This is a list of Cool Perks found in the game Cyberpunk 2077. Read on to learn about the Cool Attribute, how it affects your character, how to acquire perks, and what Cool Perks are found in the game.
List of Contents
Cool determines your resilience, composure and effectiveness in operating from stealth. Each level of Cool will: - Increase Crit Damage by 2% - Increase all Resistances by 1% - Increase stealth damage by 10% - Reduce the speed at which enemies detect you in stealth by 0.5% - Increase monowire damage by 3 |
The Cool attribute will determine how V performs when under pressure. Increasing this attribute will improve V's nerve, allowing him to stay calm and stealthy. You have to keep your cool if you wanna go around undetected.
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
All Cool Skill Trees | |
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Stealth | Cold Blood |
The Cool Attribute is divided into two Skill Trees, each with their own Perks and Skill Progression.
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
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3 | Increases damage dealt by silenced weapons by 25% while sneaking. |
![]() Silencers reduce damage by 15-30% themselves making this bonus only partially useful. |
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3 | Increases movement speed while sneaking by 20%. |
![]() This perk helps in takedowns and sneaking around allowing you to maximize stealth (and increase Stealth EXP as well). |
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5 | Allows you to perform lethal or non-lethal aerial takedowns on unaware targets. |
![]() While this takes advantage of height, there is rarely an opportunity for this skill to be maximized. |
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5 | Allows you to throw knives. Hold L2 to aim and press R2 to throw. |
![]() While knives are pretty common and oftentimes buyable, you lose them in the process making this skill a bit expensive to use. |
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7 | Movement speed after a successful takedown is increased by 30% for 10 sec. |
![]() Movement speed increase is useful only in certain situations. |
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7 | Increases your Crit Chance by 15% while sneaking. |
![]() Very useful when already equipped with weapons that has a high Critical chance. |
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7 | Deal 15% more damage to human enemies. |
![]() Pretty useful especially early in the game when more often, you battle human enemies. |
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9 | Increases damage from headshots fired from outside combat by 30%. |
![]() When paired with Snipers that have a high headshot multipliers, this will almost ensure a one-hit kill on any target (except for bosses). |
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9 | Thrown knives deal 30% more damage. |
![]() While this could ensure a very high damaging single-shot attack, you lose whatever Knife you throw making this attack style very expensive. |
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11 | Grants immunity to Poison. |
![]() There are very few opponents that use Poison related attacks making this skill only partially useful. |
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11 | You can pick up an enemy's body immediately after performing a takedown by holding R3. |
![]() Unless you have the Transporter ability from the Athletics Skill Tree, this skill will render you unable to attack or sprint. |
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11 | Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them. |
![]() It is very rare that you can find an opportunity to use Quick Melee Attacks, making this perk far less useful than others. |
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12 | Upon entering combat, Crit Chance increases by 25% for 7 sec. |
![]() Critical hits are particularly useful in finishing off opponents quickly - and making it happen more often is definitely helpful. |
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12 | Detection time is increased by 20%. |
![]() This skill is particulary useful in finishing missions in Stealth since it delays detection and unwanted battles. |
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14 | You cannot be detected under water. |
![]() There are very few missions that occur near bodies of water and for those that do, there is rarely a need for V to get into the water, making this school mostly useless. |
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14 | All knives apply Poison. |
![]() This is particularly useful when knives are used in melee combat (not thrown). |
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14 | Enemies affected by Poison are slowed. |
![]() This skill is highly dependent on applying Poison which can only be effective once Venomous Fangs is unlocked. Otherwise, this skill is very situational. |
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16 | Enemies with less than 15% Health are defeated instantly when attacked with a Knife. Does not work on enemies with a Very High threat level. |
![]() This makes Knives even deadlier when added to the effects of Venomous Fangs, Rattlesnake, and Neurotoxin. |
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16 | Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. |
![]() Good as an escape tactic however, it defeats the purpose of stealth which this skill tree is supposed to increase. |
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16 | While in stealth, increases Health regen by 25%. |
![]() This allows V to fight a bit more recklessly while in Stealth as it preserves his health. |
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18 | Damage from Poison is doubled. |
![]() Highly dependent on other skills and Poison-inducing weapons in order to be effective (such as Rattlesnake and Venomous Fangs) |
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18 | Deal 20% more damage to enemies affected by Poison. |
![]() Highly dependent on other skills as well as weapons that inflict Poison in order to be effective. |
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18 | When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. |
![]() Useful especially against enemies that deal a lot of damage. |
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20 | Crouch Attacks from stealth with melee weapons deal 100% more damage and guarantee a critical hit. |
![]() This almost guarantees a one-hit KO with any blade or blunt weapon. |
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Level 20 in Stealth | Increases the duration of Poison applied to enemies by 5 seconds. +0.2 sec. per Perk level. |
![]() This is highly dependent on skills that apply Poison immediately otherwise it would not be as effective. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
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3 | After defeating an enemy, gain Cold Blood for 10 sec. and increase movement speed by 2%. Stacks up to 1 time. |
![]() With every enemy kill, it unlocks all of the bonuses afforded in this skill tree. |
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5 | Increases all Resistances by 2.5% per stack of Cold Blood. |
![]() While the increase to all Resistances is useful, the very low percentage of increase makes this skill somewhat less useful. |
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5 | Reduces weapon recoil by 2.5% per stack of Cold Blood. |
![]() Reducing recoil to all weapons is particularly useful but the increase itself is pretty small. |
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7 | Reduces quickhack cooldowns by 3% per stack of Cold Blood. |
![]() The reduction of Quickhack cooldowns is useful but the Hacking skill tree has far more useful beneficial perks. |
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7 | Increases duration of Cold Blood by 5 sec. |
![]() This allows the effects of the entire Cold Blood perks to last much longer. |
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9 | Increase Health regen inside and outside combat by 50% per stack of Cold Blood. |
![]() Combined with the other defensive bonuses of the Cold Blood skill tree, this allows you to last much longer in battle. |
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9 | Increases Armor by 10% per stack of Cold Blood. |
![]() The increase is armor is pretty significant especially in higher levels when you start having armors that increase your total armor by 100 points. |
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11 | Increases max stack amount for Cold Blood by 1. |
![]() This, in combination with Coolagulant, makes each Cold Blood last even much longer. |
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11 | Increases headshot damage by 50%. |
![]() This is one of the most useful perks in the Cold Blood tree, making headshots even more lethal. |
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12 | While Cold Blood is active, increases damage with melee weapons by 5%. |
![]() The damage increase is not significant enough to land deadlier blows using blades or blunt weapons but if paired with other perks in the Cold Blood tree such as Predator, then, this perk will be more noticeable. |
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12 | Increases attack speed by 10% per stack of Cold Blood. |
![]() The huge increase in attack speed is pretty significant especially with melee weapons. |
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12 | Reduces quickhack upload time by 1% per stack of Cold Blood. |
![]() The reduction in quickhack upload time is useful but the bonus is too insignificant. More useful bonuses can be found in the Hacking skill tree. |
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14 | Landing a Crit Hit has 25% chance of applying a stack of Cold Blood. |
![]() While the added chance of applying Cold Blood on you is great, there are far better bonuses to be had such as Unbreakable and Coldest Blood. |
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14 | When your Health reaches 45%, a max stack of Cold Blood is automatically activated. |
![]() This allows an emergency response when your health becomes low, allowing you to find a way to fight back. |
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16 | Stacks of Cold Blood are removed one by one, not all at once. |
![]() This ensures that you maximize each stack of Cold Blood. |
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16 | Increases max stack amount for Cold Blood by 1. |
![]() This allows you to have a maximum of 5 stacks of Cold Blood (alongside Coldest Blood and maxed out Cold Blood). This ensures maximum usage of all Cold Blood benefits. |
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18 | While Cold Blood is active, reduces damage taken by 5%. |
![]() The damage decrease allows you to survive longer in battle and use the Cold Bood effects more. |
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20 | While Cold Blood is active, you are immune to Bleeding, Poison, Burn and Shock. |
![]() This is particularly useful as this allows you to battle any kind of opponent without worrying to much about negative status effects. |
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Level 20 in Cold Blood | While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level. |
![]() This is a really useful perk to have as it allows critical hits to happen more often. |
1 | 2 | 3 | 4 |
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- | Increases Evasion by 3%. | +1 Perk Point(s) | Decreases Visibility to Enemies by 10%. |
5 | 6 | 7 | 8 |
+1 Perk Point(s) | Increases Health Regen Rate Outside Combat by 10%. | +1 Perk Point(s) | Increases Movement Speed by 3%. |
9 | 10 | 11 | 12 |
Increases Effective Damage Per Second (DPS) by 3%. | +1 Perk Point(s) | Increases Effective Damage Per Second (DPS) by 2%. | Increases Evasion by 3%. |
13 | 14 | 15 | 16 |
+1 Perk Point(s) | Increases Movement Speed by 2%. | +1 Perk Point(s) | Decreases Visibility to Enemies by 10%. |
17 | 18 | 19 | 20 |
Increases Evasion by 4%. | +1 Perk Point(s) | Decreases Visibility to Enemies by 10%. | Unlocks the last Perk in the Skill tree. |
Take out enemies while hidden. Hide enemy bodies.
1 | 2 | 3 | 4 |
---|---|---|---|
- | Increases Crit Chance by 10%. | Increases Armor by 3%. | +1 Perk Point(s) |
5 | 6 | 7 | 8 |
+1 Perk Point(s) | Increases Health by 10%. | Increases Stamina by 10%. | Increases All Resistances by 5%. |
9 | 10 | 11 | 12 |
+1 Perk Point(s) | +1 Perk Point(s) | +1 Perk Point(s) | Increases All Resistances by 5%. |
13 | 14 | 15 | 16 |
+1 Perk Point(s) | Increases Crit Damage by 5%. | Increases Crit Chance by 10%. | Increases Movement Speed by 3%. |
17 | 18 | 19 | 20 |
+1 Perk Point(s) | Increases Armor by 7%. | Increases Crit Damage by 5%. | Unlocks the last Perk in the Skill tree. |
Defeat enemies with Cold Blood activated.
List of Perks and Skill Tree Guide
Attributes and Perk Skill Trees | ||||||
---|---|---|---|---|---|---|
Body | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Ability | Engineering | Crafting | ||||
Cool | Stealth | Cold Blood |
Perks and Attributes | |||||
---|---|---|---|---|---|
List of Perks | List of Attributes | ||||
Character Building Guides | |||||
Best Builds | Best Perks | ||||
Best Attributes | Perk Tier List |
Cool Attribute and List of Cool Perks (Skills)
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