List of Status Effects | Cyberpunk 2077

This is a guide to the Status Effects that you will encounter in Cyberpunk 2077. Learn the effect and duration of each status on your character as well as on your enemies.

List of Status Effects

There are various long-term status effects that can affect your character and enemies; Weapons, Quickhacks, Daemons, and some devices. Each status effect on enemies also has different kinds of duration, which you can determine by name.

Status Name Effect
Slowly depletes Health, disables sprinting and reduces jump height.
Briefly reduces threat detection and hinders movement.
Continuously depletes Health.
Severe limits combat or movement effectiveness depending on which limb is crippled.
Briefly deactivates or severely limits the combat effectiveness of mechs, drones, and robots, in addition to dealing damage.
Briefly knocks to the ground, revealing weakspots.
Slowly depletes Health, reduces Armor, and slows movement.
Briefly immobilizes, leaving vulnerable to attack.

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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