Cyberpsycho Sighting: Where The Bodies Hit The Floor Quest Walkthrough and Rewards | Cyberpunk 2077

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Cyberpunk 2077 Cyberpsychosis Sighting Where The Bodies Hit The Floor Top.png
This is a walkthrough for Cyberpsycho Sighting: Where The Bodies Hit The Floor, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Cyberpsycho Sighting: Where The Bodies Hit The Floor, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Cyberpsycho Sighting: Where The Bodies Hit The Floor Basic Information

Quest Type Gig
Act Act 1
Quest No.
Lifepath All

How to Unlock Cyberpsycho Sighting: Where The Bodies Hit The Floor

Location Cyberpunk 2077 Cyberpsychosis Sighting Where The Bodies Hit The Floor Map.pngEnlarge
Northside, Watson
How to Unlock Complete The Rescue. You can find this cyberpsycho in a die alley near the Totentanz club, close to the Pershing Street fast travel.

Cyberpsycho Sighting: Where The Bodies Hit The Floor Rewards

Quest Rewards 1300 Eddies

Cyberpsycho Sighting: Where The Bodies Hit The Floor Walkthrough

Northside, Watson

Objectives
1 Cyberpunk 2077 Cyberpsychosis Sighting Where The Bodies Hit The Floor 01.pngEnlarge
Objective Icon.pngFind the cyberpsycho
Go to Northside, Watson to begin the gig. Search the bodies if you want more info and items.
2 Cyberpunk 2077 Cyberpsychosis Sighting Where The Bodies Hit The Floor 02.pngEnlarge
Objective Icon.pngNeutralize the threat
Go behind one of the cars at the corner to find the cyberpsycho. Defeat him.
3 Cyberpunk 2077 Cyberpsychosis Sighting Where The Bodies Hit The Floor 03.pngEnlarge
Objective Icon.pngSearch the area to collect information
Collect the loot dropped by the cyberpsycho.
4 Cyberpunk 2077 Cyberpsychosis Sighting Where The Bodies Hit The Floor 04.pngEnlarge
Objective Icon.pngRead the shard "Archived Conversation: Brick and Ellis"→Reach the shard "Archived Conversation: Hoof and Sanders"→Send the information to Regina
Read the two shards and send a message to Regina Jones. She will reply which will signal the end of the gig.

Cyberpsycho Sighting: Where The Bodies Hit The Floor Choices and Best Choice

Guns vs Melee Weapons

Guns

You may opt to use guns to take down this cyberpsycho from afar. Shotguns and precision rifles will do well in this battle. Time when his attacks end and fire away.

Melee Weapons

Blades and Blunt weapons can be used to block the rushing attack of the cyberpsycho and then immediately counter with your own combo.

Best Choice

This cyberpsycho is predictable. It only has one pattern of attack and using that, you can use Melee weapons to block his forward rushing attack and counter with combos of your own.

Guns will most often miss here as the intervals between attacks are rather short, giving you less time to aim.

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Going-Away Party El Capitan
Gig: Hacking The Hacker El Capitan
Gig: Hot Merchandise Rogue -
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right -
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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