Cyberpsycho Sighting: Smoke on The Water Quest Walkthrough and Rewards | Cyberpunk 2077

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Cyberpunk 2077 Cyberpsycho Sighting Smoke in the Water Top.png
This is a walkthrough for Cyberpsycho Sighting: Smoke on The Water, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Cyberpsycho Sighting: Smoke on The Water, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Cyberpsycho Sighting: Smoke on The Water Basic Information

Quest Type Gig
Act Act 1
Quest No.
Lifepath All

How to Unlock Cyberpsycho Sighting: Smoke on The Water

Location Cyberpunk 2077 Cyberpsycho Sighting Smoke in the Water Map.pngEnlarge
Coastview, Pacifica
How to Unlock Complete The Rescue. Open up your map and go to the Coastview, Pacifica area. Track one of the unknown side missions by the waterside. This will be at the end of the long area extending into the waterside.

Cyberpsycho Sighting: Smoke on The Water Rewards

Quest Rewards 2170 Eddies

Cyberpsycho Sighting: Smoke on The Water Walkthrough

Coastview, Pacifica

Objectives
1 Cyberpunk 2077 Cyberpsycho Sighting Smoke in the Water 01.pngEnlarge
Objective Icon.pngFind the cyberpsycho on the pier.→Search the van.
Go to the area underneath the pier and scan the bodies there. You'll find a red van there and scan the body found inside.
2 Cyberpunk 2077 Cyberpsycho Sighting Smoke in the Water 02.pngEnlarge
Objective Icon.pngRead the shard entitled "Archived Conversation: Hideyoshi Ueno and Ken Masuda"
Head to the pier and scan the numerous bodies. One of them will have a shard that you can read.
3 Cyberpunk 2077 Cyberpsycho Sighting Smoke in the Water 04.pngEnlarge
Objective Icon.pngDefeat the attacker.→Search the attacker.→Search the area to collect information.
Head to the end of the pier to find the cyberpsycho. Defeat him and look through his body for more information.
4 Cyberpunk 2077 Cyberpsycho Sighting Smoke in the Water 03.pngEnlarge
Objective Icon.pngRead the shard entitled "Archived Conversation: Ken Masuda and Diego Ramirez".→Message Regina to about Cyberpsycho Sighting: Smoke on The Water.
Read the shard you found on the cyberpsycho's body and then text Regina Jones to finish this mission.

Cyberpsycho Sighting: Smoke on The Water Choices and Best Choice

Melee-Quickhack Combo or Ranged Attack

Melee-Quickhack Combo

You may opt to use a combination of your quickhacks and blunt melee attacks to bring this cyberpsycho down.

Ranged

Using shotguns and assault rifles can be used in as long you can dodge between the attacks of the cyberpsycho himself.

Best Choice

The first option is best here as the cyberpsycho is armed with his own shotgun and using ranged will deal less damage. And since Regina is requesting to bring this target down non-lethally, using blunt weapons with high damage is the way to go here.

For those opting to use the Ranged route, equip your weapons with the Pax mod to render them non-lethal.

Cyberpunk 2077 Story Walkthrough

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Going-Away Party El Capitan
Gig: Hacking The Hacker El Capitan
Gig: Hot Merchandise Rogue -
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right -
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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