List of Smart Weapons | Cyberpunk 2077

Smart Weapons
This is a list of Smart weapons in the game Cyberpunk 2077. Read on to about Smart weapons, and what Smart weapons are found in the game.

What are Smart Weapons?

High-tech Auto-Aiming Weapons

Smart Weapon Firing
Smart weapons are a great example of the weapon of the future. Utilizing advanced micro guided missile technology, it can lock on and home in onto your targets. There is no running or hiding from these high-tech killing machines.

In-Game Description

Smart Icon Smart Homes in on targets with self-guided micro-projectiles.

How To Use Smart Weapons

Smart Weapons Targetting System

In order for your bullets to hit your enemy, you need to at least hit your target once. After that, all the bullets fired thereafter will be able to hit the target even when they are hiding behind cover.

Smart Weapons Not Working?

In order for Smart Weapons to work, it needs a special cyberware called Smart Link Cyberware. This will allow you to be able to access Smart Weapons smart targetting system. Otherwise, the Smart Weapons will just fire off at random targets.

You can buy Smart Link Cyberware from Cyberware shops. You can even get one for free after The Gig side quest.

Cyberware Effect
Tattoo: Tyger Claws Dermal Imprint Allows you to use the smart-targeting module in Smart weapons. Directly links the user's optical implant to the weapon's system, offering real-time tracking data.
Smart Link Rare - Allows you to use the smart-targeting module in Smart weapons.
Epic - Allows you to use the smart-targeting module in Smart weapons. Increases the chance for smart bullets by 10% and Crit Damage by 15%.
Legendary - Allows you to use the smart-targeting module in Smart weapons. Increases the chance for smart bullets by 15% and Crit Damage by 25%.

List of Smart Weapons

Weapon Class Damage
Ashura ImageAshura Sniper Rifle 1176-1437
Yinglong ImageYinglong SMG 43-53
Prototype: Shingen Mark V ImagePrototype: Shingen Mark V SMG 51-63
TKI-20 Shingen ImageTKI-20 Shingen SMG 57-70
G-58 Dian ImageG-58 Dian SMG 40-48
Ba Xing Chong ImageBa Xing Chong Shotgun 51-62x8
L-69 Zhuo ImageL-69 Zhuo Shotgun 44-54x8
Skippy ImageSkippy Pistol 55-68
HJKE-11 Yukimura ImageHJKE-11 Yukimura Pistol 66-81
Genjiroh ImageGenjiroh Pistol 66-80
A-22B Chao ImageA-22B Chao Pistol 143-175
DB-4 Palica ImageDB-4 Palica Double-Barrel Shotgun 51-63x9
Divided We Stand ImageDivided We Stand Assault Rifle 58-71
D5 Sidewinder ImageD5 Sidewinder Assault Rifle 43-53

Cyberpunk 2077 Related Links

Cyberpunk-Weapons-Banner.png

List of Weapons

Weapon Classes

Ranged Weapons
Pistols Assault Rifles Sniper Rifles
SMGs Shotguns Revolver
Precision Rifles LMGs
Melee Weapons
Katanas Knives Long Blades
One-Handed Clubs Two-Handed Clubs Hammers

Weapon Types

Weapon Types
Power Weapon.pngPower Tech Weapon.pngTech Smart Weapon.pngSmart
Blade.pngBlades Blunt Weapon.pngBlunt Weapons Grenade.pngGrenades

Weapon Tiers

Weapon Tiers
Legendary Iconic

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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