・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a list of Perks and guide on how to build your Skill Tree in the game Cyberpunk 2077. Learn how Attributes affect Perks and how to unlock Perks on the Skill Tree.
Perks and Attributes | |||||
---|---|---|---|---|---|
List of Perks | List of Attributes | ||||
Character Building Guides | |||||
Best Builds | Best Perks | ||||
Best Attributes | Perk Tier List |
List of Contents
Perks are abilities that will increase your combat efficiency with weapons, skills outside of combat like, hacking, crafting, and more. They are part of Perk skill trees which are attached to one of the Attributes.
With the right combinations of Perks and Gear, you can create different builds with different playstyles. You can be the fastest gunslinger, a cybernetic samurai, or a stealthy netrunner. With the right Perks, you can play the game however you want.
The Perks available in the game are based on expansion within branches of a Skill Tree. One branch of the Skill Tree is available for each of the five Attributes, and expanding your abilities in these Attributes will allow players to unlock Perks related to them.
How to Gain Perk Points Quickly
Perk | Skill Tree | Effect at Lv. 1 |
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Assault | Increases damage with rifles by 3%. |
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Assault | Reduces time to aim down sight with Rifles and Submachine Guns by 10%. |
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Assault | Increases Crit Chance with Rifles by 4% when firing from behind cover. |
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Assault | Quick melee attacks with Rifles deal 75% more damage. |
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Assault | Increases Rifle and Sumachine Gun damage while aiming by 10% |
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Assault | Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
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Assault | Increases Rifle and Submachine Gun damage to moving enemies by 10% |
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Assault | Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds. |
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Assault | Increases headshot damage with Sniper Rifles and Precision Rifles by 10%. |
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Assault | Reduces reload time for Assault Rifles and Submachine Guns by 10%. |
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Assault | Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. |
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Assault | Reduces recoil with Rifles and Submachine Guns by 5% when firing from behind cover. |
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Assault | Increases Crit Damage with Rifles and Submachine Guns by 20%. |
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Assault | Each headshot reduces recoil with Rifles and Submachine Guns by 4% for 10 sec. Stacks up to 5 times. |
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Assault | Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. |
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Assault | Reduces recoil with Rifles and Submachine Guns by 5%. |
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Assault | Bullets fired from Rifles and Submachine Guns ricochet an additional 1 time(s). |
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Assault | Rifle and Submachine Gun damage increases the farther you are located from enemies. |
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Assault | Increases damage with Rifles and Submachine Guns by 35% when standing still. |
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Assault | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level. |
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Handguns | Reduces reload time for Pistols and Revolvers by 10%. |
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Handguns | Increases Crit Chance with Pistols and Revolvers by 2%. |
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Handguns | Increases headshot damage multiplier with Pistols and Revolvers by 5%. |
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Handguns | Increases damage with Pistols and Revolvers by 3%. |
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Handguns | Reduces draw/holster time for Pistols and Revolvers by 25%. |
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Handguns | Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%. |
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Handguns | Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. |
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Handguns | Reduces Pistol and Revolver recoil by 30%. |
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Handguns | Increases Mitigation Chance by 20% for 5 sec. after performing a dodge with a Pistol or Revolver equipped. By default, Mitigation grants a chance to reduce any damage taken by 50%. |
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Handguns | Increases damage to limbs with Pistols and Revolvers by 7%. |
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Handguns | Increases Crit Damage with Pistols and Revolvers by 15%. |
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Handguns | You can now perform dodges while aiming a Pistol or Revolver. |
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Handguns | The last round in a Pistol or Revolver clip deals double damage. |
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Handguns | Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%. |
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Handguns | Removes the damage penalty from Pistols and Revolvers when shooting from a distance. |
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Handguns | Increases Crit Chance for Pistols and Revolvers by 5% if fully modded. |
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Handguns | After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times. |
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Handguns | Enables you to shoot with Pistols and Revolvers while dodging. |
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Handguns | After a successful headshot with a Pistol or Revolver, Crit Chance increases by 7% for 5 sec. |
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Handguns | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level. |
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Blades | Increases attack speed with Blades by 10%. |
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Blades | Strong Attacks with Blades deal 10% more damage. |
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Blades | Combos with Blades have a 15% chance to apply Bleeding. |
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Blades | Moving while wielding a Blade increases Armor by 15% |
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Blades | Reduces the Stamina cost of all attack with Blades by 30% |
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Blades | Defensive Attacks with Blades deal 75% more damage. |
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Blades | Dodging while wielding a Blade recovers 15% Stamina. |
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Blades | Increases Bleeding duration by 3 sec. |
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Blades | Increases Crit Chance with Blades by 10%. |
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Blades | Successful Counterattacks with Blades restore 25% Health and Stamina. |
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Blades | While wielding a Blade, recovers 2% Health when hitting an enemy affected by Bleeding. |
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Blades | Dodging increases damage with Blades by 25% for 5 sec. |
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Blades | Increases damage with Blades by 50% against enemies with max Health. |
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Blades | Increases damage with Blades by 1% for every 1% of Health the enemy is missing. |
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Blades | Bleeding applied with Blades can stack 3 times. |
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Blades | While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec. |
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Blades | Increases Crit Damage with Blades by 40%. +1% per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
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Athletics | Health slowly regenerates during combat. |
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Athletics | Increases carrying capacity by 60. |
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Athletics | Increases max Health by 15%. |
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Athletics | Increases max Stamina by 10%. |
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Athletics | Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
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Athletics | Reduces fall damage by 5%. |
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Athletics | Reduces the amount of Stamina consumed when blocking melee attacks by 20%. |
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Athletics | Increases melee damage by 10%. |
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Athletics | Allows you to reload weapons while sprinting, sliding and vaulting. |
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Athletics | Dodging does not drain Stamina. |
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Athletics | Allows you to shoot while sprinting, sliding and vaulting. |
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Athletics | Health regenerates 15% faster as you move. |
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Athletics | Getting hit does not interrupt Health regeneration. |
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Athletics | Allows you to shoot with Pistols and Revolvers or sprint while carrying a body. |
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Athletics | Increases Mitigation Chance by 25% and Mitigation Strength by 20% while carrying a body. By default, Mitigation grants a chance to reduce any damage taken by 50% |
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Athletics | Sprinting does not drain Stamina. |
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Athletics | Increases Health regen in combat by 30%. |
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Athletics | Health regen activates 20% faster during combat. |
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Athletics | Increases Armor by 10%. |
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Athletics | Enemies cannot knock you down. |
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Athletics | Reduces all incoming damage by 10%. |
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Athletics | When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per Perk level. |
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Annihilation | Shotguns and Light Machine Guns deal 3% more damage. |
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Annihilation | Reduces recoil of Shotguns and Light Machine Guns by 10%. |
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Annihilation | Reduces reload time of Shotguns and Light Machine Guns by 15%. |
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Annihilation | Increases damage to torsos from Shotguns and Light Machine Guns by 10%. |
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Annihilation | Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun. |
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Annihilation | Increases Mitigation Chance by 25% while reloading Shotguns and Light Machine Guns. By default, Mitigation grants a chance to reduce any damage taken by 50%. |
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Annihilation | Increases Crit Chance with Shotguns and Light Machine Guns by 5%. |
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Annihilation | Defeating an enemy using a Shotgun or Light Machine Gun increases movement speed by 10% for 10 sec. |
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Annihilation | Increases Crit Damage with Shotguns or Light Machine Guns by 10%. |
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Annihilation | Shotguns and Light Machine Guns knock back enemies with more force. |
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Annihilation | Deal 15% more damage to moving targets using Shotguns or Light Machine Guns. |
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Annihilation | When entering combat, your movement speed increases by 20% for 10 sec. |
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Annihilation | Dismembering an enemy using a Shotgun or Light Machine Gun increases fire rate by 10% for 8 sec. Stacks up to 3 times. |
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Annihilation | You deal more damage the faster you're moving. |
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Annihilation | Doubles the duration of Burn. |
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Annihilation | Shotguns have a 25% higher chance of dismembering enemies. |
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Annihilation | Increases damage to staggered and knocked-down enemies from Shotguns or Light Machine Guns by 10%. |
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Annihilation | Weapon spread from Shotguns and Light Machine Guns does not increase while moving. |
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Annihilation | Dismembering enemies with a Shotgun or Light Machine Gun reduces weapon recoil by 30% for 6 sec. +1 per Perk level. |
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Street Brawler | Increases damage from combo attacks with Blunt Weapons by 30%. |
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Street Brawler | Increases damage from Strong Attacks with Blunt Weapons by 10%. |
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Street Brawler | Increases Armor by 15% while blocking with a Blunt Weapon. |
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Street Brawler | All attacks with Blunt Weapns have a 15% chance to apply Stun. |
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Street Brawler | Successful attacks with Blunt Weapons regenerate 3% Health over 2 sec. |
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Street Brawler | Reduces the Stamina cost of all attacks with Blunt Weapons by 25%. |
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Street Brawler | Increases damage with Blunt Weapons against enemies affected by Stun by 50%. |
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Street Brawler | Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon. |
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Street Brawler | Increases damage with Blunt Weapons by 1% for every 1% of missing Health. |
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Street Brawler | Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10% Stamina. |
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Street Brawler | Increases Stamina regen while blocking with Blunt Weapons by 50%. |
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Street Brawler | Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina. |
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Street Brawler | Strong Attacks with Blunt Weapons reduce the target's Armor by 20% for 7 sec. |
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Street Brawler | Defeating an enemy increases damage with Blunt Weapons by 30% for 5 sec. |
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Street Brawler | Every 5 seconds, blocking attacks with a Blunt Weapon restores 5% Health. |
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Street Brawler | Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina. |
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Street Brawler | Increases Crit Damage by 60% for 10 sec. after entering combat. +2% per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
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Crafting | Gain more components when disassembling. |
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Crafting | Allows you to craft Rare items. |
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Crafting | Junk items are automatically disassembled. |
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Crafting | Disassembling items grants a 20% chance to gain a free component of the same quality as the disassembled item. Additionally, there is a 5% chance to gain a free component of higher quality than the disassembled item. |
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Crafting | Increases the effect duration from consumables by 25% |
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Crafting | Grenades deal 10% more damage. |
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Crafting | Crafted clothes gain 5% more armor. |
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Crafting | Crafted weapons deal 5% more damage. |
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Crafting | Grants a 20% chance to craft an item for free. |
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Crafting | Allows you to craft Epic items. |
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Crafting | Grants a 10% chance to upgrade an item for free. |
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Crafting | Reduces the component cost of upgrading items by 10%. |
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Crafting | Reduces component cost of crafting items by 15%. |
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Crafting | When disassembling an item, you get the attached mods back. |
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Crafting | Allows you to upgrade lower quality components into higher quality ones. |
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Crafting | Allows you to craft Legendary items. |
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Crafting | Improves damage and all damage-related stats of crafted weapons by 5%. |
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Crafting | Increases the sale price of crafted items by 10%. +1% per Perk level. |
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Engineering | When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment. |
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Engineering | Reduces damage taken from explosions by 10%. |
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Engineering | Grants immunity to all effects from your own grenades, including flash grenades. |
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Engineering | The explosion radius of grenades is visible. |
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Engineering | All grenade types deal 20 damage in addition to their normal effects. |
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Engineering | Increases Smart Weapon reload speed by 5%. |
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Engineering | Allows you to charge Tech weapons up to 75% capacity. |
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Engineering | Increases damage to drones, mechs and robots by 20%. |
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Engineering | Grenades deal 5% more damage. |
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Engineering | Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed. |
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Engineering | Increases the charge multiplier for Tech weapons by 15%. |
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Engineering | Fully charged Tech weapons do not shoot automatically. |
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Engineering | Grants immunity to Shock. |
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Engineering | Fully charged Tech weapons deal 30% more damage. |
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Engineering | Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
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Engineering | Ricochets deal an additional 15% damage. |
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Engineering | Tech weapon charge time is reduced by 10%. |
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Engineering | Tech weapons ignore Armor. |
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Engineering | Enables grenades to deal Crit Hits. |
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Engineering | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
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Breach Protocol | Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min. |
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Breach Protocol | Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min. |
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Breach Protocol | Increases the breach time for Breach Protocol by 20%. |
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Breach Protocol | Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50%. |
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Breach Protocol | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%. |
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Breach Protocol | Automatically highlights nearby Access Points. |
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Breach Protocol | Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%. |
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Breach Protocol | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min. |
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Breach Protocol | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). |
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Breach Protocol | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min. |
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Breach Protocol | Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50%. |
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Breach Protocol | Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded. |
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Breach Protocol | Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec. Lasts 5 min. |
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Breach Protocol | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
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Breach Protocol | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). |
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Breach Protocol | Automatically uploads the first daemon in the list at the start of Breach Protocol. |
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Breach Protocol | Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min. |
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Breach Protocol | Increases the duration of daemon effects by 100%. |
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Breach Protocol | Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2. |
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Breach Protocol | Increases the breach time of Breach Protocol by 50%. |
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Quickhacking | Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec. |
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Quickhacking | Quickhacks deal 10% more damage. |
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Quickhacking | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s). |
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Quickhacking | Reveals an enemy netrunner when they're attempting to hack you. |
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Quickhacking | Unlocks Crafting Specs for Uncommon quickhacks. |
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Quickhacking | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s). |
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Quickhacking | Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%. |
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Quickhacking | Increases quickhack duration by 25%. |
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Quickhacking | Quickhacks deal 50% more damage to unaware targets. |
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Quickhacking | Quickhack spread distance is increased by 2 times. |
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Quickhacking | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units. |
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Quickhacking | Unlocks Crafting Specs for Rare quickhacks. |
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Quickhacking | Quickhacks that spread can jump to 1 additional targets. |
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Quickhacking | Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats. |
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Quickhacking | Unlocks Crafting Specs for Epic quickhacks, including Whistle. |
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Quickhacking | Available cyberdeck RAM cannot drop below 2 unit(s). |
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Quickhacking | Reduces the cost of quickhacks by 1 RAM unit(s). |
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Quickhacking | Unlocks Crafting Specs for Legendary quickhacks. |
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Quickhacking | Increases RAM recovery rate by 50%. +1% per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
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Ninjutsu | Increases damage dealt by silenced weapons by 25% while sneaking. |
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Ninjutsu | Increases movement speed while sneaking by 20%. |
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Ninjutsu | Allows you to perform non-lethal aerial takedowns on unaware targets. |
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Ninjutsu | Enables knife throwing. A thrown knife returns to the hand after the time given in its description or immediately upon pickup. Hold L2 to aim and press R2 to throw. |
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Ninjutsu | Movement speed after a successful takedown is increased by 30% for 10 sec. |
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Ninjutsu | Increases your Crit Chance by 7% while sneaking. |
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Ninjutsu | Deal 15% more damage to human enemies. |
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Ninjutsu | Increases damage from headshots fired from outside combat by 10%. |
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Ninjutsu | Increases melee damage dealt to target enemy by 40% for 6 sec. after hitting them with a thrown Knife. |
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Ninjutsu | Grants immunity to Poison. |
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Ninjutsu | You can pick up an enemy's body immediately after performing a takedown by holding R3. |
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Ninjutsu | Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them. |
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Ninjutsu | Upon entering combat, Crit Chance increases by 10% for 7 sec. |
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Ninjutsu | Detection time is increased by 20%. |
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Ninjutsu | Headshots with thrown Knives apply Blinding to the target. |
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Ninjutsu | All knives apply Poison. |
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Ninjutsu | Enemies affected by Poison cannot sprint. |
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Ninjutsu | When you defeat an enemy or land a Crit Hit with a thrown Knife, you will regain all Knives currently on cooldown. |
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Ninjutsu | Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. |
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Ninjutsu | While in stealth, increases Health regen by 25%. |
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Ninjutsu | A Strong Attack or thrown Knife against a poisoned enemy will remove their Poison status, dealing instant Poison damage instead, and will have a 100% increased Crit Chance. Cooldown 5 sec. per affected enemy. |
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Ninjutsu | Poison now also affects drones, mechs, and robots but with reduced effectiveness. Deals 20% more damage to poisoned enemies. |
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Ninjutsu | When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. |
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Ninjutsu | Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee a Crit Hit. |
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Ninjutsu | Increases the duration of Poison applied to enemies by 5 seconds. +0.2 sec. per Perk level. |
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Cold Blood | After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1 time. The duration of each additional stack is 1 sec. shorter. |
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Cold Blood | Increases all Resistances by 3% per stack of Cold Blood. |
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Cold Blood | Reduces weapon recoil by 3% per stack of Cold Blood. |
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Cold Blood | Reduces quickhack cooldowns by 3% per stack of Cold Blood. |
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Cold Blood | Increases duration of Cold Blood by 25% |
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Cold Blood | Increase Health regen inside and outside combat by 5% per stack of Cold Blood. |
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Cold Blood | Increases Armor by 4% per stack of Cold Blood. |
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Cold Blood | Increases max stack amount for Cold Blood by 1. |
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Cold Blood | Increases headshot damage by 5% per stack of Cold Blood. |
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Cold Blood | While Cold Blood is active, increases damage with melee weapons by 5%. |
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Cold Blood | Increases attack speed by 10% per stack of Cold Blood. |
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Cold Blood | Reduces quickhack upload time by 2% per stack of Cold Blood. |
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Cold Blood | Landing a Crit Hit has 50% chance of applying a stack of Cold Blood. |
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Cold Blood | Upon receiving lethal damage while Cold Blood is active, prevents death, consumes all stacks of Cold Blood, restoring 10% Health per stack and grants Damage Immunity for 5 sec. Player cannot gain Cold Blood while perk is active. Cooldown 15 sec. |
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Cold Blood | Stacks of Cold Blood are removed one by one, not all at once. |
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Cold Blood | While Cold Blood is active, increases ranged weapon damage by 10% to enemies within an area of 5 m. |
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Cold Blood | While Cold Blood is active, reduces damage taken by 5%. |
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Cold Blood | Grants immunity to Bleeding, Poison, Burn, and Shock when at least 4 stack(s) of Cold Blood are active. |
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Cold Blood | While Cold Blood is active, increases Crit Chance by 5% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level. |
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