★ Phantom Liberty DLC releases on Sept. 26!
★ The Cyberpunk 2077 Update 2.0 is now live!
★ Check out the Cyberpunk Builds Planner!
★ See our September 21 REDstream summary here!
This is a guide to the Best Netrunner Build for Cyberpunk 2077 Update 2.0. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Netrunner Build | |
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Main Attributes | |
Quickhacks |
・Memory Wipe ・Contagion ・Overheat ・Cyberware Malfunction ・Short Circuit |
Main Weapons / Arms Cyberware | ・Monowire Smart Weapons: ・Genjiroh ・Prototype Shingen Mark V |
Operating System | Tetratronic Rippler Mk.5 |
This build will let you access powerful quickhacks that can take out mobs of enemies before you even get seen. Since the 2.0 update, you can queue multiple quickhacks, making it possible to do quickhack combos that have various effects!
The full potential of this build requires you to stay undetected, making direct gunfights hard. Staying stealthy is the key to this build, so you have to play slow.
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 3 | 4 | 6 | 6 | 3 |
10 | 3 | 7 | 9 | 9 | 3 |
50 | 6 | 15 | 15 | 20 | 15 |
The main attributes you should focus on in this build are Intelligence and Technical Ability.
Intelligence increases your maximum RAM capacity the more points you put into it and Technical Ability allows you to further modify your cyberware to deal more quickhack damage and speed up RAM recovery rate.
For additional mobility and crit chance, put points into Reflexes and for increased stealth and crit damage, put points into Cool. You can also add points into specific perk trees, depending on the playstyle you want to do. Jump to our alternative builds section for more information!
Jump to Each Attribute for Their Perks! | |
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Always look to put points in the Intelligence attribute first. Progressing this tree will open you up to powerful quickhack modifiers that is the foundation of being a Netrunner. This attribute will also allow you utilize the Monowire more, drawing inspiration from Lucy from the Cyberpunk: Edgerunners anime!
If you want a build that focuses on using Smart Weapons, you can start putting points in the Acquisition Specialist perk tree.
Perk | Effect at Lv. 1 |
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When Overclock is active: +50% chance for quickhacks to spread to an additional target. |
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+1 quickhack queue size. The last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks are uploaded, +15% damage against enemies with a locked queue. |
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+10% RAM recovery rate. |
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+1 max RAM. |
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+10% RAM recovery rate. |
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+1 Max RAM. |
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Unlocks Vehicle quickhacks, allowing you to take control, set off alarms or even blow them up. The availability of a given quickhack depends on the Tier of your installed cyberdeck. |
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Automatically highlights nearby Access Points and cameras. When uploaded through cameras, Control quickhacks, Covert quickhacks and the Distract Enemies quickhack have: -1 RAM cost, +50% duration. |
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+35% RAM Recovery Rate. |
Perk | Effect at Lv. 1 |
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When Overclock is active: increased quickhack damage as health decreases (max +50%). Health is measured when you begin upload. |
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Activating Overclock instantly restores Health equal to 5 times your max RAM. |
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When Overclock is active: +40 health for each quickhack queued on an enemy at the time you neutralize them. |
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When Overclock is active, all RAM recovery effects also regenerate health. |
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-1 RAM cost for the first quickhack of each unique category that is second or later in the queue. |
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+50% upload speed for the first quickhack when you have at least 2 quickhacks queued on an enemy. |
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Unlocks a Monowire finisher. Press [F] when an enemy's health is low. The more quickhacks you have queued on an enemy, the more susceptible they are. Restores 15% Health and 5 RAM. |
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When you're the target of an enemy netrunner, using the quickhack against them will also spread the quickhack's effect to their allies. |
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When you're the target of an enemy netrunner, you can quickhack them back through walls and obstacles. -1 RAM cost for such quickhacks. |
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After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue. |
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+25% RAM recovery rate for each quickhack currently in a queue. |
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+100% duration for Control quickhacks used on full-health enemies. |
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-30% traceability for all quickhacks. |
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Reduced RAM cost the closer you are to the target (max -35%). |
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+40% explosion damage from hacked devices, +80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies) |
Perk | Effect at Lv. 1 |
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When Overclock is active, smart weapons gain instant target lock, and +25% damage if the enemy is affected by a quickhack. |
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10% larger targeting reticle for Smart weapons. |
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+2% accuracy with Smart weapons for each unit in your cyberdeck's Max RAM. |
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+10% larger targeting reticle for smart weapons. |
The second attribute to focus on is Technical Ability. In this attribute, it allows for more quickhack damage and RAM recovery by giving stat bonuses to the Cyberware you have equipped.
Perk | Effect at Lv. 1 |
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+33% vehicle health. Vehicle-mounted weapons receive: +25% damage and -0.7 sec. lock-on time. |
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+10% to all cyberware stats modifiers. |
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+10% to all cyberware stats modifiers. |
Perk | Effect at Lv. 1 |
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When upgrading cyberware, you can choose from two stat modifier options. A third option is available at Tier 3 and higher. |
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+4 Cyberware Capacity for each Attribute at 9 or higher. |
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All cyberware gain an additional stat modifier. |
In the Reflexes attribute, improve maneuverability in combat by getting the Dash and Airdash perks to reposition when things go south.
Perk | Effect at Lv. 1 |
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The faster you move, the more difficult for enemies to shoot you. Effect increases when Dashing, dodging, sliding, sprinting and vaulting. |
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-20% Stamina cost for dodging and Dashing. |
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-20% Dash Stamina cost. |
Lastly, for the Cool attribute, focus on getting Ninjutsu and it's related perks to make it harder for enemies to detect you, making this build as stealthy as possible.
Perk | Effect at Lv. 1 |
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When crouched: +15% Movement Speed, +15 Mitigation Chance. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%). |
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+15% crouch movement speed. |
Perk | Effect at Lv. 1 |
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When Optical Camo is active or you are undetected, neutralizing an enemy grants: +15% health +15% Stamina +10% movement speed for 6 sec. |
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-75% stamina cost for crouch-sprinting during combat. |
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Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding |
Jump to Each Cyberware! | ||
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Operating System | Arms | Face |
Hands | Circulatory System | Legs |
Frontal Cortex | Skeleton | Nervous System |
Integumentary System |
Cyberware | Effect (Tier 5) |
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Allows you to perform quickhacks on enemies and devices while scanning. +15% weapn damage against enemies affected by non-combat quickhacks +40% with Combat quickhacks when immediately followed by a non-combat quickhack in the queue. +5 Max RAM, When activating Overlock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8m. |
The Tetratronic Rippler MK.5 is the best Cyberdeck you can use for this build. At Tier 5, you get to upload Reboot Optics and Weapon Glitch for free on enemies near you, which will increase quickhack damage by 60% thanks to the Embedded Exploit perk.
This Cyberdeck can further increase the damage of your combat quickhacks if you follow them up with non-combat ones, which will also increase your weapon damage. This will make for a killer Netrunner roaming Night City!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+3.1% Melee Damage +0.16 RAM Regen from neutralizing an enemy |
While waiting for your RAM to replenish, the Monowire is your weapon to mow down remaining enemies. With the Siphon and Finisher: Live Wire perks equipped, attacking and finishing off enemies with this Cyberware can now further speed up RAM recovery, making it easier to get back into uploading more quickhacks! For extra damage, we recommend the Thermal Monowire.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Effect active when scanning: Highlights cameras and turrets within 35m. |
The Kiroshi "Sentry" Optics is the best optic for this build. This is to heavily attune to the Intelligence attribute, increasing all the damage that you do.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets). |
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Target Lock Duration +20% and +10% Crit Damage with Smart weapons. +2 Max RAM. |
The Microgenerator helps you deal extra Electrical damage after reloading an empty weapon and is also Intelligence Attuned.
Another option will be Smart Link if your playstyle revolves around using Smart Weapons.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Stamina +23% whenever you use a melee weapon to neutralize an enemy. |
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Health +7% when you neutralize an enemy. |
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Increase melee attack speed by 23%. (Melee attack speed cannot exceed 2 attacks per second.) |
Heal-On-Kill is recommended for this build, especially after activating Overclock. This will help you survive after uploading as much Quickhacks as you can.
For the remaining two slots, equip Adrenaline Booster and Microrotors to increase your Monowire attack speed.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Press Space Bar in midair to perform a double jump. |
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50% quieter movement and +12% crouched movement speed. |
Reinforced Tendons enables double jump. This allows you to easily reposition, making it easier to upload more quickhacks behind covers or just runaway when things go south.
Alternatively, you can also equip Lynx Paws for a more stealthy gameplay!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Increase RAM recovery rate by +0.17 unit(s) per sec. |
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6 Max RAM +17% Upload speed for quickhacks |
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Instantly recovers 23% Max RAM when available RAM falls to 20% |
Slot in Frontal Cortex Cyberware that can help your max RAM and RAM recovery rate. Ram Upgrade, Ex-Disk, and Camillo Ram Manager will do the trick!
Alternatively, you can also put Bioconductors for more quickhack damage, but this will lower your max RAM.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+24% melee damage +15% melee Stamina cost |
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Receiving damage restores RAM equal to 0.28% of damage received. +2 Max RAM |
Equip Ram Recoup to regenerate RAM after taking damage. Also equip Dense Marrow to increase Monowire damage.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash. Cooldown 6.5 sec. |
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Slows time by 50% for 3.5 sec. when enemy detection reaches 50%. Cooldown 60 sec. |
Kerenzikov slows down time after dashing towards an enemy. Use this time to upload your Quickhacks!
The Synaptic Accelerator also slows down time, but only when enemy detection reaches 50%. This is a good way to reposition yourself to stay undetected.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+0.5 Armor per Attribute Point. +1.3% Decreased enemy vision +2.6 Health |
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-7% all incoming damage +0.1% damage reduction per Attribute Point. +0.5% Mitigation Chance +2.1% Damage Over Time Resistance |
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-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat. Cooldown: 50 sec. |
Equip Optical Camo to stay undetected! This works well with the Creeping Death perk, which will grant you boosts to you health, stamina, and movement speed after neutralizing an enemy.
The next two slots are reserved for Subdermal Armor and Pain Editor, helping you become a bit more tankier.
▲ Back to Cyberware Selection ▲
Jump to Each Quickhack! | |
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Memory Wipe | |
Contagion + Overheat |
Cyberware Malfunction + Short Circuit |
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Type / Stats |
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Covert Quickhack RAM Requirement: 32 Upload Time: 10sec |
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Effects | |
▸Untraceable ▸Prevents the target enemy from noticing you for a short time. 25% trace progress when uploaded outside of combat. ▸Quickhacks queued after Memory Wipe are not traceable. ▸Forces all enemies to exit combat state. |
Uploading Memory Wipe first will ensure that enemies will not trace you after uploading quickhack combos. While it does take a while to upload, this is a good initiating quickhack to start a fight.
▲ Back to Quickhack Selection ▲
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Type / Stats |
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Combat Quickhack RAM Requirement: 12 Upload Time: 2sec Duration Time: 8sec |
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Effects | |
▸Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times. ▸Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect. ▸+15% damage with this quickhack against each subsequent enemy it spreads to. |
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Type / Stats |
Combat Quickhack RAM Requirement: 9 Upload Time: 2sec Duration Time: 2sec |
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Effects | |
▸Set the enemy on fire, dealing damage over time. ▸Uploading Overheat to an enemy already affect by it will extend its duration. ▸Successful attacks on enemies affected by Overheat slightly extend its duration. ▸Melts enemy armor over time (max.-40%). ▸Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage. |
This a great quickhack combo to do and will basically be your Netrunning bread and butter. Upload Contagion first before Overheat. The latter will detonate the former once uploaded, creating a huge explosion that can wipe out groups of enemies!
▲ Back to Quickhack Selection ▲
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Type / Stats |
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Control Quickhack RAM Requirement: 4 Upload Time: 0.3sec Duration Time: 10sec |
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Effects | |
▸Stacks up to 8 times. ▸Disables enemy cyberware for 10 sec. and increases all damage against affected enemy by 5%. ▸At 2 stacks, permanently disables enemy cyberware. ▸At 3 stacks, deals Electrical damage over time. The amount of damage increases with each subsequent stack. ▸At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again. |
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Type / Stats |
Combat Quickhack RAM Requirement: 10 Upload Time: 0.5sec |
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Effects | |
▸Deals damage. Mechs, robots, drones and turrets receive additional damage. ▸+3 sec. duration for all Control quickhacks currently affecting the target. ▸+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode. ▸Applies an EMP effect that deals additional damage over time. ▸+20% damage against enemies below a High threat level. |
Short Circuit adds 10% damage for every stack of Cyberware Malfunction on an enemy. For enemies that have a lot of health pool, this will provide significant damage that can help out the fight!
▲ Back to Quickhack Selection ▲
Weapon | |
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Effect | Fire four rounds per shot. Increases ammo clip size, projectile speed and can target up to six targets simultaneously. Bullets deal additional electrical damage with an increased chance to apply Shock. |
Weapon | |
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Effect | Fires explosive rounds. The modified automated targeting system guides bullets to up to three targets while aiming. |
How to Get the Prototype: Shingen Mark V
If you plan on using Smart Weapons with this build, the Genjiroh and the Prototype: Shingen Mark V are your go-to weapons. The auto-locking cability of Smart Weapons is perfect for players who don't want to think about aiming too much.
Your main playstyle for this build is to not directly engage enemies in a fight. Utilize your Cyberdeck and your equipped Quickhacks to bring down mobs of enemies.
Most of these Quickhacks burn through RAM easily, so activate the Overclock perk before uploading. Don't worry too much about your health; perks like Blood Daemon, Sublimation, and Power Surge will keep you alive before enemies even notice you're nearby!
We recommend the Contagion + Overheat or the Cyberware Malfunction + Short Circuit upload combos to deal with groups easily.
Uploading lots of Quickhacks can deplete your RAM quickly, even with Overclock active. However, thanks to perks like Siphon and Finisher: Live Wire, you can now speed up RAM recovery by just attacking with your Monowire and using its finisher.
If some enemies are still even alive after you've Quickhacked your way through the squad, use your weapon of choice to finish the rest off. Show them who's rules Night City (other than the Arasakas)!
Recommended Build | ||||
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Weapons | Satori | |||
Additional Perks |
This build will have you focus on Blades as your backup weapons instead of Smart Weapons. Instead of putting points into the Acquisition Specialist perk tree, invest those points into the Lead and Steel perk in the Reflexes attribute, providing you with powerful upgrades for your equipped blade.
We recommend Satori as the blade for this build. This weapon can be acquired during the main gig, The Heist.
Recommended Build | ||||
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Weapons | Archangel (Endgame) Kongou (Early Game) Overwatch |
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Additional Perks |
For this build, you will focus on hitting those clean headshots! Invest your perk points into the Cool attribute to get Focus and Deadeye. This provides you extra headshot and weakspot damage with your Revolver and/or Sniper Rifle.
Use the Archangel Revolver for this build or the Kongou Revolver if you're still early in the game. As for the sniper, we recommend the Overwatch, which will be given by V's trusty nomad friend, Panam
Best Netrunner Build for Update 2.0 (Quickhack Build)
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