Attributes are the primary stats that you can level up in Cyberpunk 2077. Learn what the max amount of Attribute points you can earn in the game is, and what effects and bonuses are granted by each Attribute.
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There are five Attributes available in-game. Each of these attributes strengthen a certain aspect of your character. The table below shows which aspects are buffed by each attribute.
|Attributes||Effects and Stats|
Reflexes determine your maneuverability and ability to evade enemy attacks.
Progressing the Attribute improves your proficiency with Assault Rifles, Submachine Guns and Blades, and enables you to use advanced movements. It also enables you to make quick, observant remarks in dialogues.
+0.5% Crit Chance per Attribute Point.
Body determines your raw physical power and fortitude.
Progressing it improves your proficiency with Shotguns, Light Machine Guns and Blunt Weapons. It also enables you to open some doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices.
+2 Max Health per Attribute Point.
Technical Ability determines your techie know-how.
Progressing it improves your proficiency with Explosives and Tech Weapons and allows you to be compatible with high-end cyberware. It also allows you to bypass some locks, override devices and exhibit tech-savvy knowledge in dialogues.
+2 Armor per Attribute Point.
Intelligence determines your netrunning abilities.
Progressing it improves your proficiency with Smart Weapons and allows you to unleash your full potential as a netrunner. It also enables you to access local subnets and show off your knowledge of the Net in dialogues.
+1 Max RAM per 4 Attribute Points.
Cool determines your assassination skills and stealth abilities.
Progressing it improves your proficiency with Precision Rifles, Sniper Rifles, Handguns and Throwable Weapons. It also enables you to use advanced, stealthy Perk abilities and subtle or street-smart dialogue choices.
+1.25% Crit Damage per Attribute Point.
|Start of Game||22|
|By Leveling Up||49|
The player starts the game with 15 set Attribute points – three in each of the five Attributes – with 7 more to place freely as they choose.
Upon reaching the max level of 50, players will have leveled up a total of 49 times, yielding a total of 71 attribute points to use among all five attributes.
A single Attribute can be leveled up to a maximum of 20.
With only 71 attribute points available on a save file, it is impossible to fully max out all five Attributes on a single character. It's best to decide what Build you want to go for in advance, to avoid getting locked out of key Perks due to an insufficient Attribute level.
The player will start the game with 3 Attribute points automatically placed in each of the five Attributes. They also have control over how 7 additional Attribute Points are allocated at the start of the game, for a total of 22 starting Attribute Points.
This placement will affect the playstyles available to your character, and cannot be changed, so choose wisely!
For every time the player levels up, they will gain a new Attribute Point which they can place in any Attribute of their choice. There are no other known ways to respec or gain Attribute Points after the start of the game, so treat each of these with care.
Currently, there is no confirmed method to reset Attributes after they have been placed.
Although Perks can be reset through the character menu, Attributes will remain, so be sure to place them carefully.
Attributes are the primary stats of your character. They will determine the values of your raw stats, and are also each connected to a branch of the Skill Tree, allowing for Perks granting upgrades to your character.
Perks are abilities that will increase your combat efficiency with weapons, skills outside of combat like, hacking, crafting, and more. They are part of Perk skill trees which are attached to one of the Attributes.
|Attributes and Perk Skill Trees|
|Perks and Attributes|
|List of Perks||List of Attributes|
|List of Phantom Liberty Perks||--|
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Attributes and Explanation of Each Attribute
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