・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a list of Reflexes Perks found in the game Cyberpunk 2077. Read on to learn about the Reflexes Attribute, how it affects your character, how to acquire perks, and what Reflexes Perks are found in the game.
List of Contents
Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will: - Increase Crit Chance by 0.25% - Increase damage from Mantis Blades and Monowire by 3 - Increase Mitigation Chance by 0.75% By default, Mitigation grants a chance to reduce any damage taken by 50%. |
The Reflexes attribute will determine how agile and dexterous V is going to be. It will affect how good V is going to be with a pistol, rifle, or blade. If you want to be the fastest in the west, increasing your Reflexes is the way to go!
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
All Reflexes Skill Trees | ||
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Assault | Handguns | Blades |
The Reflexes Attribute is divided into three Skill Trees, each with their own Perks and Skill Progression.
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
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Level 20 in Assault | After defeating an enemy with a Rifle or Submachine Gun, weapon sway is nullified and weapon spread does not increase for 10 sec. +0.2 sec. per Perk level. |
![]() Useful when fighting a group of enemies, as it increases your focus every kill that you get. |
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3 | Increases damage with rifles by 3%. |
![]() Essential skill that causes more damage to enemies, especially if you use Rifles or Submachine Guns often. |
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3 | Reduces time to aim down sight with Rifles and Submachine Guns by 10%. |
![]() Useful when shooting enemies from a distance, as well as to people who are more accustomed to using iron sights. |
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5 | Increases Crit Chance with Rifles by 4% when firing from behind cover. |
![]() Can be useful in finishing off enemies when you're in a tight spot. |
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5 | Quick melee attacks with Rifles deal 75% more damage. |
![]() Quick Melee Attacks barely do significant damage, but it can be useful in knocking off enemies. |
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7 | Increases Rifle and Sumachine Gun damage while aiming by 10% |
![]() Useful when shooting enemies from a distance, as well as to people who are more accustomed to using iron sights. |
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7 | Deal 25% more damage with Rifles and Submachine Guns to enemies whose Health is above 50%. |
![]() Useful against enemies with large Health, as it would significantly damage them with your first shots. |
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9 | Increases Rifle and Submachine Gun damage to moving enemies by 10% |
![]() Unless you have a steady aim, this can be useful in taking out maneuvering enemies before they can find cover. |
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9 | Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 seconds. |
![]() Can be useful in critical situations where you suddenly have to reload in the middle of combat. |
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11 | Increases headshot damage with Sniper Rifles and Precision Rifles by 10%. |
![]() With the right Sniper, this skill can guarantee a one-hit kill on any target. |
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11 | Reduces reload time for Assault Rifles and Submachine Guns by 10%. |
![]() Essential skill that improves your flow with Assault Rifles and Submachine Guns. |
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12 | Increases Rifle and Submachine Gun damage by 5% when firing from behind cover. |
![]() If you often find yourself hiding behind cover, this skill can be very helpful when you're being flanked. |
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12 | Reduces recoil with Rifles and Submachine Guns by 5% when firing from behind cover. |
![]() Useful when shooting behind cover, as it improves your Rifle and Submachine Gun handling. |
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14 | Increases Crit Damage with Rifles and Submachine Guns by 20%. |
![]() Adding Critical Damage is helpful in finishing off enemies. |
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14 | Each headshot reduces recoil with Rifles and Submachine Guns by 4% for 10 sec. Stacks up to 5 times. |
![]() This skill can help balance your Rifle and Submachine Gun handling, but only if you get headshots. |
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16 | Increases Armor and Resistances by 15% when shooting with Rifles and Submachine Guns from behind cover. |
![]() Paired with a protective Cyberware and Clothing, this skill can grant you significant protection while shooting behind cover. |
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16 | Reduces recoil with Rifles and Submachine Guns by 5%. |
![]() Essential skill that improves your Rifle and Submachine Gun handling, especially when you spray bullets uncontrollably. |
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18 | Bullets fired from Rifles and Submachine Guns ricochet an additional 1 time(s). |
![]() This skill doesn't really add much to your overall shooting abilities, as it depends on how much you pay attention to ricocheting bullets. |
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18 | Rifle and Submachine Gun damage increases the farther you are located from enemies. |
![]() Useful when shooting enemies from a distance. |
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20 | Increases damage with Rifles and Submachine Guns by 35% when standing still. |
![]() With the game's fast-paced combat, you are expected to move around a lot, so you might not benefit from this perk that often. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
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Level 20 in Handguns | After a successful Crit Hit with a Pistol or Revolver, damage and Armor increase by 30% for 5 seconds. +1% per Perk level. |
![]() Useful when fighting a group of enemies, as it increases your damage and protection after getting a Critical Hit. |
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3 | Reduces reload time for Pistols and Revolvers by 10%. |
![]() Essential skill that improves your flow with Pistols and Revolvers. |
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3 | Increases Crit Chance with Pistols and Revolvers by 2%. |
![]() Adding Critical Damage is helpful in finishing off enemies, but the small amount it adds shouldn't make this skill your priority. |
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5 | Increases headshot damage multiplier with Pistols and Revolvers by 5%. |
![]() With a powerful Pistol or Revolver, this skill can guarantee a one-hit kill on any target. |
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5 | Increases damage with Pistols and Revolvers by 3%. |
![]() Essential skill that causes more damage to enemies, especially if you use Pitols or Revolvers often. |
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7 | Reduces draw/holster time for Pistols and Revolvers by 25%. |
![]() Unless you only use guns, this skill can be useful in switching to your sidearm faster. However, there are better weapons to switch to when your primary weapon runs out of ammo. |
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7 | Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%. |
![]() Useful when shooting enemies from a distance, especially with the right scope attached. |
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9 | Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%. |
![]() Useful for finishing off enemies with low Health. |
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9 | Reduces Pistol and Revolver recoil by 30%. |
![]() Since most Pistols and Revolvers fire a single shot, it may be easier to just adjust your aim after doing so. |
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9 | Increases Mitigation Chance by 20% for 5 sec. after performing a dodge with a Pistol or Revolver equipped. By default, Mitigation grants a chance to reduce any damage taken by 50%. |
![]() Small status effect buff doesn't make this skill worthwhile. |
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11 | Increases damage to limbs with Pistols and Revolvers by 7%. |
![]() Unless you don't actively aim for the limbs, this can be helpful when hip-firing as you might randomly hit a limb. |
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11 | Increases Crit Damage with Pistols and Revolvers by 15%. |
![]() Adding Critical Damage is helpful in finishing off enemies. |
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12 | You can now perform dodges while aiming a Pistol or Revolver. |
![]() Can be useful when you need to adjust your position while aiming. |
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12 | The last round in a Pistol or Revolver clip deals double damage. |
![]() Your last shot can be a lifesaver in certain situations, so it would be wise to get this skill as soon as possible. |
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14 | Firing consecutive shots with a Pistol or Revolver at the same target increases damage by 10%. |
![]() This skill makes your Pistol and Revolver deadlier against opponents. |
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14 | Removes the damage penalty from Pistols and Revolvers when shooting from a distance. |
![]() Useful when shooting enemies from a distance, especially with the right scope attached. |
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16 | Increases Crit Chance for Pistols and Revolvers by 5% if fully modded. |
![]() Only useful if you invest in modding Pistols or Revolvers. |
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16 | After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times. |
![]() Useful for chaining kills after defeating an enemy. |
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18 | Enables you to shoot with Pistols and Revolvers while dodging. |
![]() Unless you have a steady aim, this can be useful in shooting enemies while you're maneuvering. |
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20 | After a successful headshot with a Pistol or Revolver, Crit Chance increases by 7% for 5 sec. |
![]() Can be useful in finishing off enemies quickly after getting a headshot. |
Perk | Attr. Level | Effect at Lv. 1 | Rating & Reason |
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Level 20 in Blades | Increases Crit Damage with Blades by 40%. +1% per Perk level. |
![]() Adding Critical Damage is helpful in finishing off enemies. |
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3 | Increases attack speed with Blades by 10%. |
![]() Useful for performing Blade Combos much faster. |
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3 | Strong Attacks with Blades deal 10% more damage. |
![]() Essential skill that makes your Blade weapon even deadlier. |
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4 | Combos with Blades have a 15% chance to apply Bleeding. |
![]() Useful against enemies with large Health, as Bleeding would kill them much faster. |
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4 | Moving while wielding a Blade increases Armor by 15% |
![]() This allows you to survive longer in combat, as it increases your protection whilst maneuvering around enemies. |
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6 | Reduces the Stamina cost of all attack with Blades by 30% |
![]() Essential skill that improves your flow with Blades and making your Stamina less of a worry. |
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6 | Defensive Attacks with Blades deal 75% more damage. |
![]() Defensive Attacks can be tricky to pull-off sometimes, so this skill shouldn't be a priority to acquire. |
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8 | Dodging while wielding a Blade recovers 15% Stamina. |
![]() Useful for recovering your Stamina in critical situations. |
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8 | Increases Bleeding duration by 3 sec. |
![]() Applying Bleeding causes enemies to suffer damage over time, so making it last longer is definitely helpful. |
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10 | Increases Crit Chance with Blades by 10%. |
![]() Critical Hits are particularly useful in finishing off opponents quickly - and making it happen more often is definitely helpful. |
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10 | Successful Counterattacks with Blades restore 25% Health and Stamina. |
![]() Useful for recovering your Health and Stamina in critical situations. |
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12 | While wielding a Blade, recovers 2% Health when hitting an enemy affected by Bleeding. |
![]() The amount of Health that can be recovered with this skill doesn't make it worthwhile. |
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12 | Dodging increases damage with Blades by 25% for 5 sec. |
![]() Perfect for performing counterattacks against melee-wielding enemies. |
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15 | Increases damage with Blades by 50% against enemies with max Health. |
![]() Very useful when beginning a fight, as you can kill initial targets with full Health quicker. |
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15 | Increases damage with Blades by 1% for every 1% of Health the enemy is missing. |
![]() Makes your Blade weapon much deadlier every time you cause damage against enemies. |
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18 | Bleeding applied with Blades can stack 3 times. |
![]() Applying Bleeding causes enemies to suffer damage over time, so stacking the effect multiple times is definitely helpful. |
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18 | While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec. |
![]() Useful for recovering your Health and evading enemies after getting a kill. |
1 | 2 | 3 | 4 |
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- | Reduces the ADS Time on Submachine Guns and all Rifle types by 20%. | +1 Perk Point(s) | Reduces the Recoil on Submachine Guns and all Rifle types by 10%. |
5 | 6 | 7 | 8 |
Reduces the Spread on Submachine Guns and all Rifle types by 25%. | +1 Perk Point(s) | Increases Crit Chance by 5% when using a Submachine Gun or any Rifle type. | Reduces the Recoil on Submachine Guns and all Rifle types by 10%. |
9 | 10 | 11 | 12 |
+1 Perk Point(s) | +1 Perk Point(s) | Increases Crit Damage by 15% when using a Submachine Gun or any Rifle type. | +1 Perk Point(s) |
13 | 14 | 15 | 16 |
Reduces the Recoil on Submachine Guns and all Rifle types by 10%. | Reduces the Recoil on Submachine Guns and all Rifle types by 15%. | +1 Perk Point(s) | Reduces the Spread on Submachine Guns and all Rifle types by 25%. |
17 | 18 | 19 | 20 |
Reduces the Spread on Submachine Guns and all Rifle types by 10%. | +1 Perk Point(s) | Reduces the Recoil on Submachine Guns and all Rifle types by 15%. | Unlocks the last Perk in the Skill tree. |
Defeat enemies and land headshots with Submachine Guns and Rifles.
1 | 2 | 3 | 4 |
---|---|---|---|
- | Reduces the ADS Time of your Pistols and Revolvers by 20%. | +1 Perk Point(s) | Reduces the Recoil of your Pistols and Revolvers by 10% |
5 | 6 | 7 | 8 |
Reduces the Spread of your Pistols and Revolvers by 25%. | +1 Perk Point(s) | Increases Crit Chance by 5% when using Pistols or Revolvers. | Reduces the Recoil of your Pistols and Revolvers by 10%. |
9 | 10 | 11 | 12 |
+1 Perk Point(s) | +1 Perk Point(s) | Increases Crit Damage by 15% when using Pistols or Revolvers. | +1 Perk Point(s) |
13 | 14 | 15 | 16 |
Reduces the Recoil of your Pistols and Revolvers by 10%. | Reduces the Recoil of your Pistols and Revolvers by 15%. | +1 Perk Point(s) | Reduces the Spread of your Pistols and Revolvers by 25%. |
17 | 18 | 19 | 20 |
Reduces the Spread of your Pistols and Revolvers by 10%. | +1 Perk Point(s) | Reduces the Recoil of your Pistols and Revolvers by 15%. | Unlocks the last Perk in the Skill tree. |
Defeat enemies with Handguns and land headshots.
1 | 2 | 3 | 4 |
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- | Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%. | +1 Perk Point(s) | +10 Stamina Cost Reduction While Attacking when using Katanas, Blades, or Mantis Blades. |
5 | 6 | 7 | 8 |
+2% Effective Damager Per Second (DPS) when using Katanas, Blades or Mantis Blades. | +10 Crit Damage when using Katanas, Blades or Mantis Blades. | +5% Crit Chance when using Katanas, Blades or Mantis Blades. | +1 Perk Point(s) |
9 | 10 | 11 | 12 |
+1 Perk Point(s) | +1 Perk Point(s) | Increases the Attack Speed of your Katanas, blades and Mantis Blades by 10%. | +10% Stamina Cost Reductoin While Attacking when using Katanas, Blades or Mantis Blades. |
13 | 14 | 15 | 16 |
Increases the Attack Speed of your Katanas, Blades and Mantis Blades by 10%. | +1 Perk Point(s) | Increases the Block Damage Reduction of your Katanas, Blades and Mantis Blades by 25%. | +1 Perk Point(s) |
17 | 18 | 19 | 20 |
+1 Perk Point(s) | Increases Stamina by 5. | +3% Effective Damage Per Second (DPS) when using Katanas, Blades or Mantis Blades. | Unlocks the last Perk in the Skill tree. |
Defeat enemies with katanas, knives, and blades.
List of Perks and Skill Tree Guide
Attributes and Perk Skill Trees | ||||||
---|---|---|---|---|---|---|
Body | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Ability | Engineering | Crafting | ||||
Cool | Ninjutsu | Cold Blood |
Perks and Attributes | |
---|---|
List of Perks | List of Attributes |
Character Building Guides | |
Best Builds | Best Perks |
Best Attributes | Perk Tier List |
Reflexes Attribute and List of Reflexes Perks (Skills)
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