Patch 1.04 | Patch Notes and Release Date | Cyberpunk 2077

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This page has the patch notes and all details of fixes included in Patch 1.04 for Cyberpunk 2077. See if the bug you have been experiencing was fixed in Patch 1.04!

Patch 1.04 Release Date

Patch 1.04 was released on all platforms on December 12th, 2020.

Patch 1.04 Patch Notes

Official Patch Notes

The following patch notes were officially released by CD Projekt Red.

Quests

  • Fixed an issue with completing the final objective in Gig: Freedom of the Press.
  • Fixed an issue with starting conversation with Johnny at the end in Life During Wartime.
  • Corrected a rare issue with NPCs no longer calling V if A Like Supreme quest was abandoned mid-way.
  • Fixed an issue with Nix not going into his default state in Spellbound and KOLD MIRAGE.
  • Fixed issues blocking progress in I Fought The Law if the quest area is left.
  • Fixed inability to find Delamain in Epistrophy.
  • Fixed issues related to remaining in the second phase of the quest after finishing Pacifica fight with Ozob if played after Finals.
  • Fixed an issue with Nomads no longer present if V leaves the quest area mid-combat in With a Little Help from My Friends/Queen of the Highway.
  • Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk the Line/Transmission.
  • Fixed constraints on freedom to get up and sit down if neither blueline condition is met in Violence.
  • Fixed issues with time and space resulting from leaving the quest area or abandoning the quest in Following the River.
  • Fixed an issue with conversation with Johnny not starting after leaving the hotel in Tapeworm.
  • Fixed an issue with quest being blocked upon leaving the quest area before climbing the hill in Following the River.
  • Fixed the objective “Go into booth 9” not completing if the room’s entered too fast in Automatic Love.
  • Fixed Jackie’s issues with sitting still in The Ripperdoc.
  • Other quest fixes

Gameplay

  • Fixed the preview in weapon crafting.

Visual

  • Reduced vehicle appearance pop-in.
  • Speeded up switching first person perspective to third person perspective in a vehicle.
  • Fixed issues with animations missing from important quest NPCs during cinematics.

Performance & Stability

  • Improved stability, including various crash fixes.

Miscellaneous

  • Modified the flashing effect on braindances to reduce the risk of inducing epileptic symptoms. The effect has been smoothed out and the flashes reduced in frequency and magnitude.
  • Removed copyrighted songs incorrectly present in the game with "Disable Copyrighted Music" feature toggled on.

PC-specific

  • Switching language to default in the in-game settings now correctly sets it to the language of your Steam client.

Console-specific

  • Improved reflections quality on Xbox One and PlayStation 4 to eliminate the smudge effect.
  • Fixed “The Wasteland” achievement being stuck on 97% after completing all relevant missions in The Badlands on Xbox.
  • Fixed an issue with missing PT-BR VO for Xbox players in Americas.

Source: Cyberpunk 2077 Official Site

PS4 Patch Notes

The following is the text for the Patch Notes taken directly from the PS4 Update History.

  • Improved car and vehicle streaming.
  • Fixed preview in weapon crafting.
  • Fixed missing animations in scenes.
  • Fixed various quest issues.
  • Improved reflections quality on PS4 console.
  • Improved stability.

Fixed and Unfixed Issues

Based on our confirmations, this patch did not fix the game-breaking turret bug in Love Like Fire.

Was a bug you were struggling with fixed in this patch? Or was your problem left unsolved? Let us know in the comments and we'll add the details to this page!

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Version No. Release Date
Patch 1.3 Upcoming
Patch 1.22 2021/4/28
Patch 1.21 2021/4/14
Patch 1.2 2021/3/29
Patch 1.12 2021/2/5
Patch 1.11 2021/1/28
Patch 1.1 2021/1/22
Patch 1.06 2020/12/23
Patch 1.05 2020/12/19
Patch 1.04 2020/12/12
Patch 1.03 2020/12/10
Patch 1.02 (Day One Patch) 2020/12/10

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.

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