・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a guide to the Best Tank Build for Cyberpunk 2077 Patch 1.6. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Tank Build | |
---|---|
Main Attributes | • Body • Cool • Reflexes (for Sandevistan) |
Main Perk Trees | • Annihilation (Body) • Athletics (Body) • Cold Blood (Cool) • Ninjutsu (Cool) |
Main Weapons / Arm Cyberware | • Defender • Sovereign • Gorilla Arms |
Operating System | • Dynalar Sandevistan MK.4 • QianT Sandevistan MK.4 |
Strengths | Weaknesses |
---|---|
• Eliminate crowds of enemies easily • Be a walking bullet sponge thanks to defense and armor buffs |
• Not viable for those who prefer playing stealthily • Vulnerable most of the time since you will always be out in the open |
Allocating points to your Body attribute will raise your health and give you access to perks in Athletics that will further boost your HP and armor, which is the focus of this build.
This also opens up Annihilation perks to add offensive power through the use of Light Machine Guns and Shotguns. Both aspects of the build are then bolstered with perks under Cold Blood.
Lastly, some points are allotted to Reflexes and Intelligence to allow you to fit in cyberwares that increase your defense even more and give you more survivability in gunfights.
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Int | Cool |
1 | 6 | 4 | 3 | 3 | 6 |
10 | 11 | 4 | 3 | 3 | 10 |
50 | 20 | 18 | 3 | 10 | 20 |
Perk | Effect at Lv. 1 |
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Weapon spread from Shotguns and Light Machine Guns does not increase while moving. |
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Dismembering enemies with a Shotgun or Light Machine Gun reduces weapon recoil by 30% for 6 sec. +1 per Perk level. |
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Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun. |
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Increases Crit Chance with Shotguns and Light Machine Guns by 5%. |
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Increases damage to torsos from Shotguns and Light Machine Guns by 10%. |
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Shotguns and Light Machine Guns deal 3% more damage. |
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Shotguns and Light Machine Guns knock back enemies with more force. |
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Increases damage to staggered and knocked-down enemies from Shotguns or Light Machine Guns by 10%. |
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Reduces reload time of Shotguns and Light Machine Guns by 15%. |
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When entering combat, your movement speed increases by 20% for 10 sec. |
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Increases Crit Damage with Shotguns or Light Machine Guns by 10%. |
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Defeating an enemy using a Shotgun or Light Machine Gun increases movement speed by 10% for 10 sec. |
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Increases Mitigation Chance by 25% while reloading Shotguns and Light Machine Guns. By default, Mitigation grants a chance to reduce any damage taken by 50%. |
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Shotguns have a 25% higher chance of dismembering enemies. |
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Reduces recoil of Shotguns and Light Machine Guns by 10%. |
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Deal 15% more damage to moving targets using Shotguns or Light Machine Guns. |
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You deal more damage the faster you're moving. |
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Dismembering an enemy using a Shotgun or Light Machine Gun increases fire rate by 10% for 8 sec. Stacks up to 3 times. |
The Annihilation perk tree encourages getting close to your targets and showering them with bullets, thanks to the offensive boosts from perks under this tree.
Start with Hail of Bullets and In Your Face at the beginning to power up your early game weapons.
Perk | Effect at Lv. 1 |
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Health regenerates 15% faster as you move. |
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Allows you to reload weapons while sprinting, sliding and vaulting. |
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Increases Health regen in combat by 30%. |
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Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
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Reduces all incoming damage by 10%. |
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Increases max Health by 15%. |
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Allows you to shoot while sprinting, sliding and vaulting. |
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Health slowly regenerates during combat. |
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Increases Armor by 10%. |
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Getting hit does not interrupt Health regeneration. |
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Health regen activates 20% faster during combat. |
The following Athletics perks will increase your health, armor, and survivability to allow you to eat up all the bullets your enemies will fire at you.
Obtain Regeneration and Epimorphosis to boost your health recovery early in the game.
Perk | Effect at Lv. 1 |
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Landing a Crit Hit has 50% chance of applying a stack of Cold Blood. |
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After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1 time. The duration of each additional stack is 1 sec. shorter. |
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Increases max stack amount for Cold Blood by 1. |
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Stacks of Cold Blood are removed one by one, not all at once. |
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Increases duration of Cold Blood by 25% |
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Increases Armor by 4% per stack of Cold Blood. |
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While Cold Blood is active, reduces damage taken by 5%. |
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Increase Health regen inside and outside combat by 5% per stack of Cold Blood. |
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Increases all Resistances by 3% per stack of Cold Blood. |
Like with other offensive builds, Cold Blood perks will help you buff your offense and defense as you kill your enemies during gunfights.
Start with Cold Blood, and branch out to Critical Condition and Defensive Clotting as you progress early in the game.
Perk | Effect at Lv. 1 |
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Deal 15% more damage to human enemies. |
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When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. |
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Upon entering combat, Crit Chance increases by 10% for 7 sec. |
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Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. |
These Ninjutsu perks are not a priority but are rather bonus buffs to help you once you have obtained Annihilation and Cold Blood perks.
You will be able to get these perks under Ninjutsu as you will unlock them while leveling up your Cool attribute to get the necessary cold Blood Perks.
Weapon | |
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|
Effect | None |
As of Patch 1.6, Defender is one of the two Light Machine Guns available in the game. This weapon has four mod slots and can be bought at Straight Shooters in Watson, although the rarity may vary.
Weapon | |
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|
Effect | Reduces reload time and bullet spread. Fires two rounds per shot while aiming. |
Even though it's your typical double-barrel shotgun, the Sovereign is a devastating weapon to use with this tank build. Get up and close and shred your targets with every shot without worrying about reload speed, as your perks and this weapon's effect will alleviate it.
Cyberware | Effect (Legendary) |
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Slows time by 25% for 16 sec. Cooldown 30 sec. ・Increases any damage dealt by 15% when Sandevistan is active.[nl・Increases Crit Chance by 15% when Sandevistan is active. |
Cyberware | Effect (Legendary) |
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Slows time to 25% for 12 sec. Cooldown 15 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 15% when Sandevistan is active. |
The reason why a couple of points are added to your Reflexes attribute is for you to be able to equip Sandevistans. This will allow you to slow down time and pick off targets easily while getting damage and crit buffs while the effect is active.
Cyberware | Effect (Legendary) |
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Gorilla Arms charge with each attack. When you perform a Strong Attack, they deal bonus damage based on the charge level. Gorilla Arms also allow you to force open locked doors and rip turrets from their bosses. Three mod slot available (kunckles, battery, universe). |
Equipping Gorilla Arms as your Arms cyberware will give you a backup weapon to use if you run out of ammo or need some emergency clobbering if you get swarmed by enemies.
This weapon is powered up by your Body attribute so it is chosen to take advantage of the damage buff obtained from leveling up this stat.
Cyberware | Effect (Legendary) |
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Instantly restores 10% Health after defeating an enemy. |
Cyberware | Effect (Legendary) |
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Instantly restores 100% Health when Health drops to 15%. Cooldown 120 sec. |
Cyberware | Effect (Legendary) |
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Activate to instantly restore 90% of max Health. Cooldown 30 sec. |
Cyberware | Effect (Legendary) |
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Instantly restores 100% of max Health when your Health falls to 0. Cooldown 2 min. |
Cyberware | Effect (Legendary) |
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Reduces all incoming damage by 10%. |
Cyberware | Effect (Legendary) |
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Increases Armor by 300. |
Cyberware | Effect (Legendary) |
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Increases Health by 60%. |
The listed cyberwares above fortify your health and defense. You simply shrug off bullets once you're out in the field, as these cyberwares synergize with the build's perks to make you a walking, dominating tank in Night City.
The last few perks under the Annihilation tree encourage you to run around while shooting your targets. This is useful as you don't want to be stationary while fighting.
Take full advantage of the bonus movement speed, damage boost when shooting while moving, and decreased weapon recoil of this build while eliminating your opponents one by one!
To further bolster this build's defense and make yourself even tougher, don't forget to equip Armadillo mods.
These mods stack and the rarer ones give more defense, so keep an eye out for these and equip it once you obtain them!
Best Tank Build for Patch 1.6
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