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This is a list of the Best Quickhacks to equip to your Cyberdeck in Cyberpunk 2077. Learn which Quickhacks are most effective for each situation, and what Quickhacks you should invest in.
Best Equipment | |
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Best Weapons | Best Armor |
Best Quickhacks | Best Vehicles |
Best Cyberware and Cyberdeck |
List of Contents
Quickhack | Stats | Effect |
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Duration: 6.8 sec Upload Time: 1 sec Cooldown: 10 sec |
Uncommon ・Non-Lethal ・Deals moderate damage to the target. Very effective against drones, mechs, robots, and targets with a Weakspot. Rare ・Applies an EMP effect to the target for 4 sec. Epic ・Deals 30% extra damage to enemies below a High threat level. Legendary ・Passive While Equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
This Quickhack costs little RAM, so you're generally limited only by its cooltime. Depending on your Perks and Intelligence stat, can defeat most enemies in one blow. Also useful when combined with Synapse Burnout. Its Legendary variant's passive is situational but helpful in taking down enemies hit by crits.
Quickhack | Stats | Effect |
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Duration: 5 sec Upload Time: 4 sec Cooldown: 10 sec |
Rare ・Lethal. ・Deals moderate damage that scales higher based on how much Health the target is missing. Less effective against, drones, mechs, and robots. Epic ・If the target was defeated by this quickhack, they burst into flames, causing enemies within a 6-meter radius to panic. Legendary ・Passive While Equipped: Defeating an enemy with any quickhack causes nearby enemies to panic. |
Extremely powerful when combined with Short Circuit, as it will generally finish off any enemy who hasn't already been taken out by Short Circuit. Its Legendary variant paired with Suicide's Legendary variant can be useful as making enemies panic will reduce the RAM cost of the next Ultimate Quickhack.
Quickhack | Stats | Effect |
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Duration: 34 sec Upload Time: 1 sec Cooldown: N/A |
Uncommon ・Reveals enemies and devices connected to the local network. Legendary ・Highlighed enemies and devices can be scanned throgh obstacles. |
While its base effect is only a bit useful in revealing enemy locations, its Legendary variant allows you to not only see where everything is but also allows you to scan and hack enemies through walls and floors, letting you hack away safely from a location where they would never notice you.
Quickhack | Stats | Effect |
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Duration: 51 sec Upload Time: 2 sec Cooldown: 10 sec |
Uncommon ・Deafens the target, reducing their ability to detect enemy sounds. Rare ・Prevents the target from communicating with their allies about your activity. Epic ・Excludes the target from their allies' audio and visual perception systems, causing them to be completely ignored. Legendary ・Passive While Equipped: enemies under the effects of any quickhack are cut off from the local network |
Extremely powerful when taking a stealthy approach. Even if you're caught by an opponent afflicted with this, they won't be able to tell their allies, preventing them from blowing your cover.
Quickhack | Stats | Effect |
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Duration: 14.99 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Cripples a target's nervous system, causing them to lose consciousness. ・Target will not make any noise when losing consciousness. Legendary ・Passive While Equipped: Defeating an enemy recuces he RAM cost of the next quickhack by 1. Stacks up to 6 time(s). |
A more mild version of the Suicide Quickhack. Does not kill the opponent, making this all the more useful for Quests where you must subdue opponents without killing them. The passive effect that comes with its Legendary variant is also incredibly useful for saving on RAM in situtations where you'll be hacking a lot.
Quickhack | Stats | Effect |
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Duration: 20.4 sec Upload Time: 5 sec Cooldown: 10 sec |
Uncommon ・Resets an enemy's optical cyberware, rendering them temporarily blind. Rare ・Spreads to the nearest enemy within 8 meters. Epic ・Greatly increases effect duration. Legendary ・Passive While Equipped: Unlocks the Optics Jammer daemon for use in Breach Protocol. |
When the enemy can't see you, they won't be able to find you. When this reaches Legendary tier, it will also add the bonus Optics Jammer daemon for Breach Protocol. Paired with Sonic Shock, an enemy under the effects of both will be completely unable to detect you to easily slip past them or quietly take them down.
Quickhack | Stats | Effect |
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Duration: 26.7 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Lethal. ・Forces a target to commit suicide. Legendary ・Passive While Equipped: Causing an enemy to panic reduces the RAM cost of your next Ultimate quickhack by 2. |
Simply put, commands the opponent to die. This Quickhack costs a large amount of RAM, so you'll need to invest heavily in Intelligence and related Perks in order to use it repeatedly, making Quickhacks such as Short Circuit and Synapse Burnout more useful.
Quickhack | Stats | Effect |
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Duration: 51 sec Upload Time: 5 sec Cooldown: N/A |
Uncommon ・Disables the target's cyberware abilities. Can disable movement or Resistances. Very effective against fast-moving target and netrunners. Rare ・Spreads to the nearest target within 8 meters. Epic ・Causes a random implant to explode once the effect's duration expires. |
An effective solution for fast enemies who cannot be hit easily with attacks. Only useful in specific situations.
Quickhack | Stats | Effect |
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Duration: 8.5 sec Upload Time: 3 sec Cooldown: 15 sec |
Uncommon ・Non-Lethal ・Applies Burn to the target, dealing high damage over time. Less effective against drones, mechs, and robots. Rare ・Targets affected by Burn from Overheat are unable to perform actions. Epic ・Burn from Overheat lasts significantly longer. (13.35 sec) Legendary ・Targets affected by Burn from Overheat are unable to use cyberware abilities. |
An alternate choice for Synapse Burnout. A standard attacking option.
Quickhack | Stats | Effect |
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Duration: 60 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Lethal. ・Induces a cyberpsychosis-like state in the target, causing them to attack both enemies and allies. ・Sets the status of drones, mechs, and robots to friendly, making them turn against your enemies. ・If no other allies are nearby, the target will commit suicide. Legendary ・Passive While Equipped: Enemies under the effect of any quickhack will no longer try to avoid inflicting friendly fire. |
Causes confusion across the area, making it rather difficult to use. Helpful for causing drones and robots to malfunction and go wild.
Quickhack | Stats | Effect |
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Duration: 13.5 sec Upload Time: 2 sec Cooldown: 120 sec |
Rare ・Causes the target to exit combat state. Epic ・The quickhack also affects the target's entire squad. |
Very useful for immediately ending Combat when necessary. If you have an extra slot, this is a solid choice.
Quickhack | Stats | Effect |
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Duration: 25.5 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Lethal ・Forces a target to detonate a grenade in their hands. ・The type of explosion and its effects are based on the target's grenade type. Legendary ・Passive While Equipped: Defeating an enemy with any explosion reduces the RAM cost of the next Ultimate quickhack by 2. Can stack up to 4 time(s). |
Can be seen as a weaker version of Suicide and System Reset, but when a target holds a powerful grenade, it can also take out a group of nearby enemies in one blow.
Quickhack | Stats | Effect |
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Duration: 17 sec Upload Time: 0.2 sec Cooldown: 10 sec |
Uncommon ・The target will move to your current position. Rare ・The target will no longer be in an Alerted State when moving to your current position. Epic ・Can be executed on enemies engaged in combat. |
Useful for taking out enemies in a group when using stealth. Make an enemy move near a dumpster, then have fun knocking them out and throwing them away without ever being noticed.
Quickhack | Stats | Effect |
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Duration: 51 sec Upload Time: 5 sec Cooldown: N/A |
Uncommon ・Jams a target's weapon, rendering it temporarily unusable. ・Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart-tracing and obstacle-penetration. Rare ・Spreads to the nearest enemy within 8 meters. Epic ・Causes the target's weapon to explode, causing damage. Legendary ・Passive While Equipped: Unlocks the Weapons Jammer daemon for use in Breach Protocol. |
Like Cyberpsychosis, it can be used on powerful single enemies, but in general, you're better off spending time taking the enemy out than glitching them. The Weapons Jammer daemon that comes with its Legendary variant, however, can be useful if youre more of the combat hacker type and ignore stealth. Hack away and go to town while the enemies can't shoot you back.
Quickhack | Stats | Effect |
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Duration: 13.5 sec Upload Time: 5 sec Cooldown: N/A |
Uncommon ・Disables the target's ability to move from their current position. Rare ・Spreads to the nearest enemy within 8 meters. Epic ・Affected enemies are also unable to attack. Legendary ・Passive while equipped: Enemies under the effect of quickhack cannot sprint. |
This Quickhack seems to sometimes cause a bug which will cause the user's movement to be limited as well. Be sure not to use it accidentally.
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
In ghost town after meeting up with Mitch and Scorpion it won’t let me talk to them to continue the mission. Have tried leaving and coming back skipping time... doing other missions nothing has worked any ideas?
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What about Contagion? That thing is like Short Circuit but spreads like wildfire. I guess you gotta spec into it for it to be at full potential, but when I use Contagion, 5-6 enemies just drops dead. I think it deserves a mention.