A Tier List for the Best Perks you can acquire in Cyberpunk 2077. See which Perks you should be investing your Perk Points in, and the best skills in each Skill Tree!
Perk
Effect
Regeneration
Health slowly regenerates during combat.
Pack Mule
Increases carrying capacity by 60.
Dog of War
Increases Health regen in combat by 15%.
Wolverine
Health regen activates 50% faster during combat.
Indestructible
Reduces all incoming damage by 10%.
Hard Motherfucker
When entering combat, Armor and Resistances increase by 10% for 10 sec. +1% per Perk level.
Perk
Effect
Epimorphosis
Health regenerates up to 70% of max Health outside of combat.
Gladiator
Reduces the amount of Stamina consumed when blocking melee attacks by 20%.
Steel And Chrome
Increases melee damage by 10%.
Multitasker
Allows you to shoot while sprinting, sliding and vaulting.
Marathoner
Sprinting does not drain Stamina.
Steel Shell
Increases Armor by 10%.
Perk
Effect
Dead Center
Increases damage to torsos by 10%.
Perk
Effect
Hail of Bullets
Shotguns and Light Machine Guns deal 3% more damage.
Pump It, Louder!
Reduces recoil of Shotguns and Light Machine Guns by 10%.
In Your Face
Reduces reload time of Shotguns and Light Machine Guns by 20%.
Momentum Shift
Defeating an enemy increases movement speedy by 10% for 10 sec.
Massacre
Increases Crit Damage with Shotguns and Light Machine Guns by 15%.
Skeet Shooter
Deal 15% more damage to moving targets.
Speed Demon
You deal more damage the faster you're moving.
Burn Baby Burn
Doubles the duration of Burn.
Perk
Effect
Bloodrush
Increases movement speed in combat by 5% while carrying a Shotgun or Light Machine Gun.
Mongoose
Increases Evasion by 25% while reloading.
Bulldozer
Increases Crit Chance with Shotguns and Light Machine Guns by 10%.
Heavy Lead
Shotguns and Light Machine Guns knock back enemies with more force.
Manic
When entering combat, your movement speed increases by 20% for 10 sec.
Unstoppable
Dismembering an enemy increases fire rate by 10% for 8 sec. Stocks up to 3 times.
Poppin' Off
Shotguns have a 25% higher chance of dismembering enemies.
Biathlete
Weapon spread does not increase whle moving.
Bloodbath
Dismembering enemies reduces weapon recoil by 50% for 6 sec. +1 per Perk level.
Perk
Effect
Hit the Deck
Increases damage to staggered and knocked-down enemies by 10%.
Perk
Effect
Payback
Increases damage with Blunt Weapons by 1% for every 1% of missing Health.
Breathing Space
Increases Stamina regen while blocking with Blunt Weapons by 50%.
Frenzy
Defeating an enemy increases damage with Blunt Weapons by 100% for 10 sec.
Guerrilla
Increases Crit Damage by 60% for 10 sec. after entering combat. +2% per Perk level.
Perk
Effect
Flurry
Increases damage from combo attacks with Blunt Weapons by 30%.
Crushing Blows
Increases damage from Strong Attacks with Blunt Weapons by 30%.
Efficient Blows
Reduces the Stamina cost of all attacks with Blunt Weapons by 25%.
Opportune Strike
Increases damage with Blunt Weapons against enemies affected by Stun by 50%.
Thrash
Strong Attacks with Blunt Weapons reduce the target's Armor by 30% for 10 sec.
Biding Time
Blocking attacks with a Blunt Weapon restores 5% Health.
Unshakable
Successful attacks with Blunt Weapons against enemies affected by Stun restore 5% Health and 5% Stamina.
Perk
Effect
Juggernaut
Increases Armor by 15% while blocking with a Blunt Weapon.
Dazed
All attacks with Blunt Weapns have a 15% chance to apply Stun.
Rush
Successful attacks with Blunt Weapons regenerate 3% Health over 2 sec.
Human Fortress
Reduces the Stamina cost of blocking attacks by 50% while using a Blunt Weapon.
Relentless
Successful attacks with Blunt Weapons against enemies affected by Stun restore 20% Stamina.
Perk
Effect
Reinvigorate
Defeating an enemy by performing a Strong Attack with a Blunt Weapon restores 10% Stamina.
Perk
Effect
Mass Vulnerability: Quickhacks
Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks.
Compression
Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2.
Perk
Effect
Mass Vulnerability
Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min.
Mass Vulnerability: Resistances
Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%.
Total Recall
The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s).
Turret Tamer
Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min.
Efficiency
Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec. Lasts 5 min.
Totaler Recall
The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s).
Head Start
Automatically uploads the first daemon in the list at the start of Breach Protocol.
Hackathon
Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min.
Buffer Optimization
Increases the duration of daemon effects by 100%.
Transmigration
Increases the breach time of Breach Protocol by 50%.
Perk
Effect
Big Sleep
Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min.
Almost In!
Increases the breach time for Breach Protocol by 20%.
Advanced Datamine
Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50%.
Extended Network Interface
Automatically highlights nearby Access Points.
Datamine Mastermind
Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%.
Turret Shutdown
Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min.
Datamine Virtuoso
Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50%.
Perk
Effect
Cloud Cache
Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded.
Perk
Effect
Biosynergy
Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec.
Subliminal Message
Quickhacks deal 50% more damage to unaware targets.
Master Ram Liberator
Increases RAM recovery rate by 50%. +1% per Perk level.
Perk
Effect
Bloodware
Quickhacks deal 10% more damage.
Forget-Me-Not
Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s).
Signal Support
Increases quickhack duration by 25%.
Mnemonic
Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units.
School of Hard Hacks
Unlocks Crafting Specs for Rare quickhacks.
Plague
Quickhacks that spread can jump to 1 additional targets.
Critical Error
Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats.
Hacker Overlord
Unlocks Crafting Specs for Epic quickhacks.
Optimization
Reduces the cost of quickhacks by 1 RAM unit(s).
Bartmoss' Legacy
Unlocks Crafting Specs for Legendary quickhacks.
Perk
Effect
I Spy
Reveals an enemy netrunner when they're attempting to hack you.
Weak Link
Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s).
Daisy Chain
Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%.
Diffusion
Quickhack spread distance is increased by 2 times.
Perk
Effect
Hacker's Manual
Unlocks Crafting Specs for Uncommon quickhacks.
According to our testing, the following perk does not appear to work. Therefore, we cannot recommend its use.
Perk
Effect
Anamnesis
Available cyberdeck RAM cannot drop below 2 unit(s).
Perk
Effect
Sniper
Increases damage from headshots fired from outside combat by 30%.
From The Shadows
Upon entering combat, Crit Chance increases by 25% for 7 sec.
Cheat Death
When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute.
Ninjutsu
Crouch Attacks from stealth with melee weapons deal 100% more damage and guara
Perk
Effect
Silent And Deadly
Increases damage dealt by silenced weapons by 25% while sneaking.
Dagger Dealer
Allows you to throw knives. Hold L2 to aim and press R2 to throw.
Leg Up
Movement speed after a successful takedown is increased by 30% for 10 sec.
Clean Work
You can pick up an enemy's body immediately after performing a takedown by holding R3.
Stunning Blows
Quick Melee Attacks with ranged weapons stagger enemies, giving you an opportunity to grapple them.
Ghost
Detection time is increased by 20%.
Hasty Retreat
Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy.
Toxicology
Increases the duration of Poison applied to enemies by 5 seconds. +0.2 sec. per Perk level.
Perk
Effect
Hidden Dragon
Allows you to perform lethal or non-lethal aerial takedowns on unaware targets.
Commando
You cannot be detected under water.
Perk
Effect
Cold Blood
After defeating an enemy, gain Cold Blood for 10 sec. and increase movement speed by 2%. Stacks up to 1 time.
Rapid Bloodflow
Increase Health regen inside and outside combat by 50% per stack of Cold Blood.
Coldest Blood
Increases max stack amount for Cold Blood by 1.
Predator
Increases attack speed by 10% per stack of Cold Blood.
Bloodswell
When your Health reaches 45%, a max stack of Cold Blood is automatically activated.
Coolagulant
Stacks of Cold Blood are removed one by one, not all at once.
Immunity
While Cold Blood is active, you are immune to Bleeding, Poison, Burn and Shock.
Merciless
While Cold Blood is active, increases Crit Chance by 10% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level.
Perk
Effect
Blood Brawl
While Cold Blood is active, increases damage with melee weapons by 5%.
Quick Transfer
Reduces quickhack upload time by 1% per stack of Cold Blood.
Perk
Effect
Workshop
Disassembling items grants a 5% chance to gain a free component of the same quality as the disassembled item.
200% Efficiency
Crafted clothes gain 2.5% more armor.
Field Technician
Crafted weapons deal 2.5% more damage.
Let There Be Light!
Reduces the component cost of upgrading items by 10%.
Tune-Up
Allows you to upgrade lower quality components into higher quality ones.
Perk
Effect
Scrapper
Junk items are automatically disassembled.
Crazy Science
Increases the sale price of crafted items by 10%. +1% per Perk level.
Perk
Effect
Can't Touch This
Grants immunity to all effects from your own grenades.
Bladerunner
Increases damage to drones, mechs and robots by 20%.
Übercharge
Fully charged Tech weapons deal 50% more damage.
Superconductor
Tech weapons ignore Armor.
Revamp
Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level.
Perk
Effect
Mech Looter
When looting drones, mechs and robots, there is a 25% chance of looting a weapon mod or attachment.
Blast Shielding
Reduces damage taken from explosions by 10%.
Grenadier
The explosion radius is visible.
Up To 11
Allows you to charge Tech weapons up to 75% capacity.
Bigger Booms
Grenades deal 5% more damage.
Tesla
Increases the charge multiplier for Tech weapons by 15%.
Gun Whisperer
Fully charged Tech weapons do not shoot automatically.
Insulation
Grants immunity to Shock.
Jackpot
Enables grenades to deal Crit Hits.
Perk
Effect
Shrapnel
All grenade types deal 20 damage in addition to their normal effects.
Lock And Load
Increases Smart Weapon reload speed by 5%.
Lightning Bolt
Increases Crit Chance with tech weapons by 3%.
Fuck All Walls
Reduces the charge amount needed for Tech weapons to penetrate walls by 30%.
Play The Angles
Ricochets deal an additional 50% damage.
Lickety Split
Tech weapon charge time is reduced by 10%.
Perk
Effect
Executioner
Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%.
Nerves of Steel
Increases headshot damage with Sniper Rifles and Precision Rifles by 20%.
Savage Stoic
Increases damage with Rifles and Submachine Guns by 35% when standing still
Punisher
After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level.
Perk
Effect
Covering Killshot
Increases Crit Chance with Rifles by 10% when firing from behind cover.
Bullseye
Increases Rifle and Sumachine Gun damage while aiming by 10%
Hunter's Hands
Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover.
Named Bullets
Increases Crit Damage with Rifles and Submachine Guns by 35%.
Bunker
Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover.
Recoil Wrangler
Reduces recoil with Rifles and Submachine Guns by 10%.
Perk
Effect
Bulletjock
Increases damage with rifles by 3%.
Too Close For Comfort
Quick melee attacks with Rifles deal 50% more damage.
Feel the Flow
Reduces reload time for Assault Rifles and Submachine Guns by 10%.
Trench Warfare
Increases Rifle and Submachine Gun damage by 5% when firing from behind cover.
Skull Skipper
Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times.
In Perspective
Bullets fired from Rifles and Submachine Guns ricochet an additional 2 time(s).
Long Shot
Rifle and Submachine Gun damage increases the farther you are located from enemies.
Perk
Effect
Eagle Eye
Reduces time to aim down sight with Rifles and Submachine Guns by 10%.
Duck Hunter
Increases Rifle and Submachine Gun damage to moving enemies by 10%
Shoot, Reload, Repeat
Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds.
Perk
Effect
Rio Bravo
Increases headshot damage multiplier with Pistols and Revolvers by 10%.
O.K. Corral
Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%.
Wild West
Removes the damage penalty from Pistols and Revolvers when shooting from a distance.
Brainpower
After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec.
The Good, The Bad, And The Ugly
After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level.
Perk
Effect
Gunslinger
Reduces reload time for Pistols and Revolvers by 10%.
Long Shot Drop Pop
Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%.
Grand Finale
The last round in a Pistol or Revolver clip deals double damage.
Attritional Fire
Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%.
Snowball Effect
After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times.
Perk
Effect
High Noon
Increases Crit Chance with Pistols and Revolvers by 4%.
Desperado
Increases damage with Pistols and Revolvers by 3%.
Steady Hand
Reduces Pistol and Revolver recoil by 30%.
From Head to Toe
Increases damage to limbs with Pistols and Revolvers by 7%.
A Fistful of Eurodollars
Increases Crit Damage with Pistols and Revolvers by 10%.
Acrobat
You can now perform dodges while aiming a Pistol or Revolver.
Westworld
Increases Crit Chance for Pistols and Revolvers by 10% if fully modded.
Lead Sponge
Enables you to shoot with Pistols and Revolvers while dodging.
Perk
Effect
On the Fly
Reduces draw/holster time for Pistols and Revolvers by 25%.
Vanishing Point
Evasion increases by 25% for 6 sec. after performing a dodge with a Pistol or Revolver equipped.
Perk
Effect
Crimson Dance
Combos with Blades have a 15% chance to apply Bleeding.
Unbroken Spirit
Successful Counterattacks with Blades restore 25% Health and Stamina.
Bloodlust
While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding.
Crimson Tide
Bleeding applied with Blades can stack 3 times.
Perk
Effect
Stuck Pig
Increases Bleeding duration by 3 sec.
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