・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a guide to the Best Smart Weapons Build for Cyberpunk 2077 Patch 1.6. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Smart Weapons Build | |
---|---|
Main Attributes | • Reflexes • Cool • Body • Tech |
Main Perk Trees | • Assault (Reflexes) • Cold Blood (Cool) • Athletics (Body) • Ninjutsu (Cool) • Engineering (Tech) |
Main Weapons / Arm Cyberware | • Divided We Stand • Yinglong • Projectile Launch System |
Operating System | • Militech "Falcon" Sandevistan MK.5 • QianT Sandevistan MK.4 |
Strengths | Weaknesses |
---|---|
• Shoot more, aim less • Suitable for both stealth or going in guns blazing |
• Becomes more effective only if you get more Assault perks • Offers little gameplay variety |
Smart Weapons possess low damage as a trade-off for not having to manually aim, which is why you should get perks that improve rifle and submachine gun gameplay, followed by bolstering the build with Cold Blood's perks.
Prioritize leveling up your Reflexes attribute and getting Assault perks to improve your weapon's raw and crit damage. You can then give your attacks more potency with Cool's Cold Blood perk tree to make you unstoppable!
Your tertiary attribute focus should revolve around Body and improving your health, as this will let you live longer during tough fights.
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Int | Cool |
1 | 5 | 6 | 3 | 3 | 5 |
10 | 6 | 12 | 3 | 3 | 7 |
50 | 19 | 20 | 9 | 3 | 20 |
Perk | Effect at Lv. 1 |
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Increases damage with rifles by 3%. |
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Increases Rifle and Sumachine Gun damage while aiming by 10% |
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Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. |
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Increases Crit Chance with Rifles by 4% when firing from behind cover. |
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Increases Rifle and Submachine Gun damage to moving enemies by 10% |
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Reduces time to aim down sight with Rifles and Submachine Guns by 10%. |
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Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
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Reduces reload time for Assault Rifles and Submachine Guns by 10%. |
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Rifle and Submachine Gun damage increases the farther you are located from enemies. |
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Increases Crit Damage with Rifles and Submachine Guns by 20%. |
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Increases headshot damage with Sniper Rifles and Precision Rifles by 10%. |
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Increases damage with Rifles and Submachine Guns by 35% when standing still. |
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Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. |
This build is centered on using Assault Rifles and Submachine Guns, so the Assault perk tree is the primary tree for this build. Assault perks are vital for Smart Weapons as these improve your weapon's performance, which deals low damage without stat enhancements.
Prioritize obtaining Bulletjock, Executioner. and Bullseye early on and take advantage of the perks' damage boosts.
Perk | Effect at Lv. 1 |
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Landing a Crit Hit has 50% chance of applying a stack of Cold Blood. |
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After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1 time. The duration of each additional stack is 1 sec. shorter. |
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Increases max stack amount for Cold Blood by 1. |
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Stacks of Cold Blood are removed one by one, not all at once. |
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Increases duration of Cold Blood by 25% |
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Increases Armor by 4% per stack of Cold Blood. |
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While Cold Blood is active, increases ranged weapon damage by 10% to enemies within an area of 5 m. |
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While Cold Blood is active, reduces damage taken by 5%. |
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Increase Health regen inside and outside combat by 5% per stack of Cold Blood. |
As with any other offensive build, getting some of the perks under Cool can give you helpful buffs upon killing an enemy ranging from movement speed boosts to bolstering your defense.
Start with Cold Blood, and branch out to Critical Condition and Defensive Clotting as you progress early in the game.
Perk | Effect at Lv. 1 |
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Allows you to reload weapons while sprinting, sliding and vaulting. |
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Increases Health regen in combat by 30%. |
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Increases max Health by 15%. |
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Allows you to shoot while sprinting, sliding and vaulting. |
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Health slowly regenerates during combat. |
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Health regen activates 20% faster during combat. |
These perks are obtained to increase your survivability and enable you to still be active even if you are moving around the field.
Perk | Effect at Lv. 1 |
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Deal 15% more damage to human enemies. |
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Upon entering combat, Crit Chance increases by 10% for 7 sec. |
The following Ninjutsu perks are optional but will help you a lot, especially if you really like starting gunfights!
Perk | Effect at Lv. 1 |
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Increases Smart Weapon reload speed by 5%. |
Lock and Load is also an optional perk which you can get late in the game to help decrease your downtime when not shooting.
Weapon | |
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Effect | A modified automatic targeting system allows the weapon to target up to five targets simultaneously with decreased accuracy. Bullets may explode into Biohazard clouds, dealing Chemical damage and applying Poison. |
Divided We Stand is an Assault Rifle that allows you to shoot five different targets at once, which can be useful if you like mowing down your opponents!
This weapon also inflicts Poison, and you can take advantage of this bonus by getting Ninjutsu perks that give you even more buffs when shooting poisoned enemies.
Weapon | |
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|
Effect | Deals additional Electrical damage with a chance to apply an EMP on impact. |
If you see yourself fighting against robots along with humans, you can use Yinglong to cause EMPs as you shoot your enemies.
Cyberware | Effect (Legendary/Iconic) |
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Slows time by 30% for 18 sec. Cooldown 60 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 20% and Crit Damage by 20% when Sandevistan is active. |
Cyberware | Effect (Legendary) |
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Slows time to 25% for 12 sec. Cooldown 15 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 15% when Sandevistan is active. |
Both recommended Operating Systems of this build increase your damage and crit chance while it is active, which further improves buffs from Assault's perk tree.
Cyberware | Effect (Legendary) |
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Allows you to use the smart-targeting module in Smart weapons. Increases the chance for smart bullets by 15% and Crit Damage by 25%. |
Installing Smart Link is a must as it activates your Smart Weapon's smart-targeting module. It also increases the chances of shooting smart bullets and inflicting critical damage.
Cyberware | Effect (Legendary) |
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The Projectile Launcher allows you to unleash various powerful projectiles, dealing various types of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction. Three slot available (missiles, wiring, universal). |
Projectile Launch System acts as your backup weapon in case you run out of ammo. It can also smart-target your enemies via Smart Link!
Cyberware | Effect (Legendary) |
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Allows you to aim and shoot while dodging. Slows time by 90% for 3.5 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec. |
Cyberware | Effect (Legendary) |
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Instantly restores 10% Health after defeating an enemy. |
Cyberware | Effect (Legendary) |
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Reduces all incoming damage by 10%. |
Cyberware | Effect (Legendary) |
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Increases Crit Chance by 7%. |
The other recommended cyberwares are meant to give you more utility in gunfights. Defense-oriented cyberwares are also included for more survivability.
Even though you essentially do not need to aim when using Smart Weapons, some of the most useful perks under Assault require you to aim and shoot from a distance to boost your damage.
Try to eliminate enemies near you which you can take out without aiming your weapon, and then focus on taking down those far away from you without closing in on them.
Early on, Smart Weapons may not be as effective as other weapon types, especially if you are still in the process of obtaining perks to unleash the build's potential.
Minimize your chances of flatlining by retreating and taking cover to heal when you are low.
Best Smart Weapons Build for Patch 1.6
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