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This is a guide on how to hack and a list of Quickhacks and Daemons in the game Cyberpunk 2077. Read on to learn how to hack and what it requires, and what Quickhacks are found in the game.
List of Contents
Normal hacking will require the player to find an access point and complete a minigame to pull off the hack successfully. The minigame has you picking out letters and numbers from a grid. You will need the right combination indicated for basic access with optional extra hacks being available with extra combinations to activate various daemons that provide different benefits.
To be able to Quickhack, you will need a Cyberdeck. A Cyberdeck will allow you to hack enemies and machines when you scan them, deactivating or taking control of functions. Cyberdecks are a netrunner's trusty tool and will affect your Quickhacks.
Each Quickhacks will have a RAM cost that you will need to spend to activate and use the hack. The RAM required will vary based on the hack you have. Powerful hacks will require you to use more RAM to use it. One of the ways to increase your usable RAM is to get higher quality Cyberdecks.
Quickhack | Stats | Effect |
---|---|---|
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Duration: ? sec Upload Time: ? sec Cooldown: ? sec |
Uncommon ・Overrides the target's recognition module, causing you to be perceived as an ally and authorization holder. Turrets and cameras treat your enemies as their enemies and assist in combat whether you are in combat or stealth. |
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Duration: ? sec Upload Time: ? sec Cooldown: ? sec |
Uncommon ・Focuses a turret's targeting into manual mode. |
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Duration: sec Upload Time: sec Cooldown: sec |
Uncommon ・Enables remote operations of turrets and computers. |
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Duration: 0 sec Upload Time: 0 sec Cooldown: 20 sec |
Uncommon ・Breaks through enemy ICE, making all nearby enemies and devices connected to the network more vulnerable to quickhacks. |
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Duration: ? sec Upload Time: ? sec Cooldown: ? sec |
Uncommon ・Overloads a device's electrical circuitry, permanently destroying it. |
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Duration: 13 sec Upload Time: 1.478 sec Cooldown: 0 sec |
Uncommon ・Causes a device to malfunction, resulting in erratoc behavior that will distract nearby people. |
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Duration: 0 sec Upload Time: 1.5 sec Cooldown: 0 sec |
Uncommon ・Manipulates basic device functions, such as opening/closing doors and activation/deactivating cameras. |
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Duration: 0 sec Upload Time: 1.5 sec Cooldown: 0 sec |
Uncommon ・Grants full remote control of the camera. |
Quickhack | Stats | Effect |
---|---|---|
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Duration: 34 sec Upload Time: 1 sec Cooldown: N/A |
Uncommon ・Reveals enemies and devices connected to the local network. Legendary ・Highlighed enemies and devices can be scanned throgh obstacles. |
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Duration: 17 sec Upload Time: 0.2 sec Cooldown: 10 sec |
Uncommon ・The target will move to your current position. Rare ・The target will no longer be in an Alerted State when moving to your current position. Epic ・Can be executed on enemies engaged in combat. |
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Duration: 8.5 sec Upload Time: 3 sec Cooldown: 15 sec |
Uncommon ・Non-Lethal ・Applies Burn to the target, dealing high damage over time. Less effective against drones, mechs, and robots. Rare ・Targets affected by Burn from Overheat are unable to perform actions. Epic ・Burn from Overheat lasts significantly longer. (13.35 sec) Legendary ・Targets affected by Burn from Overheat are unable to use cyberware abilities. |
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Duration: 6.8 sec Upload Time: 1 sec Cooldown: 10 sec |
Uncommon ・Non-Lethal ・Deals moderate damage to the target. Very effective against drones, mechs, robots, and targets with a Weakspot. Rare ・Applies an EMP effect to the target for 4 sec. Epic ・Deals 30% extra damage to enemies below a High threat level. Legendary ・Passive While Equipped: Crit Hits with any weapon apply this quickhack's uncommon effect. |
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Duration: 51 sec Upload Time: 2 sec Cooldown: 10 sec |
Uncommon ・Deafens the target, reducing their ability to detect enemy sounds. Rare ・Prevents the target from communicating with their allies about your activity. Epic ・Excludes the target from their allies' audio and visual perception systems, causing them to be completely ignored. Legendary ・Passive While Equipped: enemies under the effects of any quickhack are cut off from the local network |
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Duration: 51 sec Upload Time: 5 sec Cooldown: N/A |
Uncommon ・Jams a target's weapon, rendering it temporarily unusable. ・Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart-tracing and obstacle-penetration. Rare ・Spreads to the nearest enemy within 8 meters. Epic ・Causes the target's weapon to explode, causing damage. Legendary ・Passive While Equipped: Unlocks the Weapons Jammer daemon for use in Breach Protocol. |
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Duration: 8.5 sec Upload Time: 1 sec Cooldown: 30 sec |
Uncommon ・Non-Lethal. ・Deals low damage that applies Poison to the target. Spreads to 2 targets within an 8-meter radius. Effective against closely grouped targets. Rare ・Poison lasts significantly longer. Epic ・Each subsequent target receives 30% more damage from Contagion. Legendary ・Passive While Equipped: All quickhacks capable of spreading to multiple targets can jump 1 additional time(s). |
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Duration: 13.5 sec Upload Time: 5 sec Cooldown: N/A |
Uncommon ・Disables the target's ability to move from their current position. Rare ・Spreads to the nearest enemy within 8 meters. Epic ・Affected enemies are also unable to attack. Legendary ・Passive while equipped: Enemies under the effect of quickhack cannot sprint. |
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Duration: 51 sec Upload Time: 5 sec Cooldown: N/A |
Uncommon ・Disables the target's cyberware abilities. Can disable movement or Resistances. Very effective against fast-moving target and netrunners. Rare ・Spreads to the nearest target within 8 meters. Epic ・Causes a random implant to explode once the effect's duration expires. |
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Duration: 13.5 sec Upload Time: 2 sec Cooldown: 120 sec |
Rare ・Causes the target to exit combat state. Epic ・The quickhack also affects the target's entire squad. |
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Duration: 20.4 sec Upload Time: 5 sec Cooldown: 10 sec |
Uncommon ・Resets an enemy's optical cyberware, rendering them temporarily blind. Rare ・Spreads to the nearest enemy within 8 meters. Epic ・Greatly increases effect duration. Legendary ・Passive While Equipped: Unlocks the Optics Jammer daemon for use in Breach Protocol. |
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Duration: 17.8 sec Upload Time: 2 sec Cooldown: 10 sec |
Uncommon ・Calls over 1 enemy squad member(s). Epic ・Can be executed on enemies engaged in combat. |
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Duration: 5 sec Upload Time: 4 sec Cooldown: 10 sec |
Rare ・Lethal. ・Deals moderate damage that scales higher based on how much Health the target is missing. Less effective against, drones, mechs, and robots. Epic ・If the target was defeated by this quickhack, they burst into flames, causing enemies within a 6-meter radius to panic. Legendary ・Passive While Equipped: Defeating an enemy with any quickhack causes nearby enemies to panic. |
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Duration: 14.99 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Cripples a target's nervous system, causing them to lose consciousness. ・Target will not make any noise when losing consciousness. Legendary ・Passive While Equipped: Defeating an enemy recuces he RAM cost of the next quickhack by 1. Stacks up to 6 time(s). |
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Duration: 25.5 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Lethal ・Forces a target to detonate a grenade in their hands. ・The type of explosion and its effects are based on the target's grenade type. Legendary ・Passive While Equipped: Defeating an enemy with any explosion reduces the RAM cost of the next Ultimate quickhack by 2. Can stack up to 4 time(s). |
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Duration: 26.7 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Lethal. ・Forces a target to commit suicide. Legendary ・Passive While Equipped: Causing an enemy to panic reduces the RAM cost of your next Ultimate quickhack by 2. |
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Duration: 60 sec Upload Time: 8 sec Cooldown: 120 sec |
Epic ・Lethal. ・Induces a cyberpsychosis-like state in the target, causing them to attack both enemies and allies. ・Sets the status of drones, mechs, and robots to friendly, making them turn against your enemies. ・If no other allies are nearby, the target will commit suicide. Legendary ・Passive While Equipped: Enemies under the effect of any quickhack will no longer try to avoid inflicting friendly fire. |
Please note that this list is still under construction.
Daemon | Duration | Effect |
---|---|---|
Datamine | None | Lv 1: Extracts a small amount of eurodollars, components, and/or quickhacks. Lv 2: Extracts a medium amount of eurodollars, components, and/or quickhacks. Lv 3: Extracts a large amount of eurodollars, components, and/or quickhacks. |
ICEpick | Until next quickhack is used. | Lv 1: Reduces quickhack cost by 1 RAM unit. Lv 2: Reduces quickhack cost by 2 RAM units. Lv 3: Reduces quickhack cost by 3 RAM units. |
Mass Vulnerability | Lv 1: 3 min Lv 2: 6 min |
Lv 1: Reduces the Physical Resistance of enemies by 30%. Lv 2: Reduces all Resistances of enemies by 30%. |
Big Sleep | Lv 1: 3 min Lv 2: 6 min |
Disables all cameras in the network. |
Turret Tamer | Lv 1: 3 min Lv 2: 6 min |
Sets the status of every turret in the network to friendly. |
Turret Shutdown | Lv 1: 3 min Lv 2: 6 min |
Disables security turrets in the network. |
Optics Jammer | 3 min | Automatically blinds enemies when you are detected. |
Weapons Jammer | 3 min | Causes enemy weapons to jam after opening fire. |
Cyberpunk 2077 Guide & Walkthrough
List of Quickhacks and Daemons
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