★ 2.1 Update and Ultimate Edition are now available!
┗ NEW: Metro System, Car Racing, Romantic Hangouts
★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a list of Reflexes Perks found in Cyberpunk 2077: Phantom Liberty. Learn more about the Reflexes Attribute, how it affects your character, how to acquire perks, and what Reflexes Perks are found in the game as of Update 2.0.
Reflexes determine your maneuverability and ability to evade enemy attacks. Progressing the Attribute improves your proficiency with Assault Rifles, Submachine Guns and Blades, and enables you to use advanced movements. It also enables you to make quick, observant remarks in dialogues. +0.5% Crit Chance per Attribute Point. |
The Reflexes attribute will determine how agile and dexterous V is going to be. It will affect how good V is going to be with a pistol, rifle, or blade. If you want to be the fastest in the west, increasing your Reflexes is the way to go!
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
Perk | Req. Attribute Pts. | Effect at Lv. 1 |
---|---|---|
Aerial Acrobat | 15 | Improves midair maneuverability. |
Aerodynamic | 15 | +30% Mitigation strength in midair. |
Air Dash | 15 | -20% Dash Stamina cost. |
Air Kerenzikov | 15 | Activating Kerenzikov in midair keeps you suspended in the air and extends its duration. |
Bullet Deflect | 9 | When your Stamina is above 33%, blocking projectiles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets. |
Bullet Time | 9 | Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage. |
Can't Touch This | 9 | +100% Mitigation Chance when performing a Dash. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%). |
Dash | 9 | -20% Stamina cost for dodging and Dashing. |
Finisher: Bladerunner | 15 | -15% Stamina cost for attacks with Blades. |
Flash and Thunderclap | 9 | When performing Strong Attacks, you now automatically leap to enemies within range. These Leap Attacks can be also performed from midair, and deal additional damage that scales with the distance of the leap (max. +50%). |
Flash of Steel | 15 | +25% movement speed and attack speed for 6 sec. after performing a Finisher. |
Going the Distance | 15 | +100% Finisher range |
Gundancer | 15 | Aiming no longer slows movement. Allows you to shoot while vaulting. |
Lead and Steel | 9 | -15% Stamina cost for attacks with Blades. |
Mad Dash | 9 | +100% Dash range toward enemies. |
Mean Streak | 9 | +40% Stamina after neutralizing an enemy while Dashing. |
Mind Over Matter | 9 | -25% recoil when aiming. |
Multitasker | 4 | Allows you to shoot while sprinting, sliding and vaulting. |
Muscle Memory | 4 | Allows you to reload weapons while sprinting, sliding and vaulting. |
Opportunist | 15 | Enemies affected by Stagger, Stun, Blinding and Bleeding are more susceptible to Finishers. |
Parkour! | 4 | Increased vaulting and climbing speed. |
Power Slide | 4 | Increased slide distance. |
Practice Makes Perfect | 15 | +7% Crit Chance and Crit Damage per stack of Sharpshooter. |
Ready, Rested, Reloaded | 9 | -10% stamina cost for shooting with AR and SMGs. |
Salt in the Wound | 20 | Shooting the same target a 7th consecutive time deals bonus damage equal to 100% of the total damage from the preceding shots. |
Seeing Double | 9 | Increased damage and Stun chance with Counterattacks. |
Sharpshooter | 15 | +15% aim speed. |
Shoot to Chill | 15 | +4% Armor penetration. |
Slaughterhouse | 20 | All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. Bleeding cannot kill enemies, but does make them more susceptible to Finishers. +25 stamina from dismemberments. |
Slippery | 4 | The faster you move, the more difficult for enemies to shoot you. Effect increases when Dashing, dodging, sliding, sprinting and vaulting. |
Spice of Life | 9 | +15% weapon swap speed, -30% bullet spread briefly after swapping weapons. |
Spray and Pray | 15 | -10% Stamina cost for hip-firing. |
Steady Grip | 9 | Allows you to shoot while Dashing. |
Stuntjock | 4 | Unlocks preem new ways to exit vehicles: Jump out - double-tap F Slide out - hold F while at high speed You can also draw and fire weapons during these stunts. While driving: No bullet spread penalty from movement -50% bullet spread overall |
Submachine Fun | 20 | Swapping Submachine Guns is faster and automatically reloads them. +22% fire rate after swapping to an SMG. Normal reloading ends the effect. |
Tailwind | 20 | +25 stamina from performing Air Dashes and double jumps. Air Dashes do not cost Stamina. |
Tunnel Vision | 9 | +20% effective range and accuracy. |
Notice from Game8 | This section is currently under construction. Check back later for updates! |
---|
List of Perks and Skill Tree Guide
All Attributes and Perk List | |||||
---|---|---|---|---|---|
Body | Reflexes | Intelligence | |||
Technical Ability | Cool |
Perk and Attribute Lists | |
---|---|
List of Perks | List of Attributes |
List of Phantom Liberty Perks | |
Character Building Guides | |
Best Builds List | Best Perks by Build |
Best Attributes | Perk Tier List by Attribute |
2.0 Reflexes Attribute and List of Reflexes Perks (Skills)
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