This is a guide to Attributes, the primary stats of Cyberpunk 2077. Learn what effects and bonuses are granted by each Attribute, and how each Attribute can be used to develop your character.
|Perks and Attributes|
|List of Perks||List of Attributes|
|Character Building Guides|
|Best Builds||Best Perks|
|Best Attributes||Perk Tier List|
List of Contents
Attributes are the primary stats of your character. They will determine the values of your raw stats, and are also each connected to a branch of the Skill Tree, allowing for Perks granting upgrades to your character.
The player has control over how 7 Attribute Points are allocated at the start of the game. This will affect the playstyles available to your character, so choose wisely!
For every time the player levels up, they will gain a new Attribute Point which they can place in any Attribute of their choice. There are no other known ways to respec or gain Attribute Points after the start of the game, so treat each of these with care.
|Start of Game||22|
|By Leveling Up||49|
Upon reaching the max level of 50, players will have leveled up a total of 49 times, yielding a total of 71 attribute points to use among all five attributes.
A single Attribute can be leveled up to a maximum of 20.
Currently, there is no confirmed method to reset Attributes after they have been placed.
Although Perks can be reset with the expensive Tabula E-Rasa item, Attributes will remain, so be sure to place them carefully.
There are five Attributes available in-game. Each of these attributes strengthen a certain aspect of your character. The table below shows which aspects are buffed by each attribute.
|Attributes||Effects and Stats|
Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will:
- Increase your passive Evasion from enemy attacks by 1%
- Increase Crit Chance by 1%
- Increase damage from Mantis Blades by 3
Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will:
- Add 5 Health Points
- Add 3 Stamina Points
- Increase damage with fists and Gorilla Arms by 3
Increase damage with melee weapons by 1.5%
Decrease movement penalty while grabbing an enemy and wielding on HMG by 6%
- Increase movement while grappling an enemy and enemy grapple duration by 5 sec
|Technical Ability||Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 5%.|
Intelligence determines your netrunning proficiency. Every level of intelligence will:
- Increase cyberdeck RAM capacity by 4%
- Increase quickhack damage by 0.5%
- Increase quickhack duration by 1%
Cool determines your resilience, composure and effectiveness in operating from stealth. Each level of Cool will:
- Increase Crit Damage by 2%
- Increase all Resistances by 1%
- Increase stealth damage by 10%
- Reduce the speed at which enemies detect you in stealth by 0.5%
- Increase monowire damage by 3
|Attributes and Perk Skill Trees|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)
On xbox one. After fighting with rancho coronado i get stuck in some parts of the Arena.
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