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This is a guide to creating a Tank build in Cyberpunk 2077. Check here for details about the build, what attributes to level up, which perks to choose, and what equipment to use.
List of Contents
The purpose of this build is to make V invincible against enemies, even the toughest ones. With the right perks acquired, you can withstand any damage taken from combat.
Investing in Body will be your prime concern in this build, as it will buff key attributes such as your Health and Armor.
Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will: - Add 5 Health Points - Add 3 Stamina Points - Increase damage with fists and Gorilla Arms by 3 Increase damage with melee weapons by 1.5% Decrease movement penalty while grabbing an enemy and wielding on HMG by 6% - Increase movement while grappling an enemy and enemy grapple duration by 5 sec |
You only need a few perks to acquire in Technical Ability, but it should be your priority after Body. Some perks will grant you resistance from common enemy attacks.
Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 5%. |
Perk | Regeneration |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Health slowly regenerates during combat. |
This perk should be the first one that you acquire, even when you're investing in different character builds, as it increases your survivability in combat.
Perk | Wolverine |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | 16 |
Effect (Lv. 1) | Health regen activates 50% faster during combat. |
With Regeneration acquired, this perk will restore your Health much faster.
Perk | Cardio Cure |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | 12 |
Effect (Lv. 1) | Health regenerates 25% faster as you move. |
Movement is essential in combat, so acquiring this perk will incentivize you for maneuvering.
Perk | Dog of War |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | 16 |
Effect (Lv. 1) | Increases Health regen in combat by 15%. |
The entire point of this build is having your character endure in combat. This perk will do exactly that.
Perk | Steel Shell |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | 18 |
Effect (Lv. 1) | Increases Armor by 10%. |
This perk will increase the value of your Armor by a small amount.
Perk | The Rock |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | 20 |
Effect (Lv. 1) | Enemies cannot knock you down. |
Enemies will have a harder time taking you down with this perk.
Perk | Indestructible |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | 20 |
Effect (Lv. 1) | Reduces all incoming damage by 10%. |
Survive longer in combat, as this perk reduces the damage that you take by a small amount.
Perk | Hard Motherfucker |
---|---|
Skill Tree | Body | Athletics |
Required Attribute Lv. | Level 20 in Athletics |
Effect (Lv. 1) | When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per Perk level. |
This perk itself will prepare you for combat, as your Armor and Resistances are increased as you begin fighting enemies.
Perk | Blast Shielding |
---|---|
Skill Tree | Technical Ability | Engineering |
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Reduces damage taken from explosions by 10%. |
Some enemies will throw grenades at you. This perk improves your explosion resistance, as well as decreasing your chances of dying from one.
Perk | Insulation |
---|---|
Skill Tree | Technical Ability | Engineering |
Required Attribute Lv. | 14 |
Effect (Lv. 1) | Grants immunity to Shock. |
You may encounter metal enemies in the form of robots and drones from time to time, so this perk should come in handy when you're in that situation.
The best weapons to use for this build are those that give you a high chance of killing an opponent quickly, but it is recommended to go with Revolvers, Assault Rifles, or Shotguns for the extra damage that you can inflict.
Pistols | Revolvers |
Assault Rifles | Shotguns |
Blades | Knives |
To complement your abilities, you can invest in some cyberware to boost your ability to defeat enemies.
Cyberware | Effect | Price |
---|---|---|
![]() |
Common ・Increases Armor by 20. Uncommon ・Increases Armor by 50. Rare ・Increases Armor by 90. Epic ・Increases Armor by 140. Legendary ・Increases Armor by 200. Legendary/Iconic ・ |
Common: 2000 Uncommon: 3000 Rare: 6000 Epic: 10000 Legendary: 14000 |
One of the basic cyberwares that you should get. It increases your Armor depending on the cyberware's rarity.
Cyberware | Effect | Price |
---|---|---|
![]() |
・When active, It reduces weapon recoil by 15%, increases melee damage by 15%, and increases Armor and Resistances by 10%. Duration: 60 sec. Cooldown: 60 sec.・ While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. ・Defeating enemies restores 5% max Health when Berserk is active. ・Gain 40% more max Health and Stamina when Berserk is active. |
€$ 35000 |
This cyberware is perfect in combat. It buffs you with useful attribute effects from performing various actions.
Cyberware | Effect | Price |
---|---|---|
![]() |
Epic ・When affected by Shock and EMP, Armor increases by 50% instead of taking damage. Legendary/Iconic ・When affected by Shock and EMP, Armor increases by 50% instead of taking damage. |
Epic: 20000 |
Paired with the Insulation perk, this cyberware will increase your Armor by half when getting shocked or affected by EMP attacks.
To reach the full potential of your build, you can attach your weapons and clothing with mods to increase power, defense, and other useful effects.
Weapon Mod | Effect |
---|---|
Beast Mode | While Berserk is active, increases Armor, Resistances, and Health regeneration by 15%. |
Armored Berserk | When Berserk is active, increases Armor bonus by 5 and all Resistances by 5%. |
Armadillo | Increases Armor by 189,467. |
Titanium Plating | Armor increased by 7% |
Sensory Amplifier (Armor) | Increases Armor by 5%. |
Sensory Amplifier (Health) | Increases Health by 15%. |
Accompanied with your Tank build, you can also invest in some Reflexes perks to increase the damage that you can inflict against enemies.
Recommended Build | ||||
---|---|---|---|---|
Weapon Type | Any | |||
Equipment | Dmg Increasing Mod, Crit Dmg Increasing Mod | |||
Additional Perks | Bunker, Slow and Steady |
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 6 | 4 | 6 | 3 | 3 |
10 | 10 | 7 | 8 | 3 | 3 |
50 | 20 | 20 | 18 | 7 | 6 |
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
>>[1004]
it's fine, I just took an older save before Takemura calls me
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