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This is a list of Perks and guide on how to build your Skill Tree in the game Cyberpunk 2077. Learn how Attributes affect Perks and how to unlock Perks on the Skill Tree.
Perks and Attributes | |||||
---|---|---|---|---|---|
List of Perks | List of Attributes | ||||
Character Building Guides | |||||
Best Builds | Best Perks | ||||
Best Attributes | Perk Tier List |
List of Contents
Perks are abilities that will increase your combat efficiency with weapons, skills outside of combat like, hacking, crafting, and more. They are part of Perk skill trees which are attached to one of the Attributes.
With the right combinations of Perks and Gear, you can create different builds with different playstyles. You can be the fastest gunslinger, a cybernetic samurai, or a stealthy netrunner. With the right Perks, you can play the game however you want.
The Perks available in the game are based on expansion within branches of a Skill Tree. One branch of the Skill Tree is available for each of the five Attributes, and expanding your abilities in these Attributes will allow players to unlock Perks related to them.
How to Gain Perk Points Quickly
Perk | Skill Tree | Effect at Lv. 1 |
---|---|---|
Bulletjock | Assault | Increases damage with rifles by 3%. |
Eagle Eye | Assault | Reduces time to aim down sight with Rifles and Submachine Guns by 10%. |
Covering Killshot | Assault | Increases Crit Chance with Rifles by 10% when firing from behind cover. |
Too Close For Comfort | Assault | Quick melee attacks with Rifles deal 50% more damage. |
Bullseye | Assault | Increases Rifle and Sumachine Gun damage while aiming by 10% |
Executioner | Assault | Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
Duck Hunter | Assault | Increases Rifle and Submachine Gun damage to moving enemies by 10% |
Shoot, Reload, Repeat | Assault | Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds. |
Nerves of Steel | Assault | Increases headshot damage with Sniper Rifles and Precision Rifles by 20%. |
Feel the Flow | Assault | Reduces reload time for Assault Rifles and Submachine Guns by 10%. |
Trench Warfare | Assault | Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. |
Hunter's Hands | Assault | Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover. |
Named Bullets | Assault | Increases Crit Damage with Rifles and Submachine Guns by 35%. |
Skull Skipper | Assault | Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times. |
Bunker | Assault | Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. |
Recoil Wrangler | Assault | Reduces recoil with Rifles and Submachine Guns by 10%. |
In Perspective | Assault | Bullets fired from Rifles and Submachine Guns ricochet an additional 2 time(s). |
Long Shot | Assault | Rifle and Submachine Gun damage increases the farther you are located from enemies. |
Savage Stoic | Assault | Increases damage with Rifles and Submachine Guns by 35% when standing still |
Punisher | Assault | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level. |
Gunslinger | Handguns | Reduces reload time for Pistols and Revolvers by 10%. |
High Noon | Handguns | Increases Crit Chance with Pistols and Revolvers by 4%. |
Rio Bravo | Handguns | Increases headshot damage multiplier with Pistols and Revolvers by 10%. |
Desperado | Handguns | Increases damage with Pistols and Revolvers by 3%. |
On the Fly | Handguns | Reduces draw/holster time for Pistols and Revolvers by 25%. |
Long Shot Drop Pop | Handguns | Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%. |
O.K. Corral | Handguns | Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. |
Steady Hand | Handguns | Reduces Pistol and Revolver recoil by 30%. |
Vanishing Point | Handguns | Evasion increases by 25% for 6 sec. after performing a dodge with a Pistol or Revolver equipped. |
From Head to Toe | Handguns | Increases damage to limbs with Pistols and Revolvers by 7%. |
A Fistful of Eurodollars | Handguns | Increases Crit Damage with Pistols and Revolvers by 10%. |
Acrobat | Handguns | You can now perform dodges while aiming a Pistol or Revolver. |
Grand Finale | Handguns | The last round in a Pistol or Revolver clip deals double damage. |
Attritional Fire | Handguns | Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%. |
Wild West | Handguns | Removes the damage penalty from Pistols and Revolvers when shooting from a distance. |
Westworld | Handguns | Increases Crit Chance for Pistols and Revolvers by 10% if fully modded. |
Snowball Effect | Handguns | After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times. |
Lead Sponge | Handguns | Enables you to shoot with Pistols and Revolvers while dodging. |
Brainpower | Handguns | After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec. |
The Good, The Bad, And The Ugly | Handguns | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level. |
Sting Like a Bee | Blades | Increases attack speed with Blades by 10%. |
Roaring Waters | Blades | Strong Attacks with Blades deal 30% more damage. |
Crimson Dance | Blades | Combos with Blades have a 15% chance to apply Bleeding. |
Slow and Steady | Blades | Armor is increased by 15% while moving. |
Flight of the Sparrow | Blades | Reduces the Stamina cost of all attack with Blades by 30% |
Offensive Defense | Blades | Defensive Attacks with Blades deal 200% more damage. |
Shifting Sands | Blades | Dodging recovers 15% Stamina. |
Stuck Pig | Blades | Increases Bleeding duration by 3 sec. |
Blessed Blade | Blades | Increases Crit Chance with Blades by 20%. |
Unbroken Spirit | Blades | Successful Counterattacks with Blades restore 25% Health and Stamina. |
Bloodlust | Blades | While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding. |
Float Like a Butterfly | Blades | Dodging increases damage with Blades by 35% for 5 sec. |
Judge, Jury and Executioner | Blades | Increases damage with Blades by 50% against enemies with max Health. |
Fiery Blast | Blades | Increases damage with Blades by 1% for every 1% of Health the enemy is missing. |
Crimson Tide | Blades | Bleeding applied with Blades can stack 3 times. |
Deathbolt | Blades | While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec. |
Dragon Strike | Blades | Increases Crit Damage with Blades by 25%. +1% per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
---|---|---|
Regeneration | Athletics | Health slowly regenerates during combat. |
Pack Mule | Athletics | Increases carrying capacity by 60. |
Invincible | Athletics | Increases max Health by 10%. |
True Grit | Athletics | Increases max Stamina by 10%. |
Epimorphosis | Athletics | Health regenerates up to 70% of max Health outside of combat. |
Soft On Your Feet | Athletics | Reduces fall damage by 5%. |
Gladiator | Athletics | Reduces the amount of Stamina consumed when blocking melee attacks by 20%. |
Steel And Chrome | Athletics | Increases melee damage by 10%. |
Divided Attention | Athletics | Allows you to reload weapons while sprinting, sliding and vaulting. |
Like A Butterfly | Athletics | Dodging does not drain Stamina. |
Multitasker | Athletics | Allows you to shoot while sprinting, sliding and vaulting. |
Cardio Cure | Athletics | Health regenerates 25% faster as you move. |
Stronger Together | Athletics | Increases damage you deal while carrying a body. |
Transporter | Athletics | Allows you to shoot with Pistols and Revolvers or sprint while carrying a body. |
Human Shield | Athletics | Increases Armor by 20% when grappling an enemy. |
Marathoner | Athletics | Sprinting does not drain Stamina. |
Dog of War | Athletics | Increases Health regen in combat by 15%. |
Wolverine | Athletics | Health regen activates 50% faster during combat. |
Steel Shell | Athletics | Increases Armor by 10%. |
The Rock | Athletics | Enemies cannot knock you down. |
Indestructible | Athletics | Reduces all incoming damage by 10%. |
Hard Motherfucker | Athletics | When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per Perk level. |
Hail of Bullets | Annihilation | Shotguns and Light Machine Guns deal 3% more damage. |
Pump It, Louder! | Annihilation | Reduces recoil of Shotguns and Light Machine Guns by 10%. |
In Your Face | Annihilation | Reduces reload time of Shotguns and Light Machine Guns by 20%. |
Dead Center | Annihilation | Increases damage to torsos by 10%. |
Bloodrush | Annihilation | Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun. |
Mongoose | Annihilation | Increases Evasion by 25% while reloading. |
Bulldozer | Annihilation | Increases Crit Chance with Shotguns and Light Machine Guns by 10%. |
Momentum Shift | Annihilation | Defeating an enemy increases movement speedy by 10% for 10 sec. |
Massacre | Annihilation | Increases Crit Damage with Shotguns and Light Machine Guns by 15%. |
Heavy Lead | Annihilation | Shotguns and Light Machine Guns knock back enemies with more force. |
Skeet Shooter | Annihilation | Deal 15% more damage to moving targets. |
Manic | Annihilation | When entering combat, your movement speed increases by 20% for 10 sec. |
Unstoppable | Annihilation | Dismembering an enemy increases fire rate by 10% for 8 sec. Stocks up to 3 times. |
Speed Demon | Annihilation | You deal more damage the faster you're moving. |
Burn Baby Burn | Annihilation | Doubles the duration of Burn. |
Poppin' Off | Annihilation | Shotguns have a 25% higher chance of dismembering enemies. |
Hit the Deck | Annihilation | Increases damage to staggered and knocked-down enemies by 10%. |
Biathlete | Annihilation | Weapon spread does not increase whle moving. |
Bloodbath | Annihilation | Dismembering enemies reduces weapon recoil by 50% for 6 sec. +1 per Perk level. |
Flurry | Street Brawler | Increases damage from combo attacks with Blunt Weapons by 30%. |
Crushing Blows | Street Brawler | Increases damage from Strong Attacks with Blunt Weapons by 30%. |
Juggernaut | Street Brawler | Increases Armor by 15% while blocking with a Blunt Weapon. |
Dazed | Street Brawler | All attacks with Blunt Weapns have a 15% chance to apply Stun. |
Rush | Street Brawler | Successful attacks with Blunt Weapons regenerate 3% Health over 2 sec. |
Efficient Blows | Street Brawler | Reduces the Stamina cost of all attacks with Blunt Weapons by 25%. |
Opportune Strike | Street Brawler | Increases damage with Blunt Weapons against enemies affected by Stun by 50%. |
Human Fortress | Street Brawler | Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon. |
Payback | Street Brawler | Increases damage with Blunt Weapons by 1% for every 1% of missing Health. |
Reinvigorate | Street Brawler | Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10% Stamina. |
Breathing Space | Street Brawler | Increases Stamina regen while blocking with Blunt Weapons by 50%. |
Relentless | Street Brawler | Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina. |
Thrash | Street Brawler | Strong Attacks with Blunt Weapons reduce the target's Armor by 30% for 10 sec. |
Frenzy | Street Brawler | Defeating an enemy increases damage with Blunt Weapons by 100% for 10 sec. |
Biding Time | Street Brawler | Blocking attacks with a Blunt Weapon restores 5% Health. |
Unshakable | Street Brawler | Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina. |
Guerrilla | Street Brawler | Increases Crit Damage by 60% for 10 sec. after entering combat. +2% per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
---|---|---|
Mechanic | Crafting | Gain more components when disassembling. |
True Craftsman | Crafting | Allows you to craft Rare items. |
Scrapper | Crafting | Junk items are automatically disassembled. |
Workshop | Crafting | Disassembling items grants a 5% chance to gain a free component of the same quality as the disassembled item. |
Innovation | Crafting | Consumables are 25% more effective. |
Sapper | Crafting | Grenades deal 10% more damage. |
200% Efficiency | Crafting | Crafted clothes gain 2.5% more armor. |
Field Technician | Crafting | Crafted weapons deal 2.5% more damage. |
Ex Nihilo | Crafting | Grants a 20% chance to craft an item for free. |
Grease Monkey | Crafting | Allows you to craft Epic items. |
Efficient Upgrades | Crafting | Grants a 10% chance to upgrade an item for free. |
Let There Be Light! | Crafting | Reduces the component cost of upgrading items by 10%. |
Cost Optimization | Crafting | Reduces component cost of crafting items by 15%. |
Waste Not Want Not | Crafting | When disassembling an item, you get attached mods back. |
Tune-Up | Crafting | Allows you to upgrade lower quality components into higher quality ones. |
Edgerunner Artisian | Crafting | Allows you to craft Legendary items. |
Cutting Edge | Crafting | Improves damage and all damage-related stats of crafted weapons by 5%. |
Crazy Science | Crafting | Increases the sale price of crafted items by 10%. +1% per Perk level. |
Mech Looter | Engineering | When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment. |
Blast Shielding | Engineering | Reduces damage taken from explosions by 10%. |
Can't Touch This | Engineering | Grants immunity to all effects from your own grenades. |
Grenadier | Engineering | The explosion radius is visible. |
Shrapnel | Engineering | All grenade types deal 20 damage in addition to their normal effects. |
Lock And Load | Engineering | Increases Smart Weapon reload speed by 5%. |
Up To 11 | Engineering | Allows you to charge Tech weapons up to 75% capacity. |
Bladerunner | Engineering | Increases damage to drones, mechs and robots by 20%. |
Bigger Booms | Engineering | Grenades deal 5% more damage. |
Lightning Bolt | Engineering | Increases Crit Chance with tech weapons by 3%. |
Tesla | Engineering | Increases the charge multiplier for Tech weapons by 15%. |
Gun Whisperer | Engineering | Fully charged Tech weapons do not shoot automatically. |
Insulation | Engineering | Grants immunity to Shock. |
Übercharge | Engineering | Fully charged Tech weapons deal 50% more damage. |
Fuck All Walls | Engineering | Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
Play The Angles | Engineering | Ricochets deal an additional 50% damage. |
Lickety Split | Engineering | Tech weapon charge time is reduced by 10%. |
Superconductor | Engineering | Tech weapons ignore Armor. |
Jackpot | Engineering | Enables grenades to deal Crit Hits. |
Revamp | Engineering | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
---|---|---|
Big Sleep | Breach Protocol | Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min. |
Mass Vulnerability | Breach Protocol | Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min. |
Almost In! | Breach Protocol | Increases the breach time for Breach Protocol by 20%. |
Advanced Datamine | Breach Protocol | Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50%. |
Mass Vulnerability: Resistances | Breach Protocol | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%. |
Extended Network Interface | Breach Protocol | Automatically highlights nearby Access Points. |
Datamine Mastermind | Breach Protocol | Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%. |
Turret Shutdown | Breach Protocol | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min. |
Total Recall | Breach Protocol | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). |
Turret Tamer | Breach Protocol | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min. |
Datamine Virtuoso | Breach Protocol | Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50%. |
Cloud Cache | Breach Protocol | Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded. |
Efficiency | Breach Protocol | Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec. Lasts 5 min. |
Mass Vulnerability: Quickhacks | Breach Protocol | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
Totaler Recall | Breach Protocol | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). |
Head Start | Breach Protocol | Automatically uploads the first daemon in the list at the start of Breach Protocol. |
Hackathon | Breach Protocol | Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min. |
Buffer Optimization | Breach Protocol | Increases the duration of daemon effects by 100%. |
Compression | Breach Protocol | Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2. |
Transmigration | Breach Protocol | Increases the breach time of Breach Protocol by 50%. |
Biosynergy | Quickhacking | Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec. |
Bloodware | Quickhacking | Quickhacks deal 10% more damage. |
Forget-Me-Not | Quickhacking | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s). |
I Spy | Quickhacking | Reveals an enemy netrunner when they're attempting to hack you. |
Hacker's Manual | Quickhacking | Unlocks Crafting Specs for Uncommon quickhacks. |
Weak Link | Quickhacking | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s). |
Daisy Chain | Quickhacking | Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%. |
Signal Support | Quickhacking | Increases quickhack duration by 25%. |
Subliminal Message | Quickhacking | Quickhacks deal 50% more damage to unaware targets. |
Diffusion | Quickhacking | Quickhack spread distance is increased by 2 times. |
Mnemonic | Quickhacking | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units. |
School of Hard Hacks | Quickhacking | Unlocks Crafting Specs for Rare quickhacks. |
Plague | Quickhacking | Quickhacks that spread can jump to 1 additional targets. |
Critical Error | Quickhacking | Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats. |
Hacker Overlord | Quickhacking | Unlocks Crafting Specs for Epic quickhacks. |
Anamnesis | Quickhacking | Available cyberdeck RAM cannot drop below 2 unit(s). |
Optimization | Quickhacking | Reduces the cost of quickhacks by 1 RAM unit(s). |
Bartmoss' Legacy | Quickhacking | Unlocks Crafting Specs for Legendary quickhacks. |
Master Ram Liberator | Quickhacking | Increases RAM recovery rate by 50%. +1% per Perk level. |
Perk | Skill Tree | Effect at Lv. 1 |
---|---|---|
Silent And Deadly | Stealth | Increases damage dealt by silenced weapons by 25% while sneaking. |
Crouching Tiger | Stealth | Increases movement speed while sneaking by 20%. |
Hidden Dragon | Stealth | Allows you to perform lethal or non-lethal aerial takedowns on unaware targets. |
Dagger Dealer | Stealth | Allows you to throw knives. Hold L2 to aim and press R2 to throw. |
Leg Up | Stealth | Movement speed after a successful takedown is increased by 30% for 10 sec. |
Strike From The Shadows | Stealth | Increases your Crit Chance by 15% while sneaking. |
Assassin | Stealth | Deal 15% more damage to human enemies. |
Sniper | Stealth | Increases damage from headshots fired from outside combat by 30%. |
Cutthroat | Stealth | Thrown knives deal 30% more damage. |
Aggressive Antitoxins | Stealth | Grants immunity to Poison. |
Clean Work | Stealth | You can pick up an enemy's body immediately after performing a takedown by holding R3. |
Stunning Blows | Stealth | Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them. |
From The Shadows | Stealth | Upon entering combat, Crit Chance increases by 25% for 7 sec. |
Ghost | Stealth | Detection time is increased by 20%. |
Commando | Stealth | You cannot be detected under water. |
Venomous Fangs | Stealth | All knives apply Poison. |
Rattlesnake | Stealth | Enemies affected by Poison are slowed. |
Silent Finisher | Stealth | Enemies with less than 15% Health are defeated instantly when attacked with a Knife. Does not work on enemies with a Very High threat level. |
Hasty Retreat | Stealth | Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. |
Restorative Shadows | Stealth | While in stealth, increases Health regen by 25%. |
Neurotoxin | Stealth | Damage from Poison is doubled. |
Hasten The Inevitable | Stealth | Deal 20% more damage to enemies affected by Poison. |
Cheat Death | Stealth | When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. |
Ninjutsu | Stealth | Crouch Attacks from stealth with melee weapons deal 100% more damage and guara |
Toxicology | Stealth | Increases the duration of Poison applied to enemies by 5 seconds. +0.2 sec. per Perk level. |
Cold Blood | Cold Blood | After defeating an enemy, gain Cold Blood for 10 sec. and increase movement speed by 2%. Stacks up to 1 time. |
Will to Survive | Cold Blood | Increases all Resistances by 2.5% per stack of Cold Blood. |
Icy Veins | Cold Blood | Reduces weapon recoil by 2.5% per stack of Cold Blood. |
Frosty Synapses | Cold Blood | Reduces quickhack cooldowns by 3% per stack of Cold Blood. |
Critical Condition | Cold Blood | Increases duration of Cold Blood by 5 sec. |
Rapid Bloodflow | Cold Blood | Increase Health regen inside and outside combat by 50% per stack of Cold Blood. |
Defensive Clotting | Cold Blood | Increases Armor by 10% per stack of Cold Blood. |
Coldest Blood | Cold Blood | Increases max stack amount for Cold Blood by 1. |
Frozen Precision | Cold Blood | Increases headshot damage by 50%. |
Blood Brawl | Cold Blood | While Cold Blood is active, increases damage with melee weapons by 5%. |
Predator | Cold Blood | Increases attack speed by 10% per stack of Cold Blood. |
Quick Transfer | Cold Blood | Reduces quickhack upload time by 1% per stack of Cold Blood. |
Cold and Calculating | Cold Blood | Landing a Crit Hit has 25% chance of applying a stack of Cold Blood. |
Bloodswell | Cold Blood | When your Health reaches 45%, a max stack of Cold Blood is automatically activated. |
Coolagulant | Cold Blood | Stacks of Cold Blood are removed one by one, not all at once. |
Unbreakable | Cold Blood | Increases max stack amount for Cold Blood by 1. |
Pain Is An Illusion | Cold Blood | While Cold Blood is active, reduces damage taken by 5%. |
Immunity | Cold Blood | While Cold Blood is active, you are immune to Bleeding, Poison, Burn and Shock. |
Merciless | Cold Blood | While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level. |
Cyberpunk 2077 Guide & Walkthrough
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I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)
On xbox one. After fighting with rancho coronado i get stuck in some parts of the Arena.
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