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This is a list of Technical Ability Perks found in the game Cyberpunk 2077. Read on to learn about the Technical Ability Attribute, how it affects your character, how to acquire perks, and what Technical Ability Perks are found in the game.
List of Contents
Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 1%. |
The Technical Ability attribute will determine how knowledgeable V is when it comes to tech. How to destroy it, and how to make it. Increasing it will improve crafting and provide bonuses when using Tech weapons. Having a high Technical Ability attribute is going to give you the magic touch when it comes to mechanics.
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
All Technical Ability Skill Trees | |
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Crafting | Engineering |
The Technical Ability Attribute is divided into two Skill Trees, each with their own Perks and Skill Progression.
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
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Level 20 in Crafting | Increases the sale price of crafted items by 10%. +1% per Perk level. |
![]() You could sell better using other items that you have. The small increase in sale price doesn't make this skill worthwhile. |
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3 | Gain more components when disassembling. |
![]() This skill is useful for obtaining crafting materials without having to loot caches. |
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5 | Allows you to craft Rare items. |
![]() You're more likely to loot better Rare items, but this skill can still be useful when you have Rare Crafting Specs. |
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5 | Junk items are automatically disassembled. |
![]() Makes disassembling items much more efficient, but this skill shouldn't be a priority. |
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7 | Disassembling items grants a 20% chance to gain a free component of the same quality as the disassembled item. Additionally, there is a 5% chance to gain a free component of higher quality than the disassembled item. |
![]() The small increase in chance doesn't make this skill worthwhile. |
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9 | Increases the effect duration from consumables by 25% |
![]() Consumables are scattered all over the game world, which makes this skill beneficial to you if you loot them often. |
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9 | Grenades deal 10% more damage. |
![]() Essential skill that makes grenade more effective at killing a group of enemies. |
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11 | Crafted clothes gain 5% more armor. |
![]() You're more likely to loot better clothing, making this skill not worth your perk point. |
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11 | Crafted weapons deal 5% more damage. |
![]() It would be better to look for weapons around the world, but this skill can still come in handy when you have Crafting Specs for high-quality weapons. |
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12 | Grants a 20% chance to craft an item for free. |
![]() The chances of crafting a free random item are too low for this skill to be worth it. |
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12 | Allows you to craft Epic items. |
![]() You're more likely to loot better Epic items, but this skill can still be useful when you have Epic Crafting Specs. |
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12 | Grants a 10% chance to upgrade an item for free. |
![]() This skill is beneficial when it randomly upgrades an item that you need, but the chances of it happening are too low for this skill to be worth it. |
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14 | Reduces the component cost of upgrading items by 10%. |
![]() Very useful when you need to conserve crafting materials for other uses. |
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14 | Reduces component cost of crafting items by 15%. |
![]() Very useful when you need to conserve crafting materials for other uses. |
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16 | When disassembling an item, you get the attached mods back. |
![]() Useful when you are able to loot an underwhelming item but with a high-quality mod attached. |
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16 | Allows you to upgrade lower quality components into higher quality ones. |
![]() Can be useful when you're in need of high-quality crafting materials. |
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18 | Allows you to craft Legendary items. |
![]() You're more likely to loot better Legendary items, but this skill can still be useful when you have Legendary Crafting Specs. |
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20 | Improves damage and all damage-related stats of crafted weapons by 5%. |
![]() Makes any crafted weapon much deadlier, depending on the crafting spec's initial stats. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
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Level 20 in Engineering | Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. |
![]() This increases your Tech weapon's overall effects, making it a valuble skill to have. |
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3 | When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment. |
![]() You won't encounter metal enemies that often, but this skill can still come in handy when you get the chance to destroy some of them. |
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3 | Reduces damage taken from explosions by 10%. |
![]() Useful when enemies throw grenades at you, as it increases your protection from the explosion. |
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5 | The explosion radius of grenades is visible. |
![]() Useful for calculating a grenade's blast radius before throwing it. |
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5 | Preview bullets' ricochet trajectory when aiming with Power Weapons if Ballistic Coprocessor cyberware is installed. |
![]() A useful skill to have if you need to know where your ricochets will hit, however, you will need to wear the Ballistic Coprocessor on your arms. |
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7 | All grenade types deal 20 damage in addition to their normal effects. |
![]() Useful for increasing your grenade's damage effect against enemies. |
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9 | Increases Smart Weapon reload speed by 5%. |
![]() Essential skill that improves your flow with Smart weapons. |
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9 | Allows you to charge Tech weapons up to 75% capacity. |
![]() Very useful against heavy enemies, as this skill increases the damage that a charged Tech weapon can cause. |
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9 | Increases damage to drones, mechs and robots by 20%. |
![]() Very useful against drones, robots, and other mechanical enemies. |
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11 | Grenades deal 5% more damage. |
![]() Essential skill that makes your grenades much deadlier. |
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12 | Increases the charge multiplier for Tech weapons by 15%. |
![]() Very useful against heavy enemies with large Health, as this can potentially damage them severely. |
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12 | Ricochets deal an additional 15% damage. |
![]() Calculating a bullet's ricochet can be difficult, but this skill can still be helpful when it happens. |
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14 | Fully charged Tech weapons do not shoot automatically. |
![]() Useful for controlling your Tech weapon's charge. |
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14 | Grants immunity to Shock. |
![]() Some weapons have a Shock effect that can insta-kill you, so having this skill will prevent that. |
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14 | Fully charged Tech weapons deal 30% more damage. |
![]() With a powerful charge from your Tech weapon, this skill can guarantee a one-hit kill on any target. |
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16 | Grants immunity to all effects from your own grenades, including flash grenades. |
![]() You can use this to throw non-lethal grenades at yourself when you're being surrounded by enemies. |
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16 | Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
![]() Useful for penetrating walls, but it depends on how often you can wall bang enemies. |
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18 | Tech weapon charge time is reduced by 10%. |
![]() This skill will slightly increase your Tech weapon's fire rate, but it shouldn't be a priority as a single shot can already have devastating effects. |
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20 | Tech weapons ignore Armor. |
![]() Very useful against heavy enemies, as it pierces through Armor which can deal more damage. |
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20 | Enables grenades to deal Crit Hits. |
![]() Critical Hits are useful in finishing off enemies quickly, so having it enabled in grenades is helpful. |
1 | 2 | 3 | 4 |
---|---|---|---|
- | +1 Perk Point(s) | Reduces Crafting Cost by 5%. | Reduces Crafting Cost by 5%. |
5 | 6 | 7 | 8 |
+1 Perk Point(s) | Unlocks new Crafting Specs for consumables, weapons and clothing. | Increases Chance to Acquire Component From Crafting by 5%. | +1 Perk Point(s) |
9 | 10 | 11 | 12 |
Unlocks Crafting Specs for Rare weapons, weapon mods and clothing. | +1 Perk Point(s) | Reduces Crafting Cost by 5%. | Increases Chance to Acquire Component From Crafting by 5%. |
13 | 14 | 15 | 16 |
Unlocks Crafting Specs for Epic weapons, combat gadgets and cyberware | +1 Perk Point(s) | Increases Chance to Acquire Component From Crafting by 5%. | Reduces Upgrade Cost Reduction by 15%. |
17 | 18 | 19 | 20 |
+1 Perk Point(s) | Unlocks Crafting Specs for Iconic weapons and clothing. | Reduces Upgrade Cost Reduction by 15%. | Unlocks the last Perk in the Skill tree. |
Craft items and weapons.
1 | 2 | 3 | 4 |
---|---|---|---|
- | +1 Perk Point(s) | Increases Armor by 3% when using Tech weapons. | Decreases Charge Time by 5%. |
5 | 6 | 7 | 8 |
Increases Effective Damage Per Second (DPS) by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Armor by 3% when using Tech weapons. | +1 Perk Point(s) |
9 | 10 | 11 | 12 |
Increases Crit Chance by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Armor by 4% when using Tech weapons. | Increases Thermal Resistance by 5% when using Tech weapons. |
13 | 14 | 15 | 16 |
Increases Crit Chance by 5% when using Tech weapons. | +1 Perk Point(s) | Increases Crit Chance by 15% when using Tech weapons. | Increases Armor by 2% when using Tech weapons. |
17 | 18 | 19 | 20 |
+1 Perk Point(s) | +1 Perk Point(s) | Decreases Charge Time by 10%. | Unlocks the last Perk in the Skill tree. |
Defeat enemies with Tech weapons.
List of Perks and Skill Tree Guide
Attributes and Perk Skill Trees | ||||||
---|---|---|---|---|---|---|
Body | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Ability | Engineering | Crafting | ||||
Cool | Ninjutsu | Cold Blood |
Perks and Attributes | |
---|---|
List of Perks | List of Attributes |
Character Building Guides | |
Best Builds | Best Perks |
Best Attributes | Perk Tier List |
Technical Ability Attribute and List of Technical Ability Perks (Skills)
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