Reflexes Attribute and List of Reflexes Perks (Skills) | Cyberpunk 2077

This is a list of Reflexes Perks found in the game Cyberpunk 2077. Read on to learn about the Reflexes Attribute, how it affects your character, how to acquire perks, and what Reflexes Perks are found in the game.

What is the Reflexes Attribute?

In-Game Description

Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will:
- Increase your passive Evasion from enemy attacks by 1%
- Increase Crit Chance by 1%
- Increase damage from Mantis Blades by 3

Affects Physical Stats

The Reflexes attribute will determine how agile and dexterous V is going to be. It will affect how good V is going to be with a pistol, rifle, or blade. If you want to be the fastest in the west, increasing your Reflexes is the way to go!

Allows you to Pass Skill Checks

Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.

Reflexes Skill Trees

All Reflexes Skill Trees
Assault Handguns Blades

The Reflexes Attribute is divided into three Skill Trees, each with their own Perks and Skill Progression.

List of Reflexes Perks

Assault

Perk Attr. Level Effect at Lv. 1 Rating & Reason
BulletjockBulletjock 3 Increases damage with rifles by 3%. S Rank Icon
Essential skill that causes more damage to enemies, especially if you use Rifles or Submachine Guns often.
Eagle EyeEagle Eye 3 Reduces time to aim down sight with Rifles and Submachine Guns by 10%. B Rank Icon
Useful when shooting enemies from a distance, as well as to people who are more accustomed to using iron sights.
Covering KillshotCovering Killshot 5 Increases Crit Chance with Rifles by 10% when firing from behind cover. A Rank Icon
Can be useful in finishing off enemies when you're in a tight spot.
Too Close For ComfortToo Close For Comfort 5 Quick melee attacks with Rifles deal 50% more damage. B Rank Icon
Quick Melee Attacks barely do significant damage, but it can be useful in knocking off enemies.
BullseyeBullseye 7 Increases Rifle and Sumachine Gun damage while aiming by 10% A Rank Icon
Useful when shooting enemies from a distance, as well as to people who are more accustomed to using iron sights.
ExecutionerExecutioner 7 Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. A Rank Icon
Useful against enemies with large Health, as it would significantly damage them with your first shots.
Duck HunterDuck Hunter 9 Increases Rifle and Submachine Gun damage to moving enemies by 10% B Rank Icon
Unless you have a steady aim, this can be useful in taking out maneuvering enemies before they can find cover.
Shoot Reload RepeatShoot Reload Repeat 9 Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds. B Rank Icon
Can be useful in critical situations where you suddenly have to reload in the middle of combat.
Nerves of SteelNerves of Steel 11 Increases headshot damage with Sniper Rifles and Precision Rifles by 20%. S Rank Icon
With the right Sniper, this skill can guarantee a one-hit kill on any target.
Feel the FlowFeel the Flow 11 Reduces reload time for Assault Rifles and Submachine Guns by 10%. S Rank Icon
Essential skill that improves your flow with Assault Rifles and Submachine Guns.
Trench WarfareTrench Warfare 12 Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. A Rank Icon
If you often find yourself hiding behind cover, this skill can be very helpful when you're being flanked.
HunterHunter's Hands 12 Reduces recoil with Rifles and Submachine Guns by 20% when firing from behind cover. A Rank Icon
Useful when shooting behind cover, as it improves your Rifle and Submachine Gun handling.
Named BulletsNamed Bullets 14 Increases Crit Damage with Rifles and Submachine Guns by 35%. A Rank Icon
Adding Critical Damage is helpful in finishing off enemies.
Skull SkipperSkull Skipper 14 Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times. B Rank Icon
This skill can help balance your Rifle and Submachine Gun handling, but only if you get headshots.
BunkerBunker 16 Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. A Rank Icon
Paired with a protective Cyberware and Clothing, this skill can grant you significant protection while shooting behind cover.
Recoil WranglerRecoil Wrangler 16 Reduces recoil with Rifles and Submachine Guns by 10%. S Rank Icon
Essential skill that improves your Rifle and Submachine Gun handling, especially when you spray bullets uncontrollably.
In PerspectiveIn Perspective 18 Bullets fired from Rifles and Submachine Guns ricochet an additional 2 time(s). C Rank Icon
This skill doesn't really add much to your overall shooting abilities, as it depends on how much you pay attention to ricocheting bullets.
Long ShotLong Shot 18 Rifle and Submachine Gun damage increases the farther you are located from enemies. A Rank Icon
Useful when shooting enemies from a distance.
Savage StoicSavage Stoic 20 Increases damage with Rifles and Submachine Guns by 35% when standing still B Rank Icon
With the game's fast-paced combat, you are expected to move around a lot, so you might not benefit from this perk that often.
Currently UnavailablePunisher Level 20 in Assault After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec.
+0.2 sec. per Perk level.
A Rank Icon
Useful when fighting a group of enemies, as it increases your focus every kill that you get.

Handguns

Perk Attr. Level Effect at Lv. 1 Rating & Reason
GunslingerGunslinger 3 Reduces reload time for Pistols and Revolvers by 10%. S Rank Icon
Essential skill that improves your flow with Pistols and Revolvers.
High NoonHigh Noon 3 Increases Crit Chance with Pistols and Revolvers by 4%. B Rank Icon
Adding Critical Damage is helpful in finishing off enemies, but the small amount it adds shouldn't make this skill your priority.
Rio BravoRio Bravo 5 Increases headshot damage multiplier with Pistols and Revolvers by 10%. S Rank Icon
With a powerful Pistol or Revolver, this skill can guarantee a one-hit kill on any target.
DesperadoDesperado 5 Increases damage with Pistols and Revolvers by 3%. S Rank Icon
Essential skill that causes more damage to enemies, especially if you use Pitols or Revolvers often.
On the FlyOn the Fly 7 Reduces draw/holster time for Pistols and Revolvers by 25%. C Rank Icon
Unless you only use guns, this skill can be useful in switching to your sidearm faster. However, there are better weapons to switch to when your primary weapon runs out of ammo.
Long Shot Drop PopLong Shot Drop Pop 7 Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%. A Rank Icon
Useful when shooting enemies from a distance, especially with the right scope attached.
O.K. CorralO.K. Corral 9 Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. S Rank Icon
Useful for finishing off enemies with low Health.
Steady HandSteady Hand 9 Reduces Pistol and Revolver recoil by 30%. C Rank Icon
Since most Pistols and Revolvers fire a single shot, it may be easier to just adjust your aim after doing so.
Vanishing PointVanishing Point 9 Evasion increases by 25% for 6 sec. after performing a dodge with a Pistol or Revolver equipped. C Rank Icon
Small status effect buff doesn't make this skill worthwhile.
From Head to ToeFrom Head to Toe 11 Increases damage to limbs with Pistols and Revolvers by 7%. B Rank Icon
Unless you don't actively aim for the limbs, this can be helpful when hip-firing as you might randomly hit a limb.
A Fistful of EurodollarsA Fistful of Eurodollars 11 Increases Crit Damage with Pistols and Revolvers by 10%. A Rank Icon
Adding Critical Damage is helpful in finishing off enemies.
AcrobatAcrobat 12 You can now perform dodges while aiming a Pistol or Revolver. B Rank Icon
Can be useful when you need to adjust your position while aiming.
Grand FinaleGrand Finale 12 The last round in a Pistol or Revolver clip deals double damage. A Rank Icon
Your last shot can be a lifesaver in certain situations, so it would be wise to get this skill as soon as possible.
Attritional FireAttritional Fire 14 Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%. A Rank Icon
This skill makes your Pistol and Revolver deadlier against opponents.
Wild WestWild West 14 Removes the damage penalty from Pistols and Revolvers when shooting from a distance. A Rank Icon
Useful when shooting enemies from a distance, especially with the right scope attached.
WestworldWestworld 16 Increases Crit Chance for Pistols and Revolvers by 10% if fully modded. B Rank Icon
Only useful if you invest in modding Pistols or Revolvers.
Snowball EffectSnowball Effect 16 After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times. A Rank Icon
Useful for chaining kills after defeating an enemy.
Lead SpongeLead Sponge 18 Enables you to shoot with Pistols and Revolvers while dodging. B Rank Icon
Unless you have a steady aim, this can be useful in shooting enemies while you're maneuvering.
BrainpowerBrainpower 20 After a successful headshot with a Pistol or Revolver, Crit Chance increases by 25% for 5 sec. A Rank Icon
Can be useful in finishing off enemies quickly after getting a headshot.
Currently UnavailableThe Good, The Bad, And The Ugly Level 20 in Handguns After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds.
+1% per Perk level.
A Rank Icon
Useful when fighting a group of enemies, as it increases your damage and protection after getting a Critical Hit.

Blades

Perk Attr. Level Effect at Lv. 1 Rating & Reason
Sting Like a BeeSting Like a Bee 3 Increases attack speed with Blades by 10%. S Rank Icon
Useful for performing Blade Combos much faster.
Roaring WatersRoaring Waters 3 Strong Attacks with Blades deal 30% more damage. S Rank Icon
Essential skill that makes your Blade weapon even deadlier.
Crimson DanceCrimson Dance 4 Combos with Blades have a 15% chance to apply Bleeding. A Rank Icon
Useful against enemies with large Health, as Bleeding would kill them much faster.
Slow and SteadySlow and Steady 4 Armor is increased by 15% while moving. A Rank Icon
This allows you to survive longer in combat, as it increases your protection whilst maneuvering around enemies.
Flight of the SparrowFlight of the Sparrow 6 Reduces the Stamina cost of all attack with Blades by 30% S Rank Icon
Essential skill that improves your flow with Blades and making your Stamina less of a worry.
Offensive DefenseOffensive Defense 6 Defensive Attacks with Blades deal 200% more damage. B Rank Icon
Defensive Attacks can be tricky to pull-off sometimes, so this skill shouldn't be a priority to acquire.
Shifting SandsShifting Sands 8 Dodging recovers 15% Stamina. A Rank Icon
Useful for recovering your Stamina in critical situations.
Stuck PigStuck Pig 8 Increases Bleeding duration by 3 sec. A Rank Icon
Applying Bleeding causes enemies to suffer damage over time, so making it last longer is definitely helpful.
Blessed BladeBlessed Blade 10 Increases Crit Chance with Blades by 20%. A Rank Icon
Critical Hits are particularly useful in finishing off opponents quickly - and making it happen more often is definitely helpful.
Unbroken SpiritUnbroken Spirit 10 Successful Counterattacks with Blades restore 25% Health and Stamina. B Rank Icon
Useful for recovering your Health and Stamina in critical situations.
BloodlustBloodlust 12 While wielding a Blade, recovers 7% Health when applying Bleeding to an enemy or hitting an enemy affected by Bleeding. C Rank Icon
The amount of Health that can be recovered with this skill doesn't make it worthwhile.
Float Like a ButterflyFloat Like a Butterfly 12 Dodging increases damage with Blades by 35% for 5 sec. S Rank Icon
Perfect for performing counterattacks against melee-wielding enemies.
Judge, Jury and ExecutionerJudge, Jury and Executioner 15 Increases damage with Blades by 50% against enemies with max Health. S Rank Icon
Very useful when beginning a fight, as you can kill initial targets with full Health quicker.
Fiery BlastFiery Blast 15 Increases damage with Blades by 1% for every 1% of Health the enemy is missing. S Rank Icon
Makes your Blade weapon much deadlier every time you cause damage against enemies.
Crimson TideCrimson Tide 18 Bleeding applied with Blades can stack 3 times. A Rank Icon
Applying Bleeding causes enemies to suffer damage over time, so stacking the effect multiple times is definitely helpful.
DeathboltDeathbolt 18 While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec. A Rank Icon
Useful for recovering your Health and evading enemies after getting a kill.
Currently UnavailableDragon Strike Level 20 in Blades Increases Crit Damage with Blades by 25%.
+1% per Perk level.
S Rank Icon
Adding Critical Damage is helpful in finishing off enemies.

Reflexes Skill Progression Rewards

Assault

Skill Progression Rewards

1 2 3 4
- Reduces the ADS Time on Submachine Guns and all Rifle types by 20%. +1 Perk Point(s) Reduces the Recoil on Submachine Guns and all Rifle types by 10%.
5 6 7 8
Reduces the Spread on Submachine Guns and all Rifle types by 25%. +1 Perk Point(s) Increases Crit Chance by 5% when using a Submachine Gun or any Rifle type. Reduces the Recoil on Submachine Guns and all Rifle types by 10%.
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases Crit Damage by 15% when using a Submachine Gun or any Rifle type. +1 Perk Point(s)
13 14 15 16
Reduces the Recoil on Submachine Guns and all Rifle types by 10%. Reduces the Recoil on Submachine Guns and all Rifle types by 15%. +1 Perk Point(s) Reduces the Spread on Submachine Guns and all Rifle types by 25%.
17 18 19 20
Reduces the Spread on Submachine Guns and all Rifle types by 10%. +1 Perk Point(s) Reduces the Recoil on Submachine Guns and all Rifle types by 15%. Unlocks the last Perk in the Skill tree.

How to Level Up Assault

Defeat enemies and land headshots with Submachine Guns and Rifles.

Handguns

Skill Progression Rewards

1 2 3 4
- Reduces the ADS Time of your Pistols and Revolvers by 20%. +1 Perk Point(s) Reduces the Recoil of your Pistols and Revolvers by 10%
5 6 7 8
Reduces the Spread of your Pistols and Revolvers by 25%. +1 Perk Point(s) Increases Crit Chance by 5% when using Pistols or Revolvers. Reduces the Recoil of your Pistols and Revolvers by 10%.
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases Crit Damage by 15% when using Pistols or Revolvers. +1 Perk Point(s)
13 14 15 16
Reduces the Recoil of your Pistols and Revolvers by 10%. Reduces the Recoil of your Pistols and Revolvers by 15%. +1 Perk Point(s) Reduces the Spread of your Pistols and Revolvers by 25%.
17 18 19 20
Reduces the Spread of your Pistols and Revolvers by 10%. +1 Perk Point(s) Reduces the Recoil of your Pistols and Revolvers by 15%. Unlocks the last Perk in the Skill tree.

How to Level Up Handguns

Defeat enemies with Handguns and land headshots.

Blades

Skill Progression Rewards

1 2 3 4
- Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%. +1 Perk Point(s) +10 Stamina Cost Reduction While Attacking when using Katanas, Blades, or Mantis Blades.
5 6 7 8
+2% Effective Damager Per Second (DPS) when using Katanas, Blades or Mantis Blades. +10 Crit Damage when using Katanas, Blades or Mantis Blades. +5% Crit Chance when using Katanas, Blades or Mantis Blades. +1 Perk Point(s)
9 10 11 12
+1 Perk Point(s) +1 Perk Point(s) Increases the Attack Speed of your Katanas, blades and Mantis Blades by 10%. +10% Stamina Cost Reductoin While Attacking when using Katanas, Blades or Mantis Blades.
13 14 15 16
Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%. +1 Perk Point(s) Increases the Block Damage Reduction of your Katanas, Blades and Mantis Blades by 25%. +1 Perk Point(s)
17 18 19 20
+1 Perk Point(s) Increases Stamina by 5. +3% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades. Unlocks the last Perk in the Skill tree.

How to Level Up Blades

Defeat enemies with katanas, knives, and blades.

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Body Athletics Annihilation Street Brawler
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Intelligence Breach Protocol Quickhacking
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Cool Stealth Cold Blood

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1021 I experienced the same bug on pc with patch 1.3. Iris would follow the van everywhere but never get in. Finally I tried driving the van into the junk yard in front of the building where you first find her. Got out of the van walked to the garage where it was previously parked, then walked back to the van. This time when I entered the van driver side, she entered on the passenger side. Was able to complete the the gig.

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