A Tier List for the Best Perks you can acquire in Cyberpunk 2077. See which Perks you should be investing your Perk Points in, and the best skills in each Skill Tree!
Regeneration Health slowly regenerates during combat.
Pack Mule Increases carrying capacity by 60.
Dog of War Increases Health regen in combat by 15%.
Wolverine Health regen activates 50% faster during combat.
Indestructible Reduces all incoming damage by 10%.
When entering combat, Armor and Resistances increase by 10% for 10 sec.
+1% per Perk level.
Epimorphosis Health regenerates up to 70% of max Health outside of combat.
Gladiator Reduces the amount of Stamina consumed when blocking melee attacks by 20%.
Steel And Chrome Increases melee damage by 10%.
Multitasker Allows you to shoot while sprinting, sliding and vaulting.
Marathoner Sprinting does not drain Stamina.
Steel Shell Increases Armor by 10%.
Dead Center Increases damage to torsos by 10%.
Hail of Bullets Shotguns and Light Machine Guns deal 3% more damage.
Pump It, Louder! Reduces recoil of Shotguns and Light Machine Guns by 10%.
In Your Face Reduces reload time of Shotguns and Light Machine Guns by 20%.
Momentum Shift Defeating an enemy increases movement speedy by 10% for 10 sec.
Massacre Increases Crit Damage with Shotguns and Light Machine Guns by 15%.
Skeet Shooter Deal 15% more damage to moving targets.
Speed Demon You deal more damage the faster you're moving.
Burn Baby Burn Doubles the duration of Burn.
Bloodrush Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun.
Mongoose Increases Evasion by 25% while reloading.
Bulldozer Increases Crit Chance with Shotguns and Light Machine Guns by 10%.
Heavy Lead Shotguns and Light Machine Guns knock back enemies with more force.
Manic When entering combat, your movement speed increases by 20% for 10 sec.
Unstoppable Dismembering an enemy increases fire rate by 10% for 8 sec. Stocks up to 3 times.
Poppin' Off Shotguns have a 25% higher chance of dismembering enemies.
Biathlete Weapon spread does not increase whle moving.
Dismembering enemies reduces weapon recoil by 50% for 6 sec.
+1 per Perk level.
Hit the Deck Increases damage to staggered and knocked-down enemies by 10%.
Payback Increases damage with Blunt Weapons by 1% for every 1% of missing Health.
Breathing Space Increases Stamina regen while blocking with Blunt Weapons by 50%.
Frenzy Defeating an enemy increases damage with Blunt Weapons by 100% for 10 sec.
Increases Crit Damage by 60% for 10 sec. after entering combat.
+2% per Perk level.
Flurry Increases damage from combo attacks with Blunt Weapons by 30%.
Crushing Blows Increases damage from Strong Attacks with Blunt Weapons by 30%.
Efficient Blows Reduces the Stamina cost of all attacks with Blunt Weapons by 25%.
Opportune Strike Increases damage with Blunt Weapons against enemies affected by Stun by 50%.
Thrash Strong Attacks with Blunt Weapons reduce the target's Armor by 30% for 10 sec.
Biding Time Blocking attacks with a Blunt Weapon restores 5% Health.
Unshakable Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina.
Juggernaut Increases Armor by 15% while blocking with a Blunt Weapon.
Dazed All attacks with Blunt Weapns have a 15% chance to apply Stun.
Rush Successful attacks with Blunt Weapons regenerate 3% Health over 2 sec.
Human Fortress Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon.
Relentless Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina.
Reinvigorate Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10% Stamina.
Mass Vulnerability: Quickhacks Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks.
Compression Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2.
Mass Vulnerability Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min.
Mass Vulnerability: Resistances Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%.
Total Recall The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s).
Turret Tamer Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min.
Efficiency Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec. Lasts 5 min.
Totaler Recall The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s).
Head Start Automatically uploads the first daemon in the list at the start of Breach Protocol.
Hackathon Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min.
Buffer Optimization Increases the duration of daemon effects by 100%.
Increases the breach time of Breach Protocol by 50%.
Big Sleep Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min.
Almost In! Increases the breach time for Breach Protocol by 20%.
Advanced Datamine Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50%.
Extended Network Interface Automatically highlights nearby Access Points.
Datamine Mastermind Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%.
Turret Shutdown Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min.
Datamine Virtuoso Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50%.
Cloud Cache Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded.
Biosynergy Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec.
Subliminal Message Quickhacks deal 50% more damage to unaware targets.
Master Ram Liberator
Increases RAM recovery rate by 50%.
+1% per Perk level.
Bloodware Quickhacks deal 10% more damage.
Forget-Me-Not Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s).
Signal Support Increases quickhack duration by 25%.
Mnemonic Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units.
School of Hard Hacks Unlocks Crafting Specs for Rare quickhacks.
Plague Quickhacks that spread can jump to 1 additional targets.
Critical Error Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats.
Hacker Overlord Unlocks Crafting Specs for Epic quickhacks.
Optimization Reduces the cost of quickhacks by 1 RAM unit(s).
Bartmoss' Legacy Unlocks Crafting Specs for Legendary quickhacks.
I Spy Reveals an enemy netrunner when they're attempting to hack you.
Weak Link Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s).
Daisy Chain Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%.
Diffusion Quickhack spread distance is increased by 2 times.
Hacker's Manual Unlocks Crafting Specs for Uncommon quickhacks.
According to our testing, the following perk does not appear to work. Therefore, we cannot recommend its use.
Available cyberdeck RAM cannot drop below 2 unit(s).
Increases damage from headshots fired from outside combat by 30%.
From The Shadows
Upon entering combat, Crit Chance increases by 25% for 7 sec.
When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute.
Crouch Attacks from stealth with melee weapons deal 100% more damage and guara
Silent And Deadly
Increases damage dealt by silenced weapons by 25% while sneaking.
Allows you to throw knives. Hold L2 to aim and press R2 to throw.
Movement speed after a successful takedown is increased by 30% for 10 sec.
You can pick up an enemy's body immediately after performing a takedown by holding R3.
Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them.
Detection time is increased by 20%.
Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy.
Increases the duration of Poison applied to enemies by 5 seconds.
+0.2 sec. per Perk level.
Allows you to perform lethal or non-lethal aerial takedowns on unaware targets.
You cannot be detected under water.
After defeating an enemy, gain Cold Blood for 10 sec. and increase movement speed by 2%. Stacks up to 1 time.
Increase Health regen inside and outside combat by 50% per stack of Cold Blood.
Increases max stack amount for Cold Blood by 1.
Increases attack speed by 10% per stack of Cold Blood.
When your Health reaches 45%, a max stack of Cold Blood is automatically activated.
Stacks of Cold Blood are removed one by one, not all at once.
While Cold Blood is active, you are immune to Bleeding, Poison, Burn and Shock.
While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%.
+1% Crit Chance and +3% Crit Damage per Perk level.
While Cold Blood is active, increases damage with melee weapons by 5%.
Reduces quickhack upload time by 1% per stack of Cold Blood.
Disassembling items grants a 5% chance to gain a free component of the same quality as the disassembled item.
Crafted clothes gain 2.5% more armor.
Crafted weapons deal 2.5% more damage.
Let There Be Light!
Reduces the component cost of upgrading items by 10%.
Allows you to upgrade lower quality components into higher quality ones.
Junk items are automatically disassembled.
Increases the sale price of crafted items by 10%.
+1% per Perk level.
Can't Touch This
Grants immunity to all effects from your own grenades.
Increases damage to drones, mechs and robots by 20%.
Fully charged Tech weapons deal 50% more damage.
Tech weapons ignore Armor.
Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%.
+1% charge damage per Perk level.
When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment.
Reduces damage taken from explosions by 10%.
The explosion radius is visible.
Up To 11
Allows you to charge Tech weapons up to 75% capacity.
Grenades deal 5% more damage.
Increases the charge multiplier for Tech weapons by 15%.
Fully charged Tech weapons do not shoot automatically.
Grants immunity to Shock.
Enables grenades to deal Crit Hits.
All grenade types deal 20 damage in addition to their normal effects.
Lock And Load
Increases Smart Weapon reload speed by 5%.
Increases Crit Chance with tech weapons by 3%.
Fuck All Walls
Reduces the charge amount needed for Tech weapons to penetrate walls by 30%.
Play The Angles
Ricochets deal an additional 50% damage.
Tech weapon charge time is reduced by 10%.
Executioner Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%.
Nerves of Steel Increases headshot damage with Sniper Rifles and Precision Rifles by 20%.
Savage Stoic Increases damage with Rifles and Submachine Guns by 35% when standing still
After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec.
+0.2 sec. per Perk level.
Covering Killshot Increases Crit Chance with Rifles by 10% when firing from behind cover.
Bullseye Increases Rifle and Sumachine Gun damage while aiming by 10%
Hunter's Hands Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover.
Named Bullets Increases Crit Damage with Rifles and Submachine Guns by 35%.
Bunker Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover.
Recoil Wrangler Reduces recoil with Rifles and Submachine Guns by 10%.
Bulletjock Increases damage with rifles by 3%.
Too Close For Comfort Quick melee attacks with Rifles deal 50% more damage.
Feel the Flow Reduces reload time for Assault Rifles and Submachine Guns by 10%.
Trench Warfare Increases Rifle and Submachine Gun damage by 5% when firing from behind cover.
Skull Skipper Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times.
In Perspective Bullets fired from Rifles and Submachine Guns ricochet an additional 2 time(s).
Long Shot Rifle and Submachine Gun damage increases the farther you are located from enemies.
Eagle Eye Reduces time to aim down sight with Rifles and Submachine Guns by 10%.
Duck Hunter Increases Rifle and Submachine Gun damage to moving enemies by 10%
Shoot, Reload, Repeat Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds.
Rio Bravo Increases headshot damage multiplier with Pistols and Revolvers by 10%.
O.K. Corral Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%.
Wild West Removes the damage penalty from Pistols and Revolvers when shooting from a distance.
Brainpower After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec.
The Good, The Bad, And The Ugly
After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds.
+1% per Perk level.
Gunslinger Reduces reload time for Pistols and Revolvers by 10%.
Long Shot Drop Pop Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%.
Grand Finale The last round in a Pistol or Revolver clip deals double damage.
Attritional Fire Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%.
Snowball Effect After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times.
High Noon Increases Crit Chance with Pistols and Revolvers by 4%.
Desperado Increases damage with Pistols and Revolvers by 3%.
Steady Hand Reduces Pistol and Revolver recoil by 30%.
From Head to Toe Increases damage to limbs with Pistols and Revolvers by 7%.
A Fistful of Eurodollars Increases Crit Damage with Pistols and Revolvers by 10%.
Acrobat You can now perform dodges while aiming a Pistol or Revolver.
Westworld Increases Crit Chance for Pistols and Revolvers by 10% if fully modded.
Lead Sponge Enables you to shoot with Pistols and Revolvers while dodging.
On the Fly Reduces draw/holster time for Pistols and Revolvers by 25%.
Vanishing Point Evasion increases by 25% for 6 sec. after performing a dodge with a Pistol or Revolver equipped.
Crimson Dance Combos with Blades have a 15% chance to apply Bleeding.
Unbroken Spirit Successful Counterattacks with Blades restore 25% Health and Stamina.
Bloodlust While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding.
Crimson Tide Bleeding applied with Blades can stack 3 times.
Stuck Pig Increases Bleeding duration by 3 sec.
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