This is a list of Intelligence Perks found in Cyberpunk 2077: Phantom Liberty. Learn more about the Intelligence Attribute, how it affects your character, how to acquire perks, and what Intelligence Perks are found in the game as of Update 2.0.
|Intelligence determines your netrunning abilities.
Progressing it improves your proficiency with Smart Weapons and allows you to unleash your full potential as a netrunner. It also enables you to access local subnets and show off your knowledge of the Net in dialogues.
+1 Max RAM per 4 Attribute Points.
The Intelligence attribute will determine how smart V is going to be. Having high Intelligence will improve actions that require greater mental abilities like hacking. An attribute every netrunner needs!
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
|Perk||Req. Attribute Pts.||Effect at Lv. 1|
|Acquisition Specialist||9||+10% larger targeting reticle for smart weapons.|
|Advanced Datamine||5||Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50%.|
|Almost In!||5||Increases the breach time for Breach Protocol by 20%.|
|Anamnesis||18||Available cyberdeck RAM cannot drop below 2 unit(s).|
|Bartmoss' Legacy||20||Unlocks Crafting Specs for Legendary quickhacks.|
|Big Sleep||3||Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min.|
|Biosynergy||3||Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec.|
|Blood Daemon||15||When Overclock is active: +40 health for each quickhack queued on an enemy at the time you neutralize them.|
|Bloodware||3||Quickhacks deal 10% more damage.|
|Buffer Optimization||20||Increases the duration of daemon effects by 100%.|
|Carhacker||4||Unlocks Vehicle quickhacks, allowing you to take control, set off alarms or even blow them up.
The availability of a given quickhack depends on the Tier of your installed cyberdeck.
|Cloud Cache||14||Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1 time(s) the number of daemons uploaded.|
|Compression||20||Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2.|
|Copy-Paste||9||When you're the target of an enemy netrunner, using the quickhack against them will also spread the quickhack's effect to their allies.|
|Counter-A-Hack||9||When you're the target of an enemy netrunner, you can quickhack them back through walls and obstacles.
-1 RAM cost for such quickhacks.
|Critical Error||16||Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats.|
|Daisy Chain||7||Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%.|
|Data Recycler||9||After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue.|
|Datamine Mastermind||9||Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50%.|
|Datamine Virtuoso||12||Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50%.|
|Diffusion||12||Quickhack spread distance is increased by 2 times.|
|Efficiency||14||Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec. Lasts 5 min.|
|Embedded Exploit||9||+10% RAM recovery rate.|
|Encryption||4||-30% traceability for all quickhacks.|
|Extended Network Interface||7||Automatically highlights nearby Access Points.|
|Eye in the Sky||4||Automatically highlights nearby Access Points and cameras.
When uploaded through cameras, Control quickhacks, Covert quickhacks and the Distract Enemies quickhack have: -1 RAM cost, +50% duration.
|Feedback Loop||9||+25% RAM recovery rate for each quickhack currently in a queue.|
|Finisher: Live Wire||15||Unlocks a Monowire finisher.
Press [F] when an enemy's health is low.
The more quickhacks you have queued on an enemy, the more susceptible they are.
Restores 15% Health and 5 RAM.
|Forcekill Cypher||4||Reduces sequence length required to hack Access Points by 1.
Total sequence length cannot be reduced below 2 characters.
|Forget-Me-Not||5||Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s).|
|Hack Queue||9||+1 Max RAM.|
|Hackathon||18||Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min.|
|Hacker Overlord||16||Unlocks Crafting Specs for Epic quickhacks, including Whistle.|
|Hacker's Manual||5||Unlocks Crafting Specs for Uncommon quickhacks.|
|Head Start||18||Automatically uploads the first daemon in the list at the start of Breach Protocol.|
|I Spy||5||Reveals an enemy netrunner when they're attempting to hack you.|
|Icepick||9||-1 RAM cost for Combat quickhacks used on enemies affected by or targeted Control quickhacks, Covert quickhacks or the Distract Enemies quickhack.|
|Mass Vulnerability||3||Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min.|
|Mass Vulnerability: Quickhacks||16||Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks.|
|Mass Vulnerability: Resistances||7||Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%.|
|Master Ram Liberator||Level 20 in Quickhacking||Increases RAM recovery rate by 50%.
+1% per Perk level.
|Mnemonic||12||Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units.|
|No Escape||9||When using Smart weapons, if the target lock on an enemy is about to end, shooting them resets it.|
|Optimization||4||+35% RAM Recovery Rate.|
|Overclock||15||+10% RAM recovery rate.|
|Plague||14||Quickhacks that spread can jump to 1 additional targets.|
|Power Surge||15||Activating Overclock instantly restores Health equal to 5 times your max RAM.|
|Precision Subroutines||9||+2% accuracy with Smart weapons for each unit in your cyberdeck's Max RAM.|
|Proximate Propagation||4||Reduced RAM cost the closer you are to the target (max -35%).|
|Queue Acceleration||15||+1 max RAM.|
|Queue Hack_Root||15||-1 RAM cost for the first quickhack of each unique category that is second or later in the queue.|
|Queue Mastery||20||+1 quickhack queue size. The last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks are uploaded, +15% damage against enemies with a locked queue.|
|Queue Prioritization||15||+50% upload speed for the first quickhack when you have at least 2 quickhacks queued on an enemy.|
|Race Against Mind||15||When Overclock is active: increased quickhack damage as health decreases (max +50%). Health is measured when you begin upload.|
|Recirculation||9||+2 RAM after neutralizing an enemy with a Smart weapon. If the enemy is affected by quickhacks, restores additional RAM equal to +50% of their total RAM cost.|
|School of Hard Hacks||12||Unlocks Crafting Specs for Rare quickhacks.|
|Shadowrunner||9||-100% trace progress after performing a Takedown.|
|Signal Support||9||Increases quickhack duration by 25%.|
|Siphon||9||Monowire attacks recover 0.5 RAM. Increases to 1 if the enemy is affected by or targeted by a quickhack.|
|Smart Synergy||20||When Overclock is active, smart weapons gain instant target lock, and +25% damage if the enemy is affected by a quickhack.|
|Speculation||9||Neutralizing an enemy with a Combat quickhack recovers RAM equal to 25% of the total cost of all quickhacks affecting the target.|
|Spillover||20||When Overclock is active: +50% chance for quickhacks to spread to an additional target.|
|Sublimation||15||When Overclock is active, all RAM recovery effects also regenerate health.|
|Subliminal Message||11||Quickhacks deal 50% more damage to unaware targets.|
|Subordination||4||+100% duration for Control quickhacks used on full-health enemies.|
|System Overwhelm||9||+7% quickhack damage for each unique quickhack and DOT effect affecting the target.|
|Target Lock Transfer||15||10% larger targeting reticle for Smart weapons.|
|Targeting Prism||15||Enables multiple target locks when aiming and increases the number of simultaneous targets for all smart weapons by 1.|
|Terminal Velocity||15||Increased projectile velocity and lock-on range for 10 sec. after neutralizing an enemy with smart weapon. Stacks 3 times. New stacks reset duration. All stacks are removed when duration ends.|
|Total Recall||11||The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s).|
|Totaler Recall||16||The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s).|
|Transmigration||Level 16 in Breach Protocol||Increases the breach time of Breach Protocol by 50%.|
|Turret Shutdown||9||Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min.|
|Turret Tamer||12||Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3 min.|
|Warning: Explosion Hazard||4||+40% explosion damage from hacked devices, +80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies)|
|Weak Link||7||Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s).|
|Notice from Game8||This section is currently under construction. Check back later for updates!|
|All Attributes and Perk List|
|Perk and Attribute Lists|
|List of Perks||List of Attributes|
|List of Phantom Liberty Perks|
|Character Building Guides|
|Best Builds List||Best Perks by Build|
|Best Attributes||Perk Tier List by Attribute|
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|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
2.0 Intelligence Attribute and List of Intelligence Perks (Skills)
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