The Hunt Quest Walkthrough and Rewards | How to Get Harris' IP Address | Cyberpunk 2077

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This is a walkthrough for The Hunt, a Side Quest in Cyberpunk 2077. Read on to learn all the available choices in The Hunt, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

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I Fought The Law The Hunt Following The River

The Hunt Basic Information

Quest Type Side
Act Act 2
Quest No. 2
Lifepath All

How to Unlock The Hunt

After completing I Fought The Law and meeting Detective River, let some time pass. River will call you again asking for help, and the quest will start.

The Hunt Rewards

Quest Rewards The full list of Rewards for this Quest is coming soon!

The Hunt Walkthrough

The Lab

Objectives
1
Objective Icon.pngRead River's message and meet up with him.
River will send you a message labelled "Come Here Please" with an address. Read it to get the marker to the meetup point, go there and wait for him.
2 The Hunt MeetupEnlarge
Objective Icon.pngEnter River's car.
River will brief you on the situation here.
3
Objective Icon.pngFollow River and find your way into the Lab.
River will lead you to a lab containing a braindance and you must find it. Read our Tips and Tricks section to find out ways in.
4 The Hunt Anthony Harris FileEnlarge
Objective Icon.pngFind the file on Anthony Harris.
It will be in the room after the large room with the computer, in a room lightly colored with kid's colorings pasted to the wall. Scan the area with your Kiroshi optics to find the right filing cabinet.
5
Objective Icon.pngTalk to Yawen Packard, then return to River's car.
Yawen Packard will confront you, and finish the conversation with her then leave the lab through the front door this time.

Randy's House

Objectives
1
Objective Icon.pngRide with River to Randy's House and follow him.
River will take you to Randy's house, and first will speak to Joss, Randy's mother. Next you'll have to follow him into Randy's room.
2 The Hunt RandyEnlarge
Objective Icon.pngOptional: Open the locked drawer next to Randy's bed.
The key will be on the shelf right next to Randy's desk in the main room, labelled "Randy's Antique Key" as seen below.
RandyEnlarge
3 The Hunt RandyEnlarge
Objective Icon.pngScan the laptop under Randy's bed, and then turn on the record player.
It will prompt River to open it and open it and ask for a password. The password is the track title of the record you just played.
4
Objective Icon.pngLook through Randy's messages.
5
Objective Icon.pngGo to the Net tab, and look for the missing file.
You can do this by clicking the Net tab of the computer, clicking the image in the "Drugs are Bad" website, and clicking the Files tab of "Tony's Shelter", not the files tab of the computer yet.
6
Objective Icon.pngClick the Files Tab of the computer and play "ATT_CART_VIDEO".
7
Objective Icon.pngExit the Computer.
River will give you the optional task of tracing Anthony's IP address. You'll need an Intelligence of 12 to be able to do it.
8
Objective Icon.pngGo back into the house with Randy.
You'll talk with Joss and get the option to skip to the next day.

Braindance

Objectives
1 The Hunt First BraindanceEnlarge
Objective Icon.pngEnter the first braindance of Anthony in school.
There's four visual clues to find here: the teacher, the two bulletin boards, and the trophy case. Press X when you find all them to exit into the next segment.
2 The Hunt Second BraindanceEnlarge
Objective Icon.pngEnter the second braindance of Anthony at his father's barn.
There are five visual cues here: the cow at the start, the father, the console, the injection system, and the dietary supplements.
3 vlcsnap-2020-12-13-14h32m57s665.pngEnlarge
Objective Icon.pngEnter the last braindance of Anthony at his barn with the kidnapped boys.
There are thirteen clues: twelve visual and one audio. The visual clues are: the solar box, the clock, the turret, the fuel barrels, the three unconscious victims, the infusion pump, the FDNC certificate, the number next to the barn door, the escaping victim and the lights outside of the barn door. The audio clue is the sound of a trash barge.

Edgewood Farm

Objectives
1
Objective Icon.pngGet in River's car and go to Edgewood Farm.
River will drive you to Edgewood Farm.
2
Objective Icon.pngEnter the house to the right, and go upstairs.
Beware of the turrets and mines scattered around the field.
3 The Hunt Hidden ButtonEnlarge
Objective Icon.pngActivate the button to the secret room.
This button is found under the desk with the personal computer, and it should open the wall to a hidden room to the right of it.
4
Objective Icon.pngDeactivate the farm's security systems.
You can deactivate it through the computer in the secret room.
5
Objective Icon.pngEnter the barn.
You can do so by climbing the ladder left of the barn then dropping down from the roof.
6
Objective Icon.pngDeactivate the computer and help the victims.
The computer is next to the TV playing the cartoon, then pull the apparatus out of all the victims.
7
Objective Icon.pngTalk to River to end the misssion.
There will be a timeskip after the victims are saved, finish the conversation with River to end the mission.

The Hunt Braindance Guide

First Braindance
Braindance Clue Visual 1 Bar.jpgEnlarge
Braindance Clue Visual 1.jpgEnlarge
Visual Clue: Scan the teacher.
Braindance Clue Visual 2 Bar.jpgEnlarge
Braindance Clue Visual 2.jpgEnlarge
Visual Clue : Scan the bulletin board on the left of the exit of the cafeteria.
Braindance Clue Visual 3 Bar.jpgEnlarge
Braindance Clue Visual 3.jpgEnlarge
Visual Clue: Scan the trophy in the case.
Second Braindance
Braindance Clue Visual 4 Bar.jpgEnlarge
Braindance Clue Visual 4.jpgEnlarge
Visual Clue: Look at the cow in the beginning of this braindance.
Braindance Clue Visual 5 Bar.jpgEnlarge
Braindance Clue Visual 5.jpgEnlarge
Visual Clue : Scan the console to the left of Anthony's father.
Braindance Clue Visual 6 Bar.jpgEnlarge
Braindance Clue Visual 6.jpgEnlarge
Visual Clue: Look at Anthony's father.
Braindance Clue Visual 7 Bar.jpgEnlarge
Braindance Clue Visual 7.jpgEnlarge
Visual Clue: Scan the injector on top of one of the consoles as Anthony heads to the controls.
Braindance Clue Visual 8 Bar.jpgEnlarge
Braindance Clue Visual 8.jpgEnlarge
Visual Clue: Scan the sacks of supplements on the way to the controls.
Third Braindance
Braindance Clue Visual 9 Bar.jpgEnlarge
Braindance Clue Visual 9.jpgEnlarge
Visual Clue: Scan the solar panel right outside the first room.
Braindance Clue Visual 10 Bar.jpgEnlarge
Braindance Clue Visual 10.jpgEnlarge
Visual Clue: Scan the clock right above.
Braindance Clue Audio 1 Bar.jpgEnlarge
Braindance Clue Audio 1.jpgEnlarge
Audio Clue: Listen to sound waves that are coming from the ceiling .
Braindance Clue Visual 11 Bar.jpgEnlarge
Braindance Clue Visual 11.jpgEnlarge
Visual Clue: Scan the fuel barrels on the other side of the barn.
Braindance Clue Visual 12 Bar.jpgEnlarge
Braindance Clue Visual 12.jpgEnlarge
Visual Clue : Scan the turret to the right of the fuel barrels.
Braindance Clue Visual 13 Bar.jpgEnlarge
Braindance Clue Visual 13.jpgEnlarge
Visual Clue: Scan the body to the left of Anthony in the barn.
Braindance Clue Visual 14 bar.jpgEnlarge
Braindance Clue Visual 14.jpgEnlarge
Visual Clue: Scan the machine on the right side of the barn.
Braindance Clue Visual 15 Bar.jpgEnlarge
Braindance Clue Visual 15.jpgEnlarge
Visual Clue : Scan another victim to the right of the first one.
Braindance Clue Visual 16 Bar.jpgEnlarge
Braindance Clue Visual 16.jpgEnlarge
Visual Clue: Scan the last victim that is found near the machine you scanned earlier.
Braindance Clue Visual 17 Bar.jpgEnlarge
Braindance Clue Visual 17.jpgEnlarge
Visual Clue : Scan the computer that is found in the room behind the second victim.
Braindance Clue Visual 18 Bar.jpgEnlarge
Braindance Clue Visual 18.jpgEnlarge
Visual Clue: Scan FDNC certificate found to the right of the computer.
Braindance Clue Visual 19 Bar.jpgEnlarge
Braindance Clue Visual 19.jpgEnlarge
Visual Clue : Scan the sign to the left of the barn door.
Braindance Clue Visual 20 Bar.jpgEnlarge
Braindance Clue Visual 20.jpgEnlarge
Visual Clue: Scan the billboard right outside the farm.

Obtainable Items

This list contains only rare Items and those which have a high chance of appearing.

Item How to Get
Currently UnavailableTinker Bell This stun baton is an iconic melee weapon found inside the secret room where you deactivate the security systems.

Tips and Strategies

Entering The Lab

Open A Door With Technical Skill

There's a door at the side of the building that requires 12 Technical Points to open.

Climb To The Back

The Hunt How To Enter The Lab
You can climb to the back of the building by jumping atop the dumpster and the food truck in the picture above, which are found in the side of the building. Next, climb up the ladder next to the closed shutter labelled NCPD. You should find an openable window on the second floor.

Surviving Edgewood Barn

Deactivate at least one of the turrets with a QuickHack so that you have an opening to sneak past into the house. If possible, deactivate both turrets guarding the house.

Romance Guide - River

For the full walkthrough, check out our guide down below.
River Ward: Romance Guide and Side Quests

Always Side With River

During the conversation with Dr. Packard be sure to take River's side when she goes off on him, so choose the following dialogue options when they appear:
Hasn't let me down yet.
I wanna see for myself.
These are timed choices so be sure to pick fast. You will have one more choice later with Johnny that affects this, saying River's all right.

Hit Me With a Beer

During the car ride choose Sign me up for that beer. when River metnions it.

Edgewood

When you view the braindance, scan all of the clues. Finding all of the clues will have River drive directly to the farm, but in the chance that you don't, choose Edgewood when prompted or you won't be able to move onto the final quest.

Help River

After rescuing Randy you have the option to help him out in getting to Harris. Pick I'll help you. during the conversation to trigger the next quest.

Cyberpunk 2077 Story Walkthrough

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Complete Story Walkthrough

Act 1 Side Quests

Quest Quest Giver Rec. Level
Burning Desire - Any
Paid in Full - Any
The Gift T-Bug Any
The Gig Wakako Any
The Gun - Any
The Highwayman - Any
Beat on the Brat Coach Fred 4
Psycho Killer - 4
Beat on the Brat: Kabuki Coach Fred 5
The Prophet's Song 10

Act 2 Side Quests

Quest Quest Giver Rec. Level
A Day in The Life Darrell Any
A Like Supreme Kerry Any
Big in Japan - Any
Boat Drinks Kerry Any
Both Sides, Now Judy Any
Coin Operated Boy Theo Any
Epistrophy Delamain Any
Epistrophy: Badlands Delamain Any
Epistrophy: North Oak Delamain Any
Epistrophy: Northside Delamain Any
Epistrophy: Rancho Coronado Delamain Any
Epistrophy: The Glen Delamain Any
Every Breath You Take Any
Ezekiel Saw the Wheel Any
Fool on The Hill Misty Any
Happy Together - Any
Heroes - Any
Holdin' On - Any
Human Nature - Any
I Can See Clearly Now Brendan Any
I Don't Wanna Hear It Kerry Any
I'll Fly Away Any
Imagine - Any
Kold Mirage Any
Losing My Religion Bhikkhu Any
Love Rollercoaster - Any
Machine Gun Skippy Any
Meetings Along The Edge - Any
Off The Leash Kerry Any
Poem of The Atoms - Any
Pyramid Song Judy Any
Queen Of The Highway Panam Any
Raymond Chandler Evening Pepe Any
Rebel! Rebel! Kerry Any
Sex on Wheels Jake Any
Shoot to Thrill - Any
Sinnerman Wakako Any
Space Oddity - Any
Spellbound Nix Any
Spray Paint Brendan Any
Stadium Love - Any
Stairway to Heaven - Any
Talkin' 'Bout A Revolution Judy Any
The Ballad of Buck Ravers - Any
The Beast in Me Claire Any
The Beast in Me: Badlands Claire Any
The Beast in Me: City Center Claire Any
The Beast in Me: Santo Domingo Claire Any
The Beast in Me: The Big Race Claire Any
There Is a Light That Never Goes Out - Any
These Boots Are Made For Walkin' Claire Any
They Won't Go When I Go - Any
Tune Up - Any
Venus in Furs - Any
Violence Any
War Pigs - Any
Epistrophy: Wellsprings Delamain 7
Epistrophy: Coastview Delamain 8
Ex-Factor Judy 10
Fortunate Son Bob 10
Full Disclosure - 10
I Fought The Law Jefferson 14
Beat on the Brat: Arroyo Coach Fred 15
Blistering Love Rogue 15
Chippin' In Rogue 15
Don't Lose Your Mind - 15
Killing In The Name Nancy 15
Pisces Judy 15
Send In The Clowns Ozob 15
The Hunt - 15
Dream On Jefferson 16
Riders On The Storm Panam 16
Beat on the Brat: Pacifica Coach Fred 17
Following The River River 17
With A Little Help From My Friends Panam 18
Beat on the Brat: The Glen Coach Fred 20
Beat on the Brat: Rancho Coronado Coach Fred 25
Gun Music - 25
Bullets Zane 30
Only Pain - 30
Small Man, Big Mouth Kirk 30
Sweet Dreams 30

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Comment

5 Anonymousabout 11 hours

Does anyone know if I can enter the farm after the mission? I've forgot about the tinker bell.

4 Anonymous10 days

If you don’t disable the turrets on the farm when you first arrive with river he won’t follow you and you can’t press the button to open secret room. I had to re-load it again for it to work.

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    • I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)

    • Johnny is not spawning in during the pyramid song quest when you have to talk to him.

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