Reflexes Attribute and List of Reflexes Perks (Skills) | Cyberpunk 2077

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This is a list of Reflexes Perks found in the game Cyberpunk 2077. Read on to learn about the Reflexes Attribute, how it affects your character, how to acquire perks, and what Reflexes Perks are found in the game.

What is the Reflexes Attribute?

In-Game Description

Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will:
- Increase your passive Evasion from enemy attacks by 1%
- Increase Crit Chance by 1%
- Increase damage from Mantis Blades by 3

Affects Physical Stats

The Reflexes attribute will determine how agile and dexterous V is going to be. It will affect how good V is going to be with a pistol, rifle, or blade. If you want to be the fastest in the west, increasing your Reflexes is the way to go!

Allows you to Pass Skill Checks

Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.

Reflexes Skill Trees

All Reflexes Skill Trees
Assault Handguns Blades

The Reflexes Attribute is divided into three Skill Trees, each with their own Perks and Skill Progression.

List of Reflexes Perks

Assault

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Perk Attribute Level Effect at Lv. 1
Bulletjock 3 Increases damage with rifles by 3%.
Eagle Eye 3 Reduces time to aim down sight with Rifles and Submachine Guns by 10%.
Covering Killshot 5 Increases Crit Chance with Rifles by 10% when firing from behind cover.
Too Close For Comfort 5 Quick melee attacks with Rifles deal 50% more damage.
Bullseye 7 Increases Rifle and Sumachine Gun damage while aiming by 10%
Executioner 7 Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%.
Duck Hunter 9 Increases Rifle and Submachine Gun damage to moving enemies by 10%
Shoot, Reload, Repeat 9 Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds.
Nerves of Steel 11 Increases headshot damage with Sniper Rifles and Rrecision Rifles by 20%.
Feel the Flow 11 Reduces reload time for Assault Rifles and Submachine Guns by 10%.
Trench Warfare 12 Increases Rifle and Submachine Gun damage by 5% when firing from behind cover.
Hunter's Hands 12 Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover.
Named Bullets 14 Increases Crit Damage with Rifles and Submachine Guns by 35%.
Skull Skipper 14 Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times.
Bunker 16 Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover.
Recoil Wrangler 16 Reduces recoil with Rifles and Submachine Guns by 10%.
In Perspective 18 Bullets fired from Rifles and Submachine Guns ricochet an additional 2 time(s).
Long Shot 18 Rifle and Submachine Gun damage increases the farther you are located from enemies.
Savage Stoic 20 Increases damage with Rifles and Submachine Guns by 35% when standing still
Punisher Level 20 in Assault After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec.
+0.2 sec. per Perk level.

Handguns

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Perk Attribute Level Effect at Lv. 1
Gunslinger 3 Reduces reload time for Pistols and Revolvers by 10%.
High Noon 3 Increases Crit Chance with Pistols and Revolvers by 4%.
Rio Bravo 5 Increases headshot damage multiplier with Pistols and Revolvers by 10%.
Desperado 5 Increases damage with Pistols and Revolvers by 3%.
On the Fly 7 Reduces draw/holster time for Pistols and Revolvers by 25%.
Long Shot Drop Pop 7 Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%.
O.K. Corral 9 Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%.
Steady Hand 9 Reduces Pistol and Revolver recoil by 30%.
Vanishing Point 9 Evasion increases by 25% for 6 sec. after performing a dodge with a Pistol or Revolver equipped.
From Head to Toe 11 Increases damage to limbs with Pistols and Revolvers by 7%.
A Fistful of Eurodollars 11 Increases Crit Damage with Pistols and Revolvers by 10%.
Acrobat 12 You can now perform dodges while aiming a Pistol or Revolver.
Grand Finale 12 The last round in a Pistol or Revolver clip deals double damage.
Attritional Fire 14 Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%.
Wild West 14 Removes the damage penalty from Pistols and Revolvers when shooting from a distance.
Westworld 16 Increases Crit Chance for Pistols and Revolvers by 10% if fully modded.
Snowball Effect 16 After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times.
Lead Sponge 18 Enables you to shoot with Pistols and Revolvers while dodging.
Brainpower 20 After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec.
The Good, The Bad, And The Ugly Level 20 in Handguns After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds.
+1% per Perk level.

Blades

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Perk Attribute Level Effect at Lv. 1
Sting Like a Bee 3 Increases attack speed with Blades by 10%.
Roaring Waters 3 Strong Attacks with Blades deal 30% more damage.
Crimson Dance 4 Combos with Blades have a 15% chance to apply Bleeding.
Slow and Steady 4 Armor is increased by 15% while moving.
Flight of the Sparrow 6 Reduces the Stamina cost of all attack with Blades by 30%
Offensive Defense 6 Defensive Attacks with Blades deal 200% more damage.
Shifting Sands 8 Dodging recovers 15% Stamina.
Stuck Pig 8 Increases Bleeding duration by 3 sec.
Blessed Blade 10 Increases Crit Chance with Blades by 20%.
Unbroken Spirit 10 Successful Counterattacks with Blades restore 25% Health and Stamina.
Bloodlust 12 While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding.
Float Like a Butterfly 12 Dodging increases damage with Blades by 35% for 5 sec.
Judge, Jury and Executioner 15 Increases damage with Blades by 50% against enemies with max Health.
Fiery Blast 15 Increases damage with Blades by 1% for every 1% of Health the enemy is missing.
Crimson Tide 18 Bleeding applied with Blades can stack 3 times.
Deathbolt 18 While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec.
Dragon Strike Level 20 in Blades Increases Crit Damage with Blades by 25%.
+1% per Perk level.

Reflexes Skill Progression Rewards

Assault

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Skill Progression Rewards

1 2 3 4
- Reduces the ADS Time on Submachine Guns and all Rifle types by 20%. +1 Perk Point(s) Reduces the Recoil on Submachine Guns and all Rifle types by 10%.
5 6 7 8
Reduces the Spread on Submachine Guns and all Rifle types by 25%. +1 Perk Point(s) Increases Crit Chance by 5% when using a Submachine Gun or any Rifle type. Reduces the Recoil on Submachine Guns and all Rifle types by 10%.
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases Crit Damage by 15% when using a Submachine Gun or any Rifle type. +1 Perk Point(s)
13 14 15 16
Reduces the Recoil on Submachine Guns and all Rifle types by 10%. Reduces the Recoil on Submachine Guns and all Rifle types by 15%. +1 Perk Point(s) Reduces the Spread on Submachine Guns and all Rifle types by 25%.
17 18 19 20
Reduces the Spread on Submachine Guns and all Rifle types by 10%. +1 Perk Point(s) Reduces the Recoil on Submachine Guns and all Rifle types by 15%. Unlocks the last Perk in the Skill tree.

How to Level Up Assault

Defeat enemies and land headshots with Submachine Guns and Rifles.

Handguns

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Skill Progression Rewards

1 2 3 4
- Reduces the ADS Time of your Pistols and Revolvers by 20%. +1 Perk Point(s) Reduces the Recoil of your Pistols and Revolvers by 10%
5 6 7 8
Reduces the Spread of your Pistols and Revolvers by 25%. +1 Perk Point(s) Increases Crit Chance by 5% when using Pistols or Revolvers. Reduces the Recoil of your Pistols and Revolvers by 10%.
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases Crit Damage by 15% when using Pistols or Revolvers. +1 Perk Point(s)
13 14 15 16
Reduces the Recoil of your Pistols and Revolvers by 10%. Reduces the Recoil of your Pistols and Revolvers by 15%. +1 Perk Point(s) Reduces the Spread of your Pistols and Revolvers by 25%.
17 18 19 20
Reduces the Spread of your Pistols and Revolvers by 10%. +1 Perk Point(s) Reduces the Recoil of your Pistols and Revolvers by 15%. Unlocks the last Perk in the Skill tree.

How to Level Up Handguns

Defeat enemies with Handguns and land headshots.

Blades

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Skill Progression Rewards

1 2 3 4
- Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%. +1 Perk Point(s) +10 Stamina Cost Reduction While Attacking when using Katanas, Blades, or Mantis Blades.
5 6 7 8
+2% Effective Damager Per Second (DPS) when using Katanas, Blades or Mantis Blades. +10 Crit Damage when using Katanas, Blades or Mantis Blades. +5% Crit Chance when using Katanas, Blades or Mantis Blades. +1 Perk Point(s)
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases the Attack Speed of your Katanas, blades and Mantis Blades by 10%. +10% Stamina Cost Reductoin While Attacking when using Katanas, Blades or Mantis Blades.
13 14 15 16
Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%. +1 Perk Point(s) Increases the Block Damage Reduction of your Katanas, Blades and Mantis Blades by 25%. +1 Perk Point(s)
17 18 19 20
+1 Perk Point(s) Increases Stamina by 5. +3% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades. Unlocks the last Perk in the Skill tree.

How to Level Up Blades

Defeat enemies with katanas, knives, and blades.

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

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    • I'd really like to see a flowchart with all the Main Quests, Side Quests, and Gigs that exist so we can easily see what you need to do before unlocking XYZ quest (kind of like they did here https://www.eurogamer.net/articles/cyberpunk-2077-walkthrough-main-story-quest-list-main-missions-order-5077 except with everything, not just the Main ones)

    • Once completed or doing missions for the Voodoo boys game flatlines (crash to desk top)

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