The Rescue — increased the number of ammo at the beginning of the quest.
Introduced minor tweaks and improved balancing of the Contagion quickhack.
Improved the Crafting system, so that items with Random quality scale their quality with player's Crafting skill — it's not possible anymore to roll a quality exceeding that of the relevant Crafting skill.
The level requirement of items will now increase with each upgrade. Note: the level of upgraded items will be adjusted as a result of this change. The equipped items which exceed the level requirement can keep being used but, if unequipped, will have to wait until the required level is reached.
Sweet Dreams - Fixed an issue that prevented players from depositing quest items from gigs at their respective drop points.
Sweet Dreams - Stefan's braindance can no longer be used while on a bike.
Automatic Love - Fixed an issue that could result in player being unable to exit Clouds because of an invisible barrier.
Automatic Love - Fixed an issue where Evelyn didn't despawn from Judy's workshop after The Information, which resulted in player not being able to talk to Judy because of an invisible wall blocking the way.
Automatic Love - Fixed an issue where killing the VIP guards in a specific order could result in a disappeared objective and blocked further progression.
Automatic Love - It will no longer be possible to get stuck inside Clouds by entering without going through the reception desk.
Beat on the Brat - Fixed an issue in which the quest could get stuck with Fred not calling in regards to the final fight, which was caused by players running away from Rhino too fast after defeating her. The quest now also continues for players who were rude like that.
I Fought the Law - It's no longer possible to block progression by sprinting inside the elevator after being spotted by enemies.
I Fought the Law - It's no longer possible to exit the conference room during the braindance.
I Fought the Law - Fixed an issue where, under specific circumstances, holocalls may not finish properly when leaving the mission area prematurely.
Killing in the Name - Fixed an issue where it wasn't possible to talk to Johnny near the fortune teller bot.
Life During Wartime - Fixed an issue where the AV's door was closed, making it impossible to loot inside.
Life During Wartime - It's no longer possible to summon any vehicle to AV crash site before saving Mitch.
A Like Supreme - Fixed an issue where, under specific circumstances, objectives could trigger once again, blocking further progression.
Love Like Fire - It's no longer possible to use the chopper rotor to get outside of the rooftop area.
M'ap Tann Pelen - Fixed an issue where player was unable to follow Placide inside Batty's Hotel because of a closed door.
M'ap Tann Pelen - Fixed an issue where getting a call from or calling Mr. Hands was blocked. Note, it may be necessary to leave the vicinity of the chapel to unblock calls and progress further.
Nocturne Op55N1 - Overwatch Sniper Rifle will no longer get removed from player's inventory after passing the Point of No Return. Returning to an earlier save game and playing through PoNR again is required to get the item back.
Practice Makes Perfect - Fixed a case of an enemy getting stuck inside a wall during the VR tutorial.
Pyramid Song - It's no longer possible to save the game during the sex scene with Judy
Raymond Chandler Evening - The quest will no longer fail if there's a car parked at the entrance of the building. // Cured Cynthia's parked-car-a-phobia.
Second Conflict - The quest doesn't get blocked any more if an alternative path has been used to reach Nancy's room in Totentanz.
Send in the Clowns - Players can no longer block progression by running Ozob over by their car during the "Talk to Ozob" objective.
Small Man, Big Mouth - It's now possible to interact with Kirk even if the conversation with Johnny on the stairs wasn't triggered.
Space Oddity - Fixed a case where killing one of the homeless could result in his body blocking access to the laptop.
Stadium Love - Fixed an issue where the quest wouldn't complete if player engaged in combat with 6th Street after finishing the challenge.
The Ballad of Buck Ravers - Fixed missing pointers on Johnny while watching the street performer.
The Beast in Me - It's no longer possible to start any of the races while in combat.
The Beast in Me - Fixed an issue in which when going to meet Claire in her garage, her car could spawn incorrectly, blocking access to dialogue.
The Corpo-Rat - Fixed an issue where it wasn't possible to select the destination after entering the AV.
The Gun - Fixed an issue where there was no option to collect the gun from Wilson.
The Heist - Fixed an issue where Jackie could disappear while waiting by the Delamain cab next to the Afterlife or while inside Konpeki Plaza.
The Heist - Fixed an issue where the quest wouldn't progress after connecting to the first camera in the Flathead sequence.
The Highwayman - Fixed an issue where the quest could get stuck in the Journal without any objective and Nazaré "Itsumade" wouldn't get added to owned vehicles if the player had a date with Meredith in Venus in Furs but didn't go, though players aren't encouraged to ghost her.
The Hunt - Fixed an issue when the "Use" prompt was inactive and it wasn't possible to investigate the computer, blocking further progression.
The Pickup - Fixed an issue where Dum Dum would keep spawning and despawning if player started combat with Maelstrom in the main hall at a specific moment.
The Pickup - Fixed an issue where Jackie could get stuck in All Foods if player killed Royce from the balcony, blocking progress.
The Pickup - Fixed an issue where progress could be blocked on the "Follow Dum Dum" objective if Dum Dum was killed before reaching the boss room.
The Pickup - Fixed an issue where the optional objective to "Talk to Brick" could appear even if Brick was killed by the detonator.
The Pickup - Fixed an issue where, under specific circumstances, it wasn't possible to finish conversation with the Militech agent, blocking further progression.
The Pickup - Holocalls from Jackie and Regina will no longer overlap.
The Pickup - The garage door should no longer close when triggering combat.
The Pickup - The objective "Sneak past Royce" will no longer fail if Breach Protocol is used earlier.
The Pickup - Secured a scenario when a hostile path in All Foods is triggered during the call with Meredith Stout.
The Ride - It's no longer possible to get stuck in an interrupted holocall with Jackie when calling him immediately after exiting Dex's limo.
With A Little Help From My Friends - Progress will no longer get blocked if player destroys the car received from Saul for telling him about Panam's plans. Quest will now be failed after doing so and the car will not be received.
Fixed an issue allowing multiple debrief holocalls from fixers to play at once, which could lead to blocked completion of various gigs (like Gig: A Lack of Empathy, Gig: Fixer, Merc, Soldier, Spy and others). We continue working on visual issues related to gigs stuck in the Journal, note that the latter don't prevent district achievements from unlocking.
Removed redundant loot from the body in the ferris wheel.
Fixed an issue where Quadra Type-66 could be destroyed before buying it, blocking the progression of its "Buy Vehicle" quest and possibly the completion of the Autojock achievement.
Fixed an issue in a shootout in Wellsprings where enemies were immortal because the trigger area was too small.
Patch 1.3 (Update 1.30): Patch Notes and Release Date
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