This is a walkthrough for The Hunt, a Side Quest in Cyberpunk 2077. Read on to learn all the available choices in The Hunt, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
|Previous Quest||Current Quest||Next Quest|
|I Fought The Law||The Hunt||Following The River|
|All River Quests (River Romance Guide)|
|1||I Fought The Law|
|3||Following The River|
List of Contents
After completing I Fought The Law and meeting Detective River, let some time pass. River will call you again asking for help, and the quest will start.
|Quest Rewards||The full list of Rewards for this Quest is coming soon!|
Read River's message and meet up with him.River will send you a message labelled "Come Here Please" with an address. Read it to get the marker to the meetup point, go there and wait for him.
Enter River's car.River will brief you on the situation here.
Follow River and find your way into the Lab.River will lead you to a lab containing a braindance and you must find it. Read our Tips and Tricks section to find out ways in.
Find the file on Anthony Harris.It will be in the room after the large room with the computer, in a room lightly colored with kid's colorings pasted to the wall. Scan the area with your Kiroshi optics to find the right filing cabinet.
Talk to Yawen Packard, then return to River's car.Yawen Packard will confront you, and finish the conversation with her then leave the lab through the front door this time.
Ride with River to Randy's House and follow him.River will take you to Randy's house, and first will speak to Joss, Randy's mother. Next you'll have to follow him into Randy's room.
Optional: Open the locked drawer next to Randy's bed.The key will be on the shelf right next to Randy's desk in the main room, labelled "Randy's Antique Key" as seen below.
Scan the laptop under Randy's bed, and then turn on the record player.It will prompt River to open it and open it and ask for a password. The password is the track title of the record you just played.
Look through Randy's messages.
Go to the Net tab, and look for the missing file.You can do this by clicking the Net tab of the computer, clicking the image in the "Drugs are Bad" website, and clicking the Files tab of "Tony's Shelter", not the files tab of the computer yet.
Click the Files Tab of the computer and play "ATT_CART_VIDEO".
Exit the Computer.River will give you the optional task of tracing Anthony's IP address. You'll need an Intelligence of 12 to be able to do it.
Go back into the house with Randy.You'll talk with Joss and get the option to skip to the next day.
Enter the first braindance of Anthony in school.There's four visual clues to find here: the teacher, the two bulletin boards, and the trophy case. Press X when you find all them to exit into the next segment.
Enter the second braindance of Anthony at his father's barn.There are five visual cues here: the cow at the start, the father, the console, the injection system, and the dietary supplements.
Enter the last braindance of Anthony at his barn with the kidnapped boys.There are thirteen clues: twelve visual and one audio. The visual clues are: the solar box, the clock, the turret, the fuel barrels, the three unconscious victims, the infusion pump, the FDNC certificate, the number next to the barn door, the escaping victim and the lights outside of the barn door. The audio clue is the sound of a trash barge.
Get in River's car and go to Edgewood Farm.River will drive you to Edgewood Farm.
Enter the house to the right, and go upstairs.Beware of the turrets and mines scattered around the field.
Activate the button to the secret room.This button is found under the desk with the personal computer, and it should open the wall to a hidden room to the right of it.
Deactivate the farm's security systems.You can deactivate it through the computer in the secret room.
Enter the barn.You can do so by climbing the ladder left of the barn then dropping down from the roof.
Deactivate the computer and help the victims.The computer is next to the TV playing the cartoon, then pull the apparatus out of all the victims.
Talk to River to end the misssion.There will be a timeskip after the victims are saved, finish the conversation with River to end the mission.
||Visual Clue: Scan the teacher.|
||Visual Clue : Scan the bulletin board on the left of the exit of the cafeteria.|
||Visual Clue: Scan the trophy in the case.|
||Visual Clue: Look at the cow in the beginning of this braindance.|
||Visual Clue : Scan the console to the left of Anthony's father.|
||Visual Clue: Look at Anthony's father.|
||Visual Clue: Scan the injector on top of one of the consoles as Anthony heads to the controls.|
||Visual Clue: Scan the sacks of supplements on the way to the controls.|
||Visual Clue: Scan the solar panel right outside the first room.|
||Visual Clue: Scan the clock right above.|
||Audio Clue: Listen to sound waves that are coming from the ceiling .|
||Visual Clue: Scan the fuel barrels on the other side of the barn.|
||Visual Clue : Scan the turret to the right of the fuel barrels.|
||Visual Clue: Scan the body to the left of Anthony in the barn.|
||Visual Clue: Scan the machine on the right side of the barn.|
||Visual Clue : Scan another victim to the right of the first one.|
||Visual Clue: Scan the last victim that is found near the machine you scanned earlier.|
||Visual Clue : Scan the computer that is found in the room behind the second victim.|
||Visual Clue: Scan FDNC certificate found to the right of the computer.|
||Visual Clue : Scan the sign to the left of the barn door.|
||Visual Clue: Scan the billboard right outside the farm.|
|Deactivating Security Systems||★★★★★|
|Hacking and Avoiding the Security Systems||★★★★|
The best way to get into the farm is by deactivating the security system in the farm in the house nearby.
There are two methods to get into the farm. One is to just sneak or hack through the defense systems. Another way is to deactivate the security systems in the house.
You will need to first get into the house to deactivate the security. There are two turrets in the front. You can avoid them or deactivate/destroy them to make it easier. You can get in through shutters that require Technical 5 on the right side of the house or through a door on the left. The security controls are in a secret room in the bedroom on the second floor. The switch to open it is under the desk.
After deactivating you can run to the ladder on the left side of the barn.
There are two turrets in front of the house and two turrets in front of the farm. These are the primary obstacles you will have to worry about. You can hack and deactivate or destroy them and then only worry about the mines. Have your scanner open to making it easier to see the mines and head to the ladder on the left side of the barn.
This list contains only rare Items and those which have a high chance of appearing.
|Item||How to Get|
|Tinker Bell (Rare)||Look for the nearest tree to Peter Pan's house in Edgewood farm to find this weapon.|
There's a door at the side of the building that requires 12 Technical Points to open.
You can climb to the back of the building by jumping atop the dumpster and the food truck in the picture above, which are found on the side of the building. Next, climb up the ladder next to the closed shutter labeled NCPD. You should find an openable window on the second floor.
Deactivate at least one of the turrets with a QuickHack so that you have an opening to sneak past into the house. If possible, deactivate both turrets guarding the house.
For the full walkthrough, check out our guide down below.
River Ward: Romance Guide
During the conversation with Dr. Packard be sure to take River's side when she goes off on him, so choose the following dialogue options when they appear:
Hasn't let me down yet.
I wanna see for myself.
These are timed choices so be sure to pick fast. You will have one more choice later with Johnny that affects this, saying
River's all right.
During the car, ride choose
Sign me up for that beer. when River mentions it.
When you view the braindance, scan all of the clues. Finding all of the clues will have River drive directly to the farm, but in the chance that you don't, choose Edgewood when prompted or you won't be able to move onto the final quest.
After rescuing Randy you have the option to help him out in getting to Harris. Pick
I'll help you. during the conversation to trigger the next quest.
|Quest||Quest Giver||Rec. Level|
|Paid in Full||-||Any|
|The Prophet's Song||10|
|Quest||Quest Giver||Rec. Level|
|A Day in The Life||Darrell||Any|
|A Like Supreme||Kerry||Any|
|Big in Japan||-||Any|
|Both Sides, Now||Judy||Any|
|Coin Operated Boy||Theo||Any|
|Epistrophy: North Oak||Delamain||Any|
|Epistrophy: Rancho Coronado||Delamain||Any|
|Epistrophy: The Glen||Delamain||Any|
|Every Breath You Take||Any|
|Ezekiel Saw the Wheel||Any|
|Fool on The Hill||Misty||Any|
|I Can See Clearly Now||Brendan||Any|
|I Don't Wanna Hear It||Kerry||Any|
|I'll Fly Away||Any|
|Losing My Religion||Bhikkhu||Any|
|Meetings Along The Edge||-||Any|
|Off The Leash||Kerry||Any|
|Poem of The Atoms||-||Any|
|Queen Of The Highway||Panam||Any|
|Raymond Chandler Evening||Pepe||Any|
|Sex on Wheels||Jake||Any|
|Shoot to Thrill||-||Any|
|Stairway to Heaven||-||Any|
|Talkin' 'Bout A Revolution||Judy||Any|
|The Ballad of Buck Ravers||-||Any|
|The Beast in Me||Claire||Any|
|The Beast in Me: Badlands||Claire||Any|
|The Beast in Me: City Center||Claire||Any|
|The Beast in Me: Santo Domingo||Claire||Any|
|The Beast in Me: The Big Race||Claire||Any|
|There Is a Light That Never Goes Out||-||Any|
|These Boots Are Made For Walkin'||Claire||Any|
|They Won't Go When I Go||-||Any|
|Venus in Furs||-||Any|
|Beat on the Brat: Kabuki||Coach Fred||15|
|Don't Lose Your Mind||-||15|
|Killing In The Name||Nancy||15|
|Send In The Clowns||Ozob||15|
|Riders On The Storm||Panam||16|
|Following The River||River||17|
|With A Little Help From My Friends||Panam||18|
|I Fought The Law||Jefferson||25|
|Beat on the Brat: Arroyo||Coach Fred||30|
|Beat on the Brat: The Glen||Coach Fred||30|
|Small Man, Big Mouth||Kirk||30|
|Beat on the Brat: Pacifica||Coach Fred||40|
|Beat on the Brat: Rancho Coronado||Coach Fred||40|
|Beat on the Brat||Coach Fred||45|
|Main Quests||Side Quests|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Nomad car is invisible in These Boots Are Made For Walking side quest.
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