★ 2.1 Update and Ultimate Edition are now available!
┗ NEW: Metro System, Car Racing, Romantic Hangouts
★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a guide to the Best Tech Weapons Build for Cyberpunk 2077: Phantom Liberty Update 2.0. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Beginner Build | |
---|---|
Main Attributes | |
Recommended Quickhack | ・Ping |
Main Weapons / Arms Cyberware |
・Widow Maker ・Breakthrough ・Raiju ・Rasetsu Arms: ・Projectile Launch System |
Operating System | Tetratronic Rippler MK.5 |
This is a fun build centered around neutralizing enemies through walls, which is what the Tech Weapons are known for. Upload the Ping quickhack and start shooting at the revealed enemies; they won't know what hit them!
To use this build effectively, you have to take the time to apply Ping every now and then. The Submachine Gun also runs out of ammo really quickly, so we highly suggest a backup Assault Rifle for when things get overwhelming.
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 3 | 6 | 3 | 4 | 6 |
10 | 3 | 9 | 9 | 4 | 6 |
50 | 12 | 20 | 15 | 4 | 20 |
60 | 17 | 20 | 20 | 4 | 20 |
The max level is only up until 50 in the base game. Purchase Phantom Liberty to reach level 60.
At the start, focus on putting points in Reflexes and Cool. The former increases Submachine Gun effectiveness and helps with mobility while the latter helps with Sniper Rifle effectiveness.
Gradually put in points into Technical Ability to quickly access Bolt and its related perks. This attribute powers you up through Cyberware stat modifiers and it also increases the damage and effectiveness of your Tech Weapons.
Then, put points into Body to access Adrenaline Rush and its related perks. This will increase your survivabiliy while also adding a 10% damage boost while it's active.
Only 4 points are needed in the Intelligence attribute since the Ping quickhack is all you need. Equip perks that help your RAM recovery rate and decrease your traceability.
This is the full list of perks that you can get if you achieve the maximum level 60 with the Phantom Liberty DLC. Optional perks are also listed in their own section in case you have not purchased the DLC.
Jump to Each Attribute for Their Perks! | |||
---|---|---|---|
Reflexes | Technical Ability | Cool | Body |
Intelligence | Optional Perks |
Reflexes is where Dash and Air Dash is located, which are important perks to help you keep mobile whenever you're spotted. This attribute also houses perks that can directly affect your Submachine Gun damage.
Main Perk | Secondary Perk(s) |
---|---|
Slippery
(1 pt) |
|
Dash
(2 pt) |
|
Ready, Rested, Reloaded
(2 pt) |
|
Air Dash
(3 pt) |
|
Sharpshooter
(3 pt) |
Final Perks | |||
---|---|---|---|
Salt in the Wound | Tailwind |
Vehicle Perk | ||
---|---|---|
Stuntjock |
Get Bolt and its related perks as soon as you can to increase Tech Weapon damage and effectiveness. This is where you can also slot in perks to power up your Cyberwares even more.
Additionally, get Glutton for War and its related perks. This will synergize well with Adrenaline Rush from the Body attribute.
Main Perk | Secondary Perk(s) |
---|---|
Glutton for War
(1 pt) |
|
All Things Cyber
(2 pt) |
|
License to Chrome
(3 pt) |
|
Bolt
(3 pt) |
Final Perks | |||
---|---|---|---|
Chain Lightning |
Vehicle Perk | ||
---|---|---|
Gearhead |
Equip Focus, Deadeye, and Nerves of Tungsten-Steel to increase the damage you can do with your Sniper Rifle. Deep Breath helps getting headshots easier with its effect of slowing down time while aiming.
Main Perk | Secondary Perk(s) |
---|---|
Focus
(2 pt) |
|
Deadeye
(3 pt) |
Final Perks | |||
---|---|---|---|
Nerves of Tungsten-Steel |
Vehicle Perk | ||
---|---|---|
Road Warrior |
Equip Adrenaline Rush and other health- and health regen-related perks to increase survivability in gunfights. Glutton for War and its related perks from the Technical Ability attribute directly affects Adrenaline Rush by making health items much more effective.
Main Perk | Secondary Perk(s) |
---|---|
Painkiller
(1 pt) |
|
Adrenaline Rush
(3 pt) |
Vehicle Perk | ||
---|---|---|
Fury Road |
For the Intelligence attribute, equip Eye in the Sky to increase Ping duration and Optimization and its related-perks to help with RAM recovery and decrease traceability.
Main Perk | Secondary Perk(s) |
---|---|
Optimization
(1 pt) |
|
Eye in the Sky
(1 pt) |
Main Perk Only |
Vehicle Perk | ||
---|---|---|
Carhacker |
If you still have not purchased the Phantom Liberty DLC and have no access to the 10 additional perk points that came with it, these perks are optional and can be removed.
Removable Perks (10 pts) | |
---|---|
Priority | Main Skill | → | Branch Skill |
---|---|---|---|
1st | Vulnerability Analytics | → | Machine Learning |
2nd | Emergency Cloaking | → | Sensory Protocol |
3rd | Jailbreak | → | Launch Capacity Override |
As soon as you unlock the Relic Skill tree, invest points into Vulnerability Analytics then branch off to Machine Learning. Targetting an exposed vulnerability spot will quickly neutralize an enemy.
Then, priortize Emergency Cloaking to Sensory Protocol. This is when things get too rough and you need a quick getaway.
We recommend Jailbreak last. The Projectile Launch System will only act as a backup or support in your gunfights, so it's more than enough as it is.
Please take note that the Phantom Liberty expansion is needed to access the Relic Skill Tree.
Relic Skill Tree Guide and List
Recommended Weapons (Base Game only) |
|
---|---|
Widow Maker | Breakthrough |
Recommended Weapons (with Phantom Liberty) |
|
---|---|
Raiju | Rasetsu |
Jump to Each Cyberware! | |||
---|---|---|---|
Operating System | Arms | Face | Hands |
Circulatory System | Legs | Frontal Cortex | Skeleton |
Nervous System | Integumentary System |
Cyberware | Effect (Tier 5) |
---|---|
Tetratronic Rippler MK.5 |
Allows you to perform quickhacks on enemies and devices while scanning. +15% weapon damage against enemies affected by non-combat quickhacks. +40% with Combat quickhacks when immediately followed by a non-combat quickhack in the queue. +5 Max RAM. When activating Overlock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8m. |
After uploading a non-combat quickhack on enemies, the Tetratronic Rippler MK.5 grants your weapon increased damage. This is where you slot in your Ping quickhack but you can also put other ones, such as Reboot Optics or Cyberware Malfunction.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Projectile Launch System | Charged shots gain: +30% damage, +25% explosion radius, +40% dismemberment chance |
The Projectile Launch System can be your backup when things go south. Use its explosive AoE shots to fend of enemies getting too close.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Kiroshi "Clairvoyant" Optics | Effect active when scanning: Highlights enemies within 17.5 m. The effect remains for 60 sec. after scanning. |
The Kiroshi "Clairvoyant" Optics is attuned to your Cool attribute, which can increase headshot and weakspot damage.
Cyberware | Effect (Tier 5) |
---|---|
Kiroshi "Cockatrice" Optics | Increases Crit Chance by 30%. 10x optical zoom when scanning or aiming. |
The Ripperdocs in Dogtown can sell you the Kiroshi "Cockatrice" Optics, which increases your Crit Chance by 30%. Take this optics to improve your dps.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Microgenerator | Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets). |
Shock Absorber | -20% Recoil |
Equip the Microgenerator cyberware to deal additional Electrical damage every time you reload an empty weapon. For weapon accuracy, slot in the Shock Absorber cyberware.
Cyberware | Effect (Tier 5) |
---|---|
Immovable Force |
-30% recoil -25% bullet spread |
The Immovable Force Cyberware makes your weapons even more accurate. You can only acquire this in Dogtown Ripperdocs.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Feedback Circuit | Health +3% when you hit an enemy with a fully charged Tech weapon shot. |
Heal-on-Kill | Health +7% when you neutralize an enemy. |
Heal-On-Kill and Feedback Circuit make sure you heal during your gunfights, increasing your survivability.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Reinforced Tendons | Press Space Bar in midair to perform a double jump. |
Reinforced Tendons enables double jump. This makes you much more mobile, especially with the Dash and Air Dash perks. Use this option to find more covers to hide behind!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Self-ICE |
Automatically negates an enemy quickhack. +2 Max RAM Cooldown: 45 sec. |
While hiding behind covers, enemy Netrunners can try and hack you. Prevent this by slotting in Self-ICE. When you find the hacker, fix your shot on them to prevent any more hacking.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Para Bellum | +12% Armor |
Bionic Joints | Armor - Simple but effective. |
These Cyberwares increases armor, making you much more durable during gunfights.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Tyrosine Injector |
Successful Takedowns grant: +20% headshot damage for 15 sec. +9% movement speed for 15 sec. |
With this Cyberware, taking down enemies can increases your damage for the next one. This will be an easy powerup since you'll be behind covers most of the time!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
---|---|
Subdermal Armor |
+0.5 Armor per Attribute Point. +1.3% Decreased enemy vision +2.6 Health |
Optical Camo |
-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat. Cooldown: 50 sec. |
Cellular Adapter |
+1% explosion resistance '+0.5% Tech weapon damage +0.5% Health item recharge speed +0.5% grenade recharge speed +13 Carrying Capacity +2.6 Health |
Cellular Adapter benefits your Tech Weapon damage per point in Technical Ability. Unlock this Cyberware by equipping the Built Different perk.
Optical Camo can help you escape enemies when you need to regroup while Subdermal Armor increases your tankiness.
▲ Back to Cyberware Selection ▲
Type / Stats | |
---|---|
Covert Quickhack RAM Requirement: 7 Upload Time: 1sec Duration Time: 18.4sec |
|
Effects | |
▸Untraceable ▸Reveals enemies and devices connected to the local network. ▸+25% lock-on speed with Smart Weapons against Pinged enemies. ▸Highlights devices and allows you to quickhack them through walls. |
Ping lets you locate all enemies around the area, which is integral to this build. This will allow you to spot your targets even before initiating a fight so you can identify the easiest targets to pick and locate a safe place to hide.
Before doing anything else, hide behind a wall and use Ping on an enemy or a nearby device. This will show you where all of them are within the area. Still behind covers, you can start using your Tech Weapons to shoot at the highlighted enemies.
During the fight, if a Netrunner is present, focus your attention on them before their quickhacks take hold. They're not the only ones that can hide behind walls!
Eventually, enemies will pinpoint your location and will start charging you in numbers. The Raiju Submachine Gun can run out of ammo pretty quickly; we recommend a backup Assault Rifle, like the Psalm 11:6 or the Umbra X-MOD2 should something like this happen.
Phantom Liberty Best Tech Weapon Build
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