Stealth Guide | Cyberpunk 2077

Cyberpunk 2077 - Stealth

This is a guide on stealth combat in Cyberpunk 2077. Read on to learn more about the game's stealth mechanics, as well as tips and tricks.

How to Perform Stealth Attacks

Stealth Mode Takedown Options

Crouch to enter stealth mode. This will make you move quietly, making your enemies unaware of your presence. To perform a takedown, get behind an enemy and grapple them. You can then choose how to neutralize the enemy, either by killing them or simply incapacitating their body.

Stealth Combat Tips and Tricks

Tag Enemies

Cyberpunk 2077 - Tagging Enemies

Tag enemies so you can keep an eye on them while trying to stay hidden. To do this, enter scanning mode and target an enemy you want to tag. Tagged enemies will be visible through walls and have a red outline.

Hide the Body

Cyberpunk 2077 - Hide Body Dumpster

Every time you perform a takedown, make sure to hide the body or it will alert nearby enemies if found. You can dump them in containers such as a garbage disposal or a fridge.

Distract Enemies Using Hacking

Cyberpunk 2077 - Scanning Mode

You can use your hacking skills to distract enemies. Enter scanning mode and use any electronics available in your vicinity to divert their attention. Distracted enemies will have a white outline.

How to Improve Your Stealth Skills

Cyberpunk 2077 - Stealth Perks.jpg

You can improve your stealth abilities by acquiring certain perks and equipping silencing mods. The stealth build below takes advantage of the Cool attribute and its perks for stealthily taking down foes while also investing in Intelligence for handling security systems and using quickhacks. Depending on your playstyle, you can adjust Reflexes perks for weapons that pair well with a stealth build.

Best Stealth Build

Should You Choose Kill or Non-Lethal Takedown?

Cyberpunk 2077 - Takedown Options.png

Choosing a method of takedown depends on the type of quest you are doing. If it's a quest that requires you to neutralize a target, your approach can alter the next objective.

For example, in the gig Eye for an Eye, if you choose to takedown Tucker in a non-lethal way, you will have to carry her body outside to the fixer's car in order to finish the quest. However, If you do kill her, the quest is completed immediately.

It is then recommended to just kill enemies, as performing non-lethal takedowns may prolong some quests and does not give you a significant bonus for doing so.

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • Nomad car is invisible in These Boots Are Made For Walking side quest.

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