This is a list of Body Perks found in the game Cyberpunk 2077. Read on to learn about the Body Attribute, how it affects your character, how to acquire perks, and what Body Perks are found in the game.
List of Contents
|Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will:
- Add 5 Health Points
- Add 3 Stamina Points
- Increase damage with fists and Gorilla Arms by 3
Increase damage with melee weapons by 1.5%
Decrease movement penalty while grabbing an enemy and wielding on HMG by 6%
- Increase movement while grappling an enemy and enemy grapple duration by 5 sec
The Body attribute will determine how strong and tough V is going to be. If you want V to hit hard with melee weapons or survive more bullets, increasing this stat is going to do just that!
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
|All Body Skill Trees|
The Body Attribute is divided into three Skill Trees, each with their own Perks and Skill Progression.
|Perk||Attr. Level||Effect at Lv. 1||Rating & Reason|
|Regeneration||3||Health slowly regenerates during combat.||
Regenerating in combat takes too long to start and regens too slow. Using Healing items are much more effective
|Pack Mule||3||Increases carrying capacity by 60.||
Increased carrying capacity is useful, but inventory management is fairly easy when your vehicle is also a mobile stash. Pack Mule will only increase the time before you need to do inventory management.
|Invincible||5||Increases max Health by 10%.||
More health will let you take more damage before dying. Always good.
|True Grit||5||Increases max Stamina by 10%.||
More stamina is good for any build to let you dodge and run more, and even better on melee builds
|Epimorphosis||7||Health regenerates up to 70% of max Health outside of combat.||
This is a nice quality of life perk, but is not necessary to have in the long run as there are a ton of healing items you can use.
|Soft On Your Feet||7||Reduces fall damage by 5%.||
Decreased fall damage isn't something you will find useful through your playthrough in any build or situation.
|Gladiator||9||Reduces the amount of Stamina consumed when blocking melee attacks by 20%.||
Most enemies you will be fighting are not going to be the melee enemy type.
|Steel And Chrome||9||Increases melee damage by 10%.||
A must have in any Melee build. The increased damage is always useful.
|Divided Attention||11||Allows you to reload weapons while sprinting, sliding and vaulting.||
It allows you to stay mobile during fights without having to stop and reload. Good on any weapon, great on shotguns and other low mag size guns.
|Like A Butterfly||11||Dodging does not drain Stamina.||
Useful in Beat on the Brat and in any melee build. Outside of those situations not very impactful.
|Multitasker||11||Allows you to shoot while sprinting, sliding and vaulting.||
Useful in builds that love to run and gun. This makes you hard to hit and still allow you to dish out damage.
|Cardio Cure||12||Health regenerates 25% faster as you move.||
Increase in health regen is so small it is negligible. Not a problem when healing items are abundant.
|Stronger Together||12||Increases damage you deal while carrying a body.||
This perk requires Transporter. You can get around double damage but only with pistols.
|Transporter||12||Allows you to shoot with Pistols and Revolvers or sprint while carrying a body.||
Only relevant in a few situations/objectives. Outside of those situations it is pretty useless.
|Human Shield||14||Increases Armor by 20% when grappling an enemy.||
You wont be in a lot of situations where you will be grappling someone and getting shot at. You cannot grapple someone when combat has started making it even more useless.
|Marathoner||14||Sprinting does not drain Stamina.||
Unlocks at body 14. By that level, for sprinting to make a noticeable affect on your stamina you would need to be sprinting for a pretty long time. Something you wont be doing often. A useful application is to make sure you can run away after spending some stamina with melee attacks
|Dog of War||16||Increases Health regen in combat by 15%.||
Health regen in combat takes too long to start and regenerates too slow. There is an abundance of healing items, making this perk redundant.
|Wolverine||16||Health regen activates 50% faster during combat.||
Even with 90% faster regen, it is still too slow to have an impact during combat. Using health items are much more effective and you will always have one.
|Steel Shell||18||Increases Armor by 10%.||
Increases your armor's effectiveness, making you tankier. Gives more survivability.
|The Rock||20||Enemies cannot knock you down.||
Immunity to knockdown isn't very useful when there aren't many enemies that can have the effect. There is also an added side effect of cars dealing even more damage to you when running into you.
|Indestructible||20||Reduces all incoming damage by 10%.||
Damage reduction to every type of damage is useful in every situation
|Hard Motherfucker||Level 20 in Athletics||When entering combat, Armor and Resistances increase by 10% for 10 sec.
+1% per Perk level.
More reduction to damage taken is always good.
|Perk||Attr. Level||Effect at Lv. 1||Rating & Reason|
|Hail of Bullets||3||Shotguns and Light Machine Guns deal 3% more damage.||
Gives a nice damage increase to LMG and shotguns.
|Pump It, Louder!||5||Reduces recoil of Shotguns and Light Machine Guns by 10%.||
Recoil on these guns are not a big deal and with shotguns you will have to be really close and recoil will not be a problem at that range.
|In Your Face||5||Reduces reload time of Shotguns and Light Machine Guns by 20%.||
Give you a significant increase in DPS by reducing downtime of reloads. This allows you attack more and be vulnerable less.
|Dead Center||7||Increases damage to torsos by 10%.||
The damage increase is good. Only applies to Shotguns and LMGs.
|Bloodrush||7||Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun.||
The slight speed boost isn't very noticeable. Speed boost can help a bit and doesn't hurt.
|Mongoose||9||Increases Evasion by 25% while reloading.||
Evasion perks in the game are bugged and do not work as intended at the time of rating this perk.
|Bulldozer||9||Increases Crit Chance with Shotguns and Light Machine Guns by 10%.||
A crit chance will increase your DPS. Good on shotguns as each of the pellets from a shotgun has its own chance to crit.
|Momentum Shift||11||Defeating an enemy increases movement speedy by 10% for 10 sec.||
Movement speed after taking out an enemy can help you get in and out of combat when you need it. Only works for Shotguns and LMGs
|Massacre||11||Increases Crit Damage with Shotguns and Light Machine Guns by 15%.||
More Critical Damage is always good on shotguns and LMGs. Pairs well with Bulldozer.
|Heavy Lead||12||Shotguns and Light Machine Guns knock back enemies with more force.||
Its effects are hard to notice. Even without it you still knockback enemies with enough force for them to get knocked down.
|Skeet Shooter||12||Deal 15% more damage to moving targets.||
If you are moving around while you fight, so will the enemies. This will increase your damage, although not consistently. Only works with Shotguns and LMGs.
|Manic||14||When entering combat, your movement speed increases by 20% for 10 sec.||
Useful to get in close for shotguns at the start of fights. But its duration is short. Only works for Shotguns and LMGs.
|Unstoppable||14||Dismembering an enemy increases fire rate by 10% for 8 sec. Stocks up to 3 times.||
Can increase their fire rate but the relies on dismembering to do so, making it less consistent. Only applies to Shotguns and LMGs.
|Speed Demon||16||You deal more damage the faster you're moving.||
Can increase your damage a bit when walking and shooting and increases it even more when running and shooting. Only works for Shotguns and LMG.
|Burn Baby Burn||16||Doubles the duration of Burn.||
Works with the Overheat Quickhack and other burn effects that come from Shotguns and LMGs. The increase length can add more damage but takes time.
|Poppin' Off||18||Shotguns have a 25% higher chance of dismembering enemies.||
The ability to dismember does not increase your combat effectiveness. Dismembering only happens upon killing an enemy. It can help with other perks that require dismembering, unfortunately they are not good enough to warrant getting this perk.
|Hit the Deck||18||Increases damage to staggered and knocked-down enemies by 10%.||
Can find a use in certain shotguns builds.
|Biathlete||20||Weapon spread does not increase whle moving.||
Good, but only if you take multitasker perk, allowing you to run and gun.
|Bloodbath||Level 20 in Annihilation||Dismembering enemies reduces weapon recoil by 50% for 6 sec.
+1 per Perk level.
Decreased recoil is useful but there are not a lot of weapons that can dismember and benefits from such a large recoil reduction.
|Perk||Attr. Level||Effect at Lv. 1||Rating & Reason|
|Flurry||3||Increases damage from combo attacks with Blunt Weapons by 30%.||
A large increase in your DPS. This makes spamming Light Attacks deal so much more damage. A must have in any melee build.
|Crushing Blows||3||Increases damage from Strong Attacks with Blunt Weapons by 30%.||
Large increased damage for Strong Attacks will increase your overall DPS. But the fact it requires Strong Attacks which are slow, makes it less effective.
|Juggernaut||4||Increases Armor by 15% while blocking with a Blunt Weapon.||
If you are using a melee build you will be taking damage as you try and close the distance. This will increase your defense by a significant amount and let you tank more damage.
|Dazed||4||All attacks with Blunt Weapns have a 15% chance to apply Stun.||
Useful to help stun enemies and activate other Perks that activate when attacking a stunned enemy.
|Rush||6||Successful attacks with Blunt Weapons regenerate 3% Health over 2 sec.||
Healing while attacking is mandatory for melee builds as you will be taking a lot of damage trying to get in close to your enemies. This will help you survive much longer in fights when you are on the offense.
|Efficient Blows||6||Reduces the Stamina cost of all attacks with Blunt Weapons by 25%.||
This allows you attack way more times before worrying about running out of stamina. Even without the stamina regen perks, you can still keep attacking without worrying about running out of stamina.
|Opportune Strike||8||Increases damage with Blunt Weapons against enemies affected by Stun by 50%.||
Stunning enemies with blunt weapons isn't difficult. This will procc often, increasing your overall DPS.
|Human Fortress||8||Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon.||
Just like Biding Time, it is useless outside of melee fights. But can help you win the Beat on the Brat fights.
|Payback||10||Increases damage with Blunt Weapons by 1% for every 1% of missing Health.||
Greatly increases your damage at health lower than 50% when maxed. Can help you clutch dire situations with the damage increase.
|Reinvigorate||10||Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10% Stamina.||
There are better stamina perks that cost less points to be effective in Street Brawler. You also will need to slow down with a Strong Attack that costs more stamina in order to regen stamina.
|Breathing Space||12||Increases Stamina regen while blocking with Blunt Weapons by 50%.||
Regens your stamina fairly quickly. Useful in any melee build and more so in the Beat on the Brat fights.
|Relentless||12||Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina.||
This will give you back some stamina every so often. Efficient Blows is much better as it keeps your stamina up consistently.
|Thrash||15||Strong Attacks with Blunt Weapons reduce the target's Armor by 30% for 10 sec.||
Increases your DPS if you start off with a Heavy Attack.
|Frenzy||15||Defeating an enemy increases damage with Blunt Weapons by 100% for 10 sec.||
A must have in any melee build. A 100% DPS increase is nothing to scoff at.
|Biding Time||18||Blocking attacks with a Blunt Weapon restores 5% Health.||
Blocking melee attacks will regenerate your health. But against guns this perk is useless. Very useful in the Beat on the Brat fights, but outside of that you won't see much use.
|Unshakable||18||Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina.||
Even if the heal amount is a bit low, any amount of heal as you relentlessly attack can help you. The stamina regen is also a plus, especially when combined with Relentless.
|Guerrilla||Level 20 in Street Brawler||Increases Crit Damage by 60% for 10 sec. after entering combat.
+2% per Perk level.
Increases Crit damage greatly. More effective in other builds than melee build
|-||Increases Carrying Capacity by 20.||+1 Perk Point(s)||Increases Stamina by 5%.|
|Increases Stamina Regen Rate by 10%.||Increases Carrying Capacity by 40.||+1 Perk Point(s)||+1 Perk Point(s)|
|Increases Health by 5%.||+1 Perk Point(s)||+1 Perk Point(s)||Increases Health by 5%.|
|Increases Carrying Capacity by 100.||Increases Armor by 3%.||Increases Health Regen Rate Outside Combat by 10%.||+1 Perk Point(s)|
|Increases Health by 5%.||Increases Armor by 3%.||+1 Perk Point(s)||Unlocks the last Perk in the Skill tree.|
The Athletics skill can be increased by grappling enemies and jumping while shooting.
Exp can be easily farmed for Athletics by equipping Gorilla Arms, facing upward, and repeatedly mashing R2 (Punch) and Jump at the same time. Doing so will net you 20 Exp for Athletics roughly every 35 seconds.
|-||Reduces the ADS Time of your Shotguns, Light Machine Guns and Heavy Machine Guns by 20%.||+1 Perk Point(s)||Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%.|
|Reduces the Spread of your Shotguns, Light Machine Guns and Heavy Machine Guns by 25%.||+1 Perk Point(s)||Increases Crit Chance by 5% when using Shotguns, Light Machine Guns and Heavy Machine Guns.||Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%.|
|+1 Perk Point(s)||+1 Perk Point(s)||Increases Crit Damage by 20% when using Shotguns, Light Machine Guns and Heavy Machine Guns.||+1 Perk Point(s)|
|Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%.||Reduces the Recoil of your Shotguns, Light Machine Guns and Heay Machine Guns by 15%.||+1 Perk Point(s)||Reduces the Spread of your Shotguns, Light Machine Guns and Heavy Machine Guns by 25%.|
|Reduces the Spread of your Shotguns, Light Machine Guns and Heavy Machine Guns by 10%.||+1 Perk Point(s)||Reduces the Recoil of your Shotguns, Light Machine Guns and Heavy Machine Guns by 15%.||Unlocks the last Perk in the Skill tree.|
Defeat enemies and land headshots with Shotguns, Light Machine Guns and Heavy Machine Guns.
|-||Increases Block Damage Reduction by 10% when using fists, Blunt Weapons or Gorilla Arms.||+1 Perk Point(s)||Increases Attack Speed by 5% when using fists, Blunt Weapons or Gorilla Arms.|
|Increases Stamina Cost Reduction by 10% when using fists, Blunt Weapons or Gorilla Arms.||+1 Perk Point(s)||Increases Crit Damage by 10% when using fists, Blunt Weapons or Gorilla Arms.||Increases Effective Damage Per Second (DPS) by 2% when using fists, Blunt Weapons or Gorilla Arms.|
|+1 Perk Point(s)||+1 Perk Point(s)||Increases Crit Chance by 5% when using fists, Blunt Weapons or Gorilla Arms.||+1 Perk Point(s)|
|Increases Block Damage Reduction by 10% when using fists, Blunt Weapons or Gorilla Arms.||Increases Attack Speed by 10% when using fists, Blunt Weapons or Gorilla Arms.||+1 Perk Point(s)||Increases Stamina by 5%.|
|Increases Health by 5%.||+1 Perk Point(s)||Increases Stamina by 5%.||Unlocks the last Perk in the Skill tree.|
Defeat enemies with punching attacks and blunt weapons.
|Attributes and Perk Skill Trees|
|Perks and Attributes|
|List of Perks||List of Attributes|
|Character Building Guides|
|Best Builds||Best Perks|
|Best Attributes||Perk Tier List|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.
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