Never Fade Away Quest Walkthrough and Rewards | Cyberpunk 2077

This is a walkthrough for Never Fade Away, a Main Quest in Cyberpunk 2077. Read on to learn all the available choices in Never Fade Away, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

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Transmission Never Fade Away Tapeworm
All Rogue Quests (Rogue Romance Guide)
1 Ghost Town
2 Never Fade Away
3 Nocturne OP55N1
4 Chippin' In
5 Blistering Love
6 For Whom The Bell Tolls
7 Knockin' On Heaven's Door

Never Fade Away Basic Information

Quest Type Main
Act Act 2
Quest No. 9
Lifepath All

How to Unlock Never Fade Away

Accessed during Transmission.

Never Fade Away Rewards

None.

Never Fade Away Walkthrough

The Hammer

Objectives
1 Cyberpunk 2077 - Go to the dressing room.jpg
Objective Icon.pngGo to the dressing room.
Follow Kerry to the dressing room and speak with him.
2 Cyberpunk 2077 - Talk to Alt
Objective Icon.pngTalk to Alt.
Choose whatever dialogue options you'd like and finish the conversation with Alt. Regardless of your decisions the scene will play out the same.
3 Cyberpunk 2077 - Talk to the Ripperdoc
Objective Icon.pngTalk to the ripperdoc.
You'll wake up to Milt Nauman. Speak with him and Thompson to advance the quest.
4 Cyberpunk 2077 - Leave the ripperdoc clinic
Objective Icon.pngLeave the ripperdoc clinic.
After the conversation head out of the clinic. Either choice will take you to the Atlantis to find Rogue.
5 Cyberpunk 2077 - Find Rogue
Objective Icon.pngFind Rogue.
You can ask people where Rogue is or find her yourself. Speak with Ringo, the bartender, to find out she's upstairs.
6 Cyberpunk 2077 - Talk to the bouncer
Objective Icon.pngTalk to the bouncer.
Head upstairs where you can optionally fix a vending machine for someone. Speak with Engels to be let into the back area where Rogue is.
7 Cyberpunk 2077 - Convince Rogue
Objective Icon.pngConvince Rogue to help.→Fight for your life.
Agree to Santiago's deal and you'll be attacked by Arasaka agents. Shoot your way out and make your way to the elevator on the first floor.
8 Cyberpunk 2077 - Defeat the Arasaka agents
Objective Icon.pngDefeat the Arasaka agents.
In the parking garage, keep fighting off the agents and get to the car. Shoot at the agents tailing you. Hitting the cars will make them blow up.
9 Cyberpunk 2077 - Talk to the rest of the crew
Objective Icon.pngTalk to the rest of the crew.
Once inside Arasaka Tower, speak to everyone on the elevator. Head out of the elevator towards the mainframe, taking out agents as you go.
10 Cyberpunk 2077 - Save Alt
Objective Icon.pngSave Alt.
Once you get to the mainframe, watch the scene to finish the quest. This will resume the Transmission quest.

Cyberpunk 2077 Story Walkthrough

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Complete Story Walkthrough

All Main Quest Guides

Act 1

No. Quest
1 The Streetkid The Nomad The Corpo-Rat
2 The Rescue
3 The Ripperdoc
4 The Ride
5 The Information The Pickup
6 The Heist

Act 2

No. Quest
1 Love Like Fire
2 Playing For Time
3 Ghost Town Automatic Love
4 Lightning Breaks The Space In Between Down On The Street
5 Life During Wartime Disasterpiece Gimme Danger
6 Double Life Play It Safe
7 M'ap Tann Pèlen Search And Destroy
8 I Walk The Line
9 Transmission Never Fade Away
10 Tapeworm

Act 3

No. Quest
1 Nocturne OP55N1
1.5* Don't Fear the Reaper
Arasaka Panam Rogue
2 Last Caress We Gotta Live Together For Whom The Bell Tolls
3 Totalimmortal Forward To Death Knockin' On Heaven's Door
4 Where Is My Mind? Belly Of The Beast Path of Glory
New Dawn Fades
5 All Along The Watchtower

1.5*: Only available in the Secret Ending

All Quest Types

Quest Types
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Gig.pngGigs Suspected Organized Crime Activity.pngNCPD Hustles

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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