・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a guide to the Best Tech Weapons Build for Cyberpunk 2077 Patch 1.6. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Tech Weapons Build | |
---|---|
Main Attributes | • Reflexes • Tech • Body • Intelligence |
Main Perk Trees | • Assault (Reflexes) • Engineering (Tech) • Athletics (Body) • Crafting (Tech) • Quickhacking (Intelligence) |
Main Weapons / Arm Cyberware | • Widow Maker • Breakthrough • Mantis Blades |
Operating System | • Arasaka MK.3 • Arasaka MK.4 |
Strengths | Weaknesses |
---|---|
• Eliminate enemies from far away, without revealing your location • Locate enemies easily with the help of quickhacks and mods |
• Tech Weapons are not effective in close-range fights • Suitable for stealth, but gets no boost due to lack of stealth-related perks |
Builds centered on Tech Weapons will revolve around two main attributes, Reflexes's Assault or Handguns, and Tech's Engineering perk tree. The former will power up the weapon you want to use and the latter will improve your Tech Weapon's charged shots, which is your main way of dealing with your enemies.
This build will max out your Tech attribute, which is why you should aim to use crafted weapons and clothes and get benefits from several Crafting perks. You don't need to go out of the way to get these perks, as these will be naturally unlocked as you raise your Tech stat.
Furthermore, like with other builds, Athletics perks are obtained to boost your health, recovery, and survivability. The use of quickhacks and Quickhacking perks are also added into the mix to provide other methods of wearing down your targets.
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Int | Cool |
1 | 4 | 6 | 6 | 3 | 3 |
10 | 7 | 7 | 11 | 3 | 3 |
50 | 18 | 20 | 20 | 10 | 3 |
Perk | Effect at Lv. 1 |
---|---|
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Increases damage with rifles by 3%. |
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Increases Rifle and Sumachine Gun damage while aiming by 10% |
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Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. |
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Increases Crit Chance with Rifles by 4% when firing from behind cover. |
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Increases Rifle and Submachine Gun damage to moving enemies by 10% |
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Reduces time to aim down sight with Rifles and Submachine Guns by 10%. |
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Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
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Reduces reload time for Assault Rifles and Submachine Guns by 10%. |
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Reduces recoil with Rifles and Submachine Guns by 5% when firing from behind cover. |
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Rifle and Submachine Gun damage increases the farther you are located from enemies. |
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Increases Crit Damage with Rifles and Submachine Guns by 20%. |
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Increases headshot damage with Sniper Rifles and Precision Rifles by 10%. |
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Reduces recoil with Rifles and Submachine Guns by 5%. |
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Increases damage with Rifles and Submachine Guns by 35% when standing still. |
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Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds. |
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Each headshot reduces recoil with Rifles and Submachine Guns by 4% for 10 sec. Stacks up to 5 times. |
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Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. |
The primary weapons intended for this build are Tech Precision Rifles, which benefit from perks found under the Assault tree. The build's damage boost and decreased reload time and recoil are covered by the perks listed.
Regular Assault Rifles also benefit from these perks, which you should use as your backup weapon in case you need it.
Get Bulletjock, Executioner. and Bullseye early on to increase your weapon's offensive potential.
Perk | Effect at Lv. 1 |
---|---|
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Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
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Fully charged Tech weapons do not shoot automatically. |
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Tech weapon charge time is reduced by 10%. |
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Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. |
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Tech weapons ignore Armor. |
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Increases the charge multiplier for Tech weapons by 15%. |
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Fully charged Tech weapons deal 30% more damage. |
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Allows you to charge Tech weapons up to 75% capacity. |
Several perks under Engineering will power up Tech weapons in the game. Charged shots, which are essential to hit your enemies through walls, are boosted even more as you get the high-level perks under this tree.
Since Tech Weapon-boosting perks can't be obtained until your Tech attribute is high enough, you can opt not to get any perks under this tree early in the game and focus on getting Reflexes perks first; but do remember to allot attribute points to your Tech stat, as the earlier you can raise this, the better.
Do this until you reach Tech level 9, where Up to 11 is unlocked.
Perk | Effect at Lv. 1 |
---|---|
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Allows you to reload weapons while sprinting, sliding and vaulting. |
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Increases Health regen in combat by 30%. |
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Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
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Increases max Health by 15%. |
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Health slowly regenerates during combat. |
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Increases Armor by 10%. |
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Getting hit does not interrupt Health regeneration. |
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Health regen activates 20% faster during combat. |
Leveling up your Tech attribute will naturally increase your Armor. Athletics perks will further bolster your defense and even give you survivability during fights.
Obtain Regeneration and Epimorphosis to boost your health recovery early in the game.
Perk | Effect at Lv. 1 |
---|---|
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Crafted clothes gain 5% more armor. |
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Reduces component cost of crafting items by 15%. |
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Improves damage and all damage-related stats of crafted weapons by 5%. |
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Allows you to craft Legendary items. |
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Crafted weapons deal 5% more damage. |
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Allows you to craft Epic items. |
The following perks under Crafting are obtained midgame to help you improve your offense and defense by using crafted weapons and clothes.
Getting Cutting Edge and Field Technician will allow you to deal more damage when using weapons you crafted yourself.
Perk | Effect at Lv. 1 |
---|---|
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Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec. |
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Quickhacks deal 10% more damage. |
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Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s). |
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Reveals an enemy netrunner when they're attempting to hack you. |
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Increases quickhack duration by 25%. |
The Ping quickhack plays a central role in this build which lets you locate your targets from afar.
Equipping a Cyberdeck Operating System will give you slots where you can use other, more offensive quickhacks, although you should not fully rely on these as these are only supplementary attacks.
Weapon | |
---|---|
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|
Effect | Nash's rifle - looks like he won't be needing it anymore. Fires two projectiles per shot and deals chemical damage with an increased chance to apply Poison. Charged shots deal more damage. |
One of the best Tech Weapons in the game. Always use charged shots to maximize your damage output.
Weapon | |
---|---|
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|
Effect | Can penetrate through walls and ricochet multiple times. |
Breakthrough holds less ammo per clip than Widow Maker, but can still wipe away your target in a few shots.
Cyberware | Effect (Epic) |
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Allows you to perform quickhacks on targets and devices while scanning. ・Decreases the RAM cost of Covert quickhacks by 1. ・Increases combat quickhack duration by 30%. ・Quickhacking an enemy affected by Ping will reset the duration of Ping. |
Cyberware | Effect (Legendary) |
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Allows you to perform quickhacks on targets and devices while scanning. ・Decreases the RAM cost of Covert quickhacks by 2. ・Increases combat quickhack duration by 40%. ・Quickhacking an enemy affected by Ping will reset the duration of Ping. |
Cyberdecks are equipped as your Operating System so you can use Ping to locate your enemies without showing your position. This will also allow you to use other quickhacks.
Cyberware | Effect (Legendary) |
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Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. They also unlock the ability to leap towards a target and deal massive damge. To do so, hold and release R2. Three mod slot (edge, battery, universal). |
Equip Mantis Blades for your Arms cyberware to take advantage of the damage boost it gets from leveling your Reflexes attribute. You can switch to this weapon to slice and dice any enemies that made their way towards you, as Tech Weapons are ineffective in fast-paced, close-quarters fights.
Cyberware | Effect (Legendary) |
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Instantly restores 10% Health after defeating an enemy. |
Cyberware | Effect (Epic) |
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Enhances your vision. Threre mod slot available. |
Cyberware | Effect (Legendary) |
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Instantly restores 10% Health after you discharge a full charged weapon. |
Cyberware | Effect (Legendary) |
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Increases Mitigation Chance by 5% and Mitigation Strength by 10%. |
Cyberware | Effect (Legendary) |
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Increases Armor by 300. |
The following cyberwares should be equipped to increase your survivability, especially in cases where several enemies will find your position to deal with you up close.
For your Ocular System cyberware, make sure to slot in a Threat Detector mod, as this will be extremely helpful in locating enemies from afar.
Quickhack | Stats | Effect |
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Duration: 34 sec Upload Time: 1 sec Cooldown: N/A |
Uncommon ・Reveals enemies and devices connected to the local network. Legendary ・Highlighed enemies and devices can be scanned throgh obstacles. |
Ping lets you locate all enemies around the area, which is integral to this build. This will allow you to spot your targets even before initiating a fight so you can identify the easiest targets to pick and locate a safe place to hide.
If you combine the effects of Ping and the Threat Detector mod, you can easily spot every enemy you need to deal with and simply attack with your charged shots even if you are far away.
You should always attack from behind walls and covers to fully utilize Tech Weapons, but there will be times when enemies might gang up on your location which renders your weapon almost useless.
To combat this, you can equip non-Tech weapons, like regular Power assault rifles or SMGs, so you'll have a backup gun to use against enemies near you.
Once cleared, you can reposition to another area and continue taking down the rest of your targets.
If you prefer using Tech handguns, like pistols and revolvers, you can get perks under the Handguns perk tree instead. Choose perks that increase the weapon type's damage output.
The rest of the attributes and perk trees will not have changes, as the strategy behind the build remains the same: shoot behind walls!
Recommended Build | ||||
---|---|---|---|---|
Weapon |
Handguns: Lizzie, Comrade's Hammer, RT-46 Burya |
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Quickhacks | Ping, other offensive quickhacks | |||
Additional Perks | Perks under Handguns |
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Int | Cool |
1 | 4 | 6 | 6 | 3 | 3 |
10 | 7 | 7 | 11 | 3 | 3 |
50 | 18 | 20 | 20 | 10 | 3 |
Best Tech Weapons Build for Patch 1.6
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