・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a guide to the Best Sandevistan Build for Cyberpunk 2077 Patch 1.6. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Sandevistan Build | |
---|---|
Main Attributes | • Reflexes • Body • Technical Ability • Cool |
Main Perk Trees | • Handguns • Blades • Crafting • Ninjutsu • Cold Blood |
Main Weapons / Arm Cyberware | • Headhunter Knife • Satori • Comrade's Hammer • Monowire |
Operating System | • QianT Sandevistan MK.4 |
Strengths | Weaknesses |
---|---|
• Wipe out mobs while being undetected • Easier Headshots with Throwing Knives • High Headshot and Crit Damage with Ninjutsu and Cold Blood trees • You get to be David Martinez without the cyberpsychosis! |
• Quickhacking and Breach Protocols are not available • Only good for Knives/Katanas/Swords and Revolver weapons |
Focus on upgrading Reflexes first. This would ensure that you can equip the best Sandevistans in the game. Upgrading this attribute tree also lets you put points in the Handguns and Blades perk trees.
Put points into the Body Attribute to get to Level 18. It is the level required to equip the Bioconductor Circulatory System Cyberware, which is essential for this build.
The same goes for the Technical Ability Attribute. At Level 18, it gives you the option to equip the needed Crafting skills to upgrade and equip the most powerful weapons possible!
The Cool Attribute does not need to be past 12 to get the most out of its perk tree. The Dagger Dealer Perk and perks that buff your damage while sneaking are the best ones to equip in this build!
You can ignore the Intelligence Attribute, as you can not use any quickhacks or breach protocols while a Sandevistan is equipped.
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Int | Cool |
1 | 4 | 8 | 4 | 3 | 3 |
10 | 7 | 12 | 5 | 3 | 5 |
50 | 18 | 20 | 18 | 3 | 12 |
Perk | Effect at Lv. 1 |
---|---|
![]() |
Increases Crit Damage with Blades by 40%. +1% per Perk level. |
![]() |
Increases attack speed with Blades by 10%. |
![]() |
Strong Attacks with Blades deal 10% more damage. |
![]() |
Combos with Blades have a 15% chance to apply Bleeding. |
![]() |
Reduces the Stamina cost of all attack with Blades by 30% |
![]() |
Increases Bleeding duration by 3 sec. |
![]() |
Increases Crit Chance with Blades by 10%. |
![]() |
Increases damage with Blades by 50% against enemies with max Health. |
![]() |
Increases damage with Blades by 1% for every 1% of Health the enemy is missing. |
![]() |
Bleeding applied with Blades can stack 3 times. |
Perk | Effect at Lv. 1 |
---|---|
![]() |
Reduces reload time for Pistols and Revolvers by 10%. |
![]() |
Increases Crit Chance with Pistols and Revolvers by 2%. |
![]() |
Increases headshot damage multiplier with Pistols and Revolvers by 5%. |
![]() |
Increases damage with Pistols and Revolvers by 3%. |
![]() |
Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. |
![]() |
Increases Crit Damage with Pistols and Revolvers by 15%. |
![]() |
The last round in a Pistol or Revolver clip deals double damage. |
![]() |
Removes the damage penalty from Pistols and Revolvers when shooting from a distance. |
![]() |
Increases Crit Chance for Pistols and Revolvers by 5% if fully modded. |
Focus on the Blades perk tree more than the Handguns perk tree. Only put extra points into your Handgun perk tree for damage and convenience since your handgun is mostly there as backup!
Perk | Effect at Lv. 1 |
---|---|
![]() |
Increases melee damage by 10%. |
Steel And Chrome is the most essential perk you can get in this tree. However, depending on your playstyle, you can put in more comfortable perks like Regeneration and Marathoner.
However, do not spend too much on this tree! Only put in what you think is necessary for your playstyle.
Perk | Effect at Lv. 1 |
---|---|
![]() |
Increases the duration of Poison applied to enemies by 5 seconds. +0.2 sec. per Perk level. |
![]() |
Increases damage dealt by silenced weapons by 25% while sneaking. |
![]() |
Enables knife throwing. A thrown knife returns to the hand after the time given in its description or immediately upon pickup. Hold L2 to aim and press R2 to throw. |
![]() |
Increases your Crit Chance by 7% while sneaking. |
![]() |
Deal 15% more damage to human enemies. |
![]() |
Increases damage from headshots fired from outside combat by 10%. |
![]() |
Increases melee damage dealt to target enemy by 40% for 6 sec. after hitting them with a thrown Knife. |
![]() |
Detection time is increased by 20%. |
Perk | Effect at Lv. 1 |
---|---|
![]() |
While Cold Blood is active, increases Crit Chance by 5% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level. |
![]() |
After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1 time. The duration of each additional stack is 1 sec. shorter. |
![]() |
While Cold Blood is active, increases damage with melee weapons by 5%. |
![]() |
While Cold Blood is active, increases ranged weapon damage by 10% to enemies within an area of 5 m. |
![]() |
Increases headshot damage by 5% per stack of Cold Blood. |
![]() |
Stacks of Cold Blood are removed one by one, not all at once. |
![]() |
Increases attack speed by 10% per stack of Cold Blood. |
This two perk trees will increase your damage significantly! It is best combined with the Optical Camo Integumentary System, which will trigger most of the damage buffs received from the Ninjutsu tree.
Perk | Effect at Lv. 1 |
---|---|
![]() |
Allows you to craft Rare items. |
![]() |
Crafted clothes gain 5% more armor. |
![]() |
Crafted weapons deal 5% more damage. |
![]() |
Allows you to craft Epic items. |
![]() |
Allows you to craft Legendary items. |
Perk | Effect at Lv. 1 |
---|---|
![]() |
Increases damage from Tech weapons by 25%. Increases charge damage from all chargeable weapons and cyberware by 10%. +1% charge damage per Perk level. |
![]() |
Allows you to charge Tech weapons up to 75% capacity. |
![]() |
Increases the charge multiplier for Tech weapons by 15%. |
![]() |
Fully charged Tech weapons deal 30% more damage. |
![]() |
Grants immunity to all effects from your own grenades, including flash grenades. |
![]() |
Reduces the charge amount needed for Tech weapons to penetrate walls by 30%. |
![]() |
Tech weapon charge time is reduced by 10%. |
The Crafting tree is a must-have to upgrade and equip the best Iconic Weapons and Armor in the game. Perks like 200% Efficiency and Field Technician also increase the stats of these items.
The Engineering perk increases the damage from your tech items significantly. It works well with the Comrade's Hammer tech revolver for some high damage headshots!
Weapon | |
---|---|
![]() |
|
Effect | Marks enemy on hit. Attacking the enemy's head with any weapon deals 250% damage, returns the Headhunter and clears the mark. |
This knife is ideal for this Sandevistan build. Its 250% Headshot Multiplier does significant damage while the perk Dagger Dealer is equipped. Be sure to upgrade this to its Legendary Level.
How to Get the Headhunter Knife
Weapon | |
---|---|
![]() |
|
Effect | Reduces base damage, but increases Crit Damage 5 times. |
Use this Katana while you wait for your knife to come back. Its high crit damage, along with your increased crit chance from the Cool attribute, will flatline an enemy in one slash!
Weapon | |
---|---|
![]() |
|
Effect | A modified clip contains only a single bullet laden with explosive material that wreaks havoc at the point of impact. Reloading this monster requires additional time. |
A single headshot from this tech revolver will flatline an enemy or deal significant damage to bigger enemies. The damage is further amplified with the Engineering Perks slotted in.
How to Get the Comrade's Hammer Tech Revolver
Cyberware | Effect (Legendary) |
---|---|
![]() |
Slows time to 25% for 12 sec. Cooldown 15 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 15% when Sandevistan is active. |
The QianT Sandevistan MK.4 is the best Sandevistan for this build. Its low cooldown can still go down to as low as 2 seconds with the Bioconductor Circulatory Cyberware and the Sandevistan: Heatsink Mod equipped.
How to Get the Sandevistan: Heatsink Cyberware Mod
Cyberware | Effect (Legendary) |
---|---|
![]() |
The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Three mod slots available (wire, battery, universal). |
The Monowire is the best arm cyberware for this build. It keeps you concealed and also benefits with the Ninjutsu perks slotted in for more damage!
Cyberware | Effect (Legendary) |
---|---|
![]() |
Reduces all cyberware cooldowns by 30%. |
The Bioconductor Cyberware reduces your Sandevistan cooldown. This means you can activate it more than once in a single fight!
Cyberware | Effect (Epic) |
---|---|
![]() |
Increases Sandevistan and Kerenzikov duration by 2 sec. |
The Nanorelays Cyberware is a must-have for any Sandevistan build! A longer Sandevistan duration means that you can wipe out a mob or a boss easier and you can land more of those throwing knife headshots!
Cyberware | Effect (Legendary) |
---|---|
![]() |
Grants invisibility for 15 seconds. Cooldown: 45 sec. |
The Optical Camo Cyberware is an ideal cyberware for this Sandevistan build. Activating this first before the Sandevistan will trigger the Ninjutsu perks for more damage while you mow down your targets!
Before engaging in a fight, activate your Optical Camo Cyberware first before your Sandevistan. This will ensure that your perks from the Ninjutsu tree will add damage to your attacks.
With the QianT Sandevistan MK.4's low cooldown, plus three Sandevistan Heatsinks equipped, you can do 2 Sandevistan activations before your Optical Camo runs out. Enemies will get flatlined before they figure out the gonk that downed them!
Stick with using the Throwing Knives and Katana for this build. Multiple enemies are easier to take down with these while the invisibility from the Optical Camo and the Sandevistan are activated.
Do not rely on the revolver too much in this build! While its damage is great, it is better to wipe out mobs with the knife and katana; it is faster and it feels much more consistent. Use the revolver only when necessary!
Best Sandevistan Build for Patch 1.6
Genshin Impact Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Pokemon UNITE Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Engage Walkthrough & Guides Wiki
Star Wars Jedi Survivor Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
Elden Ring Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2020 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.