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This guide describes the different Character Builds available in Cyberpunk 2077, and how players can modify their character to match their playstyle and get an edge in gameplay.
|Perks and Attributes|
|List of Perks||List of Attributes|
|Character Building Guides|
|Best Builds||Best Perks|
|Best Attributes||Perk Tier List|
List of Contents
Cyberpunk 2077 does not have a set system where the player picks a class. Instead, the player will use aspects like Attributes, Skills and Enhancements to suit their character to the a specific playstyle.
Similar to the systems found in other open-world RPGs, including CD Projekt Red's own Witcher series, players will be able to allocate stat points to power up their character and achieve Perks of their choice.
For the start of the game, the following builds are quick ways to make use of starting perks to become a formidable threat in Night City.
A pistol is a light and reliable weapon that is part of your arsenal from the beginning. By combining the damage and crit boosting perks below, it can become a devastating weapon for sneak builds. A silencer attachment is also highly recommended for this build.
|High Noon||3||Increases Crit Chance with Pistols and Revolvers by 4%|
|Long Shot Drop Pop||7||Increases damage with Pistols and Revolvers to enemies 5+ meters aways by 15%|
|Rio Bravo||5||Increases headshot damage multiplier with handguns by 10%.|
|Strike From The Shadows||7||Increases your Crit Chance by 15% while sneaking|
|Silent And Deadly||3||Increases damage dealt by silenced weapons by 25% while sneaking.|
The Combat Hacker build will fit your quickhack perks for combat situations. This will allow you to hack enemies back to back and leave them defenseless.
|Forget Me Not||5||Eliminating a target affected by a quickhack instantly recovers 1 RAM unit|
|Biosynergy||3||Allows RAM to recover during combat. Recover 4 RAM units every 60 sec|
|Bloodware||3||Quickhacks deal 10% more damage|
No matter what playstyle you decide to go for in Cyberpunk 2077, allocating your attibutes according to this build is a good idea.
The attribute stats shown below are the basic required build stats. There will be remaining attribute points left over to allocate according to your own playstyle. At level 50, you will have 23 remaining attribute points that can be invested as you wish.
A Body stat of 14 will ensure that you can use the Marathoner perk which allows for infinite sprinting.
Maxing out Technical Ability will increase your defense and give you the ablity to craft legendary weapons and items, making it useful for all builds. The Edgerunner Artisan perk will allow for legendary crafting.
An Intelligence of 8 will allow you to use effectively Quickhacking in most scenarious.
|Regeneration||3||Health slowly regenerates during combat.|
|Pack Mule||3||Increases your carrying capacity from 200 to 260|
|Invincible||3||Increases max Health by 10%|
|True Grit||5||Increases max Stamina by 10%|
|Can't Touch This||5||Grants immunity to all effects from your own grenades.|
|True Craftsman||5||Allows you to craft Rare items|
|Epimorphosis||7||Health regenerates up to 70% of max Health outside of combat|
|Grease Monkey||12||Allows you to craft Epic items|
|Marathoner||14||Sprinting does not drain Stamina|
|Edgerunner Artisan||18||Allows you to craft Legendary items|
The Bladerunner build is extremely powerful and allows you to slice through enemies with one swing of your sword. Most of your Attributes will be put into Reflexes in order to make use of beneficial Blades perks, but some Cool perks will also come in handy, such as Crouching Tiger and Ninjutsu, although the latter will require 20 Attribute points in Cool.
Increasing damage output per second can be leveled up 3 times with the perk Sting Like A Bee as can the damage output of strong attacks with Roaring Waters.
Aside from Technical and Cool, remaining Attribute points can be put into Body. The Bladerunner build is an up-close and personal melee build, and the HP and stamina boosts from Body will help.
The Assault Specialist build is a classic run and gun build. This build will mainly focus on ranged fighting with guns and improving your rifles and submachine guns.
Putting 5 Attribute Points into Technical will allow you to craft better weapons to use. A Body stat of at least 7 will allow you to gain the Dead Center perk and a Cool stat of 9 will allow you to get the Sniper perk, which is very good for long rang shooters.
A blunt weapon build will come with the added benefit of not killing your enemies as well as a chance to stun them. Gorilla Arms offer high DPS and blunt weapons like baseball bats can have very high damage. Invest into Body for the most suitable perks. This build works well with a Berserker cyberware mod.
A reliable and versatile build, the Assault rifle build will let you handle yourself in combat at any range.
Invest in the Reflex perks that suit your playstyle and into Body for durability. A Technical Ability of 18 will allow you to craft powerful Legendary weapons.
The Smart Weapons build will make any Smart weapon a force to be reckoned with. Invest in certain Reflexes and Cool perks will and there will be no running or hiding from these high-tech killing machines.
A destructive build, the Tech Weapons build will make any Tech weapon a devastating high-tech firearm. This build recommends that you prioritize your Technical Ability and Reflexes attributes.
The purpose of the Tank build is to make V invincible against enemies, even the toughest ones. With the right perks acquired, you can withstand any damage taken from combat.
This build basically turns you into a walking explosion. With the Can't Touch This perk, you will not take damage from your own grenades. Take advantage of this and strengthen your grenade firepower by leveling up Technical Ability. In order to use the perk Can't Touch This, a Technical Ability of 5 is required, but it is recommended to aim for at least 9 to gain the Sapper perk, which increases grenade damage. Once your grenades are improved, dive into battle and blow your enemies away.
This build can be further strengthened by investing into the perk Bigger Booms, which increases grenade damage and can be leveled up to 5 times. However, it will require an attribute of at least 11. Sapper can also be leveled up twice, and it is highly recommended to do so once you are at the appropriate level.
Aside from Technical Ability, it is recommended to level up the Body Attribute. While you will not take damage from your own grenades, this build will still require getting within range of your grenades. Having a reliable amount of HP will come in handy.
|Can't Touch This||5||Grants immunity to all effects from your own grenades|
|Sapper||9||Grenades deal 10% more damage|
|Shrapnel||7||All grenade types deal 20 damage in addition to their normal effects|
|Grenadier||5||The explosion radius of grenades is visible|
|Bigger Booms||11||Grenades deal 5% more damage|
The Plague Doctor is a status effect build made for poisoning enemies. It can be highly effective, but it will require some serious level investing into the Cool stat before being perfected.
An Intellegence level of at least 7 will also give you access to the perk Mass Vulnerability: Resistances, which can make enemies more susceptable to Poison.
|Dagger Dealer||5||Allows you to throw knives. Hold L2 to aim and press R2 to throw|
|Venomous Fangs||14||All knives apply Poison|
|Hasten The Inevitable||18||Deal 20% more damage to enemies affected by Poison.|
|Rattlesnake||14||Enemies affected by Poison are slowed.|
|Neurotoxin||18||Damage from Poison is doubled|
|Mass Vulnerability: Resistances||7||Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.
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