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This is a guide to creating the monowire build in Cyberpunk 2077. Check here for details about the build, what attributes to level up, which perks to choose, and what equipment to use.
List of Contents
The Monowire is a special whip-like cyberware that V can use as a fourth weapon in battle. While it looks like a whip, it is classified as a Blunt Weapon and benefits directly from the Street Brawler perk tree. Monowire has ability to charge and deal bonus damage if it is equipped but not used in actual combat. Once used it needs to recharge.
Unlike most Blunt Weapons, the Monowire can inflict Bleeding and can cause you to dismember an enemy. Inflicting critical hits and dismembering will be the main way to go in this particular build.
Since the Monowire is considered a blunt weapon, the Street Brawler perk tree in the Body attribute will be your main key into making Monowires better.
|Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will:
- Add 5 Health Points
- Add 3 Stamina Points
- Increase damage with fists and Gorilla Arms by 3
Increase damage with melee weapons by 1.5%
Decrease movement penalty while grabbing an enemy and wielding on HMG by 6%
- Increase movement while grappling an enemy and enemy grapple duration by 5 sec
The Monowire requires charging after being unleashed in battle so taking down enemies quickly before you are spotted will be crucial. The Steath perk tree in the Cool attribute will be helpful here. And for those times that stealthing away won't be possible, the Cold Blood perk tree would be useful to boost your damage.
|Cool determines your resilience, composure and effectiveness in operating from stealth. Each level of Cool will:
- Increase Crit Damage by 2%
- Increase all Resistances by 1%
- Increase stealth damage by 10%
- Reduce the speed at which enemies detect you in stealth by 0.5%
- Increase monowire damage by 3
|Perk||Steel And Chrome|
|Skill Tree||Body | Athletics|
|Required Attribute Lv.||9|
|Effect (Lv. 1)||Increases melee damage by 10%.|
Steel And Chrome is a flat damage increase to melee attacks. It can also be stacked to further increase damage making it great for any type of melee build.
|Skill Tree||Body | Street Brawler|
|Required Attribute Lv.||3|
|Effect (Lv. 1)||Increases damage from combo attacks with Blunt Weapons by 30%.|
This is a great perk to have especially after the initial charge of the Monowire has been depleted. This help keep up the damage even without the charge.
|Skill Tree||Body | Street Brawler|
|Required Attribute Lv.||10|
|Effect (Lv. 1)||Increases damage with Blunt Weapons by 1% for every 1% of missing Health.|
This is a good combo especially when you are low on health. With Monowire equipped and at low health, even the non-charged attacks will deal lethal damage.
For this build, you would want to stick to the best kind of Monowire available.
|Monowire||・The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Three mod slots available (wire, battery, universal).||€$ 100450|
If you can manage to grab a hold of the Legendary variant of the Monowire, it would maximize the damage you deal with this build.
|Militech "Falcon" Sandevistan MK.5||
・Slows time by 70% for 20 sec. Cooldown 30 sec.
・Increases any damage dealt by 15% when Sandevistan is active.
・Increases Crit Chance by 20% and Crit Damage by 35% when Sandevistan is active.
This cyberware will allow you to deal more damage and higher chance of Critical hits landing. It even boosts your Critical damage which is crucial to make Monowire Build effective.
Warp DancerSandevistan MK.5
|QianT "Warp Dancer" Sandevistan MK.5||
・Slows time by 90% for 8 sec. Cooldown 30 sec.
・Activate by holding L1 and R1.
・Increases any damage dealt by 15%, Crit Chance by 10%, and Crit Damage by 50% when Sandevistan is active.
This cyberware has the bonus of increasing your Crit Chance and can be combo up with the Cold Blood bonuses to make your Monowire even deadlier.
|Heal-on-Kill||・Instantly restores 10% Health after defeating an enemy.||€$ 35000|
Since Monowires needs you to be up close and personal, there is a good chance you can get damaged. With every kill, you can restore your health with this cyberware.
|Pain Editor||・Reduces all incoming damage by 10%.||€$ 28000|
Partnered with Heal-on-Kill, you have a very resilient character that can dish out damage.
|Microrotors||・Increases attack speed by 25%.||€$ 14000|
This cyberware is excellent in making your attacks faster, making Monowire attacks even deadlier.
・Allows you to move and run more quietly. The sound of your footsteps will not carry as far.
This cyberware allows you to go around and get to your opponents faster and sneak to them without raising their attention.
Monowire has three applicable mods: the type of damage it does, added special effects and how much extra energy can your monowire charge. Here are the best confirmed ones so far.
|Monowire - Physical Damage||Monowire deals Physical damage. Deals a high amount of concentrated damage and can instantly dismember an enemy with one quick attack.|
|Monowire - Thermal Damage||Monowire deals Thermal damage. Can apply Burn to multiple targets with one attack. Very effective against groups of enemies.|
|Monowire - Chemical Damage||Monowire deals Chemical damage. Can apply Poison to multiple targets with one attack. Effective against groups of enemies.|
|Monowire - Electrical Damage||Monowire deals Electrical damage. Can apply Shock and Stun to multiple targets with one attack. Very effective against rapidly moving targets and groups of enemies.|
|Monowire Battery, High-Capacity||Increases Crit Damage by a certain amount|
|Sensory Amplifier||Increase Crit Chance by 10%|
|Sensory Amplifier||Increase Crit Damage by 30%|
This build focuses on abusing the Critical Chance of Monowire and chances of killing your enemies in one hit.
|Equipment||Sensory Amplifier (Crit Chance), Monowire Physical|
|Additional Perks||Cold Blood, Blood Brawl, Predator|
Not as damaging as the previous build but this build focuses on the special effects of the Monowire Mods.
|Equipment||Monowire - Thermal/Chemical/Electrical Damage|
Depending on the damage type modifier you use, you may add the following perks:
|Monowire - Thermal Damage||
Burn Baby Burn
Increasing the duration of Burn will allow you to stay away while your Stamina is recovering.
|Monowire - Chemical Damage||
Hasten The Inevitable, Neurotoxin
These two perks allow you to damage Poisoned enemies more.
|Monowire - Electrical Damage||
This takes advantage of Electrical damage being effective against drones and robots, making your damage against them higher.
|Blunt Weapon Build||Stealth Build|
|Gunslinger Build||Netrunner Build|
|Assault Rifle Build||Blades Build|
|Cold Blood Build||Monowire Build|
|Gorilla Arms Build||Mantis Blades Build|
|Smart Weapons Build||Tech Weapons Build|
|Tank Build||Standard Build for All Playstyles|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
im on Life During WarTime quest and everything is going fine. no bugs when calling takemura but only AFTER when johnny tells me to take hellman to a private room and my character responds with "true", the game crashes. ive replayed this quest (4 times) as far back to arriving at the gas station and the timing is still the same. idk if i should just restart the quest from the beginning? help please :(
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