★Patch 1.22 has been released!
Patch 1.22 (Hotfix 1.22)
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (1013)
This is a walkthrough for The Streetkid, a Main Quest in Cyberpunk 2077. Read on to learn all the available choices in The Streetkid, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
|Previous Quest||Current Quest||Next Quest|
|-||The Streetkid||The Rescue|
List of Contents
The Streekid is available from the start of the game if you choose the Street Kid Lifepath.
|Quest Rewards||The full list of Rewards for this Quest is coming soon!|
Find Kirk on the second floor→ Talk to Kirk→ Sit with KirkBefore anything else, you will be asked to set your nose or drink an anesthetic. Either way you find out that Pepe is in trouble and you go speak with Kirk. He asks you to steal a car for him in return for settling Pepe's debt.
Leave the bar→ Go to EmbersYou leave the Coyote and head into the alleyway beyond.
Talk to Padre→ Get in Padre's car..Talk with Padre at the end of the alleyway and he will bring you to embers. In the middle of the ride a member of the 6th Street gang interrupts and threatens Padre.
Take the elevator to the garage.Drop down at Embers and followed the marker to get to the elevator leading to the garage.
Find Rick (optional) → Find the Rayfield.Finding Rick here is not necessary as the Rayfield is quite easy to find, The car is at the back of the garage.
Disable the lock using Kirk's device.→ Get in the car.→ Steal the Rayfield.Use the lock Kirk gave you and get in the car. Attempt to steal it before being interrupted by Jackie Welles. Continue the long conversation ahead to finish the quest.
|1||The Streetkid||The Nomad||The Corpo-Rat|
|5||The Information||The Pickup|
|1||Love Like Fire|
|2||Playing For Time|
|3||Ghost Town||Automatic Love|
|4||Lightning Breaks||The Space In Between||Down On The Street|
|5||Life During Wartime||Disasterpiece||Gimme Danger|
|6||Double Life||Play It Safe|
|7||M'ap Tann Pèlen||Search And Destroy|
|8||I Walk The Line|
|9||Transmission||Never Fade Away|
|1.5*||Don't Fear the Reaper|
|2||Last Caress||We Gotta Live Together||For Whom The Bell Tolls|
|3||Totalimmortal||Forward To Death||Knockin' On Heaven's Door|
|4||Where Is My Mind?||Belly Of The Beast||
Path of Glory
New Dawn Fades
|5||All Along The Watchtower|
1.5*: Only available in the Secret Ending
|Main Quests||Side Quests|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.
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