Gig: Bring Me the Head of Gustavo Orta Quest Walkthrough and Rewards | Cyberpunk 2077

This is a walkthrough for Gig: Bring Me the Head of Gustavo Orta, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Bring Me the Head of Gustavo Orta, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Gig: Bring Me the Head of Gustavo Orta Basic Information

Quest Type Gig
Act -
Quest No. -
Lifepath All

How to Unlock Gig: Bring Me the Head of Gustavo Orta

Attain Street Cred Tier 1 in City Center.

Gig: Bring Me the Head of Gustavo Orta Rewards

Rewards
・3170 Eddies
・565 Exp

Gig: Bring Me the Head of Gustavo Orta Walkthrough

Corpo Plaza

Objectives
1 Cyberpunk 2077 - Go to the 32nd floor
Objective Icon.pngGo to the 32nd floor.
Head to the marked location to receive a call from Padre. Then, enter the building and take the elevator up to the 32nd floor.
2 Cyberpunk 2077 - Go to Gustavo
Objective Icon.pngGo to Gustavo's apartment.
Method 1: If you have 17 Body points, you can force the front door open to his apartment.
Method 2: Open the garage door on the left then climb onto the balcony.
3 Cyberpunk 2077 - Find Gustavo
Objective Icon.pngFind Gustavo.
Gustavo is in his office on the upper floor. You can either sneak your way upstairs or fight enemies on your way up.
4 Cyberpunk 2077 - Neutralize Gustavo.jpg
Objective Icon.pngNeutralize Gustavo.
Once you reach his office, take him out however you want.
Optional: If you did not engage in combat on your way up, you have the chance to talk to Gustavo and convince him to leave town instead.
5 Cyberpunk 2077 - Leave the apartment complex
Objective Icon.pngLeave the apartment complex.
After dealing with Gustavo, leave the building the same way you came.
6 Cyberpunk 2077 - Gustavo - Collect your reward from the Drop Point
Objective Icon.pngCollect your reward from the Drop Point.
If you convinced Gustavo to leave town, you will receive a bonus which you can collect in the designated Drop Point. Otherwise, the quest ends after you leave the apartment complex.

Tips and Strategies

Double Jump to the Upper Level Balcony

Cyberpunk 2077 - Gustavo

You can avoid dealing with the guards inside Gustavo's apartment. When you're outside the garage door on the 32nd floor, double jump to the upper level balcony. Then, open the door on your right and you're in Gustavo's office instantly.

Cyberpunk 2077 Story Walkthrough

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Hacking The Hacker El Capitan
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Going-Away Party El Capitan 30
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35
Gig: Hot Merchandise Rogue 40

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Quest Types
Main Quests Side Quests Gigs

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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