This is a walkthrough for Fortunate Son, a Side Quest in Cyberpunk 2077. Read on to learn all the available choices in Fortunate Son, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
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|Queen Of The Highway||Fortunate Son||-|
List of Contents
Go to the Nomad Camp and talk to one of the Aldecaldos inside a tent. They will mention of someone needing a kidney implant and soon. Accepting the task will begin this quest.
|Quest Rewards||The full list of Rewards for this Quest is coming soon!|
Go to the meeting with the hospital employee.→Meet with the hospital employee.→Take the briefcase with the implant.Go to the objective point and talk to the hospital employee to acquire the necessary implant for the Nomad kid.
Defeat the police.→Confront the hospital employee.Defeat all police members. Move around so you don't get flanked as there are quite a few of them. After, deal with the employee who is cowering nearby.
Return to the Aldecaldos camp.→Talk to Bob.→Wait for eight hours for the results.Return to the Nomad camp and give the briefcase to Bob. Wait for eight hours in order to find out if the implant worked.
Read Bob's message.→Talk to Bob.After eight in-game hours, head back to the camp. Depending on how you dealt with the employee earlier, the results will change. Talk to Bob to end the mission.
In the first part of the conversation, you will have the option of keeping the hospital employee alive or dead. If you kill him, you will still be able to get implant but without knowing it has a virus.
If you keep him alive, before you leave the area, he will inform you of a virus that the implant has and gives you the shard to remove the virus.
While the mission will still be accomplished, killing the employee without getting the shard first would result to the death of the Nomad kid. So, option two is better since it leads to a more positive outcome.
|Quest||Quest Giver||Rec. Level|
|Paid in Full||-||Any|
|The Prophet's Song||10|
|Quest||Quest Giver||Rec. Level|
|A Day in The Life||Darrell||Any|
|A Like Supreme||Kerry||Any|
|Big in Japan||-||Any|
|Both Sides, Now||Judy||Any|
|Coin Operated Boy||Theo||Any|
|Epistrophy: North Oak||Delamain||Any|
|Epistrophy: Rancho Coronado||Delamain||Any|
|Epistrophy: The Glen||Delamain||Any|
|Every Breath You Take||Any|
|Ezekiel Saw the Wheel||Any|
|Fool on The Hill||Misty||Any|
|I Can See Clearly Now||Brendan||Any|
|I Don't Wanna Hear It||Kerry||Any|
|I'll Fly Away||Any|
|Losing My Religion||Bhikkhu||Any|
|Meetings Along The Edge||-||Any|
|Off The Leash||Kerry||Any|
|Poem of The Atoms||-||Any|
|Queen Of The Highway||Panam||Any|
|Raymond Chandler Evening||Pepe||Any|
|Sex on Wheels||Jake||Any|
|Shoot to Thrill||-||Any|
|Stairway to Heaven||-||Any|
|Talkin' 'Bout A Revolution||Judy||Any|
|The Ballad of Buck Ravers||-||Any|
|The Beast in Me||Claire||Any|
|The Beast in Me: Badlands||Claire||Any|
|The Beast in Me: City Center||Claire||Any|
|The Beast in Me: Santo Domingo||Claire||Any|
|The Beast in Me: The Big Race||Claire||Any|
|There Is a Light That Never Goes Out||-||Any|
|These Boots Are Made For Walkin'||Claire||Any|
|They Won't Go When I Go||-||Any|
|Venus in Furs||-||Any|
|Beat on the Brat: Kabuki||Coach Fred||15|
|Don't Lose Your Mind||-||15|
|Killing In The Name||Nancy||15|
|Send In The Clowns||Ozob||15|
|Riders On The Storm||Panam||16|
|Following The River||River||17|
|With A Little Help From My Friends||Panam||18|
|I Fought The Law||Jefferson||25|
|Beat on the Brat: Arroyo||Coach Fred||30|
|Beat on the Brat: The Glen||Coach Fred||30|
|Small Man, Big Mouth||Kirk||30|
|Beat on the Brat: Pacifica||Coach Fred||40|
|Beat on the Brat: Rancho Coronado||Coach Fred||40|
|Beat on the Brat||Coach Fred||45|
|Main Quests||Side Quests|
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|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.
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