Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
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・List of Bugs (1000)
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・Story Walkthrough
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This is a walkthrough for Cyberpsycho Sighting: Six Feet Under, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Cyberpsycho Sighting: Six Feet Under, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
List of Contents
Quest Type | Gig |
---|---|
Act | Act 1 |
Quest No. | |
Lifepath | All |
Location |
![]() Northside, Watson |
---|---|
How to Unlock | Complete The Rescue. Follow the train tracks that run alongside the highway and you will find the cyberpsycho. |
Quest Rewards | 1300 Eddies |
---|
Objectives | |
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1 |
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2 |
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3 |
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Unlike the first few cyberpsycho jobs, this will feature a boss who carries a shotgun. You can fight from afar in order to avoid and counter his ranged attacks.
If you have a good blade or blunt weapon equipped, you can close the distance and attack him head on.
Long range attacks will be the best option here as the cyberpsycho can be a huge threat up close. Precision rifles or shotguns work well here.
This cyberpsycho will retreat to a dark area once he falls to 66% health. Chase him and be careful in the next area as it is quite difficult to see.
The area is filled with explosives that will deal huge damage when shot. Since your opponent has a shotgun, he can make these explode causing massive damage (and vice versa) or if unlucky, your untimely demise.
This list contains only Rare and Epic Items and those which have a high chance of appearing.
Item | How to Get |
---|---|
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This item is dropped by the Cyberpsycho after defeating him. |
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This item is dropped by the Cyberpsycho after defeating him. |
Quest Types | ||
---|---|---|
Main Quests | Side Quests | Gigs |
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Cyberpsycho Sighting: Six Feet Under Quest Walkthrough and Rewards
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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