This is a walkthrough for Every Breath You Take, a Side Quest in Cyberpunk 2077. Read on to learn all the available choices in Every Breath You Take, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
List of Contents
Every Breath You Take becomes available after making sure Kerry and the Us Cracks come to an agreement at the end of I Don't Wanna Hear It and completing Boat Drinks. You'll receive a call from Blue Moon the next day after meeting the requirements that will trigger this Side Job.
|Quest Rewards||4950 Eddies|
Go to the meeting spot and wait for Blue Moon.
Find the stalker and don't let Blue Moon get hurt.Once Blue Moon calls you again, stand up and start looking for the stalker.
The stalker you're looking for is the girl with a ponytail and a bunny backpack (She's marked on your map as a "hostile unit"). Tag her then follow her quietly until she run into Blue Moon again in a bridge.
Optional: Make sure the stalker isn't lurking on any level of Kabuki Roundabout.If you managed to find the stalker right after you leave the bench, you can take her down immediately before she makes a move and tell Blue Moon that you already found her.
Defeat the stalker.Once she threatens Blue Moon, quickly grab her from behind and decide whether to kill her or not. Regardless of what you choose, the job will progress.
Talk to Blue Moon.
Decide the stalker's fate.If you opted for a non-lethal takedown, you can suggest that she let the cops handle it or kill the stalker yourself. Neither will have major effects, especially on your reward.
|Quest||Quest Giver||Rec. Level|
|Paid in Full||-||Any|
|The Prophet's Song||10|
|Quest||Quest Giver||Rec. Level|
|A Day in The Life||Darrell||Any|
|A Like Supreme||Kerry||Any|
|Big in Japan||-||Any|
|Both Sides, Now||Judy||Any|
|Coin Operated Boy||Theo||Any|
|Epistrophy: North Oak||Delamain||Any|
|Epistrophy: Rancho Coronado||Delamain||Any|
|Epistrophy: The Glen||Delamain||Any|
|Every Breath You Take||Any|
|Ezekiel Saw the Wheel||Any|
|Fool on The Hill||Misty||Any|
|I Can See Clearly Now||Brendan||Any|
|I Don't Wanna Hear It||Kerry||Any|
|I'll Fly Away||Any|
|Losing My Religion||Bhikkhu||Any|
|Meetings Along The Edge||-||Any|
|Off The Leash||Kerry||Any|
|Poem of The Atoms||-||Any|
|Queen Of The Highway||Panam||Any|
|Raymond Chandler Evening||Pepe||Any|
|Sex on Wheels||Jake||Any|
|Shoot to Thrill||-||Any|
|Stairway to Heaven||-||Any|
|Talkin' 'Bout A Revolution||Judy||Any|
|The Ballad of Buck Ravers||-||Any|
|The Beast in Me||Claire||Any|
|The Beast in Me: Badlands||Claire||Any|
|The Beast in Me: City Center||Claire||Any|
|The Beast in Me: Santo Domingo||Claire||Any|
|The Beast in Me: The Big Race||Claire||Any|
|There Is a Light That Never Goes Out||-||Any|
|These Boots Are Made For Walkin'||Claire||Any|
|They Won't Go When I Go||-||Any|
|Venus in Furs||-||Any|
|Beat on the Brat: Kabuki||Coach Fred||15|
|Don't Lose Your Mind||-||15|
|Killing In The Name||Nancy||15|
|Send In The Clowns||Ozob||15|
|Riders On The Storm||Panam||16|
|Following The River||River||17|
|With A Little Help From My Friends||Panam||18|
|I Fought The Law||Jefferson||25|
|Beat on the Brat: Arroyo||Coach Fred||30|
|Beat on the Brat: The Glen||Coach Fred||30|
|Small Man, Big Mouth||Kirk||30|
|Beat on the Brat: Pacifica||Coach Fred||40|
|Beat on the Brat: Rancho Coronado||Coach Fred||40|
|Beat on the Brat||Coach Fred||45|
|Main Quests||Side Quests|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Nomad car is invisible in These Boots Are Made For Walking side quest.
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