This is a list of factions in the game Cyberpunk 2077. Learn what types of factions exist and the list of factions found in each group.
List of Contents
Factions are the groups you are going to be encountering in and out of Night City. Each one has its own agenda and can be either friend or foe depending on the circumstances.
The gangs of Night City rule the streets and are as diverse as the streets themselves. Each of them having differing philosophies, goals, and methods, but one thing they have in common is that they are all dangerous.
|6th Street||6th Street was meant to serve and protect the community of Vista del Rey. Today their interpretation of the law and “bringing justice to the city” is questionable and self-serving.|
|Aldecaldos||One of two Nomad gangs that focuses their work on handling jobs from practically everyone in Night City - to keep the balance of the ecosystem.|
|Animals||An aggressive street-fighting gang from west Pacifica that eschews the use of traditional cyberware.|
|Maelstrom||Maelstrom are obsessed with cybertechnology, and their urge to improve the weakness of human flesh is far stronger than their fear of cyberpsychosis.|
|Moxes||The Mox protects the working girls and guys” from violence and abuse.|
|Tyger Claws||Tyger Claws is a gang of Japanese origin and stylistic influence, located in Japantown.|
|Valentinos||One of Night City’s largest gangs, the Valentinos are bound by a strong moral code and century-old traditions.|
|Voodoo Boys||Voodoo Boys, an enigmatic gang from Pacifica, aren’t just netrunners devoted to uncovering the secrets of the Old Net and behind the Blackwall.|
|Wraiths||One of two Nomad gangs that focuses their work on handling jobs from practically everyone in Night City to keep the balance of the ecosystem.|
The corporations are the powerful companies that controls Night City's higher echelons of society. Having influence and power akin to nations, they do not operate above the law – they are the law.
|Night Corp||Night Corp is a corporation that is in charge of Night City operations - ranging from infrastructure work to assisting the people living in it.|
|Arasaka||The Arasaka Corporation is a Japanese megacorporation that deals with armed security and is one of the most powerful private military in the world.|
|Militech||Militech is one of the biggest American weapons and equipment developer and supplier in the world with a focus on Power weapons.|
|Kang Tao||Kang Tao is a Chinese weapons developer with a particular focus on Smart weapons.|
|Zetatech||Zetatech is a major producer of Aerodyne models that fill the skies of Night City.|
|Tsunami Defense Systems||Tsunami Defense Systems is a minor weapons developer with its products now becoming more common in Night City.|
|Kiroshi Opticals||Kiroshi Opticals, part of the bigger Kiroshi Group, is a well-known producer of optical cyberware that traces its origin in Japan.|
|Biotechnica||Biotechnica is a large-company with a focus of alternative energy sources and food production.|
|Petrochem||Petrochem is one of the largest players on the energy industry, monopolizing a deal with Biotechnica in producing the world's new fuel source.|
|Trauma Team||Trauma Team, aka Trauma Team International, is a paramedical franchise and specializes in rapid medical services.|
Night City Police District are the
peacekeepers of Night City. They will be in charge of keeping down the crime and will hunt down V should he be spotted doing illegal activity in Night City.
These are groups of hackers that make their living on the net by taking information and selling them to fixers and corporations. Other netrunners use the net for nefarious purposes.
Netwatch is a group dedicated to watching the Net for illegal activity. Hence, corporations and governments offer up money in support of this group.
They are guns for hire and have no allegiance to anyone. They will do any job as long as they are getting paid.
Nomads are tribes out in the Badlands that have no home, moving from place to place. Living in the harshest conditions, the bonds they share are what they value the most and is what keeps them alive.
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.
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