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This is a list of Technical Ability Perks found in the game Cyberpunk 2077. Read on to learn about the Technical Ability Attribute, how it affects your character, how to acquire perks, and what Technical Ability Perks are found in the game.
List of Contents
|Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 5%.|
The Technical Ability attribute will determine how knowledgeable V is when it comes to tech. How to destroy it, and how to make it. Increasing it will improve crafting and provide bonuses when using Tech weapons. Having a high Technical Ability attribute is going to give you the magic touch when it comes to mechanics.
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
|All Technical Ability Skill Trees|
The Technical Ability Attribute is divided into two Skill Trees, each with their own Perks and Skill Progression.
|Perk||Attribute Level||Effect at Lv. 1|
|Mechanic||3||Gain more components when disassembling.|
|True Craftsman||5||Allows you to craft Rare items.|
|Scrapper||5||Junk items are automatically disassembled.|
|Workshop||7||Disassembling items grants a 5% chance to gain a free component of the same quality as the disassembled item.|
|Innovation||9||Consumables are 25% more effective.|
|Sapper||9||Grenades deal 10% more damage.|
|200% Efficiency||11||Crafted clothes gain 2.5% more armor.|
|Field Technician||11||Crafted weapons deal 2.5% more damage.|
|Ex Nihilo||12||Grants a 20% chance to craft an item for free.|
|Grease Monkey||12||Allows you to craft Epic items.|
|Efficient Upgrades||12||Grants a 10% chance to upgrade an item for free.|
|Let There Be Light!||14||Reduces the component cost of upgrading items by 10%.|
|Cost Optimization||14||Reduces component cost of crafting items by 15%.|
|Waste Not Want Not||16||When disassembling an item, you get attached mods back.|
|Tune-Up||16||Allows you to upgrade lower quality components into higher quality ones.|
|Edgerunner Artisian||18||Allows you to craft Legendary items.|
|Cutting Edge||20||Improves damage and all damage-related stats of crafted weapons by 5%.|
|Crazy Science||Level 20 in Crafting||Increases the sale price of crafted items by 10%.
+1% per Perk level.
|Perk||Attribute Level||Effect at Lv. 1|
|Mech Looter||3||When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment.|
|Blast Shielding||3||Reduces damage taken from explosions by 10%.|
|Can't Touch This||5||Grants immunity to all effects from your own grenades.|
|Grenadier||5||The explosion radius is visible.|
|Shrapnel||7||All grenade types deal 20 damage in addition to their normal effects.|
|Lock And Load||9||Increases Smart Weapon reload speed by 5%.|
|Up To 11||9||Allows you to charge Tech weapons up to 75% capacity.|
|Bladerunner||9||Increases damage to drones, mechs and robots by 20%.|
|Bigger Booms||11||Grenades deal 5% more damage.|
|Lightning Bolt||12||Increases Crit Chance with tech weapons by 3%.|
|Tesla||12||Increases the charge multiplier for Tech weapons by 15%.|
|Gun Whisperer||14||Fully charged Tech weapons do not shoot automatically.|
|Insulation||14||Grants immunity to Shock.|
|Übercharge||14||Fully charged Tech weapons deal 50% more damage.|
|Fuck All Walls||16||Reduces the charge amount needed for Tech weapons to penetrate walls by 30%.|
|Play The Angles||16||Ricochets deal an additional 50% damage.|
|Lickety Split||18||Tech weapon charge time is reduced by 10%.|
|Superconductor||20||Tech weapons ignore Armor.|
|Jackpot||20||Enables grenades to deal Crit Hits.|
|Revamp||Level 20 in Engineering||Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%.
+1% charge damage per Perk level.
|-||+1 Perk Point(s)||Reduces Crafting Cost by 5%.||Reduces Crafting Cost by 5%.|
|+1 Perk Point(s)||Unlocks new Crafting Specs for consumables, weapons and clothing.||Increases Chance to Acquire Component From Crafting by 5%.||+1 Perk Point(s)|
|Unlocks Crafting Specs for Rare weapons, weapon mods and clothing.||+1 Perk Point(s)||Reduces Crafting Cost by 5%.||Increases Chance to Acquire Component From Crafting by 5%.|
|Unlocks Crafting Specs for Epic weapons, combat gadgets and cyberware||+1 Perk Point(s)||Increases Chance to Acquire Component From Crafting by 5%.||Reduces Upgrade Cost Reduction by 15%.|
|+1 Perk Point(s)||Unlocks Crafting Specs for Iconic weapons and clothing.||Reduces Upgrade Cost Reduction by 15%.||Unlocks the last Perk in the Skill tree.|
Craft items and weapons.
|-||+1 Perk Point(s)||Increases Armor by 3% when using Tech weapons.||Decreases Charge Time by 5%.|
|Increases Effective Damage Per Second (DPS) by 5% when using Tech weapons.||+1 Perk Point(s)||Increases Armor by 3% when using Tech weapons.||+1 Perk Point(s)|
|Increases Crit Chance by 5% when using Tech weapons.||+1 Perk Point(s)||Increases Armor by 4% when using Tech weapons.||Increases Thermal Resistance by 5% when using Tech weapons.|
|Increases Crit Chance by 5% when using Tech weapons.||+1 Perk Point(s)||Increases Crit Chance by 15% when using Tech weapons.||Increases Armor by 2% when using Tech weapons.|
|+1 Perk Point(s)||+1 Perk Point(s)||Decreases Charge Time by 10%.||Unlocks the last Perk in the Skill tree.|
Defeat enemies with Tech weapons.
|Attributes and Perk Skill Trees|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
In ghost town after meeting up with Mitch and Scorpion it won’t let me talk to them to continue the mission. Have tried leaving and coming back skipping time... doing other missions nothing has worked any ideas?
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