・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a list of Intelligence Perks found in the game Cyberpunk 2077. Read on to learn about the Intelligence Attribute, how it affects your character, how to acquire perks, and what Intelligence Perks are found in the game.
List of Contents
Intelligence determines your netrunning proficiency. Every level of intelligence will: - Increase cyberdeck RAM capacity by 4% - Increase quickhack damage by 10% - Increase quickhack duration by 1% |
The Intelligence attribute will determine how smart V is going to be. Having high Intelligence will improve actions that require greater mental abilities like hacking. An attribute every netrunner needs!
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
All Intelligence Skill Trees | ||
---|---|---|
Breach Protocol | Quickhacking |
The Intelligence Attribute is divided into two Skill Trees, each with their own Perks and Skill Progression.
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
![]() |
Level 16 in Breach Protocol | Increases the breach time of Breach Protocol by 50%. |
![]() Longer Breach Protocol time is not necessary to successfully Breach Protocol. |
![]() |
3 | Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min. |
![]() Not having to worry about cameras for awhile without having to spend RAM and hacking each one individually is convenient and efficient. Mandatory if you wish to use Hackathon and Efficiency. |
![]() |
3 | Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min. |
![]() Increases your overall DPS against every enemy with a quick Breach Protocol. |
![]() |
5 | Increases the breach time for Breach Protocol by 20%. |
![]() The increased time for Breach Protocol is not very useful as you should be planning ahead before starting on the hack. Making the need for more time redundant. Can help you when you make a mistake or when there are many Daemons you can upload. |
![]() |
5 | Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50%. |
![]() More eddies to spend is always welcome. |
![]() |
7 | Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%. |
![]() Decreases all resistances making Mass Vulnerability help you deal even more damage. |
![]() |
7 | Automatically highlights nearby Access Points. |
![]() Access points already show up when you are near them, having them highlighted is just redundant. |
![]() |
9 | Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%. |
![]() You get more components for crafting Quickhacks. If you are using a Netrunner build, getting this as soon as possible is important in order to have enough material to craft higher tier Quickhacks. |
![]() |
9 | Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min. |
![]() A weaker version of Turret Tamer. Can still be used to activate Efficiency and Hackathon perks. |
![]() |
11 | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). |
![]() This makes Icepick even stronger. Allowing you to use more Quickhacks. A must have against high level enemies. |
![]() |
12 | Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min. |
![]() Very powerful if there are turrets in the network. Can help proc Hackathon and Efficiency. |
![]() |
12 | Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50%. |
![]() Even with the increased 100% chance, the odds of getting a Quickhack is low. There is a chance of getting Epic Quickhacks, but that requires a lot of Datamining and some luck. |
![]() |
14 | Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded. |
![]() This can be especially powerful when you have the other Daemons unlocked. This can help you start off a fight with a powerful Quickhack as its cost will be greatly reduced. |
![]() |
14 | Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec. Lasts 5 min. |
![]() The regeneration is significant and will allow you to use up more Quickhacks in a shorter amount of time. The only downside is that it requires 2 other perks that will give you more Daemons for Breach Protocol. It is also required there are cameras or turrets in the network, making it less reliable. |
![]() |
16 | Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. |
![]() Makes mass vulnerability stronger. Quickhacks are already powerful, this will make them hit even harder. |
![]() |
16 | The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). |
![]() Also increases the effectiveness of Icepick. Making Quickhacks cheaper to use. |
![]() |
18 | Automatically uploads the first daemon in the list at the start of Breach Protocol. |
![]() This will ensure that Icepick or the first level of Datamine will always succeed. This will also give you less strings to put in your buffer. Downside is that because the first one is successful, you cannot quit and try again if you make a mistake. |
![]() |
18 | Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min. |
![]() Significant cooldown decrease. What stops it from being S tier is that it requires at least 2 perks to work and the network has cameras or turrets |
![]() |
20 | Increases the duration of daemon effects by 100%. |
![]() Doubles the duration of your effects of Daemons. This can be useful for harder fights that can take longer to beat. |
![]() |
20 | Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2. |
![]() This will make Breach protocol much easier. And makes uploading more than 1 Daemon more viable. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
---|---|---|---|
![]() |
Level 20 in Quickhacking | Increases RAM recovery rate by 50%. +1% per Perk level. |
![]() This will make managing RAM a thing of the past. The increased recovery rate makes your already good RAM recovery perks even better! |
![]() |
3 | Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec. |
![]() A must have in almost any build that uses Quickhacks. It is the most reliable and consistent way of recovering RAM during combat. |
![]() |
3 | Quickhacks deal 10% more damage. |
![]() Quickhacks dealing more damage is always good in any Netrunner build. |
![]() |
5 | Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s). |
![]() 1 Ram does not seem a lot by itself, but adds up if using Quickhacks with longer duration and spreads. This can help you get the one more RAM a bit more quicker. |
![]() |
5 | Reveals an enemy netrunner when they're attempting to hack you. |
![]() Enemy Netrunners are highlighted momentarily orange if already tagged with your optics or through other Quickhacks. Looking for the enemy Netrunner is not difficult without this perk. |
![]() |
5 | Unlocks Crafting Specs for Uncommon quickhacks. |
![]() Uncommon Quickhacks can be bought at Netrunner shops and Ripperdocs, making this perk not as relevant. Can be a cheap way of obtaining Quickhacks if you have the components. |
![]() |
7 | Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s). |
![]() Cheapens the device Quickhacks, saving you RAM for Quickhacks on enemies. |
![]() |
7 | Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%. |
![]() This can significantly reduce the cooldown of the more powerful Quickhacks like Suicide. Synergizes well with Quickhacks that spread, making your Quickhacks go off cooldown even faster. |
![]() |
9 | Increases quickhack duration by 25%. |
![]() The increased duration is nice for the support type Quickhacks. Synergizes with Daisy Chain well. |
![]() |
11 | Quickhacks deal 50% more damage to unaware targets. |
![]() Increases the damage two fold if used stealthily. More reliable damage is always worth it. |
![]() |
12 | Quickhack spread distance is increased by 2 times. |
![]() Makes the Quickhacks like Contagion even more consistent by making sure it ends up spreading to an enemy. Works well with a lot of high tier Quickhacks. |
![]() |
12 | Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units. |
![]() Pairs well with support Quickhacks that have long duration and spreads to other enemies. Giving you a discount on multiple enemies. |
![]() |
12 | Unlocks Crafting Specs for Rare quickhacks. |
![]() You will need this to upgrade your Quickhacks to rare for it to get to Epic then Legendary. |
![]() |
14 | Quickhacks that spread can jump to 1 additional targets. |
![]() You will need this to upgrade your Quickhacks to rare for it to get to Epic then Legendary. |
![]() |
16 | Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats. |
![]() Requires you to have some Crit chance and Damage stats to get value. Can greatly increase your DPS in the right build. |
![]() |
16 | Unlocks Crafting Specs for Epic quickhacks, including Whistle. |
![]() This is necessary in order to get Epic Quickhacks, which is needed to get Legendary Quickhacks. |
![]() |
18 | Available cyberdeck RAM cannot drop below 2 unit(s). |
![]() It does not actually work the way it is described. It will regen you 2/3/4 RAM when you reach 0 RAM and there is no RAM recovery active. This effect is very weak and requires you to not have any RAM recovery or to spend an exact amount for this perk to work consistently. |
![]() |
20 | Reduces the cost of quickhacks by 1 RAM unit(s). |
![]() Decreases the cost of the Quickhacks by 1, not big but can stack with other RAM reduction. |
![]() |
20 | Unlocks Crafting Specs for Legendary quickhacks. |
![]() The best way to get Legendary Quickhacks. |
1 | 2 | 3 | 4 |
---|---|---|---|
- | +1 Perk Point(s) | Increases Breach Protocol Time by 5%. | Increases Components Acquired by 10%. |
5 | 6 | 7 | 8 |
Increases Breach Protocol Time by 5%. | +1 Perk Point(s) | Increases Breach Protocol Time by 5%. | Increases RAM by 1. |
9 | 10 | 11 | 12 |
Increases Components Acquired by 10%. | +1 Perk Point(s) | Increases Breach Protocol Time by 5%. | Increases Components Acquired by 10%. |
13 | 14 | 15 | 16 |
Increases RAM by 1. | +1 Perk Point(s) | Increases Breach Protocol Time by 5%. | +1 Perk Point(s) |
17 | 18 | 19 | 20 |
Increases Components Acquired by 10%. | +1 Perk Point(s) | Increases Buffer Extension by 1. | Unlocks the last Perk in the Skill tree. |
Successfully Breach computers and access points.
1 | 2 | 3 | 4 |
---|---|---|---|
- | +1 Perk Point(s) | Increases Quickhack Duration by 5%. | +1 Perk Point(s) |
5 | 6 | 7 | 8 |
Increases RAM by 1. | Decreases Quickhack Cooldown by 5%. | Increases Quickhack Duration by 5%. | Decreases Quickhack Cooldown by 5%. |
9 | 10 | 11 | 12 |
+1 Perk Point(s) | Increases RAM by 1. | +1 Perk Point(s) | Decreases Quickhack Cooldown by 5%. |
13 | 14 | 15 | 16 |
Increases Quickhack Duration by 5%. | +1 Perk Point(s) | Increases RAM by 1. | Decreases Quickhack Cooldown by 5%. |
17 | 18 | 19 | 20 |
Increases Quickhack Duration by 5%. | Decreases Quickhack Cooldown by 5%. | +1 Perk Point(s) | Unlocks the last Perk in the Skill tree. |
Successfully perform Quickhacks on enemies and machinery.
List of Perks and Skill Tree Guide
Attributes and Perk Skill Trees | ||||||
---|---|---|---|---|---|---|
Body | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Ability | Engineering | Crafting | ||||
Cool | Ninjutsu | Cold Blood |
Perks and Attributes | |
---|---|
List of Perks | List of Attributes |
Character Building Guides | |
Best Builds | Best Perks |
Best Attributes | Perk Tier List |
Intelligence Attribute and List of Intelligence Perks (Skills)
Genshin Impact Walkthrough Wiki
Pokemon Scarlet and Violet (SV) Walkthrough Wiki
Hogwarts Legacy Walkthrough Wiki
Monster Hunter Rise: Sunbreak Walkthrough Wiki
Fire Emblem Engage Walkthrough Wiki
Fire Emblem Heroes (FEH) Walkthrough Wiki
Pokemon UNITE Walkthrough Wiki
Dead Space Remake Walkthrough Wiki
Yu-Gi-Oh! Master Duel Walkthrough Wiki
Cyberpunk 2077 Walkthrough Wiki
The Legend of Zelda: Breath of the Wild Walkthrough Wiki
Super Smash Bros. Ultimate Walkthrough Wiki
Pokemon Legends: Arceus Walkthrough Wiki
Diablo Immortal Walkthrough Wiki
Hyrule Warriors: Age of Calamity Walkthrough Wiki
FF7 Remake Walkthrough Wiki
Elden Ring Walkthrough Wiki
New Pokemon Snap Walkthrough Wiki
Grand Theft Auto V (GTA 5) Walkthrough Wiki
Minecraft Walkthrough Wiki
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2020 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.