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This is a walkthrough for Gig: Guinea Pigs, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Guinea Pigs, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
List of Contents
Head to Downtown Central fast travel point and head north. There will be an unknown side quest there. Head to it and Dino Dinovic will call you to begin the gig.
|Quest Rewards||10900 Eddies|
Get inside the hotel. Reach the 19th floor.Enter the hotel through the main entrance and stealthily go to the elevator to the right. You can use a service door to the right of the hotel and if you do, head right, turn off the camera to the room to your left, and enter the room to neutralize the lone person there. Then, head right to quickly reach the elevator without alerting anyone.
Get inside Koch's apartment.As you arrive, take out the camera right in front of you using quickhacks. Then head to Koch's apartment, disabling the camera nearby. You can disregard the nearby guard or take him out altogether. If you can enter the apartment (requires Technical Ability Level 19), do so. If not, head to left of the apartment, through some stairs and then to the roof. Head left carefully where you will see an open roof window with two patrolling guards. Sneak past them and drop down.
Neutralize Joanne Koch.→Escape the hotel.As you drop down, you will immediately be in front of Koch. Talk to her if you want but in the end, neutralize her. Get out of her apartment using the apartment main door, disabling all cameras you come across. Use the elevator and then exit out hotel using the service area or the front entrance. Exiting the hotel will finish this gig.
If you are of high enough level or have extremely powerful weapons, you can blitz through all the enemies here and defeat without having to go to the rooftop.
You can use a combination of quickhacks and stealth mode to reach the target even alerting a single enemy.
Going stealth will be the best option here as a single gun fire will alert all enemies, human and machine alike, making this mission harder. Not to mention, they are equipped with powerful weapons. Also, Dino will prefer it if this was done stealthily.
|Quest||Quest Giver||Rec. Level|
|Gig: An Inconvenient Killer||Dino|
|Gig: A Lack of Empathy||Dino|
|Gig: Backs Against The Wall||Regina|
|Gig: Big Pete's Got Big Problems||Dakota|
|Gig: Bring Me The Head of Gustavo Orta||Padre||-|
|Gig: Dancing on a Minefield||Dakota|
|Gig: Eye for an Eye||Padre||-|
|Gig: Family Heirloom||Rogue||-|
|Gig: Family Matters||El Capitan|
|Gig: Fixer, Merc, Soldier, Spy||Regina||-|
|Gig: For My Son||El Capitan||-|
|Gig: Freedom of The Press||Regina||Any|
|Gig: Getting Warmer...||Wakako|
|Gig: Going-Away Party||El Capitan|
|Gig: Hacking The Hacker||El Capitan|
|Gig: Hot Merchandise||Rogue||-|
|Gig: Life's Work||Padre|
|Gig: No Fixers||Dakota|
|Gig: Old Friends||Padre|
|Gig: Olive Branch||Wakako||-|
|Gig: On a Tight Leash||Padre|
|Gig: Race to The Top||El Capitan||-|
|Gig: Rite of Passage||Regina|
|Gig: Scrolls Before Swine||Regina|
|Gig: Serial Suicide||Dino|
|Gig: Sparring Partner||Dakota|
|Gig: Sr. Ladrillo's Private Collection||Padre|
|Gig: The Frolics of Councilwoman Cole||Dino|
|Gig: The Lord Giveth and Taketh Away||Padre||-|
|Gig: The Union Strikes Back||Rogue|
|Gig: Two Wrongs Makes Us Right||-|
|Gig: Until Death Do Us Part||Wakako|
|Gig: Wakako's Favorite||Wakako|
|Gig: We Have Your Wife||Wakako||-|
|Gig: Welcome to America, Comrade||Regina||-|
|Gig: Tyger and Vulture||Wakako||1|
|Gig: Troublesome Neighbors||Regina||2|
|Gig: Trevor's Last Ride||Dakota||5|
|Gig: Woman of La Mancha||Regina||5|
|Cyberpsycho Sighting: Lt. Mower||Regina||7|
|Cyberpsycho Sighting: Second Chances||Regina||7|
|Cyberpsycho Sighting: Six Feet Under||Regina||7|
|Cyberpsycho Sighting: Ticket to The Major Leagues||Regina||7|
|Cyberpsycho Sighting: Where The Bodies Hit The Floor||Regina||7|
|Cyberpsycho Sighting: Demons of War||Regina||10|
|Cyberpsycho Sighting: Lex Talionis||Regina||10|
|Cyberpsycho Sighting: Smoke on The Water||Regina||10|
|Gig: Catch a Tyger's Toe||Regina||10|
|Gig: Flight of the Cheetah||Regina||10|
|Gig: Occupational Hazard||Regina||10|
|Gig: Playing For Keeps||Regina||10|
|Cyberpsycho Sighting: Bloody Ritual||Regina||15|
|Cyberpsycho Sighting: Discount Doc||Regina||15|
|Cyberpsycho Sighting: House on a Hill||Regina||15|
|Cyberpsycho Sighting: The Wasteland||Regina||15|
|Cyberpsycho Sighting: Under The Bridge||Regina||15|
|Gig: Breaking News||El Capitan||15|
|Gig: Dirty Biz||Regina||15|
|Gig: Hippocratic Oath||Regina||15|
|Gig: Last Login||Regina||15|
|Gig: Lousy Kleppers||Regina||15|
|Gig: Many Ways to Skin a Cat||Regina||15|
|Gig: Monster Hunt||Regina||15|
|Gig: Serious Side Effects||El Capitan||15|
|Gig: Shark in the Water||Regina||15|
|Gig: The Heisenberg Principle||Regina||15|
|Gig: A Shrine Defiled||Wakako||20|
|Gig: Cuckoo's Nest||El Capitan||20|
|Gig: Error 404||El Capitan||20|
|Gig: Fifth Column||Padre||20|
|Gig: Flying Drugs||Dakota||20|
|Gig: Going Up or Down?||Padre||20|
|Gig: Greed Never Pays||Wakako||20|
|Gig: Severance Package||El Capitan||20|
|Gig: Small Man, Big Evil||Regina||20|
|Cyberpsycho Sighting: Letter of The Law||Regina||25|
|Cyberpsycho Sighting: On Deaf Ears||Regina||25|
|Cyberpsycho Sighting: Phantom of Night City||Regina||25|
|Cyberpsycho Sighting: Seaside Cafe||Regina||25|
|Gig: Goodbye, Night City||Dakota||25|
|Gig: Radar Love||Dakota||30|
|Gig: Guinea Pigs||Dino||35|
|Main Quests||Side Quests||Gigs|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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