This is a walkthrough for Never Fade Away, a Main Quest in Cyberpunk 2077. Read on to learn all the available choices in Never Fade Away, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
|Previous Quest||Current Quest||Next Quest|
|Transmission||Never Fade Away||Tapeworm|
|All Rogue Quests (Rogue Romance Guide)|
|2||Never Fade Away|
|6||For Whom The Bell Tolls|
|7||Knockin' On Heaven's Door|
List of Contents
Accessed during Transmission.
Go to the dressing room.Follow Kerry to the dressing room and speak with him.
Talk to Alt.Choose whatever dialogue options you'd like and finish the conversation with Alt. Regardless of your decisions the scene will play out the same.
Talk to the ripperdoc.You'll wake up to Milt Nauman. Speak with him and Thompson to advance the quest.
Leave the ripperdoc clinic.After the conversation head out of the clinic. Either choice will take you to the Atlantis to find Rogue.
Find Rogue.You can ask people where Rogue is or find her yourself. Speak with Ringo, the bartender, to find out she's upstairs.
Talk to the bouncer.Head upstairs where you can optionally fix a vending machine for someone. Speak with Engels to be let into the back area where Rogue is.
Convince Rogue to help.→Fight for your life.Agree to Santiago's deal and you'll be attacked by Arasaka agents. Shoot your way out and make your way to the elevator on the first floor.
Defeat the Arasaka agents.In the parking garage, keep fighting off the agents and get to the car. Shoot at the agents tailing you. Hitting the cars will make them blow up.
Talk to the rest of the crew.Once inside Arasaka Tower, speak to everyone on the elevator. Head out of the elevator towards the mainframe, taking out agents as you go.
Save Alt.Once you get to the mainframe, watch the scene to finish the quest. This will resume the Transmission quest.
|1||The Streetkid||The Nomad||The Corpo-Rat|
|5||The Information||The Pickup|
|1||Love Like Fire|
|2||Playing For Time|
|3||Ghost Town||Automatic Love|
|4||Lightning Breaks||The Space In Between||Down On The Street|
|5||Life During Wartime||Disasterpiece||Gimme Danger|
|6||Double Life||Play It Safe|
|7||M'ap Tann Pèlen||Search And Destroy|
|8||I Walk The Line|
|9||Transmission||Never Fade Away|
|1.5*||Don't Fear the Reaper|
|2||Last Caress||We Gotta Live Together||For Whom The Bell Tolls|
|3||Totalimmortal||Forward To Death||Knockin' On Heaven's Door|
|4||Where Is My Mind?||Belly Of The Beast||
Path of Glory
New Dawn Fades
|5||All Along The Watchtower|
1.5*: Only available in the Secret Ending
|Main Quests||Side Quests|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.
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