Cyberpsycho Sighting: Lex Talionis Quest Walkthrough and Rewards | Cyberpunk 2077

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This is a walkthrough for Cyberpsycho Sighting: Lex Talionis, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Cyberpsycho Sighting: Lex Talionis, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Cyberpsycho Sighting: Lex Talionis Basic Information

Quest Type Gig
Act Act 1
Quest No.
Lifepath All

How to Unlock Cyberpsycho Sighting: Lex Talionis

Location Cyberpunk 2077 Cyberpsycho Sighting Lex Talionis Map.pngEnlarge
Coastview, Pacifica
How to Unlock Complete The Rescue. Head to the Grand Imperial Mall and using your map, find the nearest unknown side quest. This is located near a garage door and as soon as you locate it, Regina Jones will contact you to inform you of the mission.

Cyberpsycho Sighting: Lex Talionis Rewards

Quest Rewards 1050 Eddies

Cyberpsycho Sighting: Lex Talionis Walkthrough

Coastview, Pacifica

Objectives
1 Cyberpunk 2077 Cyberpsycho Sighting Lex Talionis 01.pngEnlarge
Objective Icon.pngFind the cyberpsycho.
Go north from the Grand Imperial Mall. Locate the garage where the cyberpsycho is located.
2 Cyberpunk 2077 Cyberpsycho Sighting Lex Talionis 02.pngEnlarge
Objective Icon.pngNeutralize the threat.
Enter the garage and defeat the cyberpsycho.
3 Cyberpunk 2077 Cyberpsycho Sighting Lex Talionis 03.pngEnlarge
Objective Icon.pngSearch the area to collect information.→Search the computer for more info.
Locate the computer used by the cyberpsycho and read the message there.
4 Cyberpunk 2077 Cyberpsycho Sighting Lex Talionis 04.pngEnlarge
Objective Icon.pngMessage Regina about Cyberpsycho Sighting: Lex Talionis.
Contact Regina via text and wait for her response. This will then end the gig.

Cyberpsycho Sighting: Lex Talionis Choices and Best Choice

Melee-Quickhack or Ranged-Quickhack Combination

Melee-Quickhack

If you have good quickhacks, you can bring down the cyberpsycho and the robots defenseless and use melee attacks to take him down.

Ranged-Quickhack

You can hack one of the drones to disable all cameras around the room and then take out the drones and robots from afar. This will leave you alone with the cyberpsycho to deal with.

Best Choice

It's best to go the ranged-quickhack combination route. This is primarily because if you go melee, you open yourself up for attacks from the drones and robots once the effects of the quickhacks wear off, proving this strategy riskier.

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Going-Away Party El Capitan
Gig: Hacking The Hacker El Capitan
Gig: Hot Merchandise Rogue -
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right -
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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