This is a guide to the Best Netrunner Build for Cyberpunk 2077 Patch 1.6. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
|Main Attributes|| • Intelligence
|Main Perk Trees|| • Quickhacking (Intelligence)
• Breach Protocol (Intelligence)
• Ninjutsu (Cool)
• Cold Blood (Cool)
• Handguns (Reflexes)
• Athletics (Body)
|Main Weapons / Arm Cyberware|| • Archangel
|Operating System||• Netwatch Netdriver Mk. 5 / Tetratronic Rippler Mk.4|
| • Access to powerful quickhacks that can take out multiple enemies quickly and stealthily.
• Ability to use Breach Protocols for more money, as well as crafting materials, on top of making enemies more vulnerable.
|• Focus on Intelligence, Cool, and Reflexes attributes make them weak in direct firefights.
• Will have to use a stealthy playstyle, which may be boring for some players..
Focus on upgrading Intelligence first, as it is the foundation of any Netrunner build. Both Quickhacking and Breach Protocol will come into play when hacking opponents, devices, and robots. Occasionally pour points into Cool and Reflexes as needed, to gain access to the Ninjutsu and Handguns perk trees.
Putting some points into the Body Attribute will help with keeping you alive in case enemies catch wind of your presence. Don't rely on it too much, though.
At first, you'll find yourself using silenced handguns as your main weapon, but soon you'll come to depend more and more on Quickhacks to take out enemies.
|Perk||Effect at Lv. 1|
|Master Ram Liberator||Increases RAM recovery rate by 50%.
+1% per Perk level.
|Biosynergy||Allows RAM to recover during combat. Recover 4 RAM unit(s) every 60 sec.|
|Bloodware||Quickhacks deal 10% more damage.|
|Forget-Me-Not||Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s).|
|I Spy||Reveals an enemy netrunner when they're attempting to hack you.|
|Hacker's Manual||Unlocks Crafting Specs for Uncommon quickhacks.|
|Weak Link||Reduces the required cyberdeck RAM for quickhacks used on devices by 1 unit(s).|
|Daisy Chain||Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10%.|
|Signal Support||Increases quickhack duration by 25%.|
|Subliminal Message||Quickhacks deal 50% more damage to unaware targets.|
|Diffusion||Quickhack spread distance is increased by 2 times.|
|Mnemonic||Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units.|
|School of Hard Hacks||Unlocks Crafting Specs for Rare quickhacks.|
|Plague||Quickhacks that spread can jump to 1 additional targets.|
|Critical Error||Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats.|
|Hacker Overlord||Unlocks Crafting Specs for Epic quickhacks.|
|Anamnesis||Available cyberdeck RAM cannot drop below 2 unit(s).|
|Optimization||Reduces the cost of quickhacks by 1 RAM unit(s).|
|Bartmoss' Legacy||Unlocks Crafting Specs for Legendary quickhacks.|
Ideally, you'll eventually want to unlock all the perks in the Quickhacking tree. But if you're starting out, you could prioritize perks like Biosyngergy to allow your RAM to recover during combat.
Other perks that increase the duration of your quickhacks like Signal Support could follow, along with perks that decrease the cooldown of your hacks. Get the perks that unlock crafting specs for quickhacks last.
Get the Subliminal Messaging perk as well to increase the damage of your hacks to unaware enemies.
|Perk||Effect at Lv. 1|
|Big Sleep||Unlocks the Big Sleep daemon, which disables all cameras in the network for 3 min.|
|Mass Vulnerability||Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30% for 3 min.|
|Almost In!||Increases the breach time for Breach Protocol by 20%.|
|Turret Shutdown||Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3 min.|
|Hackathon||Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min.|
In the Breach Protocol perk tree, get perks like Mass Vulnerability and the Quickhacks upgrade to make your enemies take more damage against your quickhacks. Big Sleep, Turret Shutdown, and Hackathon are also useful perks to get, so you won't end up getting detected by turrets and cameras.
|Perk||Effect at Lv. 1|
|Assassin||Deal 15% more damage to human enemies.|
|Hasty Retreat||Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy.|
|Cheat Death||When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute.|
With Ninjutsu, get the Cheat Death, Hasty Retreat, and Assassin perks so if you're detected, you can runy away quicker and not get killed, on top of a slight damage boost against human enemies.
|Perk||Effect at Lv. 1|
|Cold Blood||After defeating an enemy, gain Cold Blood for 10 sec. and increase movement speed by 2%. Stacks up to 1 time.|
|Frosty Synapses||Reduces quickhack cooldowns by 3% per stack of Cold Blood.|
|Quick Transfer||Reduces quickhack upload time by 1% per stack of Cold Blood.|
In the Cold Blood tree, we want to get the eponymous Cold Blood Perk, as well as Frosty Synapses and Quick Transfer so we can dish out Quickhacks faster.
|Perk||Effect at Lv. 1|
|Gunslinger||Reduces reload time for Pistols and Revolvers by 10%.|
|Desperado||Increases damage with Pistols and Revolvers by 3%.|
|O.K. Corral||Deal 50% more damage with Pistols and Revolvers to enemies whose Health is below 25%.|
|Steady Hand||Reduces Pistol and Revolver recoil by 30%.|
|Vanishing Point||Evasion increases by 25% for 6 sec. after performing a dodge with a Pistol or Revolver equipped.|
|A Fistful of Eurodollars||Increases Crit Damage with Pistols and Revolvers by 10%.|
|Wild West||Removes the damage penalty from Pistols and Revolvers when shooting from a distance.|
For a good while, you'll find yourself using silenced handguns as your main weapon while building up your quickhacking skills. That's why you have to get handgun perks like Gunslinger and Desperado, so you can pull out your gun faster, reload, and do more damage.
|Perk||Effect at Lv. 1|
|Regeneration||Health slowly regenerates during combat.|
|Marathoner||Sprinting does not drain Stamina.|
When you can afford to, put some points into Body and Atheletics so you can unlock the Marathoner perk so sprinting doesn't cost you stamina anymore. Regeneration is also useful to get more health when you run out of MaxDocs.
|Effect||Deals Electrical damage with a chance to apply Stun and has significantly reduced recoil. An angel of a weapon with a devil's attitude.|
One of the most powerful iconic handguns in the game that you should get your hands on as soon as possible. You can put a silencer on this gun too, ensuring you'll still be stealthy on missions.
|Effect||Thanks to highest-grade mods, the user can take advantage of richochet technology even if they do not possess the required cyberware. Reduced recoil and an increased rate of fire make up for the smaller magazine size. It's as deadly as it is elegant.|
If you don't have the Archangel yet and are starting early, then you can get your hands on the Kongou instead. It's an iconic pistol that comes out at the 'Rare' level first but becomes more powerful once it's upgraded to 'Legendary'.
|NetWatch Netdriver MK.5||Allows you to perform quickhacks on targets and devices while scanning.
Offensive quickhacks can be uploaded to 3 targets within a 6-meter radius.
Increases damage dealt by quickhacks by 30%.
Increases cyberdeck RAM recovery rate 9 unit(s) per 60 sec.
Increases quickhack spread distance by 60%.
The NetWatch Netdriver MK. 5 is the best piece of cyberware you can get your hands on if you're a Netrunner. On top of the increased spread of your quickhacks, it also increases their damage and your RAM recovery rate.
All you need to do is make you you have enough eddies and the street cred necessary to buy it.
|Tetratronic Rippler MK.4||Allows you to perform quickhacks on targets and devices while scanning.
・Ultimate quickhacks can spread once.
・Reduces quickhack upload time by 75%.
・Reduces the RAM cost of Ultimate quickhacks by 3.
・Quickhack cooldown reduced by 45%.
Another alternative you can use is the Tetratonic Rippler MK. 4, which makes your quickhacks upload 75 percent faster. This allows you to unleash ultimate quickhacks like Cyberpsychosis and Detonate Grenade more quickly, and spam other quickhacks like contagion.
|Monowire||The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Three mod slots available (wire, battery, universal).|
A good backup weapon to have in case you run out of ammunition for your silenced pistol, the Monowire takes out enemies both at close range and from a distance, allowing you to grab another gun during a firefight.
|Ex-Disk||Increases your cyberdeck's max RAM units by 5.|
The Ex-Disk allows you to spit out quickhacks left and right because of your increased RAM units. You'll also need it to activate some of the ultimate quickhacks in the game like Cyberpsychosis while using other quickhacks as well.
|Camillo Ram Manager||When your cyberdeck's RAM reaches 2, instantly free 30% of it. Cooldown 4 min.|
Another very useful cyberware that will free up RAM units for you. Essential in keeping up with uploading more quickhacks during battle.
|Ram Upgrade||Increases cyberdeck RAM recovery rate by 0.3 unit(s) per second.|
Just like the Camillo Ram Manager, the Ram Upgrade helps in recovering your RAM units more quickly.
|Tyrosine Injector||Increases the breach time of Breach Protocol by 100%.|
The Tyrosine Injector is a must-have for Netrunners, as it gives you much more time to do the Breach Protocol mini-game while hacking enemies.
This not only makes your enemies weaker against quickhacks or attacks but also gives you money along with the ability to turn off cameras and turrets.
|Kerenzikov||Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec.|
The Kerenzikov is a useful cyberware to have as it will let your netrunner aim their gun freely while dodging, which will prove useful if your cover is blown.
Duration: 6.8 sec
Upload Time: 1 sec
Cooldown: 10 sec
・Deals moderate damage to the target. Very effective against drones, mechs, robots, and targets with a Weakspot.
・Applies an EMP effect to the target for 4 sec.
・Deals 30% extra damage to enemies below a High threat level.
・Passive While Equipped: Crit Hits with any weapon apply this quickhack's uncommon effect.
One of the best quickhacks you can use in the game if only because of its low RAM requirements and how much damage it can cause if used correctly.
It can put groups of enemies down for the count, especially if you use the NetWatch Netdriver MK. 5, which uploads this quickhack in two to three enemies at once.
Duration: 8.5 sec
Upload Time: 1 sec
Cooldown: 30 sec
・Deals low damage that applies Poison to the target. Spreads to 2 targets within an 8-meter radius. Effective against closely grouped targets.
・Poison lasts significantly longer.
・Each subsequent target receives 30% more damage from Contagion.
・Passive While Equipped: All quickhacks capable of spreading to multiple targets can jump 1 additional time(s).
Another good quickhack to have, as it not only damages groups of enemies but leaves them vulnerable to other attacks.
Duration: 60 sec
Upload Time: 8 sec
Cooldown: 120 sec
・Induces a cyberpsychosis-like state in the target, causing them to attack both enemies and allies.
・Sets the status of drones, mechs, and robots to friendly, making them turn against your enemies.
・If no other allies are nearby, the target will commit suicide.
・Passive While Equipped: Enemies under the effect of any quickhack will no longer try to avoid inflicting friendly fire.
One of the legendary quickhacks that may be situational at times. What you can do is upload this quickhack on an enemy that has a view of the whole op site like a sniper, then upload the contagion quickhack on another enemy as soon as the cyberpsychosis quickhack upload is complete.
The main reason why you want to strike from the shadows as a Netrunner is that you won't last that long in a straight firefight. That's why it's better to just upload quickhacks from a distance, where enemies can't see you and see the chaos unfold without them even knowing you're there.
Unlike other builds, the Netrunner's main weapon is their array of quickhacks. That's why increasing your RAM units, as well as decreasing your quickhack cooldown time is important. RAM units are your ammunition, and you don't want to run out of ammo in a fight.
In case your cover's blown, you have to wait for your quickhacks to cool down, you'll have to fight with your fallback weapons. But it's better if you go back into hiding than to keep on shooting since your enemies will likely rip you to shreds before long.
The notorious netrunner Lucy from the Cyberpunk: Edgerunners anime is a powerful hacker that can face off against enemies when needed with her deadly Monowire. But don't count on her to last too long in a straight firefight.
Build this netrunner similarly to the main build, but instead of progressing through the Handguns perk tree, instead upgrade your Blades perks, as your monowire will be your main weapon against enemies. You'll also have to take some points from the Body attribute so you can get your Reflexes to 18 and get the Deathbolt perk.
Still, facing enemies head-on should be a last resort only. Use your quickhacks as your main weapon, and take them out from the shadows.
|Weapon Type||Monowire, Pistols (Backup)|
|Quickhacks||Short Circuit, Overheat, Contagion, Ping, Reboot Optics, System Reset, Weapon Glitch|
|Additional Perks||Mass Vulnerability, Head Start|
|Blunt Weapon Build||Stealth Build|
|Gunslinger Build||Netrunner Build|
|Assault Rifle Build||Blades Build|
|Cold Blood Build||Monowire Build|
|Gorilla Arms Build||Mantis Blades Build|
|Smart Weapons Build||Tech Weapons Build|
|Tank Build||Beginner Build for All Playstyles|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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