★ 2.1 Update and Ultimate Edition are now available!
┗ NEW: Metro System, Car Racing, Romantic Hangouts
★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a guide to the best Update 2.1 Tank Build for Cyberpunk 2077: Phantom Liberty. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Tank Build | |
---|---|
Main Attributes | |
Main Weapons / Arm Cyberware | ・Bloody Maria / Alabai ・Sovereign ・Defender / Wild Dog ・Thermal Gorilla Arms |
Operating System | ・Militech “Apogee” Sandevistan |
This Tank build is made for those who like leaving a gory, explosive mess of corpses while shrugging off damage from various enemies.
Shotgun, light machine gun, and health regen perks from the Body attribute are the main components of this build. These perks let you dish out high damage constantly, even with low stamina, while still being bulky.
Meanwhile, mobility perks from Reflexes will help you move around swiftly, while several perks from the Technical Ability tree will lower health item cooldown and give you more stat boosts from your equipped cyberware.
Due to the bombastic playstyle of wielding shotguns and light machine guns, this build is not meant to be used for stealth and is more suitable for those who want to go all out.
You also need to be very aggressive all the time to keep your stamina low and maintain stat boosts.
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Int | Cool |
1 | 6 | 4 | 6 | 3 | 3 |
10 | 15 | 4 | 6 | 3 | 3 |
50 | 20 | 20 | 20 | 3 | 8 |
60 | 20 | 20 | 20 | 3 | 18 |
The max level is only up until 50 in the base game. Purchase Phantom Liberty to reach level 60.
Almost all of the perks under the Body tree are obtained to power up the use of shotguns and light machine guns, get better health regen, and unlock Adrenaline Rush which gives you extra survivability upon using the Blood Pump cyberware.
After maxing Body, you can start leveling up the Technical Ability tree to get faster health item cooldown and stat boosts from your cyberware.
Mobility perks under Reflexes are also obtained so you can easily move around, but those that improve stamina regeneration are skipped so you can steadily maintain low stamina. This is key to maximize several shotgun and light machine gun perks.
The remainder of attribute points are placed under Cool to increase crit damage.
This is the full list of perks that you can get if you achieve the maximum level 60 with the Phantom Liberty DLC. Optional perks are also listed in their own section in case you have not purchased the DLC.
Jump to Each Attribute for Their Perks! | ||
---|---|---|
Body | Technical Ability | Reflexes |
Optional Perks |
The main attribute for this build is Body, as almost all of the perks under this tree are obtained.
To start off, get Die! Die! Die! and Spontaneous Obliteration and its connected perks. These will power up your shotguns and light machine guns and add the mechanic of dismembering enemies when you kill them, which not only looks cool but also has its own benefits like faster reload speed.
Next, get Adrenaline Rush for increased health and HP regen. Getting more perks under this tree will make you more tanky and harder to kill.
Once you reach max Body level, get Rip and Tear and Onslaught to cap off your shotgun and light machine gun perks. Rip and Tear allows you to mix up your shotgun and quick melee attacks to deal extra damage, while Onslaught will refill your machine gun's ammo everytime you kill an enemy.
If you have Phantom Liberty, you can use the additional perk points from the raised level cap to fully unlock the melee tree and improve Gorilla Arms usage.
Main Perk | Secondary Perk(s) |
---|---|
Painkiller
(1 pt) |
|
Die! Die! Die!
(2 pt) |
|
Wrecking Ball
(2 pt) |
|
Quake
(3 pt) |
|
Spontaneous Obliteration
(3 pt) |
|
Adrenaline Rush
(3 pt) |
Final Perks | |||
---|---|---|---|
Rip and Tear | Onslaught | Pain to Gain | Finisher: Savage Sling |
Perk | Requirement |
---|---|
Ripple Effect | |
Bloodlust |
Get this perk when you have specific secondary perks unlocked.
After the 2.0 update, you can no longer spam health items to heal as these are now locked behind cooldowns per use, which warranted the need of some perks under the reworked Technical Ability tree to be included in this build.
The Glutton for War and Health Freak perks improve health item usage and will also lower its cooldown. These two will also benefit from buffs received from Adrenaline Rush perks, which is under the Body attribute.
For cyberwares, the Edgerunner and its connected perks will improve all of your equipped cyberwares. Edgerunner also has a chance to activate Fury, which will make you deal even more damage.
Main Perk | Secondary Perk(s) |
---|---|
Glutton for War
(1 pt) |
|
All Things Cyber
(2 pt) |
|
Health Freak
(2 pt) |
|
License to Chrome
(3 pt) |
|
Pyromania
(3 pt) |
Main Perk Only |
Final Perks | |||
---|---|---|---|
Edgerunner |
Lastly, perks under the Reflexes attribute will help you gain some mobility via Dashing or Air Dashing.
One notable perk under Reflexes is Mad Dash. This perk is useful for closing in on an enemy quickly, and works best if you are using a shotgun.
Do note that stamina perks are skipped so you can maintain low stamina rather than extending it. Low stamina is needed to fully utilize several shotgun and light machine perks.
Main Perk | Secondary Perk(s) |
---|---|
Slippery
(1 pt) |
|
Dash
(2 pt) |
|
Air Dash
(3 pt) |
If you still have not purchased the Phantom Liberty DLC and have no access to the 10 additional perk points that came with it, these perks are optional and can be removed.
Removable Perks (10 pts) | |
---|---|
Priority | Main Skill | → | Branch Skill |
---|---|---|---|
1st | Vulnerability Analytics | → | Machine Learning |
2nd | Jailbreak | → | Limiter Removal |
Vulnerability Analytics and Machine Learning are the main Relic skills for guns in the game, including shotguns and machine guns. These skills will highlight enemy weakspots that you can shoot to deal bonus damage.
Once you get these, you can next obtain Jailbreak and Limiter Removal to power up your equipped Gorilla Arms.
Please take note that the Phantom Liberty expansion is needed to access the Relic Skill Tree.
Relic Skill Tree Guide and List
Recommended Weapons (Base Game only) |
||
---|---|---|
Bloody Maria | Sovereign | Defender |
Recommended Weapons (with Phantom Liberty) |
||
---|---|---|
Alabai | Sovereign | Wild Dog |
Jump to a Cyberware section! | |||||||
---|---|---|---|---|---|---|---|
Operating System | Face | Hands | Circulatory System | ||||
Legs | Frontal Cortex | Arms | Skeleton | ||||
Nervous System | Integumentary System |
Cyberware | Effect (Tier 5) |
---|---|
Militech "Apogee" Sandevistan |
Press L1 and R1 to activate and deactivate. It can be activated at any charged level. When active: Slows time by 85% (you are not slowed) +10% headshot damage +9% Crit Chance +13% Crit Damage Neutralizing an enemy when active gives: +20% extended duration +22% Stamina Max Duration: 8 sec. Cooldown: 30 sec. |
A Sandevistan is an important part of the gameplay loop for this build, as this will help you easily jump right into the faces of your targets and bury them in bullets.
Cyberware | Effect (Tier 5) |
---|---|
Militech "Falcon" Sandevistan |
When active: Slows time by 70% (you are not slowed), +10% damage, +10% Crit Chance, +5% Crit Damage. Neutralizing an enemy when active gives: +10% extended duration, +5% Health. Max Duration: 9 sec., Cooldown: 35 sec. |
A good alternative to the Apogee, in case you missed it during the Riders On the Storm mission, as this can be bought in Ripperdocs all over Night City.
Cyberware | Effect (Tier 5) |
---|---|
Kiroshi "The Oracle" Optics | Effect active when scanning: Highlights enemies within 17.5 m.including enemies behind cover. Highlights cameras and turrets within 35m. Highlights explosive devices and traps near your crosshair within 26m. |
The Oracle variant of a Kiroshi Optics lets you track enemies, which is useful to keep track of who to kill next.
Cyberware | Effect (Tier 5) |
---|---|
Microgenerator | Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets). |
Shock Absorber | -20% Recoil |
Equipping a Shock Absorber will give you less recoil which is useful for light machine guns.
Meanwhile, Microgenerator pairs well with double-barrel shotguns. This cyberware will add a small electric shock on your next shot after reloading an empty weapon.
Do note that you need the Ambidextrous perk to unlock a second cyberware slot for Hands.
Cyberware | Effect (Tier 5) |
---|---|
Blood Pump | Activate to instantly restore 90% of max Health. Cooldown 30 sec. |
Second Heart | Instantly restores 100% of max Health when your Health falls to 0. Cooldown 2 min. |
Threatevac | Movement speed +25% when your Health drops to 25%. The more your health drops, the more movement speed increases (max. +35%). |
Blood Pump is another key cyberware for this build, as this will activate Adrenaline Rush and all of its effects, apart from it being your main healing item.
Second Heart will let you live longer in battle, as you'll be revived back to full health when you die, although it has a two minute cooldown.
Threatevac is useful for escaping if you have low health with no way to heal. Use the movement speed boost to retreat and wait for your health to replenish.
Cyberware | Effect (Tier 5) |
---|---|
Reinforced Tendons | Press Space Bar in midair to perform a double jump. |
Reinforced Tendons enable double jumping, which you can use to move around.
Cyberware | Effect (Tier 5) |
---|---|
Mechatronic Core | +35% damage against drones, robots, mechs and turrets. +2 Max RAM. |
Self-ICE |
Automatically negates an enemy quickhack. +2 Max RAM Cooldown: 45 sec. |
Mechatronic Core will let you deal more damage against robots, which you will encounter as you progress through the game.
Self-ICE is equipped to shrug off a quickhack attempt from an enemy netrunner. Try to find and eliminate the netrunner to avoid followup hacks.
Cyberware | Effect (Tier 5) |
---|---|
Thermal Gorilla Arms | +6 to Body Attribute checks. Deal Physical damage. 20% Burn chance |
In case you need a quick melee kill, you can switch over to your Gorilla Arms to wallop your enemies. The Thermal variant can deal damage over time if you can burn your target.
If you have Phantom Liberty, you can use the extra perk points to get melee perks under the Body attribute tree. This way, you'll have more attack options when using your Gorilla Arms, like charging with Wrecking Ball or using the Quake and Epicenter combo.
Cyberware | Effect (Tier 5) |
---|---|
Bionic Joints | Armor - Simple but effective. |
Epimorphic Skeleton | +13% Max Health |
Spring Joints |
+19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%) Mitigation grants achance to reduce incoming damage by current Mitigation Strength (default: 50%). |
These Skeleton cyberware are slotted in to make you more tanky by getting more health, armor, and damage reduction.
Cyberware | Effect (Tier 5) |
---|---|
Neofiber |
+10% Mitigation Chance, +9% Mitigation Strength Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%). |
Neofiber is chipped in to get additional defense stats.
Cyberware | Effect (Tier 5) |
---|---|
Carapace |
+32% Armor effectiveness when attacked from the side or rear. +0.5 Armor per Attribute Point. +1.3% Bonus Ricochet Damage +1.3% Decreased enemy vision |
Cellular Adapter |
+1% explosion resistance '+0.5% Tech weapon damage +0.5% Health item recharge speed +0.5% grenade recharge speed +13 Carrying Capacity +2.6 Health |
Painducer |
Converts 30% of damage taken into damage-over-time. +0.5% damage-over-time resistance per Attribute Point. +1.3% Health Item Effect +2.5% Reduced damage from Poisoned enemies |
These cyberware will make you more tanky thanks to damage reduction and additional defense boosts.
Once you get the Rip and Tear perk, you can alternate between using your shotgun and performing a quick melee attack when attempting to kill a target up close.
This perk will boost the damage of a shotgun shot after hitting a target with a quick melee attack or power up a melee attack after shooting them with a shotgun.
Shotguns are only effective up close. If you need to quickly eliminate enemies that are positioned far away from you, switch to your light machine gun.
Most of the boosts from shotgun and light machine gun perks will become more effective the less stamina you have. When using this build, play very aggressively and keep on shooting and dashing to keep your stamina low.
2.1 Best Tank Build (Shotgun Build)
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