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This is a guide to creating a Blades build in Cyberpunk 2077. Check here for details about the build, what attributes to level up, which perks to choose, and what equipment to use.
List of Contents
Unleash your inner Samurai (like Johnny, get it?) and slice through enemies with this build. Combined with certain perks and time-slowing cyberware abilities, a blade build can be an unstoppable force that finish off a group of enemies with powerful critical hits before they even know what hit them.
Reflexes will help hone your blades to be even deadlier. Increase your Crit Chance and Mantis Blade power while investing in the Blades skill tree.
Reflexes determine your maneuverability. In addition to increasing your overall movement speed, each level in Reflexes will: - Increase your passive Evasion from enemy attacks by 1% - Increase Crit Chance by 1% - Increase damage from Mantis Blades by 3 |
Technical Ability is a great secondary attribute to build up for a blades build. It raises defenses and includes some handy perks to boost defenses when closing in on enemies. You will also be able to craft more powerful weapons at a high enough level.
Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 5%. |
Since blades are an up-close fighting style, investing in the Body attribute will make you sturdy enough to withstand attacks from enemies. It will give you melee weapon bonuses as well as increase your health and stamina.
Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will: - Add 5 Health Points - Add 3 Stamina Points - Increase damage with fists and Gorilla Arms by 3 Increase damage with melee weapons by 1.5% Decrease movement penalty while grabbing an enemy and wielding on HMG by 6% - Increase movement while grappling an enemy and enemy grapple duration by 5 sec |
Skill Tree | Body / Athletics |
---|---|
Required Attribute Lv. | 9 |
Effect (Lv. 1) | Increases melee damage by 10% |
Steel And Chrome is a flat damage increase to melee attacks. It can also be stacked to further increase damage making it great for any type of melee build.
Skill Tree | Reflexes / Blades |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Strong Attacks with Blades deal 30% more damage |
When using blades in your blades build, this is a straightforward damage boost.
Skill Tree | Reflexes / Blades |
---|---|
Required Attribute Lv. | 3 |
Effect (Lv. 1) | Increases attack speed with Blades by 10% |
Increase your DPS with this perk to shear off opponent's HP. It can be leveled up to 3 times for a 30% increase to attack speed.
Skill Tree | Reflexes / Blades |
---|---|
Required Attribute Lv. | 10 |
Effect (Lv. 1) | Increases Crit Chance with Blades by 20% |
Most katanas already have a high Crit Chance. Increase it even further with this perk.
Skill Tree | Technical Ability / Crafting |
---|---|
Required Attribute Lv. | 18 |
Effect (Lv. 1) | Allows you to craft Legendary items |
While the cost to obtain it is a high 18 in Technical Ability, Edgerunner Artisan is the best crafting perk. With this, powerful Legendary and Iconic weapons can be crafted.
If you like to get up close and personal with enemies, using a blade can be a satisfying way to take out enemies. If going with this build, it is recommended to pair it with Quickhacks that disable your enemies and allows you to draw in close while the are unsuspecting.
Recommended Build | ||||
---|---|---|---|---|
Weapon Type | Mantis Blades / Katana | |||
Equipment | Reboot Optics, Cripple Movement, Weapon Glitch | |||
Additional Perks | Assassin, Flight of the Sparrow, Ninjutsu |
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 3 | 6 | 6 | 5 | 3 |
10 | 5 | 8 | 6 | 7 | 5 |
50 | 16 | 20 | 18 | 8 | 7 |
Best Builds | |
---|---|
Blunt Weapon Build | Stealth Build |
Gunslinger Build | Netrunner Build |
Assault Rifle Build | Blades Build |
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Best Blades Melee Build
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
In ghost town after meeting up with Mitch and Scorpion it won’t let me talk to them to continue the mission. Have tried leaving and coming back skipping time... doing other missions nothing has worked any ideas?
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