Gig: Goodbye, Night City Quest Walkthrough and Rewards | Cyberpunk 2077

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Goodbye Night City.jpg
This is a walkthrough for Gig: Goodbye, Night City, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Goodbye, Night City, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Gig: Goodbye, Night City Basic Information

Quest Type Gig
Act
Quest No.
Lifepath Any

How to Unlock Gig: Goodbye, Night City

Goodbye Night City.jpg
You will need a Street Cred level of 11 for this Gig to be unlocked. Head to the marked area to receive this gig.

Gig: Goodbye, Night City Rewards

Quest Rewards The full list of Rewards for this Quest is coming soon!

Gig: Goodbye, Night City Walkthrough

The Badlands

Objectives
1 Getting in the Compound.jpg
Objective Icon.pngReach the Militech's compound
Find a way inside of the compound. There are multiple ways of getting in. The front gate has a Body check of 3. There are gates to the left and back that will require a Technical check to open. There is also a get on the right side of the compund that you can use to enter.
2 Do not Kill any Militech.jpg
Objective Icon.pngDo not kill any Militech personnel (Optional)
An optional objective is to only use non-lethal means to take down enemies. Having the Pax mod will make this much easier. Completing this optional objective will reward you wit ha D5 Sidewinder.
3 Finding Bruce.jpg
Objective Icon.pngFind Bruce inside the compund
You can find Bruce in the building. There are multiple ways inside. From the roof or from the security office is one way, but an easy way if you have high enough Technical is through a door next to the Militech truck.
4 Getting out of the Compound.jpg
Objective Icon.pngTalk to Bruce
Talk to Bruce, he will tell you about the key shard in the office for the door next to the turret if you had not had a high enough Technical to open it.
5 Open the door
Objective Icon.pngEscort Bruce outside the compound
A quick way out is to take the truck next to the door you unlocked. Get in and ride straight out of the compound for a quick get away.
6 Getting to the extraction point.jpg
Objective Icon.pngTake Bruce to the extraction point
Drive to the marked location.
7 Wait for Archi.jpg
Objective Icon.pngWait for Archie
Press the wait button after you arrive at the location. Once Archie arrives, speak to him to end the quest.

Tips and Strategies

Take the Truck to Escape

Militech truck.jpg
Taking the truck out of the compound is the quickest way and will help avoid having to fight your way out of the compound if you got in stealthily.

Cyberpunk 2077 Story Walkthrough

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Going-Away Party El Capitan
Gig: Hacking The Hacker El Capitan
Gig: Hot Merchandise Rogue -
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right -
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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