Gig: Freedom of The Press Quest Walkthrough and Rewards | Cyberpunk 2077

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This is a walkthrough for Gig: Freedom of The Press, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Freedom of The Press, how to get the best possible result, tips and strategies for the Quest, and all available rewards.

Gig: Freedom of The Press Basic Information

Quest Type Gig
Act
Quest No.
Lifepath All

How to Unlock Gig: Freedom of The Press

Fast travel to Pershing St. in Northside, Watson. Find the closest side quest marker to the northwest to activate this gig.

Gig: Freedom of The Press Rewards

Quest Rewards 4860 Eddies

Gig: Freedom of The Press Walkthrough

Northside, Watson

Objectives
1
Objective Icon.pngEnter the TV studio building.→Find Max.
Go to the station and unlock the door (needs Technical Ability Level 8) or you can head to an open roof entrance via the dumpster on the side. Head inside and carefully go through the area since there are a lot of laser mines and turrets.
2
Objective Icon.pngConvince Max to meet with Regina.
Enter Max's office and talk to him.
3
Objective Icon.pngEscort Max outside.→Leave the area.→Collect your reward.
After successfully convincing Max, wait for a bit until Regina messages you about Max's ride out of there. Head out to escort him to his ride. Leave the area and collect your reward at the nearby drop off point.

Gig: Freedom of The Press Choices and Best Choices

Convincing Max

When you first confront Max, you will need to quickly choose between two replies to him.

Nope, I'm not.

This choice will allow you to talk to Max in hopes of convincing him to talk to Regina.

Max, drop the gun!

This choice will lead to Max not believing you and ultimately commit suicide.

Best Choice

For obvious reasons, the first choice is the best choice as it will allow you to rescue Max. Picking the second choice will fail this mission.

Tips and Strategy

Have lots of RAM

This place is littered with laser mines and turrets that you can deactivate using quickhacks if you wanna safely progress in the gig. Having lots of RAM or perks that allows you to recover RAM quickly will definitely help make this mission faster (and a lot safer).

Sneak Around

If you don't have access to a lot of RAM, there is another way to Max's office (although this will make you miss out on a lot of hacking exp).

Check out the video below to know the way around all the traps in the area without needing to disable them. In this video, you will see which corridors to take and obstacles to jump over in order to avoid the mines and turrets completely.

Cyberpunk 2077 Story Walkthrough

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Complete Story Walkthrough

All Gig Guides

Quest Quest Giver Rec. Level
Gig: An Inconvenient Killer Dino
Gig: A Lack of Empathy Dino
Gig: Backs Against The Wall Regina
Gig: Big Pete's Got Big Problems Dakota
Gig: Bring Me The Head of Gustavo Orta Padre -
Gig: Dancing on a Minefield Dakota
Gig: Eye for an Eye Padre -
Gig: Family Heirloom Rogue -
Gig: Family Matters El Capitan
Gig: Fixer, Merc, Soldier, Spy Regina -
Gig: For My Son El Capitan -
Gig: Freedom of The Press Regina Any
Gig: Getting Warmer... Wakako
Gig: Hacking The Hacker El Capitan
Gig: Life's Work Padre
Gig: MIA Dakota
Gig: No Fixers Dakota
Gig: Old Friends Padre
Gig: Olive Branch Wakako -
Gig: On a Tight Leash Padre
Gig: Psychofan Padre -
Gig: Race to The Top El Capitan -
Gig: Rite of Passage Regina
Gig: Scrolls Before Swine Regina
Gig: Serial Suicide Dino
Gig: Sparring Partner Dakota
Gig: Sr. Ladrillo's Private Collection Padre
Gig: The Frolics of Councilwoman Cole Dino
Gig: The Lord Giveth and Taketh Away Padre -
Gig: The Union Strikes Back Rogue
Gig: Two Wrongs Makes Us Right
Gig: Until Death Do Us Part Wakako
Gig: Wakako's Favorite Wakako
Gig: We Have Your Wife Wakako -
Gig: Welcome to America, Comrade Regina -
Gig: Tyger and Vulture Wakako 1
Gig: Troublesome Neighbors Regina 2
Gig: Bloodsport Regina 4
Gig: Trevor's Last Ride Dakota 5
Gig: Woman of La Mancha Regina 5
Cyberpsycho Sighting: Lt. Mower Regina 7
Cyberpsycho Sighting: Second Chances Regina 7
Cyberpsycho Sighting: Six Feet Under Regina 7
Cyberpsycho Sighting: Ticket to The Major Leagues Regina 7
Cyberpsycho Sighting: Where The Bodies Hit The Floor Regina 7
Cyberpsycho Sighting: Demons of War Regina 10
Cyberpsycho Sighting: Lex Talionis Regina 10
Cyberpsycho Sighting: Smoke on The Water Regina 10
Gig: Catch a Tyger's Toe Regina 10
Gig: Flight of the Cheetah Regina 10
Gig: Occupational Hazard Regina 10
Gig: Playing For Keeps Regina 10
Cyberpsycho Sighting: Bloody Ritual Regina 15
Cyberpsycho Sighting: Discount Doc Regina 15
Cyberpsycho Sighting: House on a Hill Regina 15
Cyberpsycho Sighting: The Wasteland Regina 15
Cyberpsycho Sighting: Under The Bridge Regina 15
Gig: Breaking News El Capitan 15
Gig: Dirty Biz Regina 15
Gig: Hippocratic Oath Regina 15
Gig: Last Login Regina 15
Gig: Lousy Kleppers Regina 15
Gig: Many Ways to Skin a Cat Regina 15
Gig: Monster Hunt Regina 15
Gig: Serious Side Effects El Capitan 15
Gig: Shark in the Water Regina 15
Gig: The Heisenberg Principle Regina 15
Gig: A Shrine Defiled Wakako 20
Gig: Cuckoo's Nest El Capitan 20
Gig: Error 404 El Capitan 20
Gig: Fifth Column Padre 20
Gig: Flying Drugs Dakota 20
Gig: Going Up or Down? Padre 20
Gig: Greed Never Pays Wakako 20
Gig: Severance Package El Capitan 20
Gig: Small Man, Big Evil Regina 20
Cyberpsycho Sighting: Letter of The Law Regina 25
Cyberpsycho Sighting: On Deaf Ears Regina 25
Cyberpsycho Sighting: Phantom of Night City Regina 25
Cyberpsycho Sighting: Seaside Cafe Regina 25
Gig: Goodbye, Night City Dakota 25
Gig: Going-Away Party El Capitan 30
Gig: Jeopardy Padre 30
Gig: Radar Love Dakota 30
Gig: Guinea Pigs Dino 35
Gig: Hot Merchandise Rogue 40

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Quest Types
Main Quests Side Quests Gigs

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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