This is a guide to the Braindance (BD) minigame in Cyberpunk 2077. Read on to find out more about this game feature and how to use it!
List of Contents
Braindance is a neural interface that allows players to experience digitized memories of another person. This allows V to experience all of the five sense relevant to the memory.
Judy Alvarez will guide V through the process of Braindance via her workspace that activates Braindance Editor. You will be launched into Analysis Mode wherein you are given full cam control of the memory.
In Analysis Mode, you can control playback, pause and play the memory freely, zoom in and out, move around, and much more! You are going to be using a lot of these features in order to find clues in the BD scene to analyse.
Analysis Mode is divided into the Visual, Thermal and Audio layers. Which each having their own senses to focus on.
|Analysis Mode Features|
|Zoom In / Out|
|Reset to the Start|
In the world of Cyberpunk, BDs are mostly used for personal satisfaction. An escape from their own lives. But it can be used for more than just that. If used right, you can use it to find clues in a scene of a memory to gain more information that could have never been found without using a BD editor.
Each of the three layers will provide their respective clues. These clues are represented as highlighted portions on the timeline. Whatever part of the timeline is highlighted you can be sure there is a clue to be found somewhere there.
Note that highlighted parts will disappear when the relevant clue is found, so when searching for multiple clues, you'll only need to look in areas which are still highlighted.
The visual layer is the layer that is based on the BD recorder's visual perception. What ever they saw, you will see too. You can even see things the couldn't see by scanning and analysing nearby electronics.
You can scan the objects in the scene in order to obtain more information you can use. These can be weapons, security systems, or anything that can give you hints for your objective.
In the Audio Layer, you can analyze different sounds coming out of the scene or memory. These are represented as green soundwaves in the layer.
Once you have found an audio source you would like to focus on, you can scan it and it will magnify it allowing you to hear thigns even the BD recorder couldn't hear. You are able to pick up sounds such as a conversation that the original owner of the memory didn't take part of.
This layer has the special attribute of being able to visualize temperatures that are found in the scene.
After finding temperatures that stick out, you can scan it for more information. You can find out how cold or hot it is, what object could be releasing that temperature, and other details.
Click one of the links below to jump directly to the Braindance Guide for that quest!
|Quests with Braindance Guides|
|I Fought the Law||The Hunt|
The job you will first encounter BDs. There are two braindances you will have to go through. The first one will be your introduction and tutorial for navigating them, and the second one will be a requirement for the next job.
Finding Eveylyn will be difficult. Your best lead is an illegal underground BD. Scroll through to find clues and figure out where Evelyn is.
You will be asked to investigate a suspicious case. Going through a BD to find clues on whether or not there is more than just a psycho attack.
A deranged serial killer has been caught but the living victims are still missing. To help River find the killer's hideout, you will need to scroll through 3 braindances of his dreams and find clues to point you in the right direction. Not finding the key clues will have a dire outcome.
The Hunt Quest Walkthrough
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Nomad car is invisible in These Boots Are Made For Walking side quest.
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