster during combat.
Steel Shell 18 Increases Armor by 10%.
The Rock 20 Enemies cannot knock you down.
Indestructible 20 Reduces all incoming damage by 10%.
Hard Motherfucker Level 20 in Athletics When entering combat, Armor and Resistances increase by 10% for 10 sec.
+1% per Perk level.

Annihilation

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Perk Attribute Level Effect at Lv. 1
Hail of Bullets 3 Shotguns and Light Machine Guns deal 3% more damage.
Pump It, Louder! 5 Reduces recoil of Shotguns and Light Machine Guns by 10%.
In Your Face 5 Reduces reload time of Shotguns and Light Machine Guns by 20%.
Dead Center 7 Increases damage to torsos by 10%.
Bloodrush 7 Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun.
Mongoose 9 Increases Evasion by 25% while reloading.
Bulldozer 9 Increases Crit Chance with Shotguns and Light Machine Guns by 10%.
Momentum Shift 11 Defeating an enemy increases movement speedy by 10% for 10 sec.
Massacre 11 Increases Crit Damage with Shotguns and Light Machine Guns by 15%.
Heavy Lead 12 Shotguns and Light Machine Guns knock back enemies with more force.
Skeet Shooter 12 Deal 15% more damage to moving targets.
Manic 14 When entering combat, your movement speed increases by 20% for 10 sec.
Unstoppable 14 Dismembering an enemy increases fire rate by 10% for 8 sec. Stocks up to 3 times.
Speed Demon 16 You deal more damage the faster you're moving.
Burn Baby Burn 16 Doubles the duration of Burn.
Poppin' Off 18 Shotguns have a 25% higher chance of dismembering enemies.
Hit the Deck 18 Increases damage to staggered and knocked-down enemies by 10%.
Biathlete 20 Weapon spread does not increase whle moving.
Bloodbath Level 20 in Annihilation Dismembering enemies reduces weapon recoil by 50% for 6 sec.
+1 per Perk level.

Street Brawler

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Perk Attribute Level Effect at Lv. 1
Flurry 3 Increases damage from combo attacks with Blunt Weapons by 30%.
Crushing Blows 3 Increases damage from Strong Attacks with Blunt Weapons by 30%.
Juggernaut 4 Increases Armor by 15% while blocking with a Blunt Weapon.
Dazed 4 All attacks with Blunt Weapns have a 15% chance to apply Stun.
Rush 6 Successful attacks with Blunt Weapons regenerate 3% Health over 2 sec.
Efficient Blows 6 Reduces the Stamina cost of all attacks with Blunt Weapons by 25%.
Opportune Strike 8 Increases damage with Blunt Weapons against enemies affected by Stun by 50%.
Human Fortress 8 Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon.
Payback 10 Increases damage with Blunt Weapons by 1% for every 1% of missing Health.
Reinvigorate 10 Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10% Stamina.
Breathing Space 12 Increases Stamina regen while blocking with Blunt Weapons by 50%.
Relentless 12 Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina.
Thrash 15 Strong Attacks with Blunt Weapons reduce the target's Armor by 30% for 10 sec.
Frenzy 15 Defeating an enemy increases damage with Blunt Weapons by 100% for 10 sec.
Biding Time 18 Blocking attacks with a Blunt Weapon restores 5% Health.
Unshakable 18 Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina.
Guerrilla Level 20 in Street Brawler Increases Crit Damage by 60% for 10 sec. after entering combat.
+2% per Perk level.

Body Skill Progression Rewards

Athletics

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Skill Progression Rewards

1 2 3 4
- Increases Carrying Capacity by 20. +1 Perk Point(s) Increases Stamina by 5%.
5 6 7 8
Increases Stamina Regen Rate by 10%. Increases Carrying Capacity by 40. +1 Perk Point(s) +1 Perk Point(s)
9 10 11 12
Increases Health by 5%. +1 Perk Point(s) +1 Perk Point(s) Increases Health by 5%.
13 14 15 16
Increases Carrying Capacity by 100. Increases Armor by 3%. Increases Health Regen Rate Outside Combat by 10%. +1 Perk Point(s)
17 18 19 20
Increases Health by 5%. Increases Armor by 3%. +1 Perk Point(s) Unlocks the last Perk in the Skill tree.

How to increase Athletics

The Athletics skill can be increased by grappling enemies and jumping while shooting.

Exp can be easily farmed for Athletics by equipping Gorilla Arms, facing upward, and repeatedly mashing R2 (Punch) and Jump at the same time. Doing so will net you 20 Exp for Athletics roughly every 35 seconds.

Annihilation

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Skill Progression Rewards

1 2 3 4
- Reduces the ADS Time of your Shotguns, Light Machine Guns and Heavy Machine Guns by 20%. +1 Perk Point(s) Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%.
5 6 7 8
Reduces the Spread of your Shotguns, Light Machine Guns and Heavy Machine Guns by 25%. +1 Perk Point(s) Increases Crit Chance by 5% when using Shotguns, Light Machine Guns and Heavy Machine Guns. Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%.
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases Crit Damage by 20% when using Shotguns, Light Machine Guns and Heavy Machine Guns. +1 Perk Point(s)
13 14 15 16
Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%. Reduces the Recoil of your Shotguns, Light Machine Guns and Heay Machine Guns by 15%. +1 Perk Point(s) Reduces the Spread of your Shotguns, Light Machine Guns and Heavy Machine Guns by 25%.
17 18 19 20
Reduces the Spread of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%. +1 Perk Point(s) Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 15%. Unlocks the last Perk in the Skill tree.

How to increase Annihilation

Defeat enemies and land headshots with Shotguns, Light Machine Guns and Heavy Machine Guns.

Street Brawler

Tap to Hide List

Skill Progression Rewards

1 2 3 4
- Increases Block Damage Reduction by 10% when using fists, Blunt Weapons or Gorilla Arms. +1 Perk Point(s) Increases Attack Speed by 5% when using fists, Blunt Weapons or Gorilla Arms.
5 6 7 8
Increases Stamina Cost Reduction by 10% when using fists, Blunt Weapons or Gorilla Arms. +1 Perk Point(s) Increases Crit Damage by 10% when using fists, Blunt Weapons or Gorilla Arms. Increases Effective Damage Per Second (DPS) by 2% when using fists, Blunt Weapons or Gorilla Arms.
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases Crit Chance by 5% when using fists, Blunt Weapons or Gorilla Arms. +1 Perk Point(s)
13 14 15 16
Increases Block Damage Reduction by 10% when using fists, Blunt Weapons or Gorilla Arms. Increases Attack Speed by 10% when using fists, Blunt Weapons or Gorilla Arms. +1 Perk Point(s) Increases Stamina by 5%.
17 18 19 20
Increases Health by 5%. +1 Perk Point(s) Increases Stamina by 5%. Unlocks the last Perk in the Skill tree.

How to increase Street Brawler

Defeat enemies with punching attacks and blunt weapons.

Cyberpunk 2077 Related Links

Skills-Attributes-Banner.png

List of Perks and Skill Tree Guide

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Best Perks

Perk Tier List | Best Perks Per Skill

Attributes and Best Attributes to Choose

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    • I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)

    • Getting splotches and phantom trees and countryside images while out in the Badlands or other areas. Also occurs sporadically in any indoors... these ghost images come and go... started from day 1...

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