This is a walkthrough for Gig: Freedom of The Press, a Gig Quest in Cyberpunk 2077. Read on to learn all the available choices in Gig: Freedom of The Press, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
List of Contents
Fast travel to Pershing St. in Northside, Watson. Find the closest side quest marker to the northwest to activate this gig.
|Quest Rewards||4860 Eddies|
Enter the TV studio building.→Find Max.Go to the station and unlock the door (needs Technical Ability Level 8) or you can head to an open roof entrance via the dumpster on the side. Head inside and carefully go through the area since there are a lot of laser mines and turrets.
Convince Max to meet with Regina.Enter Max's office and talk to him.
Escort Max outside.→Leave the area.→Collect your reward.After successfully convincing Max, wait for a bit until Regina messages you about Max's ride out of there. Head out to escort him to his ride. Leave the area and collect your reward at the nearby drop off point.
When you first confront Max, you will need to quickly choose between two replies to him.
This choice will allow you to talk to Max in hopes of convincing him to talk to Regina.
This choice will lead to Max not believing you and ultimately commit suicide.
For obvious reasons, the first choice is the best choice as it will allow you to rescue Max. Picking the second choice will fail this mission.
This place is littered with laser mines and turrets that you can deactivate using quickhacks if you wanna safely progress in the gig. Having lots of RAM or perks that allows you to recover RAM quickly will definitely help make this mission faster (and a lot safer).
If you don't have access to a lot of RAM, there is another way to Max's office (although this will make you miss out on a lot of hacking exp).
Check out the video below to know the way around all the traps in the area without needing to disable them. In this video, you will see which corridors to take and obstacles to jump over in order to avoid the mines and turrets completely.
|Quest||Quest Giver||Rec. Level|
|Gig: An Inconvenient Killer||Dino|
|Gig: A Lack of Empathy||Dino|
|Gig: Backs Against The Wall||Regina|
|Gig: Big Pete's Got Big Problems||Dakota|
|Gig: Bring Me The Head of Gustavo Orta||Padre||-|
|Gig: Dancing on a Minefield||Dakota|
|Gig: Eye for an Eye||Padre||-|
|Gig: Family Heirloom||Rogue||-|
|Gig: Family Matters||El Capitan|
|Gig: Fixer, Merc, Soldier, Spy||Regina||-|
|Gig: For My Son||El Capitan||-|
|Gig: Freedom of The Press||Regina||Any|
|Gig: Getting Warmer...||Wakako|
|Gig: Hacking The Hacker||El Capitan|
|Gig: Life's Work||Padre|
|Gig: No Fixers||Dakota|
|Gig: Old Friends||Padre|
|Gig: Olive Branch||Wakako||-|
|Gig: On a Tight Leash||Padre|
|Gig: Race to The Top||El Capitan||-|
|Gig: Rite of Passage||Regina|
|Gig: Scrolls Before Swine||Regina|
|Gig: Serial Suicide||Dino|
|Gig: Sparring Partner||Dakota|
|Gig: Sr. Ladrillo's Private Collection||Padre|
|Gig: The Frolics of Councilwoman Cole||Dino|
|Gig: The Lord Giveth and Taketh Away||Padre||-|
|Gig: The Union Strikes Back||Rogue|
|Gig: Two Wrongs Makes Us Right|
|Gig: Until Death Do Us Part||Wakako|
|Gig: Wakako's Favorite||Wakako|
|Gig: We Have Your Wife||Wakako||-|
|Gig: Welcome to America, Comrade||Regina||-|
|Gig: Tyger and Vulture||Wakako||1|
|Gig: Troublesome Neighbors||Regina||2|
|Gig: Trevor's Last Ride||Dakota||5|
|Gig: Woman of La Mancha||Regina||5|
|Cyberpsycho Sighting: Lt. Mower||Regina||7|
|Cyberpsycho Sighting: Second Chances||Regina||7|
|Cyberpsycho Sighting: Six Feet Under||Regina||7|
|Cyberpsycho Sighting: Ticket to The Major Leagues||Regina||7|
|Cyberpsycho Sighting: Where The Bodies Hit The Floor||Regina||7|
|Cyberpsycho Sighting: Demons of War||Regina||10|
|Cyberpsycho Sighting: Lex Talionis||Regina||10|
|Cyberpsycho Sighting: Smoke on The Water||Regina||10|
|Gig: Catch a Tyger's Toe||Regina||10|
|Gig: Flight of the Cheetah||Regina||10|
|Gig: Occupational Hazard||Regina||10|
|Gig: Playing For Keeps||Regina||10|
|Cyberpsycho Sighting: Bloody Ritual||Regina||15|
|Cyberpsycho Sighting: Discount Doc||Regina||15|
|Cyberpsycho Sighting: House on a Hill||Regina||15|
|Cyberpsycho Sighting: The Wasteland||Regina||15|
|Cyberpsycho Sighting: Under The Bridge||Regina||15|
|Gig: Breaking News||El Capitan||15|
|Gig: Dirty Biz||Regina||15|
|Gig: Hippocratic Oath||Regina||15|
|Gig: Last Login||Regina||15|
|Gig: Lousy Kleppers||Regina||15|
|Gig: Many Ways to Skin a Cat||Regina||15|
|Gig: Monster Hunt||Regina||15|
|Gig: Serious Side Effects||El Capitan||15|
|Gig: Shark in the Water||Regina||15|
|Gig: The Heisenberg Principle||Regina||15|
|Gig: A Shrine Defiled||Wakako||20|
|Gig: Cuckoo's Nest||El Capitan||20|
|Gig: Error 404||El Capitan||20|
|Gig: Fifth Column||Padre||20|
|Gig: Flying Drugs||Dakota||20|
|Gig: Going Up or Down?||Padre||20|
|Gig: Greed Never Pays||Wakako||20|
|Gig: Severance Package||El Capitan||20|
|Gig: Small Man, Big Evil||Regina||20|
|Cyberpsycho Sighting: Letter of The Law||Regina||25|
|Cyberpsycho Sighting: On Deaf Ears||Regina||25|
|Cyberpsycho Sighting: Phantom of Night City||Regina||25|
|Cyberpsycho Sighting: Seaside Cafe||Regina||25|
|Gig: Goodbye, Night City||Dakota||25|
|Gig: Going-Away Party||El Capitan||30|
|Gig: Radar Love||Dakota||30|
|Gig: Guinea Pigs||Dino||35|
|Gig: Hot Merchandise||Rogue||40|
|Main Quests||Side Quests||Gigs|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.
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