This is a guide to choosing between different dialogue options in Cyberpunk 2077. Learn what each of the different icons means in conversations, and which option you should choose for each case.
List of Contents
Dialogues in Cyberpunk 2077 are split between Yellow and Blue dialogue choices.
|Yellow Options||Blue Options|
|Continue the conversation||Provide background info|
When you make a Yellow choice, the conversation will continue, and you won't be able to go back.
On the other hand, Blue choices simply provide extra information for the player's context. They have no effect on what happens and there is no objective merit to selecting them – they only serve to contribute to the worldbuilding.
As a result, all major choices in Cyberpunk 2077 will be decisions between multiple Yellow options.
Sometimes, specific Icons will appear during a conversation next to one of the Dialogue Options.
These indicate that the option has a special bonus related to it, whether it be exclusive to a specific Lifepath, or will yield a special type of result.
|Lifepath (Corpo)||Indicates that this option is specific to your Lifepath. It can lead to conversation results not available to other Lifepaths, but is not necessarily always the best choice.|
|Item||Indicates that you will receive an item.|
|Hack||Indicates that you will complete a Hacking-related task.|
|Build||Indicates that you will complete a task related to engineering or building.|
These icons indicate that the player must have enough Points in one of the five Attributes to either give a specific answer in a dialogue, or complete a task in the world like opening a door, defusing a mine, etc.
|Sufficient Attribute||Indicates that you have enough Points in the related Attribute to complete a specific task.|
|Insufficient Attribute||Indicates that you do not have enough Points in the related Attribute to complete the task.|
If you found any icons we missed in this guide, be sure to leave a comment and we'll update with your suggestion!
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Nomad car is invisible in These Boots Are Made For Walking side quest.
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