This is a guide on stealth combat in Cyberpunk 2077. Read on to learn more about the game's stealth mechanics, as well as tips and tricks.
List of Contents
|Stealth Mode||Takedown Options|
Crouch to enter stealth mode. This will make you move quietly, making your enemies unaware of your presence. To perform a takedown, get behind an enemy and grapple them. You can then choose how to neutralize the enemy, either by killing them or simply incapacitating their body.
Tag enemies so you can keep an eye on them while trying to stay hidden. To do this, enter scanning mode and target an enemy you want to tag. Tagged enemies will be visible through walls and have a red outline.
Every time you perform a takedown, make sure to hide the body or it will alert nearby enemies if found. You can dump them in containers such as a garbage disposal or a fridge.
You can use your hacking skills to distract enemies. Enter scanning mode and use any electronics available in your vicinity to divert their attention. Distracted enemies will have a white outline.
You can improve your stealth abilities by acquiring certain perks and equipping silencing mods. The stealth build below takes advantage of the Cool attribute and its perks for stealthily taking down foes while also investing in Intelligence for handling security systems and using quickhacks. Depending on your playstyle, you can adjust Reflexes perks for weapons that pair well with a stealth build.
Choosing a method of takedown depends on the type of quest you are doing. If it's a quest that requires you to neutralize a target, your approach can alter the next objective.
For example, in the gig Eye for an Eye, if you choose to takedown Tucker in a non-lethal way, you will have to carry her body outside to the fixer's car in order to finish the quest. However, If you do kill her, the quest is completed immediately.
It is then recommended to just kill enemies, as performing non-lethal takedowns may prolong some quests and does not give you a significant bonus for doing so.
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Nomad car is invisible in These Boots Are Made For Walking side quest.
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