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This is a guide to creating the blunt weapon melee build in Cyberpunk 2077: Phantom Liberty Update 2.0. Check here for details about the build, what attributes to level up, which perks to choose, and what equipment to use.
List of Contents
We are currently working on updating this build for Update 2.0! The update brought a lot of changes across the board, so the team is hard at work to update these pages. Please check back for changes and thank you for your patience!
Blunt Melee Weapon Build | |
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Main Attributes | • Body • Cool • Tech |
Main Perk Trees | • Street Brawler (Body) • Athletics (Body) • Cold Blood (Cool) • Crafting (Tech) • Ninjutsu (Cool) |
Main Weapons / Arm Cyberware | • Gold-Plated Baseball Bat • Tinker Bell • Gorilla Arms / Projectile Launch System |
Operating System | • Militech Berserk MK.5 • Zetatech Berserk MK.5 |
Strengths | Weaknesses |
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• Whack enemies with huge damage, then move on to the next one • Perks and cyberwares bolster your offense and defense |
• Low Intelligence attribute limits access to quichacks, and makes them vulnerable to enemy netrunners. • Ineffective against a crowd of enemies, snipers |
This Blunt Weapon build relies on Street Brawler's perk tree which allows you to effectively clobber your foes with ease. Damage is bolstered with Cold Blood perks while your defenses and healing are boosted by perks from Athletics' tree.
Focus on leveling your Body and Cool attributes at the early stages of the game to improve your damage output. Once you're set, pour your remaining attribute points to Technical Ability so you can craft Legendary Blunt weapons and take advantage of damage-boosting perks under Crafting!
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Int | Cool |
1 | 6 | 3 | 4 | 3 | 6 |
10 | 12 | 3 | 4 | 3 | 9 |
50 | 20 | 8 | 20 | 3 | 20 |
Perk | Effect at Lv. 1 |
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Increases damage from Strong Attacks with Blunt Weapons by 10%. |
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All attacks with Blunt Weapns have a 15% chance to apply Stun. |
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Reduces the Stamina cost of all attacks with Blunt Weapons by 25%. |
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Increases damage from combo attacks with Blunt Weapons by 30%. |
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Defeating an enemy increases damage with Blunt Weapons by 30% for 5 sec. |
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Increases Crit Damage by 60% for 10 sec. after entering combat. +2% per Perk level. |
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Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon. |
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Increases Armor by 15% while blocking with a Blunt Weapon. |
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Increases damage with Blunt Weapons against enemies affected by Stun by 50%. |
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Increases damage with Blunt Weapons by 1% for every 1% of missing Health. |
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Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina. |
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Successful attacks with Blunt Weapons regenerate 3% Health over 2 sec. |
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Strong Attacks with Blunt Weapons reduce the target's Armor by 20% for 7 sec. |
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Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina. |
The core perk tree for this Blunt Weapon build is Street Brawler. Perks under this tree not only boost your damage, but give you offensive and defensive buffs as well.
Prioritize getting Flurry and Efficient Blows early on to boost your damage and alleviate stamina loss from attacking. As you get more perks, aim to stun your targets and take advantage of Dazed, Opportune Strike, and Unshakable.
If you think you're faring well in close encounters and don't see yourself blocking as much, you can skip getting perks related to blocking and level up other perks instead.
Perk | Effect at Lv. 1 |
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Increases Health regen in combat by 30%. |
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Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
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Reduces all incoming damage by 10%. |
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Increases max Health by 15%. |
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Sprinting does not drain Stamina. |
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Health slowly regenerates during combat. |
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Increases melee damage by 10%. |
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Increases Armor by 10%. |
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Getting hit does not interrupt Health regeneration. |
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Health regen activates 20% faster during combat. |
Athletics perks are obtained mainly for defense. These perks increase your health regeneration and armor.
Obtain Regeneration and Epimorphosis to boost your health recovery early in the game. This will keep you alive in fights as you wander around the field, which is important especially if you are facing several enemies with guns who can shoot you from afar.
Stamina-boosting perks are not prioritized in this build as you can regenerate stamina by other means, and your stamina is increased each time you level up your Body attribute.
Perk | Effect at Lv. 1 |
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Landing a Crit Hit has 50% chance of applying a stack of Cold Blood. |
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After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1 time. The duration of each additional stack is 1 sec. shorter. |
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Increases max stack amount for Cold Blood by 1. |
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Stacks of Cold Blood are removed one by one, not all at once. |
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Increases duration of Cold Blood by 25% |
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Increases Armor by 4% per stack of Cold Blood. |
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While Cold Blood is active, reduces damage taken by 5%. |
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Increases attack speed by 10% per stack of Cold Blood. |
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Increase Health regen inside and outside combat by 5% per stack of Cold Blood. |
As with other offensive builds, getting perks under Cool's perk tree can give you helpful buffs upon eliminating your targets.
Start with Cold Blood, and branch out to Critical Condition and Defensive Clotting as you progress early in the game.
Perk | Effect at Lv. 1 |
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Improves damage and all damage-related stats of crafted weapons by 5%. |
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Allows you to craft Legendary items. |
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Crafted weapons deal 5% more damage. |
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Allows you to craft Epic items. |
The following perks under Crafting are obtained midgame to help you easily squash enemies later on with the help of crafted Legendary weapons.
Getting Cutting Edge and Field Technician will allow you to deal more damage when using weapons you crafted yourself.
Perk | Effect at Lv. 1 |
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Deal 15% more damage to human enemies. |
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Upon entering combat, Crit Chance increases by 10% for 7 sec. |
These perks are treated as tertiary and can even be optional. If you have perk points to spare, you can get these perks easily as you will unlock them since you are already raising your Cool attribute for Cold Blood.
Weapon | |
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Effect | High chance to apply Bleeding. Low chance to apply Stun. |
Considered to be the best Blunt Weapon in the game, you can obtain the Gold-Plated Baseball Bat in Second Conflict.
Aim to get the Legendary version of this weapon via crafting and take full advantage of all the perks you obtained in Body, Cool, and Tech.
Weapon | |
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Effect | Deals less damage, but with a chance to knock out a target using a Strong Attack. |
Tinker Bell can be used as an alternative along with Gorilla Arms if you still don't have access to Gold-Plated Baseball Bat. Knock enemies out with Tinker Bell and finish them off with your Gorilla Arms!
Cyberware | Effect (Legendary/Iconic) |
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When active, It reduces weapon recoil by 15%, increases melee damage by 15%, and increases Armor and Resistances by 10%. Duration: 60 sec. Cooldown: 60 sec. ・While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. ・Defeating enemies restores 5% max Health when Berserk is active. ・Gain 40% more max Health and Stamina when Berserk is active. |
Cyberware | Effect (Legendary/Iconic) |
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When active, It reduces weapon recoil by 20%, increases melee damage by 20%, and increases Armor and Resistances by 10%. Duration: 30 sec. Cooldown: 30 sec.・ While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. ・Defeating enemies restores 5% max Health when Berserk is active. |
This build will utilize Berserk Operating Systems to take advantage of maxing the Body attribute to 20.
These Operating Systems synergizes well with melee builds and will give you both offensive and defensive boosts!
Cyberware | Effect (Legendary) |
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Gorilla Arms charge with each attack. When you perform a Strong Attack, they deal bonus damage based on the charge level. Gorilla Arms also allow you to force open locked doors and rip turrets from their bosses. Three mod slot available (kunckles, battery, universe). |
Cyberware | Effect (Legendary) |
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The Projectile Launcher allows you to unleash various powerful projectiles, dealing various types of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction. Three slot available (missiles, wiring, universal). |
Gorilla Arms is in itself a Blunt Weapon that you can use as your primary weapon, which can be useful if you don't own any good weapons yet.
If you feel like you are having a hard time running around the area to close in on your targets, you can equip Projectile Launch system instead so you can eliminate enemies who are far away from you.
Cyberware | Effect (Common) |
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Instantly restores 2% Health after defeating an enemy. |
Cyberware | Effect (Legendary) |
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Reduces all incoming damage by 10%. |
Cyberware | Effect (Legendary) |
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Increases Armor by 300. |
Cyberware | Effect (Uncommon) |
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Increases attack speed by 10%. |
The recommended cyberwares listed will further help you offensively and defensively, increasing the effectiveness of the buffs you get from your perks.
Hold down the attack button and release it once you are near your target to do a heavy attack. This is done to take advantage of Thrash which reduces your enemy's armor if they are hit with a strong attack.
This will soften up even the toughest enemies and may even knock them down, which then you can follow up with an onslaught of regular attacks!
Getting the HP-recovering perks under Street Brawler, Athletics, and Cold Blood will help you stay alive even if you don't heal manually with Injectors. This is extremely useful as you will have less time healing and more time clobbering!
Best Blunt Weapon Melee Build for Update 2.0
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