Cyberpunk 2077: Phantom Liberty now has two secret endings that depend on your choices during both the base game and the DLC. Read on to find out how to get the Don't Fear the Reaper for the base game, as well as the secret Tower ending during Phantom Liberty!
|Notice from Game8||This article contains major spoilers for both the Phantom Liberty DLC and the Cyberpunk 2077 base game. Proceed at your own risk!|
List of Contents
|Choices for Secret Ending|
|Help Songbird in Firestarter||Help Reed in Firestarter|
There are 2 different ways to get the secret ending of Phantom Liberty. One is available whether you side with Songbird or Solomon Reed during Firestarter so players can rest easy when making the choice.
If you helped Songbird retrieve the Neural Matrix during Firestarter, you will unlock her final mission called The Killing Moon. During this mission, Songbird reveals that she double-crossed you and that the Neural Matrix can only cure one of you.
To unlock the Phantom Liberty secret ending for the base game, choose to Call Reed after Songbird passes out during the tram ride. Tell him you want to surrender Songbird to the FIA in exchange for a cure.
If you helped Reed buy time during Firestarter, Songbird will go full cyberpsycho. This descision takes you through a lengthier series of quests that concludes with Somehwat Damaged - an Alien Isolation style mission that has you looking for Songbird's body.
Once you do reach Songbird, she will ask you to kill her. To get the secret ending for the base game, choose That's no solution and Won't do it. This triggers the next quest that has you surrender an unconscious-but-alive Songbird to the NUSA.
Regardless of which option you chose, wait for Reed to contact you about the procedure. Once he confirms that you're cleared to get it, progress to the point of no return by meeting Hanako at Embers during the quest, Nocturne OP55N1.
At the rooftop of Misty's Esoterica, choose the option to Call Reed to unlock the new ending called, The Tower.
Note: Choosing this ending locks you out of the Arasaka Tower assault. This means that you will also be unable to get any of the iconic weaponry and rewards of the original ending once you get booted back to pre-Nocturne in the post-game of Cyberpunk 2077.
By calling Solomon Reed and cashing in on the operation to remove the Relic, you will unlock the Tower ending of Cyberpunk 2077. In this ending, the FIA operate on V, successfully removing the Relic from their brain and saving their life in the process.
However, the catch is that V can no longer use cyberware due to the damage to their brain. Naturally, this means V can no longer chrome up and continue being a merc; forced into the quiet life after being dealt a bad hand.
Another complication during the operation was that V lapsed into a 2-year coma after it was completed. Despite V telling everyone they knew and loved that the operation would only take a few days tops, they end up missing from Night City for 2 whole years.
Upon waking up from their coma, V has the option to call all of the people they met before the point of no return. Here is a summary of all their endings and reactions after V is cured:
After V leaves the FIA facility in Langley, the scene cuts to them riding a Delamain cab into Night City. The city is worse than it was before especially with Arasaka pulling out during your time away.
Upon arriving at Viktor's clinic, you will see that Misty's Esoterica is gone and in its place is a Zetatech clinic from which Vik now works out of. During your reunion with Vik, he tells you that nothing can be done after all and that the doctors in Langley were right.
Once V leaves the clinic, they will be mugged by two Night City thugs. Despite trying to put up a fight, V is soundly beaten and left by the curbside.
When V wakes up, it is to the sight of Misty. She tells them that she was on her way out of Night City. During the conversation, she tells V a hard truth. Instead of a blaze of glory, V is now one of the many faces in the crowds of Night City. The scene ends with Misty leaving and V retreating and fading into the rush hour crowd.
In order to get the option for the Don't Fear the Reaper ending, V will need to choose the following dialogue options during the Chippin' In quest in Act 3. These will appear when you talk to Johnny in the oilfields after trying to find where Adam Smasher buried his body.
Regardless of your approval rating with Johnny, picking these dialogue options will allow you to get the option to storm Arasaka tower by yourself.
Once you reach the rooftop of Misty's Esoterica during the base game's point of no return, wait for 5 minutes when presented with ending options. Once the 5 minutes are up, Johnny will suggest a different way of assaulting Arasaka Tower. Choose the following dialogue options to assault Arasaka Tower by yourself.
Getting through Arasaka Tower in the Secret Ending is one of the toughest challenges in the game. If you die during the raid, the credits will roll and you'll have to go back to a previous file for another attempt.
To get through this gauntlet, you'll need to make your way through Arasaka Tower's main entrance, find an elevator, and then reach Mikoshi via the Netrunners Operations area.
It can be a good idea to practice with the Rogue Ending first to get familiar with the layout, as you'll pass through these same locations in this ending as well.
Dying during Don't Fear the Repear will also give you the option to pick the Suicide Ending. Players who want to opt out of the difficult combat mission can choose this ending as a last resort.
Once you reach Mikoshi, you can choose to join Alt or have Johnny go with her. Joining Alt across the Blackwall will unlock the Temperance ending where Johnny takes over your body.
If you let Johnny go with Alt, the scene will cut to a modified Sun ending. Since you didn't assault the tower with Rogue, she will be alive when you enter the Afterlife.
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