List of Cyberware Mods | Cyberpunk 2077

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This is a list of Cyberware Mods found in Cyberpunk 2077. Learn about all the Cyberware Mods available, how to use them, their stats, and how to get them.

How to Use Cyberware Mods

Cyberware Mods can be used to further enhance your already-enhanced body parts. All Cyberware Mods are used for a specific Mod Slot for a specific type of Cyberware.

The boosts provided by these mods are relevant to the specific body part. Note that Cyberdecks, a specific type of Operating System Cyberware, will use Quickhacks for its Mods instead of the standard Operating System Mods used by other Operating System Cyberware.

List of Cyberware Mods

Mod Effect
Currently UnavailableAnimal Knuckles ・Gorilla Arms deal phyiscal damage. Punching enemies applies Bleeding.
Armored BerserkArmored Berserk ・When Berserk is active, increases Armor bonus by 5 and all Resistances by 5 %.
Currently UnavailableBattery, High-Capacity ・Gorilla Arms damage increased by 50 %
Battery Low CapacityBattery, Low Capacity ・Increases max charge and charge damage by 10 %
Currently UnavailableBattery, Medium-Capacity ・Gorilla Arms damage increased by 25 %
Beast ModeBeast Mode ・While Berserk is active, increases Armor, Resistances, and Health regeneration by 15 %.
・Melee attacks deal 100 % more damage when Berserk is active.
Black Market BatteryBlack Market Battery ・Increases max charge and charge damage by 100 %
Currently UnavailableBlade - Chemical Damage ・Mantis Blades deal Chemical damage.
Currently UnavailableBlade - Electrical Damage ・Mantis Blades deal Electrical damage.
Blade - Physical DamageBlade - Physical Damage ・Mantis Blades deal Physical damage. Due to the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target.
Blade - Thermal DamageBlade - Thermal Damage ・Mantis Blades deal Thermal damage. Due to the blades' fast attack speed, they can quickly apply Burn. Very effective against an individual target.
Currently UnavailableBruising Berserk ・While beserk is active, Melee damage is increased by 10 %.
Chained BerserkChained Berserk ・Reduces Berserk cooldown by 6.5 sec.
Currently UnavailableChemical Round ・Normal shots explode on impact and deal chemical damage with a 20% chance to apply Poison. Charged shots increase damage, explosion range, and chance to apply Poison to 50%.
Devastating BerserkDevastating Berserk ・When Berserk is active, increases Crit Chance by 15 %.
Electrical RoundElectrical Round ・Explodes on impact and deals Electrical damage to enemies within the area of affect with a chance to apply Stun. Charged shots increase the explosion radius and gurantees applying Stun. Effective against fast-moving enemies, drones, mechs and robots, as well as groups of enemies.
Explosive RoundExplosive Round ・Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies.
Explosives AnalysisExplosives Analysis ・Allows you to see the precise explosion radius of you grenades.
Extended BerserkExtended Berserk ・Increases Berserk duration by 2 sec.
Currently UnavailableFast Rotor ・Attack speed increased by 40 %
Focused BerserkFocused Berserk ・While Berserk is active, reduces weapon sway by 20 %.
・Reduces recoil by 20 %.
Currently UnavailableHaming-8 Rotor ・Attack speed increased by 45 %
Currently UnavailableInvigorating Beserk ・While beserk is active, Health regeneration is increased by 10 %.
Currently UnavailableKnuckles - Chemical Damage ・Gorilla Arms deal Chemical damage.
Knuckles - Electrical DamageKnuckles - Electrical Damage ・Gorilla Arms deal Electrical damage and have a small chance to apply Shock. Increases damage to drones, mechs, and robots.
Knuckles - Physical DamageKnuckles - Physical Damage ・Gorilla Arms deal Physical damage.
Knuckles - Thermal DamageKnuckles - Thermal Damage ・Gorilla Arms deal Thermal damage and have a small chance to apply Burn.
Currently UnavailableMetal Plating ・Increases all Resistances by 10 %.
Monowire - Chemical DamageMonowire - Chemical Damage ・Monowire deals Chemical damage. Can apply Poison to multiple targets with one attack. Effective against groups of enemies.
Currently UnavailableMonowire - Electrical Damage ・Monowire deals Electrical damage.
Monowire - Physical DamageMonowire - Physical Damage ・Monowire deals Physical damage. Deals a high amount of concentrated damage and can instantly dismember an enemy with one quick attack.
Currently UnavailableMonowire - Thermal Damage ・Monowire deals Thermal damage.
Currently UnavailableMonowire Battery, High-Capacity ・Monowire damage increased by 50 %
Monowire Battery Low-CapacityMonowire Battery, Low-Capacity ・Increases Charge damage by 10 %.
Currently UnavailableMonowire Battery, Medium-Capacity ・Monowire damage increased by 25 %
Currently UnavailableNeoplastic Plating ・Crit chance increased by 10 %
Currently UnavailableRin3U Battery ・Gorilla Arms damage increased by 10 %
・Restores 100 % stamina upon killing an enemy.
Currently UnavailableSandevistan: Arasaka Software ・While Sandevistan is active, enemies take 70% longer to detect you.
Sandevistan: HeatsinkSandevistan: Heatsink ・Reduces Sandevistan cooldown by -3 sec.
Currently UnavailableSandevistan: Micro-Amplifier ・Activating Sandevistan
Sandevistan: NeurotransmittersSandevistan: Neurotransmitters ・While Sandevistan is active, increases Crit Damage by 15 %.
Sandevistan: Overclocked ProcessorSandevistan: Overclocked Processor ・Increases duration by 0.7 sec.
Sandevistan: Prototype ChipSandevistan: Prototype Chip ・While Sandevistan is active, increases Crit Chance by 5 %.
Currently UnavailableSandevistan: Rabid Bull ・Defeating enemies while Sandevistan is active restores 5% health.
Sandevistan: Tyger PawSandevistan: Tyger Paw ・While Sandevistan is active, defeating an enemy restores 15 % Stamina.
Currently UnavailableSensory Amplifier (Armor) ・Increases Armor by 5 %.
Currently UnavailableSensory Amplifier (Crit Chance) ・Increases Crit Chance by 10 %.
Currently UnavailableSensory Amplifier (Crit Damage) ・Increases Crit Damage by 30 %.
Currently UnavailableSensory Amplifier (Health) ・Increases Health by 15 %.
Sharpened BerserkSharpened Berserk ・When Berserk is active, increases Crit Damage by 25%.
Slow RotorSlow Rotor ・Increases Mantis Blade attack speed by 20 %.
Target AnalysisTarget Analysis ・All your weapons are non-lethal. Headshots do not deal additional damage. Smart weapons primarily target limbs.
Currently UnavailableThermal Round ・Normal shots explode on impact and deal thermal damage with a 20% chance to apply Burn. Charged shots increase damage, explosion range, and chance to apply Burn to 50%.
Threat DetectorThreat Detector ・Automatically highlights enemies who have detected you.
Currently UnavailableTitanium Plating ・Armor increased by x%
Currently UnavailableTrajectory Analysis ・Grenade trajectory and are of effect are visible.
Currently UnavailableTrajectory Generator ・Ricochet trajectory is visible when aiming. Requires the Ballistic Coprocessor hands cyberware.
Currently UnavailableTranquilizer Rounds ・Normal shots can render a single target unconscious. Charged shots have a larger area of effect.
Weakspot DetectionWeakspot Detection ・Increases Crit Chance by 5 %.

Cyberpunk 2077 Related Links


List of Mods and Attachments

Types of Mods and Attachments

All Mods & Attachment Types
Scopes Muzzles Weapon Mods
Clothing Mods Cyberware Mods

Mod Rarity

Mod Rarity Tiers
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2 Anonymous19 days

>>1 You have to see a ripperdoc to equip different arms

1 Anonymous26 days

The shit end of the stick is that once these mods are equipped you cannot in any way remove them.

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