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This is a guide on Meredith Stout, a character in Cyberpunk 2077. Learn about Meredith Stout's role in the story, whether Meredith Stout is available as a Romance option, and Meredith Stout's effect on the ending of the game.
List of Contents
|Full Name||Meredith Stout|
|Voice Actor||Erica Lindbeck|
|Required Gender for V||Either|
Meredith can be romanced by V regardless of their gender, but only if she prevails over Gilchrist at the end of The Pickup. The effects of your choices will be revealed during Venus in Furs, a Side Job unlocked automatically during Act 2.
|Meet with Stout||
Meet with Meredith Stout, the Militech agent, at the beginning of the job and accept her credchip.
|Shoot Royce or Pay with the Infected Credchip||During the deal sequence, immediately shoot Royce or pay with the infected credchip from Meredith. You will get a better reward in Venus in Furs with the latter choice.|
|Accept Meredith's Offer||
After you get out of All Foods with Jackie, talk to Meredith outside and she will offer you more work with Militech. Choose "Yeah, maybe." to lock it in.
|Venus in Furs|
|Reply to Meredith's Message||Reply to Meredith when she messages you during Act 2 to start the Side Job.|
|Go to the No-Tell Motel||Follow the job's objective marker and find Meredith in Room 6.|
The player's relationship with Meredith Stout does not have a significant effect upon the ending of the game itself.
Meredith Stout is also not one of the possible characters who can appear during the credits sequence, so regardless of your relationship with Meredith Stout, it will have no effect on either the ending or credits. As such, there's no need to worry about maintaining a good relationship with Meredith Stout throughout the game.
For following Meredith's instructions in "buying" the Flathead from Royce, V gets a call from her out of nowhere saying she wants to meet V again at the No-Tell Motel. Who knows what awaits V in one of the rooms?
|V||Jackie Welles||Johnny Silverhand|
|Judy Alvarez||Kerry Eurodyne||Meredith Stout|
|Panam Palmer||River Ward||Rogue|
|Adam Smasher||Alt Cunningham||Anders Hellman|
|Anthony Harris||Claire Russell||Delamain|
|Dexter DeShawn||Elizabeth Peralez||Evelyn Parker|
|Finn Gerstatt||Goro Takemura||Hanako Arasaka|
|Jefferson Peralez||Joshua Stephenson||Lizzy Wizzy|
|Lucius Rhyne||Maiko Maeda||Mama Welles|
|Maman Brigitte||Misty||Mitch Anderson|
|Oda||Oswald “Woodman” Forrest||Placide|
|Royce||Saburo Arasaka||Saul Bright|
|T-Bug||Us Cracks||Viktor Vector|
|Weldon Holt||Yorinobu Arasaka|
|Dakota Smith||Dino Dinovic||Muamar “El Capitan” Reyes|
|Padre||Regina Jones||Wakako Okada|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.
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