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This is Game8's guide to the best Perks to choose in Cyberpunk 2077. Learn which Perks to prioritize, and how you should best expand your Skill Tree to unlock the best Perks!
Perks and Attributes | |||||
---|---|---|---|---|---|
List of Perks | List of Attributes | ||||
Character Building Guides | |||||
Best Builds | Best Perks | ||||
Best Attributes | Perk Tier List |
List of Contents
At the start of the game, you'll only have a few Perks available to you, so be sure to spend your Perk Points wisely. Here are a few of the most important Perks to acquire at the start of the game.
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Health slowly regenerates during combat. |
Regeneration allows you to slowly regenerate health during combat. This provides a constant source of healing throughout battles, allowing you to easily spend a few seconds under cover to rest up or simply push through a fight. With no Attribute Level increases required, it's a great buy at the start of the game.
Skill Tree | Reflexes / Handguns |
---|---|
Required Attribute Lv. | 5 |
Effect (Lv. 1) | Increases headshot damage multiplier with handguns by 10%. |
The Rio Bravo Perk allows you to deal a whopping 10% extra damage with headshots from Handguns. Since your weapon supply near the start of the game will mostly include Handguns and Rifles, getting that extra damage will be a great support in the many early-game shootouts. The perk can also be upgraded 3 times for a total of 30% damage increase.
Skill Tree | Intelligence / Quickhacking |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 second(s). |
For players who prefer to get the upper hand through Quickhacks, Biosynergy will ensure you never run dry on RAM. Your RAM will recover outside of combat, but if you're hoping to use Quickhacks heavily in the heat of battle, Biosynergy is a must.
Skill Tree | Cool / Stealth |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases movement speed while sneaking by 20%. |
Crouching Tiger is the perfect first Perk for players focused on a stealthy approach. While the other Perks in this list won't help much when you're trying to avoid combat in the first place, Crouching Tiger will ensure that you can make your sneak kills successfully, and is sorely needed considering the painfully slow base crouching movement speed.
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases your carrying capacity from 200 to 260. |
The good old Carrying Capacity booster is just as dependable here as in other open-world RPGs. As your inventory balloons with all the loot you pick up on each Job, you'll soon find yourself out of space, and forced to throw away items that could otherwise be sold. Save a Perk Point for when this happens, and the Pack Mule will come riding up to save the day!
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases damage from Strong Attacks with Blunt Weapons by 30% |
For builds foucsed on using blunt weapons, this massive increase to Strong Attacks is a must-have perk.
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases damage from combo attacks with Blunt Weapons by 30% |
For combo-oriented blunt weapons, this is a great perk to strengthen your combos.
Skill Tree | Body / Annihilation |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Increases damage to torsos by 10% |
For those that don't have the time to aim for the head, this perk is perfect. This is especially viable with weapons such as shotguns and submachine guns that mainly aim for the torso.
Skill Tree | Intelligence / Quickhack |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Quickhacks deal 10% more damage |
When trying to deal the greatest amount of damage possible, throwing in a Quickhack on your enemy before spraying them with bullets is always a good strategy. With Bloodware, increase the damage of your Quickhacks even further.
Skill Tree | Cool / Stealth |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Deal 15% more damage to human enemies |
Human enemies are the most encountered enemy in the game. Having a flat 15% damage increase is a fantastic boost to invest in.
Skill Tree | Reflexes / Blades |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases attack speed with Blades by 10% |
When going with a Blade-based build, speed will directly influence DPS. The faster your blades the faster your enemies will fall. This perk can be stacked as well
Skill Tree | Reflexes / Assault |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Increases Rifle and Sumachine Gun damage while aiming by 10% |
It is always more effecient to fire while aiming. With this perk, your aiming is rewarded with a nice damage boost. This is particularly useful for sniper rifles.
Skill Tree | Cool / Stealth |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases movement speed while sneaking by 20%. |
Crouching Tiger is the perfect first Perk for players focused on a stealthy approach. While the other Perks in this list won't help much when you're trying to avoid combat in the first place, Crouching Tiger will ensure that you can make your sneak kills successfully, and is sorely needed considering the painfully slow base crouching movement speed.
Skill Tree | Cool / Stealth |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases damage dealt by silenced weapons by 25% while sneaking |
When going for a stealth build, this is a great perk to have. A silencer will allow you to take out your enemies secretly while also gaining large damage boosts when sneaking.
Skill Tree | Cool / Stealth |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Increases your Crit Chance by 15% while sneaking |
Not only do many silencers add an increased Crit Chance, with this perk, the possibility of landing a critical attack while sneaking is even further increased.
Skill Tree | Intelligence / Breach Protocol |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min. |
While you may be able to take out all the enemies, sometimes the cameras will provide a bit more trouble. Invest in this perk in order to take out all the cameras. It can be stacked to increase the time.
Skill Tree | Intelligence / Breach Protocol |
---|---|
Required Attribute Lv. | 9 |
Effect (Lv. 1) | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min. |
Turrets can be as problematic as cameras, except they have guns. With this perk, you can effortlessly eliminate the headache of having to deal with them.
Skill Tree | Cool / Stealth |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Deal 15% more damage to human enemies |
Human enemies are the most encountered enemy in the game. Having a flat 15% damage increase is a fantastic boost to invest in.
Skill Tree | Intelligence / Quickhack |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Quickhacks deal 10% more damage |
When trying to deal the greatest amount of damage possible, throwing in a Quickhack on your enemy before spraying them with bullets is always a good strategy. With Bloodware, increase the damage of your Quickhacks even further.
Skill Tree | Intelligence / Quickhacking |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 second(s). |
For players who prefer to get the upper hand through Quickhacks, Biosynergy will ensure you never run dry on RAM. Your RAM will recover outside of combat, but if you're hoping to use Quickhacks heavily in the heat of battle, Biosynergy is a must.
Skill Tree | Intelligence / Quickhacking |
---|---|
Required Attribute Lv. | 5 |
Effect (Lv. 1) | Reveals an enemy netrunner when they're attempting to hack you |
Nothing can be more frustrating than getting hacked by an unknown attacker. With this perk, you can see exactly who is hacking you and take them down.
Skill Tree | Intelligence / Quickhacking |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s) |
While mainpulating devices with Quickhacks is a great strategy, it can wear down on your RAM. Reducing the number of required RAM will allow you to do more with your Quickhacks without waiting for your RAM to recover.
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 7 |
Effect (Lv. 1) | Health regenerates up to 70% of max Health outside of combat |
A great perk to recover HP after taking damage in combat. You can save on using health packs with this perk.
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 5 |
Effect (Lv. 1) | Increases max Stamina by 10% |
Increased Stamina will always be useful for moves like sprinting, jumping, and grabbling.
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 14 |
Effect (Lv. 1) | Sprinting does not drain Stamina |
Being able to sprint without stopping can make it easy to avoid getting overwhelmed during combat.
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases max Health by 10% |
A perk that will be useful no matter what build.
Skill Tree | Tech / Crafting |
---|---|
Required Attribute Lv. | 5 |
Effect (Lv. 1) | Allows you to craft Rare items |
An essential perk to craft stronger weapons and items.
Skill Tree | Tech / Crafting |
---|---|
Required Attribute Lv. | 12 |
Effect (Lv. 1) | Allows you to craft Epic items |
An essential perk to craft even stronger weapons and items.
Skill Tree | Tech / Crafting |
---|---|
Required Attribute Lv. | 18 |
Effect (Lv. 1) | Allows you to craft Legendary items |
An essential perk to craft the strongest weapons and items.
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Best Perks to Choose
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
In ghost town after meeting up with Mitch and Scorpion it won’t let me talk to them to continue the mission. Have tried leaving and coming back skipping time... doing other missions nothing has worked any ideas?
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