・Patch 1.6 Edgerunners Update is now live!
・All the new items added in Patch 1.6
・Phantom Liberty DLC, a full expansion, arriving in 2023!
・Is Cyberpunk Edgerunners Canon?
・Is Lucy in Cyberpunk 2077?
This is a guide to the Best Blades Build for Cyberpunk 2077 Patch 1.6. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
Blades Build | |
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Main Attributes | • Reflexes • Body • Cool |
Main Perk Trees | • Blades (Reflexes) • Athletics (Body) • Ninjutsu (Cool) • Cold Blood (Cool) |
Main Weapons / Arm Cyberware | • Satori • Jinchu-Maru • Projectile Launch System |
Operating System | • Militech Falcon Sandevistan MK.5 / QianT Warp Dancer Sandevistan MK.5 |
Strengths | Weaknesses |
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• Melee fighter that deals heavy damage to opponents with lightning speed. • Armor and health bonuses keep them alive even when faced with enemies armed with guns. |
• Low Intelligence attribute limits access to quichacks, and makes them vulnerable to enemy netrunners. • Short range of melee attacks also makes this character vulnerable to snipers. |
When starting out, add points to Reflexes first. Reflexes are the main attribute of this build, due to the access it gives to the Blades perk tree. It also has bonuses that help reduce the damage that you will sustain in combat.
Body is your second-most important attribute, as it gives you access to perks in the 'Athletics' tree that will reduce damage that you take in combat, and regenerate your health. Meanwhile, you will find yourself leveling up your Cool attribute to unlock perks in both the Cold Blood and Ninjutsu trees.
Level up these two attributes as needed to unlock the perks you want from the Athletics, Ninjutsu and Cold Bood perk trees.
Build Attributes | |||||
---|---|---|---|---|---|
Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 6 | 6 | 3 | 3 | 4 |
10 | 9 | 10 | 3 | 3 | 6 |
50 | 20 | 20 | 3 | 10 | 18 |
Perk | Effect at Lv. 1 |
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Increases Crit Damage with Blades by 40%. +1% per Perk level. |
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Increases attack speed with Blades by 10%. |
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Strong Attacks with Blades deal 10% more damage. |
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Combos with Blades have a 15% chance to apply Bleeding. |
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Moving while wielding a Blade increases Armor by 15% |
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Reduces the Stamina cost of all attack with Blades by 30% |
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Defensive Attacks with Blades deal 75% more damage. |
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Dodging while wielding a Blade recovers 15% Stamina. |
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Increases Bleeding duration by 3 sec. |
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Increases Crit Chance with Blades by 10%. |
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Successful Counterattacks with Blades restore 25% Health and Stamina. |
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While wielding a Blade, recovers 2% Health when hitting an enemy affected by Bleeding. |
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Dodging increases damage with Blades by 25% for 5 sec. |
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Increases damage with Blades by 50% against enemies with max Health. |
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Increases damage with Blades by 1% for every 1% of Health the enemy is missing. |
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Bleeding applied with Blades can stack 3 times. |
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While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec. |
You will want to unlock all the perks in the Blades tree. But when you're starting out, first go for perks like Sting Like a Bee, Roaring Waters, and Slow and Steady. As soon as you can, get Deathbolt for health regen every time you kill an enemy.
Perk | Effect at Lv. 1 |
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Reduces the amount of Stamina consumed when blocking melee attacks by 20%. |
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Increases melee damage by 10%. |
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Sprinting does not drain Stamina. |
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Increases Armor by 10%. |
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Reduces all incoming damage by 10%. |
You won't be able to max out all the perks in the Athletics tree, so choose wisely and prioritize perks that regenerate your health like Regeneration, and those that increase your melee damage like Steel and Chrome.
Get Marathoner when you can so you can sprint without spending stamina that you would otherwise use for your sword attacks.
Perk | Effect at Lv. 1 |
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After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1 time. The duration of each additional stack is 1 sec. shorter. |
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While Cold Blood is active, increases damage with melee weapons by 5%. |
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Increase Health regen inside and outside combat by 5% per stack of Cold Blood. |
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Increases Armor by 4% per stack of Cold Blood. |
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Increases attack speed by 10% per stack of Cold Blood. |
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Landing a Crit Hit has 50% chance of applying a stack of Cold Blood. |
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While Cold Blood is active, reduces damage taken by 5%. |
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Increases duration of Cold Blood by 25% |
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Increases max stack amount for Cold Blood by 1. |
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Grants immunity to Bleeding, Poison, Burn, and Shock when at least 4 stack(s) of Cold Blood are active. |
Cold Blood and its associated perks increase your movement speed while giving you all sorts of other buffs like increased critical damage, increased health regen, and increased attack speed. Aside from the Cold Blood perk, go for the perks that benefit a melee fighter like Blood Brawl, Cold and Calculating, and Predator.
Perk | Effect at Lv. 1 |
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Deal 15% more damage to human enemies. |
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Upon entering combat, Crit Chance increases by 10% for 7 sec. |
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Temporarily boosts movement speed by 50% for 5 sec. when detected by an enemy. |
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When your Health drops below 50%, reduce all incoming damage by 50% for 10 sec. Cannot occur more than once per minute. |
Since you go against enemies face to face, there's little need for you to be stealthy. However, take perks like Assassin and From the Shadows to increase the damage you deal during battle.
Cheat Death and Hasty Retreat reduce the damage you receive and increase your movement speed, giving you more time to kill your enemies before they can even shoot.
Weapon | |
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Effect | Reduces base damage, but increases Crit Damage 5 times. |
One of the best katanas in the game, and you can get it as early as Act 1. The Satori deals high critical damage because of its effect, offsetting its low base damage.
Weapon | |
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Effect | Gain 100% Crit Chance while Kerenzikov is active. Last strike in a combo deals double damage. Doubles damage against enemies with twice your current Health. |
The Jinchu-Maru is another great katana that pairs well with a Kerenzikov since you'll land critical hits with every strike while it's active.
Cyberware | Effect (Legendary/Iconic) |
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Slows time by 30% for 18 sec. Cooldown 60 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 20% and Crit Damage by 20% when Sandevistan is active. |
This cyberware will allow you to deal more damage and a higher chance of Critical hits landing. It even boosts your Critical damage.
Cyberware | Effect (Legendary) |
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Slows time to 25% for 12 sec. Cooldown 15 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 15% when Sandevistan is active. |
A good alternative to the Falcon, as it has the bonus of increasing your Crit Chance and can combo up with the Blessed Blade perk, which increases your chance to land critical hits even more.
Cyberware | Effect (Legendary) |
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The Projectile Launcher allows you to unleash various powerful projectiles, dealing various types of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction. Three slot available (missiles, wiring, universal). |
Even if you're a melee fighter, there may come a time when you'll need a ranged weapon to deal with a faraway camera, turret, or enemy. That's where the Projectile Launch System comes in.
Cyberware | Effect (Legendary) |
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Allows you to aim and shoot while dodging. Slows time by 90% for 3.5 sec. when blocking, aiming, or attacking during a slide or dodge. Cooldown 5 sec. |
Aside from the Sandevistan, the Kerenzikov will slow down time for you whenever you slide or dodge, making it useful in surviving close-quarters fights with your sword.
Cyberware | Effect (Rare) |
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Negates effects of enemy quickhacks. Cooldown 45 sec. |
This is the reason why you want to eventually get 10 points into your Intelligence attribute. Since you mainly focus on melee combat, you are vulnerable to enemy netrunners who will try to kill you with quickhacks. Self-ICE protects you from these attacks long enough for you to find that netrunner.
Cyberware | Effect (Legendary) |
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Instantly restores 10% Health after defeating an enemy. |
In close-quarters combat, you might not have enough time to take a MaxDoc to heal yourself. That's why the Heal-on-Kill cyberware will do the healing for you. The more enemies you kill, the more your health gets restored.
Cyberware | Effect (Legendary) |
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Reduces all incoming damage by 10%. |
This cyberware reduces the damage you receive in combat.
Cyberware | Effect (Legendary) |
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Increases attack speed by 25%. |
The faster your attack speed, the faster you kill and the faster you get all the buffs from killing. Get it as soon as you can.
Cyberware | Effect (Epic) |
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Allows you to move and run more quietly. The sound of your footsteps will not carry as far. |
This cyberware ensures that your enemies won't know of your presence until you strike them.
When it comes to Blades, the key to surviving is to not let your enemies pin you down in one location. Keep moving, and cut through your enemies one by one, alternating between normal and strong attacks.
The more enemies you kill, the longer you stay alive because of your cyberware and perks. So keep your wits about you and make a string of kills.
The Sandevistan (and the Kerenzikov) slow down time, allowing you to act much faster than your enemies. You can kill a whole group of them before they can even pull their guns out, so time the use of these cyberwares well.
Best Blades Build for 1.6 (Katana Build)
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