This is a walkthrough for Cyberpsycho Sighting: Phantom of Night City, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Cyberpsycho Sighting: Phantom of Night City, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
List of Contents
Corpo Plaza, City Center
|How to Unlock||Complete The Rescue. Head to Halsey & MK fast travel point. Locate one of the nearest unknown sidequests. One of them will be this gig.|
|Quest Rewards||2850 Eddies|
Find the cyberpsycho.→Neutralize the threat.Head to the small alleyway and defeat the cyberpsycho and his goons. He will escape when he reaches 50% health. He will restore himself to 100% but will trap himself in an area filled with Valentino gang members. Defeat the cyberpsycho and the Valentino members.
Search the area to collect information.→Message Regina about Cyberpsycho Sighting: Phantom of Night City.Search the body of the cyberpsycho and read the shard. Text Regina to officially end the gig.
Take your best melee and ranged weapons and attack the boss. Once he retreats, eliminate all other threats first and then attack the boss head on.
Use a combination of grenades and rifles (sniper or assault) to take out all other opponents. Once its just the boss, use quickhacks, grenades and shotguns to defeat him.
It's best to go the tactical approach since there are a lot of enemies here. If you go brute force, there is a high chance to be attacked from all directions. Quickhacks will disable the boss for a bit while grenades and shotguns will do major damage to him.
For the boss, he is very susceptible to being knocked back by shotguns so use that to your advantage. Power shotguns work well here. For the opponents in the second area, they can kill the boss which will displease Regina. So, snipe them one at a time to help you focus on knocking out the boss.
The boss is a bit tough to bring down but if you manage to have the Gash Antipersonnel Grenade, a grenade that activates 21 lasers to deal damage in an area, it can easily take down 15-20% of its health.
This list contains only significant items and those which have a high chance of appearing.
|Item||How to Get|
|Katana (Legendary)||This item is dropped by the Cyberpsycho after defeating him.|
|Quest||Quest Giver||Rec. Level|
|Gig: An Inconvenient Killer||Dino|
|Gig: A Lack of Empathy||Dino|
|Gig: Backs Against The Wall||Regina|
|Gig: Big Pete's Got Big Problems||Dakota|
|Gig: Bring Me The Head of Gustavo Orta||Padre||-|
|Gig: Dancing on a Minefield||Dakota|
|Gig: Eye for an Eye||Padre||-|
|Gig: Family Heirloom||Rogue||-|
|Gig: Family Matters||El Capitan|
|Gig: Fixer, Merc, Soldier, Spy||Regina||-|
|Gig: For My Son||El Capitan||-|
|Gig: Freedom of The Press||Regina||Any|
|Gig: Getting Warmer...||Wakako|
|Gig: Hacking The Hacker||El Capitan|
|Gig: Life's Work||Padre|
|Gig: No Fixers||Dakota|
|Gig: Old Friends||Padre|
|Gig: Olive Branch||Wakako||-|
|Gig: On a Tight Leash||Padre|
|Gig: Race to The Top||El Capitan||-|
|Gig: Rite of Passage||Regina|
|Gig: Scrolls Before Swine||Regina|
|Gig: Serial Suicide||Dino|
|Gig: Sparring Partner||Dakota|
|Gig: Sr. Ladrillo's Private Collection||Padre|
|Gig: The Frolics of Councilwoman Cole||Dino|
|Gig: The Lord Giveth and Taketh Away||Padre||-|
|Gig: The Union Strikes Back||Rogue|
|Gig: Two Wrongs Makes Us Right|
|Gig: Until Death Do Us Part||Wakako|
|Gig: Wakako's Favorite||Wakako|
|Gig: We Have Your Wife||Wakako||-|
|Gig: Welcome to America, Comrade||Regina||-|
|Gig: Tyger and Vulture||Wakako||1|
|Gig: Troublesome Neighbors||Regina||2|
|Gig: Trevor's Last Ride||Dakota||5|
|Gig: Woman of La Mancha||Regina||5|
|Cyberpsycho Sighting: Lt. Mower||Regina||7|
|Cyberpsycho Sighting: Second Chances||Regina||7|
|Cyberpsycho Sighting: Six Feet Under||Regina||7|
|Cyberpsycho Sighting: Ticket to The Major Leagues||Regina||7|
|Cyberpsycho Sighting: Where The Bodies Hit The Floor||Regina||7|
|Cyberpsycho Sighting: Demons of War||Regina||10|
|Cyberpsycho Sighting: Lex Talionis||Regina||10|
|Cyberpsycho Sighting: Smoke on The Water||Regina||10|
|Gig: Catch a Tyger's Toe||Regina||10|
|Gig: Flight of the Cheetah||Regina||10|
|Gig: Occupational Hazard||Regina||10|
|Gig: Playing For Keeps||Regina||10|
|Cyberpsycho Sighting: Bloody Ritual||Regina||15|
|Cyberpsycho Sighting: Discount Doc||Regina||15|
|Cyberpsycho Sighting: House on a Hill||Regina||15|
|Cyberpsycho Sighting: The Wasteland||Regina||15|
|Cyberpsycho Sighting: Under The Bridge||Regina||15|
|Gig: Breaking News||El Capitan||15|
|Gig: Dirty Biz||Regina||15|
|Gig: Hippocratic Oath||Regina||15|
|Gig: Last Login||Regina||15|
|Gig: Lousy Kleppers||Regina||15|
|Gig: Many Ways to Skin a Cat||Regina||15|
|Gig: Monster Hunt||Regina||15|
|Gig: Serious Side Effects||El Capitan||15|
|Gig: Shark in the Water||Regina||15|
|Gig: The Heisenberg Principle||Regina||15|
|Gig: A Shrine Defiled||Wakako||20|
|Gig: Cuckoo's Nest||El Capitan||20|
|Gig: Error 404||El Capitan||20|
|Gig: Fifth Column||Padre||20|
|Gig: Flying Drugs||Dakota||20|
|Gig: Going Up or Down?||Padre||20|
|Gig: Greed Never Pays||Wakako||20|
|Gig: Severance Package||El Capitan||20|
|Gig: Small Man, Big Evil||Regina||20|
|Cyberpsycho Sighting: Letter of The Law||Regina||25|
|Cyberpsycho Sighting: On Deaf Ears||Regina||25|
|Cyberpsycho Sighting: Phantom of Night City||Regina||25|
|Cyberpsycho Sighting: Seaside Cafe||Regina||25|
|Gig: Goodbye, Night City||Dakota||25|
|Gig: Going-Away Party||El Capitan||30|
|Gig: Radar Love||Dakota||30|
|Gig: Guinea Pigs||Dino||35|
|Gig: Hot Merchandise||Rogue||40|
|Main Quests||Side Quests||Gigs|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.
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