Best Attributes | How to Best Customize Attributes | Cyberpunk 2077

★Patch 1.22 has been released!
Patch 1.22 (Hotfix 1.22)

New details revealed for Patches and DLC Content!
Update Roadmap for 2021

Did you find any bugs? Share and and get solutions!
List of Bugs (1013)

We're updating daily with new tips and information!
Story Walkthrough
All Side Quest Guides
Best Weapons
Romance Guide
Crafting Spec Locations

top image.png

This is a guide to the best Attributes to choose at the start, middle, and ending of the game.

Perks and Attributes
List of Perks List of Attributes
Character Building Guides
Best Builds Best Perks
Best Attributes Perk Tier List

Best Starting Attributes (Act 1)

The Attribute choices below are considering an playthrough of the game on Normal Difficulty or below.

Attribute Points
Body 3
Reflexes 3
Technical Ability 6
Intelligence 6
Cool 3
Leftover 1

Raise Technical Ability and Intelligence to 6

Combat-focused stats like Reflexes and Cool have a host of useful Perks which allow for increased proficiency in combat; that said, these combat boosts cannot be called indispensible. Using weapons or armor with high enough stats will effectively balance any missing stat points or Perks from the Combat Attributes.

Technical Ability and Intelligence, the Attributes which are more focused on out-of-battle aspects of gameplay, cannot be replaced by simply improving your equipment. Certain gameplay options, such as hacking Access Points, unlocking doors, and disarming mines, can only be completed by players with sufficient points in these stats, which makes them the most useful Attributes to invest in at the start of the game.

Body is also important for Force Opening doors, but as these are rare in Act 1, we'll save the Body stat investment for later.

Intelligence

Attributes Effects and Stats
Intelligence Intelligence determines your netrunning proficiency. Every level of intelligence will:
- Increase cyberdeck RAM capacity by 4%
- Increase quickhack damage by 0.5%
- Increase quickhack duration by 1%

The Intelligence stat is useful for Hacking. It will allow you to use Access Points that players with lower Intelligence cannot, and gives access to unique Quickhacks through Perks in the Breach Protocol tree. Since players without these Perks have no way of unlocking these Quickhacks, Intelligence is a highly sought-after Attribute.

Technical Ability

Attributes Effects and Stats
Technical Ability Technical Ability represents your technical know-how. It allows you to unlock doors and use Tech weapons. Each increase in level will increase your Armor by 5%.

Technical Ability, like Intelligence, is useful for providing options which cannot be accessed in other ways. Sometimes, you will need a specific number of points in Technical Ability to unlock a door or accomplish a specific task, so you'll want to have enough points allocated here for when situations like this occur.

Best Mid-Game Attributes (Act 2)

Attribute Points
Body 14
Reflexes 3
Technical Ability 6
Intelligence 6
Cool 3

Raise Body to 14

Starting in Act 2, the number of doors which can be opened with a high Body Attribute will greatly increase. By this time, you'll want to have invested sufficiently in Body to ensure that you can open these doors to find extra items or skip parts of Quests easily.

Having a Body Attribute of 14 will unlock the Marathoner perk, which allows for unlimited sprinting without using stamina, which will allow players to hoof it through the various Quests of Act 2 without needing to slow their pace.

Best Endgame Attributes (Act 3)

Attribute Points
Body 14
Reflexes 3
Technical Ability 20
Intelligence 8
Cool 3

Raise Technical Ability to 20

At the end of the game, and beyond, when you're reaching past level 30 into the forties and heading to max, you'll be working to push the boundaries of your character by crafting the Best Weapons and Best Armor. The weapons and armor you find at a high level will be powerful, but more importantly, you'll acquire crafting specs which allow you to make even more powerful versions of the same items.

Without a sufficient Technical Ability stat, you won't be able to craft Legendary Items and your character's potential will be limited. Work towards raising your Technical Ability to 18 to unlock the Edgerunner Artisan perk, allowing you to craft Legendary weapons, then to 20 to unlock Cutting Edge, further increasing crafted weapons' power.

Crafted Legendary items can also be sold for more than the cost needed to build them, making Technical Ability a must for money farming as well.

On top of all that, a Technical Ability stat of 20 will let you open virtually any door affected by the stat, making it useful in a variety of contexts.

Raise Intelligence to 8

By this time, you'll want to have put at least two more points into Intelligence as well. This will allow players to use most Access Points, and provide sufficient status boosts to make your Quickhacks more than viable enough to handle endgame opponents.

How to Best Spend Attribute Points

Choose Attributes to Suit a Class

The best Attributes to choose at the start of the game are those which suit a Class playstyle of your choice.

For example, if you plan to go into situations with guns blazing, placing points into the Reflexes stat will be essential. On the other hand, if you're hoping to go for a stealthier style, Attributes like Technical Ability and Cool will prove more useful.

Players may even be able to avoid combat situations entirely with a certain playstyle, in which case Attributes like Reflexes and Body will go to waste.

Best Build for Each Class

Avoid Spreading Attributes Too Thin

Placing a moderate amount of points in all Attributes will allow players to be a jack of all trades, but a master of none.

This will prevent players from achieving the best of any playstyle, as they won't be able to unlock the best Perks from any branch of the Skill Tree.

Some players may want to try a bit of everything, and in this case, this may be a fine choice for the start of the game. However, it's best to start working your way up in specific Attribute once you find your footing.

Cyberpunk 2077 Related Links

Tips-Tricks-Banner.png

Tips and Tricks Guides

All Tips & Tricks Guides

Character Building

Gameplay Guides

Best Gear Guides

Story Completion

Just for Fun

All Cyberpunk 2077 Guides

Guides by Category
News and Game Info Quests and Walkthrough
Perks and Attributes Weapons
Clothing and Armor Cyberware
Cars and Vehicles Items and Gear
Quickhacks Mods and Attachments
Tips and Tricks Game Mechanics
Characters Best Builds
Best Weapons Best Armor
Maps and Locations Lifepaths
Factions Trophies
Message Boards

    The Like Feature

    You can save a comment for later by giving it a Like.
    As a member:Get access to several features!

    Opinions about an article or post go here.
    Opinions about an article or post
    We at Game8 thank you for your support.
    In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Best Attributes | How to Best Customize Attributes" with us!
    When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had.

    Walkthrough Menu

    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • When I grapple NPCs I can see black patches flashing on the back of their head, shoulders, and back. Like they are rendering properly.

    All rights reserved

    Back to the Top
    Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more