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★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a list of Cyberware Mods found in Cyberpunk 2077. Learn about all the Cyberware Mods available, how to use them, their stats, and how to get them.
Cyberware Mods can be used to further enhance your already-enhanced body parts. All Cyberware Mods are used for a specific Mod Slot for a specific type of Cyberware.
The boosts provided by these mods are relevant to the specific body part. Note that Cyberdecks, a specific type of Operating System Cyberware, will use Quickhacks for its Mods instead of the standard Operating System Mods used by other Operating System Cyberware.
Mod | Effect |
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・Gorilla Arms deal phyiscal damage. Punching enemies applies Bleeding. |
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・When Berserk is active, increases Armor bonus by 5 and all Resistances by 5 %. |
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・Gorilla Arms damage increased by 50 % |
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・Increases max charge and charge damage by 10 % |
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・Gorilla Arms damage increased by 25 % |
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・While Berserk is active, increases Armor, Resistances, and Health regeneration by 15 %.
・Melee attacks deal 100 % more damage when Berserk is active. |
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・Increases max charge and charge damage by 100 % |
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・Mantis Blades deal Chemical damage. |
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・Mantis Blades deal Electrical damage. |
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・Mantis Blades deal Physical damage. Due to the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target. |
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・Mantis Blades deal Thermal damage. Due to the blades' fast attack speed, they can quickly apply Burn. Very effective against an individual target. |
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・While beserk is active, Melee damage is increased by 10 %. |
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・Reduces Berserk cooldown by 6.5 sec. |
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・Normal shots explode on impact and deal chemical damage with a 20% chance to apply Poison. Charged shots increase damage, explosion range, and chance to apply Poison to 50%. |
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・When Berserk is active, increases Crit Chance by 15 %. |
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・Explodes on impact and deals Electrical damage to enemies within the area of affect with a chance to apply Stun. Charged shots increase the explosion radius and gurantees applying Stun. Effective against fast-moving enemies, drones, mechs and robots, as well as groups of enemies. |
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・Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies. |
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・Allows you to see the precise explosion radius of you grenades. |
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・Increases Berserk duration by 2 sec. |
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・Attack speed increased by 40 % |
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・While Berserk is active, reduces weapon sway by 20 %.
・Reduces recoil by 20 %. |
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・Attack speed increased by 45 % |
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・While berserk is active, Health regeneration is increased by 10 %. |
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・Gorilla Arms deal Chemical damage and have a small chance to apply Poison. |
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・Gorilla Arms deal Electrical damage and have a small chance to apply Shock. Increases damage to drones, mechs, and robots. |
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・Gorilla Arms deal Physical damage. |
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・Gorilla Arms deal Thermal damage and have a small chance to apply Burn. |
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・Increases all Resistances by 10 %. |
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・Explodes on impact and deals Thermal damage to enemies within the area of effect with a small chance to apply Burn. Charged shots increase damage, the explosion radius and the chance to apply Burn. Effective against groups of enemies. |
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・Monowire deals Chemical damage. Can apply Poison to multiple targets with one attack. Effective against groups of enemies. |
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・Monowire deals Electrical damage. Can apply Shock and Stun to multiple targets with one attack. Very effective against rapidly moving targets and groups of enemies. |
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・Monowire deals Physical damage. Deals a high amount of concentrated damage and can instantly dismember an enemy with one quick attack. |
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・Monowire deals Thermal damage. Can apply Burn to multiple targets with one attack. Very effective against groups of enemies. |
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・Monowire damage increased by 50 % |
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・Increases Charge damage by 10 %. |
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・Monowire damage increased by 25 % |
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・Crit chance increased by 10 % |
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・Gorilla Arms damage increased by 10 %
・Restores 100 % stamina upon killing an enemy. |
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・While Sandevistan is active, enemies take 70% longer to detect you. |
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・Reduces Sandevistan cooldown by -3 sec. |
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・Activating Sandevistan |
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・While Sandevistan is active, increases Crit Damage by 15 %. |
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・Increases duration by 0.7 sec. |
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・While Sandevistan is active, increases Crit Chance by 5 %. |
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・Defeating enemies while Sandevistan is active restores 5% health. |
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・While Sandevistan is active, defeating an enemy restores 15 % Stamina. |
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・Increases Armor by 5 %. |
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・Increases Crit Chance by 10 %. |
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・Increases Crit Damage by 30 %. |
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・Increases Health by 15 %. |
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・When Berserk is active, increases Crit Damage by 25%. |
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・Increases Mantis Blade attack speed by 20 %. |
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・All your weapons are non-lethal. Headshots do not deal additional damage. Smart weapons primarily target limbs. |
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・Normal shots explode on impact and deal thermal damage with a 20% chance to apply Burn. Charged shots increase damage, explosion range, and chance to apply Burn to 50%. |
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・Increases Mitigation Chance by 2% |
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・Automatically highlights enemies who have detected you. |
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・Armor increased by x% |
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・Grenade trajectory and are of effect are visible. |
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・Normal shots can render a single target unconscious. Charged shots have a larger area of effect. |
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・Increases Crit Chance by 5 %. |
All Mods & Attachment Types | ||
---|---|---|
Scopes | Muzzles | Weapon Mods |
Clothing Mods | Cyberware Mods |
Mod Rarity Tiers | |
---|---|
Legendary | Iconic |
The shit end of the stick is that once these mods are equipped you cannot in any way remove them.
List of Cyberware Mods
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You have to see a ripperdoc to equip different arms