This is a guide on the gangs that can be found in Cyberpunk 2077. Read on to know what are gangs and their purpose as well as the list of gangs present in the game.
List of Contents
Gangs are a group of people within Night City that essentially symbolize power, control, and influence. Each gang are more often found in certain areas of Night City.
They offer you jobs and quests in exchange of rewards such as eddies and equipment. The more you do these quests for a particular gang, the more they trust you and offer you better quests.
According to the developers, V is a member of the Afterlife, a legendary group of mercenaries that are hired by gangs and corpos alike. Gangs require members to be loyal and reliable to their cause - something that mercs are not known for.
For the most part of the story, V will be going it out as a merc and will not be able to join a gang.
Here is a list of the confirmed gangs in Night City and known territories.
|Gang Logo||Gang Name|
Territory: Santo Domingo, Heywood
Territory: West Pacifica
Founded by veterans of the 4th Corporate War tired of the helplessness of the NCPD, 6th Street was meant to serve and protect the community of Vista del Rey. Today their interpretation of the law and “bringing justice to the city” is questionable and self-serving.
6th Street Gang Guide
One of two Nomad gangs that focuses their work on handling jobs from practically everyone in Night City - to keep the balance of the ecosystem. They value family and will go to hell and back to protect their members.
Aldecaldos Gang Guide
Animals – an aggressive street-fighting gang from west Pacifica that eschews the use of traditional cyberware. Instead, they use ultra testosterone and animal supplements (like growth hormones). They’re animalistic at heart, and dangerously proud of who they are.
Animals Gang Guide
Maelstrom’s territory is the industrial part of Watson. Its factories, the Totentanz Club – you’ll meet them there. They are obsessed with cybertechnology, and their urge to improve the weakness of human flesh is far stronger than their fear of cyberpsychosis.
Maelstrom Gang Guide
Formed in 2076 after the death of Elizabeth “Lizzie” Borden, a strip club owner & ex-prostitute who treated her workers fairly and defended them from violent clients, The Mox refer to themselves as “those who protect working girls and guys” from violence and abuse.
Moxes Gang Guide
Tyger Claws is a gang of Japanese origin and stylistic influence, located in Japantown. They're ruthless and violent in practice, and intimidating in appearance. Katanas, street bikes and luminous tattoos are their trademarks.
Tyger Claws Gang Guide
One of Night City’s largest gangs, the Valentinos are bound by a strong moral code and century-old traditions. Controlling swathes of predominantly Latino areas of Heywood, they treat values such as honor, justice, and brotherhood with deadly seriousness.
Valentinos Gang Guide
Voodoo Boys, an enigmatic gang from Pacifica, aren’t just netrunners devoted to uncovering the secrets of the Old Net and behind the Blackwall. They're also edgerunners: breaking every rule there is to break, and programming viruses that can freeze neural networks.
Voodoo Boys Gang Guide
One of two Nomad gangs that focuses their work on handling jobs from practically everyone in Night City - to keep the balance of the ecosystem. They value solidarity and their community will do just about anything to protect their own.
Wraiths Gang Guide
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|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Game/story stopping ....when I get in the car with the police detective dude to go save his nephew at the farm......every time he rams the gate of the farm to get in, with his car . The car just explodes and I die .....every time .....can't get any further in the story .......I've tried getting out the car , restarting ......every time ....he rams the gate , car goes boom ......totally a show stopper :-(
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